Wraiths in instances?

Finaurion

Well-known member
Saying they shouldn't spawn in solo instances is jumping the gun a little bit I think. Most people are still low level, a lot seem to be experiencing this even pre level 20. At that point yes, it's going to be a bit annoying and depending on your class you might not be able to deal with them. As you level and get more tools though, they become more manageable across the board. Thinking long term I'd prefer they stay in solo instances.
 

nelar

Member
Yup, Wraiths in solo instances blow goats... As a lore Master I am not able to solo a wraith, and they keep appearing in the lvl 15 class quest instance. This really needs fixed. Now I am open to the possability that I could do something differant when confronted by a wraith. I have yet been able to deal with them as a Lore Master. Anyone have any thoughts on tactics?
Use bog lurker. Fire off sigil of rage and minor pet, then move away from the bog lurker so that you are outside of immediate aggro range of the wraith. Now fire all three of your sigils, burning embers, and refresh rage and minor pet when they come up. Keep firing your sigils to maximize your bog's damage. You shouldn't have any trouble soloing wraiths, even ones a few levels above you where another player ran away leaving the wraith behind.
 

Skiver

Member
We shouldn't have to slow down epic story progression because of Wraiths spawning in solo instances.
You're just waiting for us to carry you, what are you one about? :)

Joke aside, yes I feel like Wraiths spawning in Solo Instances, especially one that you are truly solo with no allied NPC suport is kind of tough, especially how the leashing works and the fact that even in some instances where you have NPC suport the wraith just kites back to original spawn point if you cross a certain threshold in the instance basically rendering the NPC's useless and you stuck with a wraith that could prove to much.
Out in the landscape I see no problem with how the are right now, although the spawn rate might seem a bit on the high side, the fact that there are plenty of adventurers out and about makes it fun. Let's remember that they spawn as we do better where we should not and before they spawn we get a depuff, that informs us that we attracted the gaze of Sauron, it's usually when that timer reaches one minute close to two minutes that Wraiths start to appear, the screen also starts to flash a bit, as you are in a trans and you can hear the hollowed wind a few second before it arrives, so I feel like there are plenty of ques for us to GTFO is we need to. ?

So far, only died to own incompetence :cool:
 

Grokl

Well-known member
I think we will regret having wraiths removed from mission instances, so I change my vote to only remove the from epic quest instances.
At some point most will be geared to handle them and we will want to be able to both do missions and get some Tattered shadows at the same time.
 

Gildoriel

Guardian of the Citadel
I think we will regret having wraiths removed from mission instances, so I change my vote to only remove the from epic quest instances.
At some point most will be geared to handle them and we will want to be able to both do missions and get some Tattered shadows at the same time.
My thoughts exactly. At first I was like "Oh no, they beat the c**p out of me." and now that I have one purple item of gear, I'm more like "Yeah, come on. I'll beat the c**p out of you!" :)
 

Peledir

Active member
I think wraiths in solo instances are probably what needs disabling. Especially the books, I imagine some are quite frustrated and feel gated that they can't advance or have to do the instance over hoping for better RNG.

However, I don't mind the wraiths in the Raids or Group instances. They mix up the fun and can create funny chaotic moments. Now the only thing I would really request they change is that in a raid you don't get any loot at all.

This can be problematic especially in Rift because you don't get any of the Rift specific currency, so you can't trade with the Eldgang, or especially ANY tattered shadows from the wraiths that make your pulls slightly more problematic since they're now sapping your power while you're tanking a boss.

Just my two cents. Solo players are being punished but so are raiders.
 

Pharone

Twitch Streamer
As a red guardian in full crafted crit gear, I can say that when these wraiths spawn, my solo instance is a fail. No matter what I do, I can not kill these things solo. They rip through my morale faster than a hot knife through butter. I don't know how anybody is soloing these things in an instance.

After my third wraith spawn in a solo instance in a row, I logged out and said that's enough of that. My only complaint is that I spent around $50 on the angmar server for carry-alls, 4th profession, etc. Wish I could transfer all that to my main server (Gladden).
 

Karac Avalron

Well-known member
Alternatively you give all classes their cleanse much earlier. I like the wraith mechanic, I am not thrilled with them popping up in solo instances but I can live with it if I have a chance. Low levels soloing a wraith without a corruption removal skill is challenging. Out in the world, fine I can run.
 

Cordovan

Community Manager
We have been doing some discussion ourselves over difficulty of wraiths and their presence in instances, hard to say at this stage whether we'll see changes and what they might be. I think there's a general sense that wraiths appearing in instances can be problematic, particularly solo mostly story instances, although like this discussion as well there is not a consensus per se. There is also a question about wraith frequency rate we're curious to hear more from you about as well: Too often?
 

Pharone

Twitch Streamer
We have been doing some discussion ourselves over difficulty of wraiths and their presence in instances, hard to say at this stage whether we'll see changes and what they might be. I think there's a general sense that wraiths appearing in instances can be problematic, particularly solo mostly story instances, although like this discussion as well there is not a consensus per se. There is also a question about wraith frequency rate we're curious to hear more from you about as well: Too often?
I personally believe they spawn way too often. It makes questing in overland very annoying. It felt like every third or so mob I killed spawned a wraith that would promptly kill me. Quite literally, it made me not want to play the game.

As for wraiths in instances. I am completely against the idea of wraiths being in a solo instance. It's pretty much game over when one spawns in a solo instance.
 

Uroc

Well-known member
I think they seem to appear too much. I got feeling from reading world chat on Mordor, that people sometimes meet too much of wraiths. Or that they spawn very quickly too soon after one is killed.
 

