I hate that I'm commenting on this. It's dumb, it's gone on for too many pages, the dev has made statements on it, people are still harping on about it.
At a glance it appears that the post-revamp bHunter has
higher OOC runspeed than a live bHunter with FtP fully traited. This is due to the inclusion of Fleetness as an on-demand speed boosting skill.
| Buffs | Base Move Speed (Units per second) | Distance covered in 60 seconds (units) |
| None | 1 | 60 |
| 30% FtP | 1.3 | 78 |
| 25% FtP | 1.25 | 75 |
| 25% FtP + Fleetness | 1.308333 average | 78.5 |
FtP+Fleetness is basically 1.6 units per second for 10s, 1.25 units per second for 50s at which point Fleetness is back off CD. Combat runspeed bonuses do stack with FtP, can test it on live pretty easily with Cry of the Hunter being substitued for Fleetness. So no, they haven't nerfed your ability to run fast outside of combat.
I'm not going to respond to any replies to this post, I do not care. I am frustrated with how everyone has handled this on both sides. Quote and respond to the few
posts that actually offer feedback/suggestions to the class instead.