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Once_Of_Bree

Well-known member
What were the reasons behind this change currently on BR
  • Generic monster ranged attacks now have no minimum distance from the player that they are allowed to execute.
Given melee classes are already at a disadvantage in delvings with the many puddles, not being able to drag ranged mobs out of the many many puddles seems an odd decision.

Also any update on UI update? 4k support/accessibility that sort of thing
 

Mardil

Member
Could it possible to include the option on the character page to be able to switch between two sets og jewelry and armour, like we already can have 2+ different class skills trees we can switch between, so that we don't have to switch gear manually, when we switch class traits ?.
This is of course only doable out of combat and with a 2 minute cooldown e.g

I am asking because e.g a Yellow and a Blue line Captain use two completely different sets of armour and jewelry to do their respectively jobs effectively.
 
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Uroc

Maturity does not come with age.
What were the reasons behind this change currently on BR
  • Generic monster ranged attacks now have no minimum distance from the player that they are allowed to execute.
Given melee classes are already at a disadvantage in delvings with the many puddles, not being able to drag ranged mobs out of the many many puddles seems an odd decision.

Also any update on UI update? 4k support/accessibility that sort of thing
I would also like to know why this odd decision. Seems like nightmare if you cant move them with moving distance. Why are you doing this??
 

Martin

Moo
Theres a difficulty slider in the game now so can we have the option to have a 'casual' or 'peaceful' mode to play lotro? There's way too many areas that are too difficult and it seems like half the game is designed around pro players these days
 

Lyran

Member
Corsairs of Umbar pre-purchase information only mentioned Missions in the FAQ as part of the LOTRO points purchase of the expansion in May 2024. I am assuming this means no Missions at release of Corsairs of Umbar? What is the status of Missions for Corsairs of Umbar? Thanks
 

Nenaras

🤔🤔🤔
Will Corsairs of Umbar launch with instances? We know that there's 3-mans, 6-mans, and a raid coming, but we haven't heard much else. Should we guess that these will be a few months out?
 

Nenaras

🤔🤔🤔
As producer, what is your impression of LOTRO's marketing/engagement with the wider gaming community? Do you think SSG could do more to make it clear to those outside the LOTRO community how special a game this really is? The wider Tolkien fan-base itself is huge (LR is, after all, one of the best-selling book series in, like, the world) and yet LOTRO rarely gets mentioned in these communities. This game has a fully explorable and lovingly crafted Middle-earth, with excellent, lore-adherent stories, engaging RPG mechanics, great instances, and some unique classes, and yet when SSG does do outreach for the game these aspects are largely left unmentioned--what does get mentioned are discussions of LOTRO's "great community" or "music systems", but why not speak more about LOTRO's greatest strengths - what most players actually interact with - its world and its classes?

To put it briefly, is there more SSG could do to market LOTRO and clearly state its strength to the wider gaming market/the Tolkien fandom?
 

Nenaras

🤔🤔🤔
Finally, given LOTRO's diverse playerbase (which Orion and others have articulated elsewhere) that includes more traditional MMORPG players (like myself) who are invested in endgame and PVP, but also players who are interested in the cozier aspects of LOTRO (also like myself), such as housing, exploration, cosmetics and hobbies, why hasn't the team actually seriously invested time, effort, and money into expanding some of these latter, cozier systems? Why don't we have a farmsteading system in-game yet; why don't we have another hobby; why isn't there a game system that actually incentivizes exploration across LOTRO's vast Middle-earth?

I ask this not even from the perspective of a player who wants these things (I do), but because it seems so obviously a potential source of income for this game given the fact that there are so many players who want to spend money on these things. I wonder why SSG doesn't prioritize getting out at least one of these systems, not, however, at the expense of getting out new instances. Usually we hear that the team has "thought about this or that hobby" or "has hopes of this housing system", but why aren't efforts and income seriously devoted to pushing out one of these systems and making a return investment?
 

Nenaras

🤔🤔🤔
What are SSG's thoughts on incentivizing Twitch engagement with LOTRO? To be blunt, the engagement with LOTROStream is rather low compared, naturally, to other MMOs. Is there things you could be doing that make LOTROStream or its streamers more engaging? Could you add new streamers to the team, maybe those who run higher-tier instances or stream PVP? At present (and I suspect I am not in the minority here), there is very little reason for me to watch LOTROStream.
 

Lorianna

Well-known member
Is there any way you could consolidate old currencies and adjust caps on old content and things not related to end game? It would make things so much easier for everyone involved with fewer currencies and reasonable/no caps.
It also would help if all currencies become account bound, if not at the start at least after another currency is released.
 

