Crafting Updates Arriving with Corsairs of Umbar!

Orion

Lead Designer
I always assumed that the amount of experience gained when crafting was tied to the tier of the crafting being done, and that would tend to make me believe that being able to craft Umbar stuff would be giving me Umbar level experience gains. So, a level 5 character could be getting level 150 equivelant experience gains from crafting Umbar. Am I crazy?
This is not our intent.
 

JohnMHammer

Well-known member
Crafting higher-level recipes or processing higher-level resources does give more experience than similar recipes/resources from a lower tier of crafting. But Gundabad stuff does not give multiples relative to Ered Luin stuff. It's more, but not so much more that you should really care if the main reason you're doing the crafting is for your character to earn character level experience. I don't know for sure what Orion and his colleagues intend but while I have assumed that Umbar stuff will give more experience than Gundabad stuff, it's not going to be so much more that it is going to be significant in terms of the rate at which your character will earn character experience in the process of making or processing the stuff from the new zones.
 

DoRonRon

Well-known member
I have to say that I took "standardized by previous releases" was referring to the same old new tier lack of thoroughness in the edit not a change away from gatekeeping the whole tier behind purchase. But am still not sure if that was the message.

A LordofSquids coloured edits and cross outs to the original OP might have made things clearer. I can't see a mention of a paywall in it now, not if that was where it originally was. Another department will ever only choose to mention the player palatable reason rather than the primary driver for any change. Until they run out of anything that makes sense to a player. Then it's pure comedy!

I don't imagine these Umbar guild npcs are going to speak to me nor the barter npcs. But plenty of reminders that I have yet to purchase the content when I will be perfectly aware of that fact, for some months. Are many of your player's that forgetful?

Don't imagine the wiki editors and "content creators" are going to be happy editing their output on the subject.
 

Thomas

Member
If I complete a recipe on tier 13, I only gain 250 experience or something. Not a huge amount that could overthrow low level characters I think.
 

Gorikon

Well-known member
Question sorry if its already be answered what is going to happen to the vocation tool sets and should i just wait to use the recipe scrolls till after the update

They should work for the three associated professions.

Follow up question. Will there be new craftable tools that combine several or all professions?

The reason many players use crafted 3-in-1 tools is convenience. With basic tools, you have to switch you tool each time e.g. when going from gathering to crafting. The combined tools completely eliminate all this back-and-forth-switching Also, they save inventory space (no need to carry three different tools).

But as soon as I drop a profession from an old vocation and add a different one, I'm back to tool swapping and a wasted inventory slot. And it gets even worse when adding a fourth profession with mithril.

(Yeah, you could buy a tool from the shop, but that shouldn't become neccessary.)
 

Orion

Lead Designer
Follow up question. Will there be new craftable tools that combine several or all professions?

The reason many players use crafted 3-in-1 tools is convenience. With basic tools, you have to switch you tool each time e.g. when going from gathering to crafting. The combined tools completely eliminate all this back-and-forth-switching Also, they save inventory space (no need to carry three different tools).

But as soon as I drop a profession from an old vocation and add a different one, I'm back to tool swapping and a wasted inventory slot. And it gets even worse when adding a fourth profession with mithril.

(Yeah, you could buy a tool from the shop, but that shouldn't become neccessary.)
We know that there is a need for something like this.
 

Elmagor

The Knights of Round Table Ambassador
Follow up question. Will there be new craftable tools that combine several or all professions?

The reason many players use crafted 3-in-1 tools is convenience. With basic tools, you have to switch you tool each time e.g. when going from gathering to crafting. The combined tools completely eliminate all this back-and-forth-switching Also, they save inventory space (no need to carry three different tools).

But as soon as I drop a profession from an old vocation and add a different one, I'm back to tool swapping and a wasted inventory slot. And it gets even worse when adding a fourth profession with mithril.

