Lingering Wound I hardly use so that would not affect me.
After spending time trying to get Ziggy to explain what inductionless means I had copilot give me the meaning of the sentence.
In this sentence, inductionless likely refers to traps that no longer function without an activation delay. In gaming contexts, "induction" often means a brief setup time before an action completes. If traps are no longer inductionless, it suggests they now require a setup time before triggering, rather than being instant.
The phrase "usable on the move" implies that previously, traps could be placed while moving, but now they might require the player to stand still during placement. This change could affect gameplay by making trap deployment more strategic and less fluid.
This wording appears in discussions about
Hunter class changes in
The Lord of the Rings Online, where traps were previously instant and mobile but are now being adjusted
So, this does not make sense to me, you use one word saying it means something else.
I have never known that one could lay traps on the go. I have always stopped to lay them, in attempts of me trying to lay a trap in the past as I was learning I was always told I could not do that.
gaining Pinning shot could a plus.
Explosive decoy, I don’t see where it was or is superfluous that little dummy has saved my life more then once. It is a habit for me to throw it out when mobs are killing me. So reduced morale would hinder me greatly. I actually would like to see it detonate slower. Unless it kills everything around me.
Archers mark with a 20% chance of +0.5% incoming Damage? Meaning more incoming damage to me? No one needs that. Or is my brain twisting this around on me?
Triple trap moving to trait tree that would be ok for me, I don’t want to loss any traps I use them all.
Hail of Arrows I don’t like the 1 10% physical mit, or the -8% tactical mit for 20 s need both all the time in yellow.
Master trapper being removed these scares me as my traps need all the help they can get. Replaced with what?
Suppressing Stings this looks like a riddle! The skill Focus would make my next focus spender skill? Apply Weakness to your target. Ok, I guess.
Strong intimidation with this being removed how are we to fear something, also has saved my life more than once being able to fear something. Dazing Blow? that might be ok.
Heightened senses I feel that is something I need and increasing tripwires cooldown to 2m? if anything, it needs to be a lower cool down. 2m is to long. This trap helps keep me alive.
Explosive powder what about the decoy?
Sturdy traps moved to the trait tree ok. Replaced with what?
Explosive arrow hitting enemies in an area around my target? so they will all be running at me? Does not sound good.
Set Trap: eponymous nice word but not everyone is going to look it up. Many of player base is disabled. Lost memory among other things.
Natural Extracts seems like something we need.
Hindering shot this looks to be a creep skill. Sounds nice if free people are going to get this.
Hindering Shot is a ranged skill used by the Uruk Blackarrow class in Monster Play. Its primary function is to slow the movement speed of your target, making it a valuable tool for kiting or controlling enemy positioning.
Here’s a quick breakdown:
- Range: 40 meters
- Induction: 1 second
- Effect: Reduces target’s run speed by 40% for 8 seconds
- Cooldown: 5 seconds
- Trait synergy: With the Enhanced Skill: Hindering Shot trait, the slow duration increases by 7 seconds.
It’s a classic PvMP (Player vs Monster Player) utility skill—great for keeping pressure on fleeing enemies or disrupting melee classes trying to close the gap. If you're building a Blackarrow or facing one, this skill can really shape the flow of combat.
Combat focus I might use this more then the focus skills we have now. As I have a hard time reaching them with it hard to move my wrist/arms around. Is very hard for me to type.
The change to Endurance sounds good.
Distracting shot not sure how I feel about this
Determination not sure what you mean by additional rank. +15 for melee skills to generate focus that could be good.
Endurance I think you mean stance, never paid attention to it
Complex mechanisms will be sad to see this go. As it looks like something that helped me.
Advanced placement not totally sure what this does. If allowing me to place traps where I want them. That helped me and saved my life more then once.
Blasting Arrow thinks this is a new skill cooldown sounds to long. Can not wait for it to be on Bullroarer so I can see what it does.
Survival Gear starting to feel Ilke I am going to be running a lot more like in the past.
Triple trap ok I guess
Rain of thorns increasing the cooldown to 2m and decreeing the root to 10s how about 20s. and leave the cooldown at 1m
Steel traps sound ok.
Improved distracting shot. I don’t think I use this all that often it is in slot 6 on my bar.
Strong thorns I like this for the root duration that would help kill what ever is in front of me. Providing they get rooted.
Bountiful Purge if this means when I cast it that it also cast on the fellowship that would be a nice change. Thought that happened already.
Piercing arrow this sounds interesting
The One Trap replaced with? I like my traps they should stay.
Hunter of legend this might be nice
Emergency preparations replaced with what?
Hunter of evil not sure about this.
sounds like I might be re-learning how to play my hunter for 6 months or longger. Not sure if I am happy or sad about all this. As seeing something on screen in words and actully experiancing it are two diffearnt things totally for me. More so for me then others.