Lorianna

Well-known member
The reason you give for currency caps (keeping players engaged earning and spending) has the opposite effect on me. I don't play content when a currency is capped, and I don't know (to many and expensive items) which to buy or there is nothing to buy. Far to many items are also locked behind reputation which I will never reach with my alts.
Why are caps so low for most regions, figments, Midsummer when we have some good caps in Yonder shire (play the whole region without getting to cap and have enough to buy 100 items)?
Why are not all currencies account bound so the character who gets the reputation can spend alts currency.

Housing is a big aspect of the game for me, and I do not understand why we need to have RNG housing drops in instances.
 

Neinda

Well-known member
Lately, it feels as if the game is changing to a new direction and looking for a different type of player base. This leave many of us feeling ignored and considered unimportant. Have you ever considered sending out surveys of some sort to find out what the player community would like to see changed, removed or added to the game? I understand you have some sources where you gather feedback, but it feels as if the feedback could be expanded to a greater portion of the community through a simple survey or an occasional feedback request on various topics. Have you ever considered sending something out when someone stops logging in to the game or ends a subscription? More feedback could potentially help the decision-making process and result in a more stable player base.
 

Thanatos

Well-known member
-Is there a kind of optional downscaling of the player level (to the level of a certain area or of a chosen level) planned in the future for questing on the landscape, f.e. by interacting with an NPC like the Landscape difficulty NPC?
Or if it's not planned (yet), is it thinkable and (technical) possible?
(Like in this Tread calles "Make ALL content scalable"
:
I doubt that getting damage baesed on % of your own morale would be wise, but generally I'd wish a world wide level scaling too. And generally there should not be a FORCED levelscaling because players have mixed feelings about this, also depending on the situation. The most contra point about elvel scaling is that you just loose any progression feeling and new items loose their sense, like it's the case in Elder Scrolls Online. But an OPTION to scale the mobs or your own character for yourself and not other players, would be great.

I just don't like to to fight low big mobs when I'ms around 50 levels above them, and because I like to do all quest areas before going to endgame - but also because of the virtue points - , the leveling phase need SO long (above a year). A great thing would be an wearable item, like the turtles stone, that lets your level - or the level of the enemys around you - scale with your own level or downgrade your own level temporarily to the level of this map, or an levelscaling npc like the landscape diffculty NPC.
This way you can, well rush to max level and do endgame relatively early and still enjoy the leveling and questing content.
And it would not make an ultimat levelscaling like in The Elder Scrolls online, because levels still count and higher level items still count more then older items, but, the enemys just stay green and a challenge.

I don't know how and IF this would work with an item or scaling NPC, but that would give every player more freedom to choose how to level and still keep the succession of the chronology of all leveling areas and lore withouut affecting other players. The thing is just to think about if the scaling would only go downwards, so that you are scaled to lower level mobs, or also scaled up to higher level mobs. Or if only your values are dropped down/increased inside this area.
(I mean, I really love questing and leveling, much more then doing endgame, but its a bit frustrating having to level all areas for 1-2 years to reach the endgame and do dungeons with a new character, since, as I said, doing older quest areas when being almost 100 levels above it, is just not fun and just rushing and power leveling an alt to rach lvl140 by missions and having almost 0 virtue points just to get into the endgame dungeons fast also feels so empty and unpersonal.) I mean, I would even pay for such an stone/NPC/option.

But if such a kind of leveling scaling could be used, the mobs or the player could get any kind of buffs or debuffs, sauron effects or so if you are fighting in a scaled area that is above or under your own level so that it becomes a challenge and feels more unnatural to lead you to the level range of your actual level. Or so.
)

-Is there a chance for new epic battles in Umbar or in the far future?
 

Martin

Moo
Lately, it feels as if the game is changing to a new direction and looking for a different type of player base. This leave many of us feeling ignored and considered unimportant. Have you ever considered sending out surveys of some sort to find out what the player community would like to see changed, removed or added to the game? I understand you have some sources where you gather feedback, but it feels as if the feedback could be expanded to a greater portion of the community through a simple survey or an occasional feedback request on various topics. Have you ever considered sending something out when someone stops logging in to the game or ends a subscription? More feedback could potentially help the decision-making process and result in a more stable player base.
It seems to me like theyre ignoring casual and genuine players for a bunch of toxic 'pro gamers'. Do you feel the same way?

For example, the option to have an 'explore only' mode in lotro so no enemy attacks you so you can actually explore Middle Earth has been a popular request for a long time, but they ignore that and force you to play the game for sooooooooo long until you can see some iconic places of Middle Earth!
 

Thanatos

Well-known member
It seems to me like theyre ignoring casual and genuine players for a bunch of toxic 'pro gamers'. Do you feel the same way?

