New Company Policy to Make Lotro Future Proof

Pharone

Twitch Streamer
Lotro is NOT like other MMORPGs. It's that simple. Lotro is a story-based MMORPG with a high emphasis on story-first.

This sets Lotro apart from the rest of the industry because every bit of content ever created for Lotro is as relevant on year 20 as it was on year 1. There is no such thing as irrelevant content in a game like Lotro. There is no obsolete content in Lotro. Period.

At this point, there is over 16 years of content in Lotro, and as amazing as the devs and designers have been over the years, there are issues here and there, a boulder floating here, insanely long back and forth quest steps, and so forth.

The designers have gotten better at knowing how to push their game engine over the years to get the most out of the game and the devs have made changes to the engine over the years that have given the designers more tools and ways to accomplish their goals. These are things that should be applied to ALL content and not just NEW content, but... we don't exactly have the man power and time to go back and fix everything with out causing a slip in what they can produce in new content for each new expansion.

SO... Here's my suggestion.

Every employee at SSG should be given the opportunity to take ONE area in Lotro per year, play a new character through it, read all the quest dialogue, do all the quests, No Cheating, play it like a real non-employee player of the game, and submit at least 3 things for that area where they could improve something in the way of Graphics, Animations, World Design, Quest Design, Travel Paths, or anything Quality of Life related.

This is obviously above and beyond their normal work time and efforts, so this is something they would do on their own time, and how do we compensate them for spending their non-work time making the game better? Glad you asked.

Add a Future Proof Lotro coin to the store (real money only.. no LP). Make it something like $5 and let any account purchase it as many times as they want. The total at the end of the year that is raised via selling this item is split as a yearly bonus among the employees that took part that year.

Add a cosmetic item, pet, mount, title, emote, or what ever to a NPC in game that players can barter for with their Future Proof Lotro coins they bought that year.

Now... I can tell you right now that there is no way the company will do this unless everybody clicks that upvote thing to the right over there. If a thousand people upvote this idea, it's a heck of a lot harder to ignore. So, help us help SSG to continue to make Lotro the best game for the rest of time and not just a "the new content is great" game like the rest of the industry.
 
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MadeOfLions

Epic Designer
Every employee at SSG should be given the opportunity to take ONE area in Lotro per year, play a new character through it, read all the quest dialogue, do all the quests, No Cheating, play it like a real non-employee player of the game...
It's cute that you think we don't play our own game. :p

And it's not just you, either -- this comes up a lot. "If they just PLAYED the game, I would have nothing to complain about! It would be PERFECT!"

It's my favorite game. My livelihood depends on it. Why wouldn't I want to play it?

EDIT: I can probably be a little more clear with this -- like regular players, a lot of us also suffer from severe cases of Alt-itis; so we're definitely not missing out on the earlier, non-endgame zones... so don't worry about that. ;)

MoL
 
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Snowlock2007

Well-known member
I think most of the time MoL, that criticism is leveled against SSG and Turbine before them when it comes to endgame. PvMP, Raiding, Min/Maxing of LI's and other stat sources; that kind of thing. Not all devs are equal, of course, and it's not fair that we players will level this accusation with a broad stroke. But I don't think it's fair either to imply it's silly.
 

Pharone

Twitch Streamer
It's cute that you think we don't play our own game. :p

And it's not just you, either -- this comes up a lot. "If they just PLAYED the game, I would have nothing to complain about! It would be PERFECT!"

It's my favorite game. My livelihood depends on it. Why wouldn't I want to play it?

EDIT: I can probably be a little more clear with this -- like regular players, a lot of us also suffer from severe cases of Alt-itis; so we're definitely not missing out on the earlier, non-endgame zones... so don't worry about that. ;)

MoL
I never said that I don't believe you play your own game. I can't help but to think I got the brunt of built up aggression for something others might have said to you in the past.

I know that with EverQuest, there were things that got "fixed" ONLY BECAUSE certain employees took it upon themselves to work nights and weekends on their own time because they felt that patinate about the product and wanted it to be fixed. Those devs were heroes in the true sense of the word for that game. They didn't get compensated for going above and beyond. I was trying to offer a way for the players to actually give compensation to those hero employees at SSG. Excuse me for wanting to help.
 

Pharone

Twitch Streamer
I think most of the time MoL, that criticism is leveled against SSG and Turbine before them when it comes to endgame. PvMP, Raiding, Min/Maxing of LI's and other stat sources; that kind of thing. Not all devs are equal, of course, and it's not fair that we players will level this accusation with a broad stroke. But I don't think it's fair either to imply it's silly.
I didn't levy any implication at all in my original statements above. I never once said that I believe the devs/designers of Lotro don't play their own game. This is ridiculous.
 

Pharone

Twitch Streamer
It's cute that you think we don't play our own game. :p

And it's not just you, either -- this comes up a lot. "If they just PLAYED the game, I would have nothing to complain about! It would be PERFECT!"

It's my favorite game. My livelihood depends on it. Why wouldn't I want to play it?

EDIT: I can probably be a little more clear with this -- like regular players, a lot of us also suffer from severe cases of Alt-itis; so we're definitely not missing out on the earlier, non-endgame zones... so don't worry about that. ;)

MoL
I can't tell you how much this response pisses me off right now. I got to walk away right now because I am furious and contemplating uninstalling the game.
 

Harvain

Well-known member
The only thing is though that "New Content" is a big thing that a lot of people expect and for plenty of people are what they "only" want to see with LOTRO.

