LordOfTheSquids
Quality Assurance
Bullroarer is CLOSED
Server Opening Time: Monday, October 28 ~12:00 PM ET
Server Closing Time: Friday, November 1 ~ 3:00 PM ET
Welcome to Update 42!
Classes & Skills
Server Opening Time: Monday, October 28 ~12:00 PM ET
Server Closing Time: Friday, November 1 ~ 3:00 PM ET
- Report A Bug
- /bug may also be used from the Chat in the game.
- Guide to the Eyes and Guard Tavern
- Character Copy is AVAILABLE. This can be accessed through the 'Transfer' button on any LOTRO Launcher.
- Player database was wiped on 10/07/24.
Welcome to Update 42!
Legacy of Morgoth
- Players who have pre-ordered a Legacy of Morgoth expansion package will have access to U42 on Bullroarer. If you have not purchased this content, you can purchase Preview only access through the Bullroarer LOTRO Store under 'Quest Packs'.
- The continuation of 'A Song of Waves and Wind' is not available for preview.
We welcome you to the Legacy of Morgoth Beta!
Legacy of Morgoth is homed in the Valley of Ikorbân, located east of Umbar Baharbel.
This is a challenge level 150 region, with 4 new zones packed with new quests, Deeds, Missions and Delvings for you to explore.
Known Issues: Many rewards are not final or may be missing. These will be incorporated in a future update.
Ambarûl
"Bordering Umbar along the ruins of Telperiën’s Wall, Ambarûl is one of the most fruitful lands in the region. Through it flows the Ikorbân River, bringing water and enriching the soil while also providing another rich food source, fish and shellfish from the rivers' brackish waters.
Because of this natural abundance, the poeple of Ambarûl have been crushed under the thumb of one Kingdom after another, as far back as they can remember. Until now. The Ambarûli have thrown off the shackles of the Great Southern Empire of Ordâkh, and continue the fight to regain control of their native lands."
Khûd Zagin
"Khûd Zagin, an arid and barren land south of Ambarûl, still fights for its freedom from the Ordâkhai. Though it is still technically within the realm of the Empire of Ordâkh, following the War of the Ring the Ordâkhai struggle to control the region, rife with ruffians, outlaws and rebels.
Since the fall of Sauron, many Khûdi claim to have heard a mysterious voice in the desert winds. This spectral voice, chilling and filled with despair, that can be heard whispering indistinct words in the deep deserts late at night."
Imhûlar
"Imhûlar is a rugged, once beautiful land now struck by twin catastrophes of war and plague. Imhûlar is the site of the ruined citadel of Kûr Anzar, which long ago was the heart of the kingdom of Hamât. Kûr Anzar is under Barkhûshim control, but the would-be queen of Renewed Hamât, Mizâdi Shâra-ingari, has begun to threaten their rule. Elsewhere, Elves of the Oasis seek to turn back the Lâg Dávrit, the Pale Blight, which has ossified much of the Woods of Imhûlar, turning its trees bone-white, and killing or afflicting many of the plants and animals within."
Urash Dâr
"Across the Ikorbân River from the wooded hills of Imhûlar, the terrain grows more forbidding and wild: the interweaving web of rocky shelves, scree-skirted slopes, and twisting canyons of Urash Dâr. As empires have risen and fallen across Shagâna, the canyons have been home to all manner of desperate Men, from heretical cults and crazed recluses to thieving cutthroats and desperate insurgents."
Instances: Ikorbân Valley
Ashunûg, the Fane of the Accursed (3 Player)
"In the northern lands of Ambarûl you will enter the salt mine of Ashunûg. It is now overrun by a cult of Usan-kûni worshippers who call themselves the Anâkhi. You will push back the cultists and clear the mines of the powerful scorpions who reside there."
Nirgambâr, the Restless Tomb (6 Player)
"In a sheltered valley in the north of Khûd Zagin stand ancient, crumbling ziggurat-tombs of pale stone collectively known as Nirgambâr. Scouts have reported that one of the Zidemel's men, Andur, is said to have entered Nirgambâr drawn there by dark whispers. Locate and stop Andur before he can unleash what lurks in this cursed place."
