OnnMacMahal
Systems Designer
This post details the ongoing Burglar changes for U45 Bullroarer.
For the Gambler, the following changes aim to update your skill flow to be a little less reliant on stealth and feel a little more distinct from The Quiet Knife, with a focus on gamble effects and bleeds. Gambles would be a little more dynamic so they are not just maintenance buffs and would interact with more of your skills than they currently do. Importantly, blue and green gambles would be buffs applied to the Burglar rather than debuffs applied to your target.
For the Quiet Knife, the following changes aim to remove your reliance on positional to deal adequate damage, and make it a little easier to get your critical skill chain started through skill combos while removing gambles and making your core gameplay more distinct from the Gambler’s.
For the Mischief-maker, the following changes aim to update your overall kit to better match the effects and potency of yellow-line Lore-masters and the other support specializations. These changes should also clean up some awkward and frustrating skill interactions (such as those with skills that currently apply Minor and Major Rent armour).
Tricks and Trick Removal skills in particular were statistically potent but not very fun or interesting to use in practice (half of your tricks were not useful in the vast majority of scenarios, and trick removals treat tricks as a very limited commodity despite the fact that tricks have minimal cooldowns).
Additionally, Burglar debuff potency will be drawn back in line with other classes by removing Trickster’s ability to double-apply tricks, as well as by tricks becoming mutually exclusive even between multiple Burglars. Some of this value (particularly from Addle and Disable) will be redistributed across other support-role debuffs.
Please note that there are some planned changes and revisions which have not yet been implemented. In particular, trait trees have not been reset and some skills may be available in inappropriate trait specializations, etc. If you have any skills inexplicably missing as of this beta, please visit a class trainer for the time being to re-acquire them. The Gambler specialization in particular is missing more traits and mechanics than the other specializations at this time. We're working as fast as possible to get those changes up for you.
For the Gambler, the following changes aim to update your skill flow to be a little less reliant on stealth and feel a little more distinct from The Quiet Knife, with a focus on gamble effects and bleeds. Gambles would be a little more dynamic so they are not just maintenance buffs and would interact with more of your skills than they currently do. Importantly, blue and green gambles would be buffs applied to the Burglar rather than debuffs applied to your target.
For the Quiet Knife, the following changes aim to remove your reliance on positional to deal adequate damage, and make it a little easier to get your critical skill chain started through skill combos while removing gambles and making your core gameplay more distinct from the Gambler’s.
For the Mischief-maker, the following changes aim to update your overall kit to better match the effects and potency of yellow-line Lore-masters and the other support specializations. These changes should also clean up some awkward and frustrating skill interactions (such as those with skills that currently apply Minor and Major Rent armour).
Tricks and Trick Removal skills in particular were statistically potent but not very fun or interesting to use in practice (half of your tricks were not useful in the vast majority of scenarios, and trick removals treat tricks as a very limited commodity despite the fact that tricks have minimal cooldowns).
Additionally, Burglar debuff potency will be drawn back in line with other classes by removing Trickster’s ability to double-apply tricks, as well as by tricks becoming mutually exclusive even between multiple Burglars. Some of this value (particularly from Addle and Disable) will be redistributed across other support-role debuffs.
Please note that there are some planned changes and revisions which have not yet been implemented. In particular, trait trees have not been reset and some skills may be available in inappropriate trait specializations, etc. If you have any skills inexplicably missing as of this beta, please visit a class trainer for the time being to re-acquire them. The Gambler specialization in particular is missing more traits and mechanics than the other specializations at this time. We're working as fast as possible to get those changes up for you.
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