(Yeah, you could buy a tool from the shop, but that shouldn't become neccessary.)
If they turn combined tools from +specific profession into +gathering +crafting they will work with any combination of professions
 

Druidsfire

Instigator of Shenanigans
We know that there is a need for something like this.
Suddenly I'm thinking of another cosmetic slot on the paper doll where you can fill in the cosmetic appearances you've earned through the crafting events as they pop up over time, and on your equipment screen, you have the statted universal crafting toolkit. When you go to craft, either gathering or producing something, the game decides which blade on the Swiss Army Knife you're needing and the animation uses the appropriate cosmetic appearance. I imagine however that this might be performant adding that additional calculation on top of everything else, esp if someone's got their VIP buffs going or have used a rapid crafting pot.

Sorry for any team engineers who just spit out their drinks and bolted away. :D
 

maartena

Drinks Coffee All Day!
We know that there is a need for something like this.

I think you should just remove all current recipes for individual tools (there really is no need for those anymore) and the 3-profession combo tools and just replace them all with sets of universal tools.

Example: When you first select your craft, you get a "brittle universal tools", with 30 strength.

Then, along the way, you can upgrade your tools by crafted sets from metal smiths every 10 levels, starting at level 10. These will be "green" with a strenght of 45, and critted purple with a strength of 60. Every 10 levels, just like the current tools, the tool will get slightly better, starting with a 5% increase of crit chance, going all the way to 20% crit chance at level 140. These tools are the easiest to get, the recipes will be free or auto-bestowed, and does not require cooldowns or special materials. These tools will have 5s resource gathering on the green models, 4s on the critted purple models.

Additionally, Guilded Tools are available at SELECT level caps. First one at level 50, then 75, then 100. The next one at level 120, then 140. (A future tool can be added for 160). These are going to be the best crafted tools you can make/get with a strength of 80, starting with a 15% crit chance at level 50, to 25% crit chance at 140 on all professions and 3s resource gathering. These will be teal, require some special ingredients appropriate to the tier, and come with the standard guild cooldown of 6 days and 18 hours.

Finally a bartered tool, ONLY available from Umbar barterers with certain reputation...... but these may have a little "edge". These are universal tools, available in Umbar only, minimum level 150, a strength of 100, and have a 30% crit chance on ANY profession, and 2s resource gathering.

If so inclined, a few bartered tools can also be added to certain expansions, e.g. "Tools of the Riddermark" in Rohan, and "Gondorian Craft Tools" in Minas Tirith.
 

Frealyn of Ark

Well-known member
I think you should just remove all current recipes for individual tools (there really is no need for those anymore) and the 3-profession combo tools and just replace them all with sets of universal tools.

Example: When you first select your craft, you get a "brittle universal tools", with 30 strength.

Then, along the way, you can upgrade your tools by crafted sets from metal smiths every 10 levels, starting at level 10. These will be "green" with a strenght of 45, and critted purple with a strength of 60. Every 10 levels, just like the current tools, the tool will get slightly better, starting with a 5% increase of crit chance, going all the way to 20% crit chance at level 140. These tools are the easiest to get, the recipes will be free or auto-bestowed, and does not require cooldowns or special materials. These tools will have 5s resource gathering on the green models, 4s on the critted purple models.

Additionally, Guilded Tools are available at SELECT level caps. First one at level 50, then 75, then 100. The next one at level 120, then 140. (A future tool can be added for 160). These are going to be the best crafted tools you can make/get with a strength of 80, starting with a 15% crit chance at level 50, to 25% crit chance at 140 on all professions and 3s resource gathering. These will be teal, require some special ingredients appropriate to the tier, and come with the standard guild cooldown of 6 days and 18 hours.

Finally a bartered tool, ONLY available from Umbar barterers with certain reputation...... but these may have a little "edge". These are universal tools, available in Umbar only, minimum level 150, a strength of 100, and have a 30% crit chance on ANY profession, and 2s resource gathering.

If so inclined, a few bartered tools can also be added to certain expansions, e.g. "Tools of the Riddermark" in Rohan, and "Gondorian Craft Tools" in Minas Tirith.

