Well, I don't play anything else, so that isn't relevant in my case. And not every level cap in this game. 1-95, yes. Back when the LI grind started fresh every level cap and it was so bad, the devs "changed" it, to what we've had ever since for the sake of player retention.
LI grind had nothing to do with player retention, and you were perfectly capable of hoarding back then just as you are now, LI XP and Relics being two of the main grievances players had, were perfectly able to be carried forward - regetting your desired legacies took no time at all, Delving and Empowerment scrolls were also very easy to come by if you simply did any content at all. It was mostly the fact that players disliked rebuilding a *new* Legendary Weapon, rather than keep their current one, which is what led to the Imbued LI system, and, all that was added was that we were now simply also able to hoard Star-Lits and Empowerments, but hoarding has been a part of the LI system from the start, doesn't mean it was right, or good, just means it was so terribly designed that it was almost a necessity.
Still doesn't escape the fact that this type of *carrying forward* previous gains is an almost complete anomaly within this genre of MMO.
But it does mean you will abandon the raid until you can earn something from it.
Doesn't mean I'm abandoning the game though does it, so I don't really get the argument.
But when you've done it tens of times, doing it again (for no reason) is kinda counter productive.
Unless you are a bit masochistic or unable to kick an addiction, do you really do stuff for no reason anyway? If I didn't happen to be personally getting anything from said raid, there's still the fact that it would drop Embers (from said leg pieces) and the fact that I'd be helping friends & others get gear, whether or not I'm specifically getting LI materials to hoard for the next two years isn't relevant, it was nice, but it's not the only reason that you're doing it. I didn't stay doing Temple & MK until the end of the level cap *just* because they dropped LI materials, I got bored and found something else to do in the game (and also played other games).
Going off to play something else, isn't what I call being engaged. I'm pretty sure if I owned the game, I'd see that as a negative.
Just because you own something and you suddenly decide you're bored of it, doesn't mean it's a negative... You had enjoyment out of it for X hours before you got bored of it. If I've played a single-player story game and finished it, and then suddenly decide I'm bored of it after that, doesn't equate to being a negative... I enjoyed it whilst I was playing it, finished it, got bored of it, moved on.
Nothing negative or wrong with that.
I really don't think it's good marketing strategy when the only options that result from a change (a change that makes a much needed previous change, revert), stick around and play for no reward, or take your support elsewhere.
But you're not sticking around and playing for no reward - your direct loot gains within the game, is not (or at least I hope not) the only reason you're playing the game, is it? Friends? Story? Alts? PvMP? Festivals? RP? Lore? Music? Housing? General enjoyment of the game itself? Cosmetics? Collecting Pets/Mounts? Or is it all just... Loot goblin mode?
I don't ignore the boredom, I'm perfectly aware of when I'm finding something boring or not, but I'm usually quite fine with overlooking it, as long as I am getting something out of it.
As I said; powering through the boredom chasing carrot chunks.
Now it's my turn to be harsh. It only affected people who went off to take long breaks. They disappear and then when they come back, they dislike that people that didn't are in a more ready game state. That's the bottom line.
It didn't only affect people who took long breaks and I've explained why further back in the thread.
But getting back to "people who take breaks", I find that the majority of those whom I play with, take breaks from Lotro (or whatever other game it is they're playing) after a certain period of time because they get bored, RL takes over, or just something else piques their interest more, I've only met a handful of players like yourself, who play Lotro almost day-in day-out, but I personally don't see that type of style of play as the *norm* if it were, you wouldn't see such huge spikes in activity when new content is released. Which then begs the question, how many players refuse to return to the game simply because they're too far behind, with LIs, or Virtues, or whatever it happens to be - I've had a number of friends over the year who've simply not come back to the game because they were too far behind.
It wasn't just removed for the sake of it no, it was removed due to player pressure. Exactly the same way it was introduced ten years ago. This is just an undo button for something they brought in a long time ago, again, because of player pressure that legendary weapons where supposed to be . . . you know . . . legendary. AKA, they grow with you, not need to be started fresh all the time.
The Legendary system hasn't been *Legendary* right from when it was introduced, and is quite probably the cause of multiple issues within the game itself - the ILI system was probably the only *grow with you* system we had, but even this new one doesn't fit that, even less so than before.
Also, aside from a forum thread two years ago just before CoU released, I don't actually recall seeing (at least on these forums), any other complaints from players about the fact that players were hoarding materials. If people had been complaining it wasn't loudly, and I rather think this decision has come directly from SSG as opposed to apparent "player pressure", because, as I've also said, hoarding impacts a number of areas of the game, and also frustrates developer capacity to restrict player power - we have different rarities of traceries for a reason, we're not meant to start with teal/gold.
Absolutely nothing, until the majority of the player base is doing it, 6 months into a content cycle. As far as I'm aware, nobody pays for a game they are not playing. I certainly won't be. I'm not a lifer. If I go off for 6 months, my money goes with me. The question then is, how many others are in the same boat.
I quite regularly forget to cancel my sub when I take breaks, and not everyone is going to take breaks at the same time, or for the same amount of time either, whether people do or don't, I'm pretty sure is already part of their marketing and game development strategy, because, yeah, genuinely, I think the vast majority of players generally do disappear for a little while and then return at a later stage (this is just to clarify again, a thought/opinion I have, not a fact). Almost my entire Kin of about 25 people already do this, there's maybe about 2 or 3 who continue to play religiously, whilst everyone else takes a break.