Wheresthefight
Well-known member
PSA: We have taken existing posts from the original Ettenmoors Preview to create this Feedback Thread. If you had been posting in the General thread on these topics, please continue your conversation here. Thank you!
~Kehleyr
Ettenmoors Changes
Quests and Tower Control
Just to clarify, as Tower and Keep are used quite a bit in your post, are both terms meaning Lug/TR themselves, or their little towery bits off to the sides?
Additionally, please can you review the morale pools of Bok, Gasham, Alf, and that other escort NPC by HH whose name escapes me? These NPCs also have huge respawn times, and some are quest hand-ins for newbie creeps. +700k morale would probably suffice.
Alf is so pathetic that the Goblin sappers can one-shot him lol.
Further, can you increase March! to +68%, most Freeps are using 68% horses, so they'll slowly gain on you until they get you.
Further further, Beornings Wanderlust is just dumb in the Moors, it confers a gigantic movement advantage for catching Creeps and putting them in combat, can you just disable this skill in the Moors? It is also faster than March! and an instant toggle, no induction, and doesn't break in keeps.
LotRO's PvMP already heavily benefits whichever side has the greater numbers, so as you may be able to tell from what I've written in my comments above I'm quite keen to see counterplay to the numbers game, and avoid making it even easier for the winning side to continue the zerg.
Final question: Can you implement a keep/camp flip cooldown, something like 10 minutes?
Edit:
- Brands/Insignias/Slow Cures still bugged.
- Fulgurite Runestone grants an insurmountable movement advantage in both pushes & retreats to Freepside, allowing 3-4 RKs with any sort of heal support to retreat across the map indefinitely against any number of Creeps.
- +Warg Shadow stance 150k morale buff? +Percing Claws returns the morale it takes from an enemy to the Warg? Something for Wargs??? Anything?
- Guards still sprint significantly faster than horses with 50% uptime.
~Kehleyr
Ettenmoors Changes
Quests and Tower Control
Just to clarify, as Tower and Keep are used quite a bit in your post, are both terms meaning Lug/TR themselves, or their little towery bits off to the sides?
Can you increase their aggro radius? Reducing NPC counts and making them much stronger is fine but we're already at the point where you can run through 2/3 of the keep without actually aggroing anything at this point, meaning when being chased within your own keep offers almost no protection.Defenders at Tírith Rhaw and Lugazag
We reduced the number of defenders at the towers and will be buffing them to be more dangerous in a future Bullroarer.
Towers, or keeps? This idea seems neat, and 5% isn't too drastic, please do keep these 5% buffs (all two of them, one per side) the furthest extent of +Damage buffing provided to a side that can afford to send people off around the map to delete NPCs for buffs.Hoarhallow and Grothum
In an effort to give players a reason to visit the two static villages in the Ettenmoors, we are adding two new targets rotating that provide benefits to the towers when they are alive.
Additionally, please can you review the morale pools of Bok, Gasham, Alf, and that other escort NPC by HH whose name escapes me? These NPCs also have huge respawn times, and some are quest hand-ins for newbie creeps. +700k morale would probably suffice.
Alf is so pathetic that the Goblin sappers can one-shot him lol.
Again this depends on whether or not "tower" means TR/Lug or the towers beside these keeps, but are you saying that you can get into an enemy controlled keep, with gates/doors built, by capturing the nearby forward camp and using the "basement access" to get in?The Forward Camps
There are exits into the basements of the two towers accessible from the Underseaths.
So you need a player by hanging around by Lug (for instance) to flip a lever to open a door by TR for access to the corresponding relic?Relics in the Underseaths
To access the relics, players or monsters players must throw a lever on the opposite side of The Underseaths, near the egress point to the corresponding forward camp. This will open the door on the opposite side of the Underseaths and allow a player or monster player to interact with the opposition’s relic.
While we're discussing the parity of March! vs Horses, can we also have it so that nearly every Freep class doesn't have a long-ranged CC/interrupt that can instantly break March!, while only a single Creep has this functionality? Or, give Creeps some equivalent utilities.PvMP/Ettenmoors
- In order to restore a measure of parity to the March! for Monster Players and Mount skills for traditional Players, we have increased the induction duration on the March skill by .75 seconds.
Further, can you increase March! to +68%, most Freeps are using 68% horses, so they'll slowly gain on you until they get you.
Further further, Beornings Wanderlust is just dumb in the Moors, it confers a gigantic movement advantage for catching Creeps and putting them in combat, can you just disable this skill in the Moors? It is also faster than March! and an instant toggle, no induction, and doesn't break in keeps.
Not sure I'm a huge fan of this, but also not sure what Preview Only really means, not a change that'll ever see live, something you're just testing? Often the map is 90:10 blue:red (or vice versa), so having a significant portion of your keep's defence gated behind needing the numbers to capture and hold multiple POIs simultaneously just seems once again like a thing that "the losing side" is going to struggle with.PREVIEW ONLY:
- Quests to build cauldrons at Lugazag, Tírith Rhaw, and Tol Ascranen now require location owners to also own the Isendeep Mine.
LotRO's PvMP already heavily benefits whichever side has the greater numbers, so as you may be able to tell from what I've written in my comments above I'm quite keen to see counterplay to the numbers game, and avoid making it even easier for the winning side to continue the zerg.
See above. I like the lore/theme, but not sure how viable this is going to be. The losing side being able to capture and quickly fortify a keep to defend against overwhelming numbers of attackers seems more important than the theme of having to take LC, then go bolster TR, but oh no the winning side just re-capped LC 60 seconds later.
- Quests to build gates at Lugazag and Tírith Rhaw now require the tower owners to also control the Grimwood Lumber Camp.
Does this include server-line amendments? The lag in the giant TA circle at the moment when more than 20 players exist on each side is just unplayable.
- Lugazag, Tírith Rhaw, and Tol Ascarnen are now their own areas of the Ettenmoors. This provides more control over buffs and debuffs present at these locations.
Final question: Can you implement a keep/camp flip cooldown, something like 10 minutes?
Edit:
- Brands/Insignias/Slow Cures still bugged.
- Fulgurite Runestone grants an insurmountable movement advantage in both pushes & retreats to Freepside, allowing 3-4 RKs with any sort of heal support to retreat across the map indefinitely against any number of Creeps.
- +Warg Shadow stance 150k morale buff? +Percing Claws returns the morale it takes from an enemy to the Warg? Something for Wargs??? Anything?
- Guards still sprint significantly faster than horses with 50% uptime.
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