Upcoming Hunter Changes

Status
Not open for further replies.

Anamura

Want to Delete the Forums Profile, Report Me.
oh good lord again with the out of combat speed? OnnMM has made his decision, the compromise is: use a mount on landscape. Much faster than the trait anyway. End of the 50 pages, bye
Have you ever done quests about picking tons of items from the ground and for some reason you can't pick them on horse? Also, you can't use mounts in most of the interiors. Sigh ..........
 

Anamura

Want to Delete the Forums Profile, Report Me.
I'm concerned about the nerf to cry of the hunter. Will the legendary tracery required to unnerf it be gated behind some high tier raid or instance many of us will never play? Did I read it right that dazing blow is going to be yellow only?
oh gosh I didn't notice that dazing blow is gonna be yellow only. I definitely feel red hunter is just being butchered considering my playstyle.

Nerf in out of combat speed, increased inductions, cry of the hunter dazing effect removed, dazing blow removed, pinning shot removed, what the ... thanks for the destruction I guess

I feel there are so many destructive changes regarding my playstyle that it's not worth fighting against it. Just destroy the hunter, I don't care at this point .. I just assume my playstyle won't work anymore. Less lotro
 

aleczander

Scion of Vilya
The speed boost is better being on the skill directly instead of a trait that many people would at least be tempted to take and max our because of the quality of life it provides. That change is good. The question is, is the dev's reasoning sound?

It's an out of combat, group-wide buff, and traits are, as a rule, related to your class skills and your combat role. There is no justification for having 5 points devoted to out of combat run speed. I am planning to take this trap-choice trait and make 66% of its value baseline to the class, always on and available to all hunters at no investment.​

It appears that one of the reasons is balance: the 30% speed boost being group-wide was deemed unbalanced and therefore nerfed by 5%.

A possible compromise: Add a trait/skill that returns the 5% but makes the speed boost apply to the Hunter alone.

If not to be, then I suggest we the players to just spam other speed skills like the new Fleetness while doing festivals and whatnot.
One day, recently, Onn decided that "traits are, as a rule, [only] related to your class skills and combat role." Before this proclamation, there was no rule, just a trend or pattern that emerged from repeated 'overhauls' of other classes. The 'justification' for removing 'OOC' traits hinges entirely on this new rule/proclamation.

Then, the 'plan' to give us 66% 88% of the original OOC speed was 'offered' as a decent compromise, but the point here is that the impetus for such a compromise originates from the devs' personal decision to enforce the new rule AND to give the lessened OOC boost to all three specs equally, thereby eliminating the advantage (part of the spec identity) of speccing Blue.
TLDR: most folks aren't arguing about the severity or balance of the compromise proposed to Find the Path, they are/were asking for the decision to mess with it in the first place be reanalyzed and possibly reversed.

I applaud yours and others' efforts to encourage acceptance of the decision, but the decision just feels like sophistry to me (and some others) when it comes to this particular aspect of Blue hunters.
 

sirhaawk

Well-known member
Why is it that so many people who passionately defend their particular opinion feel that everyone else, or at least the "vast majority" of us, must agree with their narrow point of view? Please stop trying to speak for the masses, and just state your own opinion!
 
Last edited:

Kander

Well-known member
oh gosh I didn't notice that dazing blow is gonna be yellow only. I definitely feel red hunter is just being butchered considering my playstyle.

Nerf in out of combat speed, increased inductions, cry of the hunter dazing effect removed, dazing blow removed, pinning shot removed, what the ... thanks for the destruction I guess

I feel there are so many destructive changes regarding my playstyle that it's not worth fighting against it. Just destroy the hunter, I don't care at this point .. I just assume my playstyle won't work anymore. Less lotro
Hunter (and most classes for that matter) have gone major class revamps many times, biggest one not being this one but the one done in Helm's deep expansion with the introduction of Trait trees instead of individual traits and trait bonus. Hunter back then used mostly red for the set bonus and the blue traits were mostly to reduce inductions and help with focus generation. The trait trees then were around for lvl 95 and lvl 100, after which, hunters got another revamp, buffing blue line, making it the meta and all red hunters swapped to learn blue line, which was silly barrage spam. At lvl 115 they nerfed barrage and blue line and buffed red line again, which made hunters have to swap to red (yeah, all LI and everything had to swap), and they gave blue and red the shape more or less we see right now at lvl 120 in Minas Morgul expansion. We had this blue trait trees and red trait trees basically for only 2 major expansions, out of a 18 year old game.

Stop talking as if you played your hunter in blue line the same way since 2008, or any other date previous to 2020, all classes have gone through major changes, and they will continue to do so. Basically try to give appropriate feedback and something that have at least not been addressed, and adapt to the changes, that's it. All this rant about blue range and FtP speed have already been dismissed by devs, so at this point it feels more like whining than any kind of feedback. Please, I beg devs to put tooltips saying 30m range and +30% run speed and just code it to 25m and +25% and that's it.
 

