The Stat Squish Rant Storm

Muffy

Lover of Frogs, Queen of the Pond
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Well... This didn't turn out so well now, did it? :) Effectively... we're weaker, the mobs hit harder, and T1 HH is the new T2! This could very well count as a game-breaking issue. Hate to put more work on you, SSG, but this needs to be looked into, ASAP.

The underlying issue is that it's not a mere "smaller numbers" substitution, it's an actual across the board stat nerf. We're not looking at a 1:1 difference in power as I would dare to assume would have been the goal.
 

PulseDIver2

New member
disproportionately changed outgoing heal rating on gear and essences
you can’t reach the cap ogh rating even if you smear yourself with all vivid outgoing heal essences
but at the same time, it is very easy to reach the cap of critical rating and physical rating
hope what will be fixed in next patch
 

Neinda

Well-known member
disproportionately changed outgoing heal rating on gear and essences
you can’t reach the cap ogh rating even if you smear yourself with all vivid outgoing heal essences
but at the same time, it is very easy to reach the cap of critical rating and physical rating
hope what will be fixed in next patch
Maybe they want people to make choices? Less cookie cutter and more custom builds?
 

gildhur

Turbine Defense Force alumni
Well... This didn't turn out so well now, did it? :) Effectively... we're weaker, the mobs hit harder, and T1 HH is the new T2! This could very well count as a game-breaking issue. Hate to put more work on you, SSG, but this needs to be looked into, ASAP.
...good?

HH and other instances can be tweaked. But I'm fine with a little more challenge in regular content.
 

Harvain

Well-known member
We don't even have the full intended change that the SSG LOTRO Team was looking to do. This was merely the stepping stone so there is no point getting worked up over how things are "now" as they'll be dramatically changing again once the Stat Change arrives in the future. This is different to the Stat Squish which mainly brought the numbers down.

Stat Change will be altering how Stats are distributed, this is where and when they'll really start to get things more in line with what they want. So Players will have to be both patient & suffer through this for a time.

Change is here and more change is coming.
 

iridium

Well-known member
This was merely the stepping stone so there is no point getting worked up over how things are "now" as they'll be dramatically changing again once the Stat Change arrives in the future.

So Players will have to be both patient & suffer through this for a time.
That's the problem, isn't it? We'll have to suffer through this for an undefined amount of time, with potentially no change, or even a worse change in sight. The "now" may be another 3 months. It may be even longer. That's a lot of time we have to be patient for.

People are playing "now". And they want to be playing "now". Properly. Without suffering preferably. Well I certainly don't enjoy suffering.
 

Muffy

Lover of Frogs, Queen of the Pond
We don't even have the full intended change that the SSG LOTRO Team was looking to do. This was merely the stepping stone so there is no point getting worked up over how things are "now" as they'll be dramatically changing again once the Stat Change arrives in the future. This is different to the Stat Squish which mainly brought the numbers down.

Stat Change will be altering how Stats are distributed, this is where and when they'll really start to get things more in line with what they want. So Players will have to be both patient & suffer through this for a time.

Change is here and more change is coming.
Harvy, Harvy... How much are they paying you? Come on, be honest.

?
 

Neinda

Well-known member
...good?

HH and other instances can be tweaked. But I'm fine with a little more challenge in regular content.
Things will depend a bit more on skill vs. having specific gear and specific stats. This is one time I think the changes are for the better. They make the game much more interesting.
 

Harvain

Well-known member
That's the problem, isn't it? We'll have to suffer through this for an undefined amount of time, with potentially no change, or even a worse change in sight. The "now" may be another 3 months. It may be even longer. That's a lot of time we have to be patient for.

People are playing "now". And they want to be playing "now". Properly. Without suffering preferably. Well I certainly don't enjoy suffering.
There is always a bit of "suffering" when they do Updates and make changes. Once they have lots of Players on and giving Data + Feedback, they'll be able to make tweaks for the Post-U37 Updates. We could even see something this Thursday as this is a key reason why the SSG LOTRO Team seemingly are going back to Tuesday Update Days. The extra day ensures they have an extra Day Of Update + 24 Hours to figure out how Updates are doing & where they need to work on them to possible do a Week-Of Update/Hotfix.

This is just one of those Large Scale, affects everyone, Changes. Like how when things were flipped when the New Legendary Item System was added and the transition period as the New LI System fully took over.

