Issue with character rollback (of a few mins) and rough performance

Gildoriel

Guardian of the Citadel
I wonder if trying to call the data for all of those players who are logged in is a factor?
Probably. At least that was my guess, and that is why I wrote a bug report. It would seems that the chat client or server or both are inefficiently coded, if this occurs. I mean, kinships can have many more members than 40-60, so the chat should be able to handle this.
On the other hand, I also experienced this to a lesser degree on the "normal" server where my kinship only consists of 6 regular members. Once when was late to our kinship evening, they just finished an instance and all 5 others were relogging to alts at the same time which made movement and skill execution an exercise of patience.
 

Devolved

Well-known member
[Angmar] Was able to play for +/- 10 hours straight without a hitch around Bree and Shire. 15 minutes after I returned to Erid Luin, I crashed again**. This time riding a horse taxi, and amazingly, when I got back in several minutes later, the game put me back on the horse and continued riding.

The coincidence of a crash waiting til I was back in Erid Luin? Again, Rule #39.


**- the same kind of crash before, where character is locked in place, but can still chat. This time I made sure to exit game before the full crash to blackscreen. Maybe that made the difference in rollback, maybe not. Dunno.
 
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