Protection of the Sword

Mojito

Well-known member
Hi Devs,

Can you all please increase the damage reflected meaningful. I'm not sure if the current damage on my tooltip (20% chance to Reflect 277 - 554 Light damage) is a flat rate but whatever it is, this amount is seriously pathetic, specially if you consider that it only has a 20% chance of reflecting when getting hit.
Maybe the formula should be something like reflect 2% of our total mastery ( the % is just an example, could be more or less) so that the damage reflected increases or decreases with your physical mastery. Or maybe just 20% chance of reflecting 3% of whatever damage is done to us. Also by making it a % base damage you relieve yourself of the extra work of adjusting it with every level cap and you can easily readjust the % if needed.
Again I just want to emphasize that it only has a 20% chance of reflecting when you get hit which means it only works if we are getting hit. If some else is tanking, you're not reflecting anything which means its not really doing much except with the occasional frontal or aoe damage we might take and then it only has a 20% chance of reflecting.

Please make this part of the skill meaningful.
 
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