Tûl Zakana, the Well of Forgetting (6 Player)
"Deep in the war-torn lands of Imhûlar, locals warn you of an Ordakhai encampment, a trading post of sorts. There is a special well here, that locals call Tûl Zakana, the Well of Forgetting, whose waters will make you forget your troubles, and, if you drink enough, even who you are. But unless you are trading for this water, it's best to stay well clear of the Well, for many have wandered near it and simply vanished, never to be seen again."
Elf Update
Elves will have the same style of update as the Race of Man recently did. We were able to hit every aspect of change that we were targeting and then some. We still have a lot of polish to do, particularly on the armor models.
Newer hairstyles for Elves will be rolled out in groups. This initial hair pass is to update the current styles to look on par with the humans.
While we still have plans for the High Elves, we are holding back on them until a later date.
We're looking forward to seeing the new Elves you will all create!
Reputation Enhancement
Though the rewards are not hooked up yet, some significant changes are coming to reputation with the release of Legacy of Morgoth.
First, there are three new reputations with the expansion. The Phetêkari of Umbar (Tale-wardens), The Ikorbani (People of Shagâna), and the Adúrhid (Keeping this one a little hidden for now.)
The main faction of the release is the Ikorbani, and most of the quests will help you gain your reputation with this group.
The two secondary factions get a new "exploration" experience. Across the zones, you will find amphorae and other random scattered pots on the landscape. These act like special chests. Once you reach the correct faction tier with the Tale-wardens you can interact with the first of these amphorae. When you reach the next corresponding relationship tier, you can acquire a kit from Scholars or via barter to access the second style of ancient pottery to gain faction advancement and currency.
For the Adúrhid, the focus is on the preservation of nature. Like the Tale-wardens, there are two types of items you can interact with on the landscape: seeds and seed clusters. There are keys allowing you to harvest the rewards from the seeds.
As we draw deeper into the expansion testing, we will open up a new feature for VIPs engaging with the reputation system.
This feature provides subsequent characters on a player's server a small bonus to reputation experience after a character on the server achieves certain thresholds.
The current vision provides VIP players with a single character at the ally level, to grant a 5% bonus to reputation experience earned by all other characters on the server until they reach the ally level.
If a character on the server reaches the kindred level with a faction, all other characters on the player's account/server earn a 10% bonus until they reach the kindred threshold with the same factions. Only the three new factions in the expansion pack have this functionality.
We look forward to hearing your feedback on these new adjustments to the Reputation System with the launch of Legacy of Morgoth!
Baubles!
Baubles are a mix of old and new curiosities that can be collected along your travels. These will be items that unlock a skill in a new tab within your collection panels, able to be used directly from there without needing to hold onto the item. Many older items such as costumes will be updated to work in this way to provide easier access to them at all times. Newer ones will be found from the new factions coming with Legacy of Morgoth.
Release Notes - U42 Beta #3 (New notes in yellow):
Classes & Skills
- Brawler
- Brawler 'Rush' trait tier 2 should now properly increase OOC movement to 15%.
- Champion
- Reduced Punishing Strike Bleed Damage 10%.
- The debuff from Devastating Strike can now be overwritten and no longer requires you to wait for it to expire before it can be reapplied.
- Unbreakable's tiered buff will now reapply at the highest tier if you are hit while at the highest tier of the buff.
- Hunter
- Hunter base Damage increased by 5%.
- Lore-master
- If combat ends while consuming a lightning charge, you should no longer lose your remaining lightning charges.
- Reduced Ring of Fire Damage 10%.
- Reduced Searing Embers Damage 10%.
- Reduced Burning Embers (second tier) Damage 5%.
- Smouldering Embers Damage is unchanged.
- Pet command skills can now correctly be used on Monster Players.