I'd argue against this, for one, the crafting tools improve with level (up to a point...) which I've accepted as a differentiator of crafting at a higher level. Not so much any more, but that's a whole other thread for another day.

I was looking earlier today at Helms Deep, and there's BoA rep gated food recipes, I'd like to have, but my lazy yeoman is barely 62 now and has no idea where Rohan even is yet :) So he'll have to wait for his new recipes, fair enough.

I view it from the flip side of the coin, tools were a revenue stream for metalsmiths since way back when, well, until you could drop what, 150 LC for the cheap swiss army knife 20%/3.5sec that was "fast enough" for most people. Not continuing past Westemnet tools at 25%/4sec [crit] left things hanging.. the expensive multitool is 20%/4.5sec iirc.

Now if they make it true open season on picking a fourth craft, yea, we'd probably have to go to a 'universal' tool for anything crafted or you'd have a mile long drop down on the recipe. I don't really believe they'll go that far, four roll your own crafts, they've already been noticeably less enthusiastic in recent news about that particular aspect of the crafting changes.

What I also hear almost zero about is any recipe updates that could you craft something you'd wear at higher levels. That seems to now be a 'when time permits' part of it, but reading tea leaves here is risky at best. Ask three elves, and get three different answers, probably all wrong.

I hear the term upgrade now and then, and honestly hadn't paid attention earlier, but adding upgrading to items thru crafting, crafted or otherwise, sounds... like something they'd add. I've seen the answers, quite simply we'll have to wait and see what gets released. The details seem a bit thin so far, but I always want to know more :)
 

Disquiet

Well-known member
When any single profession tool could have several animations it's only viable for show during those animations. Easier than coding some paper doll functionality in a crowded space. Especially when the "Leatherman" functionality comes in.

Each task already has an animation, just keep in simple. Just show the actual not the concept before release.
 

YamyDeAragon

Student of Lady Galadriel
Suddenly I'm thinking of another cosmetic slot on the paper doll where you can fill in the cosmetic appearances you've earned through the crafting events as they pop up over time, and on your equipment screen, you have the statted universal crafting toolkit. When you go to craft, either gathering or producing something, the game decides which blade on the Swiss Army Knife you're needing and the animation uses the appropriate cosmetic appearance. I imagine however that this might be performant adding that additional calculation on top of everything else, esp if someone's got their VIP buffs going or have used a rapid crafting pot.

Sorry for any team engineers who just spit out their drinks and bolted away. :D
Actually when this crafting update 1st got anounced i did asked if they plan to add a new cosmetic slot for crafting tools. The answer was not in the near future. Either way im glad that those tools will be account bound & i hope that we will be able to fuse them in custom made universal toolkits

By the way, is some place already where we can preview the new tools apperances before get them?
 

Disquiet

Well-known member
By the way, is some place already where we can preview the new tools apperances before get them?


No more!
The videos to how they looked on beta have been taken off view, likely because Orion explained how he had made a mistake and had them fixed now and they would only misinform players. Like other's waiting for Orion to give us a show before the Event kicks off.
 

YamyDeAragon

Student of Lady Galadriel
No more!
The videos to how they looked on beta have been taken off view, likely because Orion explained how he had made a mistake and had them fixed now and they would only misinform players. Like other's waiting for Orion to give us a show before the Event kicks off.
Then he made the right move. I will like to see the apearance that going to stay, not the bugs from bullroarer. I hope that the
company publish official screenshots of the new tools apperances to prevent misunderstandings.
 
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Disquiet

Well-known member
Pity other content providers ever leave their efforts on show in chasing a buck when no longer relevant and just misinformation.
 

Orion

Lead Designer
No more!
The videos to how they looked on beta have been taken off view, likely because Orion explained how he had made a mistake and had them fixed now and they would only misinform players. Like other's waiting for Orion to give us a show before the Event kicks off.
I have no idea why the videos would not be available.
 

DoRonRon

Well-known member
You would have to have looked at them to see a bunch of combat axes baring no resemblance to the concept art that many will be basing their choice on. Are you saying you didn't even bother to look?
 
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