Anamura

Want to Delete the Forums Profile, Report Me.
Hunter (and most classes for that matter) have gone major class revamps many times, biggest one not being this one but the one done in Helm's deep expansion with the introduction of Trait trees instead of individual traits and trait bonus. Hunter back then used mostly red for the set bonus and the blue traits were mostly to reduce inductions and help with focus generation. The trait trees then were around for lvl 95 and lvl 100, after which, hunters got another revamp, buffing blue line, making it the meta and all red hunters swapped to learn blue line, which was silly barrage spam. At lvl 115 they nerfed barrage and blue line and buffed red line again, which made hunters have to swap to red (yeah, all LI and everything had to swap), and they gave blue and red the shape more or less we see right now at lvl 120 in Minas Morgul expansion. We had this blue trait trees and red trait trees basically for only 2 major expansions, out of a 18 year old game.

Stop talking as if you played your hunter in blue line the same way since 2008, or any other date previous to 2020, all classes have gone through major changes, and they will continue to do so. Basically try to give appropriate feedback and something that have at least not been addressed, and adapt to the changes, that's it. All this rant about blue range and FtP speed have already been dismissed by devs, so at this point it feels more like whining than any kind of feedback. Please, I beg devs to put tooltips saying 30m range and +30% run speed and just code it to 25m and +25% and that's it.
I've played red since always. When barrage was OP and everyone played blue, I still played red.

You are right about something, it gets tiring to fight against changes, that's why just give up. Adapt to the changes? maybe. Not pay anymore money to this game? Also maybe. With every update I feel they destroy the experience even more and more. It gets so tiring to see what they are gonna ruin in next update, it's better to give up. Bye Lord of the Rings Online, hello Middle earth walking simulator. Not bad, but not as good as in the past. The same way you have enumerated the "history" of hunter changes, I could also enumerate you the "history" of ruin. Hunter ruin affects me directly because it's my main, it's the final straw.

Talking about substituting LIs, today I noticed that you can buy a full LI in the store, with legendary and teal traceries already applied. I'm surprised nobody talked about this P2W, or maybe I missed it... so I suppose that if you need to change your traceries, just buy at the store.
 
Last edited:

onor

Well-known member
Talking about substituting LIs, today I noticed that you can buy a full LI in the store, with legendary and teal traceries already applied. I'm surprised nobody talked about this P2W, or maybe I missed it... so I suppose that if you need to change your traceries, just buy at the store.
I'm not seeing it. Not surprising since their marketing department isn't very good.
 

Anamura

Want to Delete the Forums Profile, Report Me.
There is also one that you can buy a full weapon with a few legendary traceries and the rest are teal traceries, full p2w. But that's a matter of other thread I think.

Certainly, I can't manage to find it in lotro wiki. I don't think they are marketing it, for a good reason .. it's a kind of thing they want to offer but not many people notice it exists because you know, it's obvious p2w
 
Last edited:

Exogenesis

Optimist
Then, the 'plan' to give us 66% 88% of the original OOC speed was 'offered' as a decent compromise, but the point here is that the impetus for such a compromise originates from the devs' personal decision to enforce the new rule AND to give the lessened OOC boost to all three specs equally, thereby eliminating the advantage (part of the spec identity) of speccing Blue.
TLDR: most folks aren't arguing about the severity or balance of the compromise proposed to Find the Path, they are/were asking for the decision to mess with it in the first place be reanalyzed and possibly reversed.

I hate that I'm commenting on this. It's dumb, it's gone on for too many pages, the dev has made statements on it, people are still harping on about it.

At a glance it appears that the post-revamp bHunter has higher OOC runspeed than a live bHunter with FtP fully traited. This is due to the inclusion of Fleetness as an on-demand speed boosting skill.

BuffsBase Move Speed (Units per second)Distance covered in 60 seconds (units)
None160
30% FtP1.378
25% FtP1.2575
25% FtP + Fleetness1.308333 average78.5

FtP+Fleetness is basically 1.6 units per second for 10s, 1.25 units per second for 50s at which point Fleetness is back off CD. Combat runspeed bonuses do stack with FtP, can test it on live pretty easily with Cry of the Hunter being substitued for Fleetness. So no, they haven't nerfed your ability to run fast outside of combat.

I'm not going to respond to any replies to this post, I do not care. I am frustrated with how everyone has handled this on both sides. Quote and respond to the few posts that actually offer feedback/suggestions to the class instead.
 
There are lots of people who are really interested in this topic for a host of reasons, but reading through this (there's too much to read, honestly), I don't see why the Devs haven't considered creating a new class, 'Ranger', which could be a paid class to unlock, and be an entirely new avenue to generate interest and revenue for the game? Has that been considered vs. making mass changes to the existing Hunter class?
 