For example, the option to have an 'explore only' mode in lotro so no enemy attacks you so you can actually explore Middle Earth has been a popular request for a long time, but they ignore that and force you to play the game for sooooooooo long until you can see some iconic places of Middle Earth!
How would such a "story mode" ever be possible? And, to be honest, what would be the benefit for the total playerbase? Endgame players bring much more money, to make this clear. Having some players using thatr "story mode" just for running around through all the maps, not beingt attacked by any mobs and then leaving the the game again would be just a waste of ressources and time for the developers. Such a mode doesn't even exist in any other MMO's I know so far. When you want to explore these maps, level through them.
 

Martin

Moo
How would such a "story mode" ever be possible? And, to be honest, what would be the benefit for the total playerbase? Endgame players bring much more money, to make this clear. Having some players using thatr "story mode" just for running around through all the maps, not beingt attacked by any mobs and then leaving the the game again would be just a waste of ressources and time for the developers. Such a mode doesn't even exist in any other MMO's I know so far. When you want to explore these maps, level through them.
Simple, just flag a player to not be seen as 'aggressive' and let them explore the world at peace!
Endgame players are only a small part of the community, most of us aren't stuck at super high level doing serious t5 raids or whatever, please understand that I am just as valid a customer as you.

PS: ENOUGH WITH THE LAUGHING EMOJI. I am NOT trying to be funny! Would you like it if I downvoted all YOUR posts too?!
 

Thanatos

Well-known member
Simple, just flag a player to not be seen as 'aggressive' and let them explore the world at peace!
Endgame players are only a small part of the community, most of us aren't stuck at super high level doing serious t5 raids or whatever, please understand that I am just as valid a customer as you.

PS: ENOUGH WITH THE LAUGHING EMOJI. I am NOT trying to be funny! Would you like it if I downvoted all YOUR posts too?!
Just ignore those. Emojis but missing responses mean nothing (and are not productive).

P.s. OKay, yea that's an Idea, flagging players to be not attacked. But i guess there would come a lot of offensive from the players against this like the idea of making grey mobs attack higher level players, like, i Don't know, being able to run through higher level areas to colelct all the fast travel points before reaching these levels. I'd be okay with both.
 

Lorianna

Well-known member
Lately, it feels as if the game is changing to a new direction and looking for a different type of player base. This leave many of us feeling ignored and considered unimportant. Have you ever considered sending out surveys of some sort to find out what the player community would like to see changed, removed or added to the game? I understand you have some sources where you gather feedback, but it feels as if the feedback could be expanded to a greater portion of the community through a simple survey or an occasional feedback request on various topics. Have you ever considered sending something out when someone stops logging in to the game or ends a subscription? More feedback could potentially help the decision-making process and result in a more stable player base.
I noticed that the game is becoming more grind oriented. It's like they are doubling down on need for repetitive content for everything from gear to fluff. There are no fluff items for gold anymore and currency caps make it even worse. It seems everything is locked in high prices behind something. It has become very clear to me decorating houses. Whenever I want more of items, I have to grind repeatable because my alts will never reach the reputation, I have to do this or that content again or even worse, multiple instances. In the end I just find something else.

Players like different content and I'm still waiting that in game fluff is made available through different ways. I don't mind paying for a few items neither.
 

Martin

Moo
Just ignore those. Emojis but missing responses mean nothing (and are not productive).

P.s. OKay, yea that's an Idea, flagging players to be not attacked. But i guess there would come a lot of offensive from the players against this like the idea of making grey mobs attack higher level players, like, i Don't know, being able to run through higher level areas to colelct all the fast travel points before reaching these levels. I'd be okay with both.
difference is that a high level player can oneshot anything below their level and the opposite happens to lower level players. I still dont see this as a deterrent to the idea. I just think it will be a great accessibility option. Lotro has been so good for a collective of casual players who may not have the time or money to sink years into this game. I hope they dont stumble now
 

Martin

Moo
I noticed that the game is becoming more grind oriented. It's like they are doubling down on need for repetitive content for everything from gear to fluff. There are no fluff items for gold anymore and currency caps make it even worse. It seems everything is locked in high prices behind something. It has become very clear to me decorating houses. Whenever I want more of items, I have to grind repeatable because my alts will never reach the reputation, I have to do this or that content again or even worse, multiple instances. In the end I just find something else.

Players like different content and I'm still waiting that in game fluff is made available through different ways. I don't mind paying for a few items neither.
/signed
Reputation grind is bad enough, but now there is reward track and there is all sorts of things like embers, figments, and they have caps which means eventually you will waste resources doing the same thing.

Another question, seeing as I have encouraged more conversation here.
Has the developers ever considered a 'mentor' system? Where a player can help new players out with a bit of an incentive based on what milestones that 'trainee' player has accomplished? This would really help get new players into the game because friends will refer friends, it will help new players not get stuck and lost, and encourage a more welcoming and friendly community.
 
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