StarLitEyes

Away with the fairies...
A little too often, yes. I can handle the odd wraith out on landscape, but in a camp of enemies I'm just toasted, and I often get more than one.
I'd also like to see them out of Epic story instances, at least the ones that depend on you keeping an ally alive, although I'm undecided about other instances like skirmishes and missions.
 

Rosefinch

Well-known member
We have been doing some discussion ourselves over difficulty of wraiths and their presence in instances, hard to say at this stage whether we'll see changes and what they might be. I think there's a general sense that wraiths appearing in instances can be problematic, particularly solo mostly story instances, although like this discussion as well there is not a consensus per se. There is also a question about wraith frequency rate we're curious to hear more from you about as well: Too often?

Personally, I'm really enjoying the wraiths and I don't think they spawn too frequently, though it can be a challenge when killing a wraith spawns another wraith (RIP Undying title lol).

I don't think it would be a bad idea to remove them from story instances though, or at least stop them from spawning there until players are higher level and have better access to skills/gear/virtues. I'm playing a red Mini and I've been having a lot of fun killing wraiths solo and with others who call out for help, but I know some classes are finding the wraiths nearly impossible to manage on their own. Running into them repeatedly in solo story instances where no one can help must be pretty frustrating for those players.

Personally, I'd like to keep them in missions though.

After my third wraith spawn in a solo instance in a row, I logged out and said that's enough of that. My only complaint is that I spent around $50 on the angmar server for carry-alls, 4th profession, etc. Wish I could transfer all that to my main server (Gladden).

Hopefully SSG can open up paid transfers off of Angmar/Mordor like they did for Treebeard so that players who spend money there and decide they don't like the wraiths have the option of transferring to a regular server. Since the wraiths definitely add an extra layer of difficulty, I think it'd be good for players to be able to have the option of transferring off if they find it too difficult/frustrating, without losing whatever time/money they have invested in their characters. It's something SSG should definitely keep in mind.
 

Harvain

Well-known member
We have been doing some discussion ourselves over difficulty of wraiths and their presence in instances, hard to say at this stage whether we'll see changes and what they might be. I think there's a general sense that wraiths appearing in instances can be problematic, particularly solo mostly story instances, although like this discussion as well there is not a consensus per se. There is also a question about wraith frequency rate we're curious to hear more from you about as well: Too often?
One thing with the Veil of the Nine Mechanic, pending anything, will one day it being available on "All Servers".

Things might be fine here in a smaller & closed ecosystem for people but there would likely be far more headaches & cries for "Wraiths to be disabled in Instances", regardless of their type, in the future.

It's far better to ensure Players, regardless of what they might be using such as Landscape Difficulty, Veil of the Nine, etc., are able to finish "Story Instances" properly.

Even Skirmishes might be a bit iffy since both the Mines of Moria & Siege of Mirkwood have "Skirmish Epics" and we'd likely see some players "completely unable to advance" due to "facing too many Wraiths".
 

Finaurion

Well-known member
We have been doing some discussion ourselves over difficulty of wraiths and their presence in instances, hard to say at this stage whether we'll see changes and what they might be. I think there's a general sense that wraiths appearing in instances can be problematic, particularly solo mostly story instances, although like this discussion as well there is not a consensus per se. There is also a question about wraith frequency rate we're curious to hear more from you about as well: Too often?

I don't think they spawn too often. They're a good chance to get currency, they're fun to see other people battling and jump in the fight with, and they're kind of the main point of the server. Shadow wraiths especially become really easy once you start to get in the 20's level range and get your corruption removal, they're not hard enough to warrant lowering the spawn rate and they're the most common one you see.

I also say they're fine in instances. I came to the server because I wanted to fight them, and if I wanted to do instances normally and unhindered then I can jump on the regular servers at any time for that. Lotro has so many quests that it's no problem to level up elsewhere and come back to instances when you're a higher level if necessary.

Personally I'll be disappointed if they don't spawn often and/or get removed from solo instances. The legendary servers are the place for this kind of unique and more challenging experience, it's why I decided to spend some of my time here instead of the normal servers. If they end up appearing less frequently then most of the playtime won't really be anything special on these servers.
 

Peledir

Active member
We have been doing some discussion ourselves over difficulty of wraiths and their presence in instances, hard to say at this stage whether we'll see changes and what they might be. I think there's a general sense that wraiths appearing in instances can be problematic, particularly solo mostly story instances, although like this discussion as well there is not a consensus per se. There is also a question about wraith frequency rate we're curious to hear more from you about as well: Too often?
Wraiths in instances are fine but loot being turned off Raid-wide has other wonky issues. I.e. not getting Eldgang barter materials in Rift, and also feels quite punishing to not get tattered shadows when the wraiths will spawn mid boss because of add waves. That's really my only issue, other raiders feel the same.
 

Okmagee

New member
Howdy! New/returning player.... since you asked for wraith input.

My first one was so exciting to encounter..... that same session, 8 or 10 spawns later I was kinda clicking my tongue. 3 play sessions later and I think they are a slightly too common. As an RK, I've been able to solo all the versions I've encountered save a few times where other mobs jumped in and I ran out of power. I can definitely see how certain classes would struggle, especially those ones that have like 10x the hp and a major damage reduction buff - mournful types maybe?

Ran all of the Barrow instances last night for the first time (was a blast!) and it was like wraith city... I think at one point during one of the swarm style events we had 3 or 4 up.

I can definitely see the need to remove them from solo instances... as they can essentially halt all progress.
 
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