- LM Pets now have an innate threat modifier that matches non-tank player specializations.
- LM Ring of Fire now has an innate 10% Resistance penetration in PvP and 30% in PvE since it does not benefit from players' finesse.
- Staff Strike's bonus damage applied when it consumes a flank now correctly benefits from Single Target, rather than AoE, Damage bonuses.
- Mariner
- The 'Sail to' skill that returns you to the fishing village in Bej Mâgha should now correctly bring fellows along with you when used.
- Mariner 'Fire Pot' now has an innate -30% Resistance penetration since it does not benefit from players' finesse.
- Rune-keeper
- Epic Conclusion's lightning VFX should once again appear as intended.
- Various Fell-beasts are no longer immune to Power of Knowledge, since this skill no longer drains enemy Power.
- Some stat crunch clean up erroneously caused many monster modifiers to incorrectly use negative values for mitigation bonuses, causing those buffs to turn into debuffs. This has been corrected, so monsters will once again receive the appropriate mitigation increases that they used to have. This mostly impacts monsters throughout the lower game levels, and especially boss monsters at those levels.
- Avanc Swamp Bite attack now properly displays its vitality reducing effect. This effect is no longer curable so that it doesn't block cures on the main DoT.
- Uncut gems are now less likely to drop from enemies throughout the world. Gems found in containers and prospecting nodes are unchanged.
- Many level 150 crafting components have been renamed to use the word 'Shagâni' instead of 'Umbari' to better reflect the regions in which they may found.
- Umbar's Crafting Guild has loosened its restrictions on bartering for items to improve your Eriador Crafting Guild standing.
- Recipes for crafting Sea-farer's Lively Crafted Essence Boxes, allowing selection of an item level 526 Lively Sea-farer's Essence, has been automatically granted to Umbar tier cooks, jewellers, metalsmiths, scholars, tailors, weaponsmiths, and woodworkers.
- In the Vales of Anduin quest Wood for the Walls, the Damaged Walls should now be easier to click on when floaty names are off.
- The corpse that bestows the Bree-land quest The Failed Delivery will no longer be selectable after the quest is completed.
- The Dol Guldur "hard mode" quests Let Them Hunger and One Fell Swoop will now only be bestowed to characters that can complete them.
- The Evendim quest 'A Friend to the Kings of Old' now states clearly that to advance the objective you must complete two other quests. It also shows the locations of the bestowers of these quests on the map.
- The Udûn quest The Lonely Look-out has been revised to correct several issues. There are now quest guides to help locate objectives and some text has been changed for clarity.
- PLEASE NOTE: Players who logged out with The Lonely Lookout in progress will need to re-accept the quest and start it over due to versioning
- The North Downs quest A Request to the Earth-kin is now bestowed by Gondranc in Esteldín.
- The placement and appearance of the Tar Sand used in the Cape of Umbar quest The Black Sand has been adjusted.
- The Rift of Nurz Ghashu
- Thaurlach is now immune to crowd control effects.
- Sari-surma
- Drugoth now has an appropriate Mariner-specific skill.
- Nirgambâr, the Restless Tomb
- Fallen Nirgambâr Spirit now have a much larger hitbox to be more melee friendly.
- Cavernous Shout in Boss 1 will now perform Skill Correctly.
- In the Gundabad Mission "Sting Like a Grodbog" the mucous quest objects now behave correctly.
- The Elderslade mission "Into the Crystal Tunnels" now has a usable exit portal in the mission space.
- The following Cardolan and Swanfleet Missions have been updated due to a performance fix. These missions will be removed from your Quest Log if underway.
- "Caranost Command Post"
- "Caranost Courtyard"
- "Haunting at Dol Ernil"
- "The Hand, Out!"
- "Signs and Sigils"
- "Sifting Through Time"
- "Secrets and Plans"
- "Not as Many Heads"
- "Before They Bond"
- "Brigands in Nímbarth"
- "The Ruins of Gaervarad"
- "Jorthkyn and Hounds"
- "The Tombs of Gond Orchal"
- "Aberrations of Nature"
- "Dangerous Deliveries".