We've seen with 2022 where while "New Content" was being made it was for "Lower Levels" and stagnated "Max Level & Endgame Content".
  • Sure X amount of players were happy, love the Content we've received, and so on but there were also X amount of players that were frustrated, disappointed, upset, and in a not small amount of cases stopped Playing and/or Paying due to that.
It's a balancing act and the SSG LOTRO Team needs to lean more towards "New Max Level Content" versus "Older + New Lower Level Content".

New Max Level Content is what interests most players, pays the bills, and keeps things rolling.



Granted this isn't something discussed a lot but one idea thrown around a bit was: "Would Players be willing to pay for Older Instances being remade?"

That would be where having "Older Content" getting a lot of attention would have a lot more traction & viability. Expand that concept to include "Regional Updates" aka Visual Updates, Landscape Updates, Quest Updates, Quality of Life Updates (Stable Masters), and so on.

Regardless it would be a Large & Long Term Project as we've been seeing with how the SSG LOTRO Team has been working on Older Content.
 

MadeOfLions

Epic Designer
I can't tell you how much this response pisses me off right now. I got to walk away right now because I am furious...
Allow me to apologize for misreading your post, then -- it did seem to me to have a little bit of 'you'd see these issues if you just played the zones like a player,' in it, which is what I wanted to respond to. Over the years I've definitely seen a misunderstanding among players that we play the game in admin mode and don't play it for real, and that's not the case.

We don't need extra motivation or compensation to make the game better -- that's the job, and it's why we work as hard as we do! So I do appreciate the sentiment, but it's really not the kind of thing we'd consider needing to add. We make the game better, even in non-endgame zones, because we want the game to be better! It's good for everybody. :)

So, again: apologies. Didn't intend to upset you!

MoL
 

Weirdjedi

Ranger Informant
I was quite confused by the suggestion as my reactions while reading were...
  1. They already spend their free time doing things for the community and the game. All you have to do is look at the streams. Those aren't sponsored by the company. They not only have to spend time preparing for the stream but also convey information "on their lunch break" with the public.
  2. They already play the game off hours. Cordovan might only be able to play for about an hour a night but he tries to make progress. Scenario plays the game outside admin mode to have a real play experience. As a game designer, Scenario will make notes when he plays the game.
  3. I don't think it is a good idea to try and get employees to do more outside of work hours for their game. Crunch time exists and can burden them even further. The team needed to rotate and work on things they didn't normally focus on when they lost a few members in the middle of building an expansion. They like to talk about stretch goals they've done or haven't done whenever they have spare time.
  4. They don't necessarily need to play the game to identify and work on problems in old content. They can spend their time simply going through a list of bugs from a single player.
After reading through the thread, there was clearly a disconnect between the initial suggestion and the impression people received. Since I've always had to deal with my poor communication skills growing up, I wanted to evaluate what might have been the intent of the original post if it wasn't related to any of the above reactions. My only thought was that you wanted to propose a roundabout way for the players to pay employees to work more on the game that isn't focused on new content. It reminded me of when bosses try to come up with competitions to motivate their team to work harder for some sort of reward at the end of the year. Unfortunately for the reasons above, I don't agree with the suggestion.
 

maartena

Drinks Coffee All Day!
I never said that I don't believe you play your own game. I can't help but to think I got the brunt of built up aggression for something others might have said to you in the past.

I'm not really seeing any "aggression" anywhere, unless those posts have already been removed. But yeah, it has been mentioned in streams that among others Cordovan, Orion, and Vastin all have "regular" non-admin accounts and they play the game for fun outside of their working hours. Scenario even said he walks through the landscape and notes: "Oh, that is a bug right there, and that over there is also a bug", etc.... and makes note of them for the massive to-do list they already have. And when they get to it, those little bugs will get fixed.

I know that with EverQuest, there were things that got "fixed" ONLY BECAUSE certain employees took it upon themselves to work nights and weekends on their own time because they felt that patinate about the product and wanted it to be fixed. Those devs were heroes in the true sense of the word for that game. They didn't get compensated for going above and beyond. I was trying to offer a way for the players to actually give compensation to those hero employees at SSG. Excuse me for wanting to help.

I know they do (at SSG) have something called "bug fix fridays", where they take some old bugs from long to do lists and attempt to fix them. This is why sometimes you see in patch notes these bug fixes that everyone probably forgot about and someone finally got around fixing.

As for the "compensation" part I highlighted: If you are talking about monetary compensation, all you have to do is subscribe to VIP and buy expansions. I'm very sure the people that work so hard on the game will value this a lot!

If not this, what kind of compensation did you have in mind?
 

Gryffs

The Rounder Bounder of Little Delving
For what it's worth, I've been reading both Pharone and MoL's comments for ages and have come to like them both, even if we don't agree all the time. I'm sorry to see this misunderstanding and hope it's been ironed out, or will be soon. (y)
 

Pike

Well-known member
I'm not really seeing any "aggression" anywhere, unless those posts have already been removed. But yeah, it has been mentioned in streams that among others Cordovan, Orion, and Vastin all have "regular" non-admin accounts and they play the game for fun outside of their working hours. Scenario even said he walks through the landscape and notes: "Oh, that is a bug right there, and that over there is also a bug", etc.... and makes note of them for the massive to-do list they already have. And when they get to it, those little bugs will get fixed.
Not only in streams, they've also said several times in the official forums that they play the game.
 

Hoppa Joel

Well-known member
EDIT: I can probably be a little more clear with this -- like regular players, a lot of us also suffer from severe cases of Alt-itis; so we're definitely not missing out on the earlier, non-endgame zones... so don't worry about that. ;)

MoL
The first step is realizing you have become an alt-a-holic.
The only real solution, is.... create another alt!!
Hehe I have to many to count now! hehe
 
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