The SSG LOTRO Team did hold off the Stat Change which if that was apart of U37 too, would REALLY have sent lots of players into a tail spin. It's why they thankfully listened to Feedback and held that aspect off for either just before U38 or with U38. Which allows them to get more Itemization ready for the even larger change that is coming to LOTRO. The benefit we'll then have is that it'll occur at a New Max Level Content Cycle and will make that transition far more easier to deal with for X amount of Players.

LOTRO has suffered from Stat Inflation for Years and how the Game was being built around said Stat Inflation was stagnating the Game. We are taking a big departure from what Players have known for Years and were used to but this is 100% necessary. It sucks it's not a seamless transition but we'll be better off for it once were down the road.
 

Arabani

Well-known member
The world is always changing, our whole life is constant adapting to the changing situation. I do not see anything entirely broken yet, so yes we need to use that adaption mechanism, which out kind has been developing for millions of years. Just chill out and play the game, it will be better in 3-4 days.
 

gingerale

New member
as a relatively new player, I have to say I am enjoying the higher time to kill, it felt jarring having to turn the difficulty up to 5 or 6 in order to use more than one or two skills to kill an enemy. I don't have a character above level 80, so I can't speak to the effects on max level characters and raiding though.
 

Rondoe7869

Blade Master
They really need to quit putting things/systems that are unfinished and unpolished and then saying "oops, well we'll fix it when we feel like it, if we ever do"

Yes we can adapt and move on, but all these grand ideas they have that they keep implementing half baked and not ready really need to stop.
 

HappyKatz

Well-known member
There is always a bit of "suffering" when they do Updates and make changes. Once they have lots of Players on and giving Data + Feedback, they'll be able to make tweaks for the Post-U37 Updates. We could even see something this Thursday as this is a key reason why the SSG LOTRO Team seemingly are going back to Tuesday Update Days. The extra day ensures they have an extra Day Of Update + 24 Hours to figure out how Updates are doing & where they need to work on them to possible do a Week-Of Update/Hotfix.

This is just one of those Large Scale, affects everyone, Changes. Like how when things were flipped when the New Legendary Item System was added and the transition period as the New LI System fully took over.

The SSG LOTRO Team did hold off the Stat Change which if that was apart of U37 too, would REALLY have sent lots of players into a tail spin. It's why they thankfully listened to Feedback and held that aspect off for either just before U38 or with U38. Which allows them to get more Itemization ready for the even larger change that is coming to LOTRO. The benefit we'll then have is that it'll occur at a New Max Level Content Cycle and will make that transition far more easier to deal with for X amount of Players.

LOTRO has suffered from Stat Inflation for Years and how the Game was being built around said Stat Inflation was stagnating the Game. We are taking a big departure from what Players have known for Years and were used to but this is 100% necessary. It sucks it's not a seamless transition but we'll be better off for it once were down the road.
Down the road will have all the Lv 140s all ******** themselves after seeing 500k stats = nothing.
 

Harvain

Well-known member
Oh MY GOD, really they did this crap in Pandaria on WoW and how many people quit.. Millions!!
Not like this game has millions playing but still, all the games that got Stat Nerfs all ended badly.

Down the road will have all the Lv 140s all ******** themselves after seeing 500k stats = nothing.
Granted this isn't perfect nor seamless but it's not a "Stat Nerf" it's more aimed at being a "Stat Reduction". Roughly the Stats were decreased by a 10th. So instead of 1,000, it's 100. Not perfect as been reported and there are outliers which are showing signs that they might be a bit worse than intended.

But roughly the goal is: Once things are fully in the Game, they make adjustments, etc. the Game will play fairly akin to what it was like Pre-U37. The Numbers will just be far smaller and more manageable. This was a big reason why this is all occurring as the SSG LOTRO Team will be in a far better position for Development to provide far more meaningful & varied Content compared to the very limited ways they were able to bring Pre-U37.

Stats for Max Level Players are going to be going up slightly anyway before the Upcoming Expansion and then Levels 141 to Level 150 will see Max Levels with Stats going up. We'll be right back into the "Stats going up" Process all over again.
 

iridium

Well-known member
Healing is completely broken. There is nothing intentional about the way it seems to work now. So I am against waiting this time around. I'd rather this get fixed ASAP. Otherwise I am uncertain about how I am supposed to play at all and how my fellowship is supposed to play without a functioning healer.

Goals or whatever else the devs have in mind... That's all good and fine. They can continue working on this another year or however long it usually takes. Just fix the healers or there's going to be a serious problem that many people will experience one way or another.
 
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