- A Few housing rewards from the 'Dragon and the Storm' instance were smaller than intended, and are now slightly larger. This affects the Dragon and the Storm Painting, Tapestry, Chair, and Hearth items.
- The following items will now go into the Junk Item Carry-alls: Jade Gemstones, Mithril Dust, Old Arrowheads, and Ancient Spearheads
- Ornamental PvMP appearances from the recent event reward track should now correctly take clothing dyes.
- Osgiliath instance cluster equipment should now have an appropriate minimum level requirement when it fails to scale correctly to your character's level.
- Newly acquired Adventurer's lootbox gear, for level 150 characters, will now scale to item level 521 - 523.
- Large Seed Pods should only require the completion of "Friend of the Adúrhid" rather than "Ally of the Adúrhid".
- Fixed a typo on the radar where Players & Monster Players would be labeled as Warband instead of Glory Seeker.
- The Armies of the Coldfells and Mount Gram have both called upon some of their allies to strengthen the area immediately outside their main bases.
- Effects which confer immunity to slows should now work more reliably.
- Monster Player ratings from items and traits have been increased from iLvl 515 to iLvl 520 equivalent values.
- Audacity Incoming Damage buff for both Free Peoples and Monster Players has been increased from x0.55 to x0.5 (this means you will take approximately 10% less damage than before).
- Monster Player DPS increased ~4.5%.
- Chests of Gramsfoot and Glan Vraig should now correctly reward you only with items relevant to your side of the war.
- Chests of the First Marshal and Second Marshal have been depricated. If you happen to have any of these keys, they can be exchanged at Quartermaster Ash for a portion of their original Token of Valour cost.
- The quest 'Valourous' is now a daily quest. After completing the quest for the day, you may barter for more keys at an increased cost.
- Orc Reaver
- Reduced Thrash Tier 3 Damage by 25%.
- Increased Jagged Wound DoT Damage by 50%.
- Increased Mutilation DoT Damage by 60%.
- Blade Toss now Stuns rather than Knocks Down your target.
- Reduced auto attack damage by 20%.
- Increased most skill damage by 15% (excludes thrash, blade toss, gut punch, and impale).
- Blinding Dust now multiplied Outgoing Melee and Ranged Damage by x0.8 (-20% from baseline) and Tactical Damage by x0.95 and has no impact on miss chance.
- Disarm duration reduced from 5s > 3s.
- Defiler
- Increasing Efflorescence Base range to 15m; enhanced range to 30m Efflorescence is now a group-based heal, so it will no longer heal players outside your 6-player group.
- Efflorescence base cooldown increased 20>45s.
- Efflorescence healing increased by 166%.
- Reducing Fire Gourd and Explosive Gourd damage by 20%.
- Tripled Plague gourd damage.
- doubled plague gourd cooldown 8>16s.
- Tenderize mez now has a 10s base duration and 100% chance to daze.
- Tenderize cooldown increased 5>15s.
- Enhanced Blessing of Darkness trait now negates 50% of absorbed damage.
- Blessing of Darkness can no longer be interrupted while channeling. It can still be broken by movement or crowd control.
- Boon of Toxic Flesh cooldown increased 20 > 45s.
- Boon of the Blackened Heart duration reduced from 30s > 5s.
- Boon of the Blackened Heart Damage buff increased from 7.5% > 25%.
- Boon of the Blackened Heart cooldown increased 20s > 45s.
- Frugal cursing now reduces Boon and Curse cooldowns by 5s.
- New trait: Ancient Boons causes your boons to apply a more potent buff for the first 5s.
- New skill: in Curse-shouter, Efflorescence becomes Miasma, a long-induction skill that deals damage in 10m around the defiler. Within 6m of the defiler, stinging spores explode on their targets, dealing potent instant damage and healing the defiler.
- Fell Restoration Power cost increased 30%.
