targ
his badness
i know a couple of guard players really hate the idea of being a dps class and thinking like a dps class, but that is simply the purpose of a dps line.Do you understand what I'm saying? Why exactly do you need to have that bleed up for +X seconds? I just assume you don't understand it, or please, give me a meaningful reason if you did. (And also, if you have understand it correctly, then my apologise for the explanation.)
So, let me say the Slashing Wound (Sweeping Cut's bleed) gives 50k damage per tick, every 2.0 sec, for 12 sec. This means it has 6 bleed ticks, which adds up to 300k damage at the end of the 12 sec, also, 300k damage (and the initial skill damage, it's irrelevant for now) per use of Sweeping Cut.
Changing to bleeds to tick every 1.5 sec, it would mean that it would have 6 ticks, 50k damage per tick, and 300k damage at the end of the 9 sec. (Surprising isn't it?)
The difference is when you use Sweeping Cut again. If you use it at 12+ seconds, then they will do the same damage, again. But, if you use it 9-11 seconds after the first use, then the 2.0 sec bleed would have 50-100k 'unused' damage (decreasing the skill's bleed damage to 200-250k), while with the 1.5 sec bleed, it already expired, which means it has done the full 300k of it's damage.
Of course, really, the other solution would be that 'Bleed Them Dry' makes the bleeds stackable, which wouldn't do anything (compared to current live) for shorter fights, would give around the same damage at longer fights as a 1.5 sec bleed tick would, and would mess up Rupture, because theoretically, you could cash out 8-10 bleeds if you manage to get them. I don't advise this.
and the goal is to do as much damage as possible by using a good rotation. and the main aspect of a rotation is that you use lots of skills off CD and try to get the most damage you can out of them.
now saying "just don't use these skills off CD to get the most out of their (way too long lasting) bleeds" would work... if that was all those skills do... HOWEVER in the case of guardian, the initial hits of these skills can be pretty damn strong. overwhelm currently is your 2nd strongest damage source, if you follow a proper rotation, and the bleeds of red guardian fall behind by quite a bit. part of the reason for that is that the bleeds last too long (specifically deep and terrible wound; slashing and haemorrhaging wound are fine), making you waste bleed pulses by refreshing them in your normal rotation.
that's why we call for the solution that at least deep and terrible wound should do their damage quicker - be that by making them stronger with less pulses, or making them pulse faster, doesn't really matter, either way works.
and the whole mentality of "i don't wanna do it like that, so that change should not happen" can go leave right now, it only inhibits any progress.