Kiaoto

Member
I was hoping that the yellow line become more in the trap arena than either melee or range. For me you have mostly range being red, where blue adding more melee capabilities. The yellow line fun to me was the running and trapping everything you could.
 

aleczander

Scion of Vilya
I hate that I'm commenting on this. It's dumb, it's gone on for too many pages, the dev has made statements on it, people are still harping on about it.

At a glance it appears that the post-revamp bHunter has higher OOC runspeed than a live bHunter with FtP fully traited. This is due to the inclusion of Fleetness as an on-demand speed boosting skill.

BuffsBase Move Speed (Units per second)Distance covered in 60 seconds (units)
None160
30% FtP1.378
25% FtP1.2575
25% FtP + Fleetness1.308333 average78.5

FtP+Fleetness is basically 1.6 units per second for 10s, 1.25 units per second for 50s at which point Fleetness is back off CD. Combat runspeed bonuses do stack with FtP, can test it on live pretty easily with Cry of the Hunter being substitued for Fleetness. So no, they haven't nerfed your ability to run fast outside of combat.

I'm not going to respond to any replies to this post, I do not care. I am frustrated with how everyone has handled this on both sides. Quote and respond to the few posts that actually offer feedback/suggestions to the class instead.
This entire discussion could have been avoided. We already understood that by actively engaging with an additional in-game mechanic, we could achieve a temporary speed increase. We also anticipated that Onn would balance this to ensure the overall speed benefit remained consistent with what we experienced previously.

To truly address the core of the issue, we need to focus on the change that genuinely impacts gameplay. Previously, there was no explicit rule stating that "traits are, as a rule, [only] related to your class skills and combat role." This concept was introduced recently by Onn, and it appears to be the sole justification for altering "Out-of-Combat" (OOC) traits.

The adjustment to OOC traits now necessitates a shift in our playstyle. While changes are often acceptable when they resolve a genuine problem, in this instance, the "problem" seems to stem from an arbitrary re-categorization of how speed enhancements should be obtained.

The extended debate on this topic likely stems from two key points:

  1. Many hunters perceive Onn's justifications for some of these changes as arbitrary and unnecessary.
  2. All player feedback is valuable. The ongoing discussion regarding run speed represents legitimate feedback, regardless of individual opinions on the matter.
 

Greenpath

the sky is falling!
Have you ever done quests about picking tons of items from the ground and for some reason you can't pick them on horse? Also, you can't use mounts in most of the interiors. Sigh ..........
if this is your reason for hunter speed, boy is it a low bar. especially because you need to stop to pick em up and can't pick em up while running thus making ooc speed, again, pointless. sigh...
 

onor

Well-known member
Of all the gripes, it wasnt even on my list especially since they gave 25% to red and yellow too. All for free. I know I wont bother with fleetness except maybe in the moors which I almost never visit anyways..
 

Anamura

Want to Delete the Forums Profile, Report Me.
if this is your reason for hunter speed, boy is it a low bar. especially because you need to stop to pick em up and can't pick em up while running thus making ooc speed, again, pointless. sigh...
As you wish mate. I stopped playing LM since Sic em was removed. Sure, LM has always been my least favourite class so the stopping point was minimal. Let's see if after hunter update I keep playing Lotro as intended or it just becomes a walking simulator until next rework. None of the previous hunter updates affected me, even when barrage was OP and I still played red, I have played the same style since I have memory.
 

Greenpath

the sky is falling!
"let's see after update", you could have said it from the very start instead of all this ooc speed drama, smh.
 

Andumath

Well-known member
I was hoping that the yellow line become more in the trap arena than either melee or range. For me you have mostly range being red, where blue adding more melee capabilities. The yellow line fun to me was the running and trapping everything you could.
I like this idea! As someone who loves that style of gameplay, it would be great to have even more trap options available to yellow hunters. I know we are in a small minority, but I really hope that they let us trappers keep trapping.
 

Kander

Well-known member
As you wish mate. I stopped playing LM since Sic em was removed. Sure, LM has always been my least favourite class so the stopping point was minimal. Let's see if after hunter update I keep playing Lotro as intended or it just becomes a walking simulator until next rework. None of the previous hunter updates affected me, even when barrage was OP and I still played red, I have played the same style since I have memory.
Again, it's off topic but you're talking about sic-em as if it was forever with the class, it wasn't, it's weird to me to discard completely a class after it got one specific skill removed that was with us only since helm's deep and wasn't useful even for landscape until pets were buffed in Mordor expansion iirc.

This said, it's impossible you played the same style since you have memory (because red changed a lot in the last few years, from skill damage balance to new skills, etc), unless you have memory only for 5 years...
 
Status
Not open for further replies.
Top