LordOfTheSquids
Quality Assurance
Update 37- Forester Event
We have added our first Crafting Event to the game!The event takes place at the Combe Lumber Camp and when active the Camp is decorated by flags, new hide stretchers, craft tables, wood piles, and bears for skinning.
If you are in Breeland, you will get an announcement alerting you that the event will being in 15 minutes. Contestants can make their way to the lumber camp and acquire the quest from Wilkin Thorne, Mason Thorne's son. As the event coordinator, Wilkin will bestow the quest to any forester, regardless of their proficiency.
This event works a little different than others.
Players get the quest and then register with the Judge, Aldith Bauman, Old Bauman's daughter. The first contestant to register with Aldith begins a hidden count that provides a failsafe for when there are not enough players around to normally kick off the contest. If three players register for the event, there is another announcement that alert all players that there are 2 minutes before the event begins.
Players then follow the quest, as normal, and complete the tasks to place, 1st, 2nd, and consolation in the event. All participants who complete the "race" portion of the event will get wither a 1st place, 2nd place, or participation award. All players who complete the quest receive a participation award and advance the competition based deeds!
Old Bauman has a new role in the camp as a barterer! you can see the list of the many, many, rewards available through the event by looking through his wares.
Known Issues:
- Icons for rewards are placeholder.
- Cosmetically applied effects are currently not translating when used to harvest wood nodes.
- There is an error in the titles that places Farmer before your name and the rest of the title, whoops.
- Items purchased through the barter system that should only be purchased once can currently be purchased multiple times.
- The output Axes from new recipes are erroneously set to bind when equipped, this should be bind when acquired.
- Whetstone rewards are not consumed.
Feedback Needed:
As this is an inaugural event and we are looking to add at least one event for each of the professions, available on a rotating basis the reward costs are high. We will need to be cautious about lowering them too far, but look forward to feedback on this, our first true Crafting Event.
Fridays at Four features a preview of the event with Orion, available here:
Update 37 - Beta#4 - (New notes in yellow)
- Crafting Experience earned for the forester event has been increased.
- We continue to attempt to stop the hide stretchers from flying. This attempt will surely take. Right?
- We are experiencing floating issues with drinks and tables too. We are working to alleviate this issue.
- We made some changes to the event to ensure that you cannot cheat through it if it is on cooldown. You will now fail the quest if the event resets while you have not completed it. Please don't try to cheat. It's why we cannot have nice things.
- The bears are floating too? What on earth... Who is letting these things float around? Me? No, no, I snap them to the ground. Well, if it is me then I need to embed them into the ground a little. Let's see if that works.
- Wilkin now refers to himself as Wilkin. Clearly he had some issues.
- The quest event is a little bit of a departure from our normal quests and the events don't always clean up the inventory or display the inventory in the quest panel. It's an inconvenience. We'd like to leave it this way because we are trying to mitigate some issues we see with those who want to cause trouble in events.
- Players can no longer use speed altering skills or item skills while near the "I'm a lumberjack" event.
- The cosmetic appearances on the new forester axes are now behaving correctly for the variants that have axe, and hide stretchers.
- The caber skills now function correctly and no longer place a flag.
- The Cosmetic upgrade items for the Forester Event now correctly reference that they are Cosmetic Hatchet Designs.
Ribbons for the Crafting Events should now have the proper iconography. - Skills, Emotes, and Titles can no longer be purchased multiple times when doing the Forester Event.
- The final announcement when completing the Forester Event now displays the ribbon that you receive.
- You can no longer use movement altering skills of other skills that might disrupt the festival event.
- You can no longer "lose" the caber channeling effect by passing through the blue gate at the wrong time in the Combe Forester Event.
- When the forester event is active at the Combe lumberyard the immediate area where the event occurs will no longer allow mounts or war-steeds; speed altering effects will be suppressed and items that force players to emote are disabled.
- Targeting others with the new emotes from the Forester event, now properly displays the action done and to whom.
- There was an invisible bump in the world during the event at the very first set of markers that you need to pass through. This has been removed.
- There was an error in the quest structure that allowed players to see the wrong text on the portion of the event where you need to tan the hides.
Last edited: