Hello, just some questions I have if any devs have free time to answer
Servers:
If you type /loc while in game, you'll get a message that begins with this "You are on <server name> server 54" focusing on the server number here, going over different borders in game or going to other zones will place you on a different server, for example in this case Bree is server 54, but if I run out of the gate until I hit a zone border and go into Chetwood and do /loc again "You are on <server name> server 57" now, some of these servers are extremely laggy, and some run perfectly fine (This is why in most cases of someone complaining about unplayable server lag, another person is usually around to say "I'm not lagging it's fine" ), it doesn't take much to create a sheet with the good and bad server numbers on them (useful if you want to create a lag free raid) but my question is why do some of these servers perform so badly while others are completely lag free, why don't you just look at what the good servers are doing correctly and compare them to the unplayable laggy ones?
Second question, will you please consider merging servers soon? or at least offer free transfers off of the "dead" servers, yes I know none of the servers are literally dead with 0 players, but several of them are ghost towns especially when it comes to level cap content (Instances/raids/pvp), for example in the group of EU servers, Sirannon and Laurelin could merge together and they would still not be as big as Evernight and barely as big as Gwaihir, our characters are here, are we meant to spend 15,000+lp (In my case, 6 characters if I only took the important ones) just to transfer them off of a server that has died over time through no fault of our own so we can actually engage in endgame content more frequently & easily? Let us freely move to a populated server while those who enjoy these quiet servers can stay if they like, if there are no merges planned soon.
New players:
150 levels is crazy, think of the amount of content (questing) that is, how many new players really make it to 150 and try to integrate into endgame? grinding out 150 levels as a new player can be very lonely, not what you want in an mmo, can you please add an optional way for new players to reach the current expansion more quickly? without having to reach into their wallet which is extremely off-putting.
Virtues:
Speaking of things that are crazy, virtues, will these ever be made account wide?
Raids & Instances:
I heard you plan to move away from the 5 tier system but I can't find confirmation, is that true?
Will you ever add the real instance finder back into the game? Or a board where we can post our own raid/instance groups, what we're doing & what we're looking for, and then allow people to apply to it?
Thanks
Servers:
If you type /loc while in game, you'll get a message that begins with this "You are on <server name> server 54" focusing on the server number here, going over different borders in game or going to other zones will place you on a different server, for example in this case Bree is server 54, but if I run out of the gate until I hit a zone border and go into Chetwood and do /loc again "You are on <server name> server 57" now, some of these servers are extremely laggy, and some run perfectly fine (This is why in most cases of someone complaining about unplayable server lag, another person is usually around to say "I'm not lagging it's fine" ), it doesn't take much to create a sheet with the good and bad server numbers on them (useful if you want to create a lag free raid) but my question is why do some of these servers perform so badly while others are completely lag free, why don't you just look at what the good servers are doing correctly and compare them to the unplayable laggy ones?
Second question, will you please consider merging servers soon? or at least offer free transfers off of the "dead" servers, yes I know none of the servers are literally dead with 0 players, but several of them are ghost towns especially when it comes to level cap content (Instances/raids/pvp), for example in the group of EU servers, Sirannon and Laurelin could merge together and they would still not be as big as Evernight and barely as big as Gwaihir, our characters are here, are we meant to spend 15,000+lp (In my case, 6 characters if I only took the important ones) just to transfer them off of a server that has died over time through no fault of our own so we can actually engage in endgame content more frequently & easily? Let us freely move to a populated server while those who enjoy these quiet servers can stay if they like, if there are no merges planned soon.
New players:
150 levels is crazy, think of the amount of content (questing) that is, how many new players really make it to 150 and try to integrate into endgame? grinding out 150 levels as a new player can be very lonely, not what you want in an mmo, can you please add an optional way for new players to reach the current expansion more quickly? without having to reach into their wallet which is extremely off-putting.
Virtues:
Speaking of things that are crazy, virtues, will these ever be made account wide?
Raids & Instances:
I heard you plan to move away from the 5 tier system but I can't find confirmation, is that true?
Will you ever add the real instance finder back into the game? Or a board where we can post our own raid/instance groups, what we're doing & what we're looking for, and then allow people to apply to it?
Thanks