- The Trait 'Enhanced Skill: Fell Sacrifice' now improves Fell Restoration instead. It reduces the cooldown of Fell Restoration by 10s and reduces its Power cost by 15%.
- Fell Sacrifice cooldown reduced to 2s.
- New skill: Acrid Salts, a single target combat rez with a 3m cooldown.
- Warleader
- New trait, Clinging Fear: causes your shouts to have a 30% chance to apply 'clinging fear' to your target. Your melee skills will transform this clinging fear into a potent DoT.
- Quitters Never Win cooldown reduced from 3m to 60s.
- Quitters Never Win active CD reduction (from Quit Whining and Crack the Whip) reduced from -10s to -2s.
- Get a Grip Healing increased.
- Several AoE heals now apply only to the war-band (6-player group) of the skill's target. This does reduce AoE out-of-group healing considerably but will also give you much greater control of who is healed by these group-heal skills within groups.
- On Your Feet now revives only 3 targets.
- On Your Feet is now a targeted skill with 20m range. It will always revive your target + up to two additional defeated players in a radius around you.
- Melee skills all now cost now Power and restore some Power when used.
- Power cost increased moderately for healing skills and some shouts.
- New skill: Scold Slackers, out-of-combat revive. 30m range, 3s cooldown.
- New skill: White-hot Whip (brawler version of crack the whip, 10m range melee skill).
- New skill: Condemned (brawler version of on your feet, targeted and potent debuff).
- New skill: Cleave (commander stance heals the fellowship for each target hit).
- New skill: Petty Criticism (targeted commander heal; weak damage in brawler).
- New skill: Scorn (more potent induction/targeted heal; moderate damage in brawler).
- New skill: War-forged Uruk (sets incoming damage to 10% and tiers up another defensive buff if you continue to be targeted while active).
- New skill: Marching Orders (tiered corruption, defensive/offensive depending on stance).
- New skill: Roaring/Crushing Shield (heals self and debuffs enemy in commander; buffs offense in brawler).
- Brawler combo: Mobilise>Ambush (+20% speed and crit chance, removed upon being hit by an attacker).
- Mobilise speed buff changed to +40% for 10s.
- Imposing Presence now heals 7.5% of Maz Morale of affected allies when cast.
- Banners of Terror and Horror are now usable in combat by default.
- Banners of Terror and Horror now last 30s.
- Banners of Terror and Horror now share a 2m cooldown.
- Banners of Terror and Horror now apply a more potent effect lasting 10s to enemies around the Warleader.
- Banner of Terror now deals 7.5% Power Damage to nearby enemies.
- Banner of Horror now deals 5% Morale Damage to nearby enemies.
- Command Post and Point Defence no longer have inductions.
- Command Post and Point Defence now last 45s.
- Command Post and Point Defence now share a 2m 30s cooldown.
- Command Post and Point Defence now apply a more potent effect lasting 10s to group members around the Warleader.
- Aura of Command buff now improves all Damage types by 20% (previously buffed Melee Damage by 25%).
- The trait 'Lead the Charge' now reduces all Banner skill cooldowns by 30s.
- Texture issues in Umbar Mokh have been resolved.
- Zfighting issues in Umbar Mokh have been resolved.
- Floating asset issues in Umbar Mokh have been resolved.
- Misc decor placement issues have been resolved.
- Misc stuck spots have been resolved.
- GERMAN: Several VO lines from Blackroot Vale, Gondor Renewed and Umbar are now playing correctly in German.
- Character Select Screen - Avatar Update Visible checkbox is only visible for avatar races that use it. These races are currently only Dwarves and Hobbits.
- Barber Shop panel is now larger.
- Barber Shop panel can now be dynamically scaled.
- Character panel can now be dynamically scaled.
- System Menu and Options panel can now be dynamically scaled.
- Rock in the basement of the Eyes & Guard Tavern now offers quests for Shagâni Ghín and Enedwaith Silver and Gold Tokens of the Wild.
- Ransroth in the Eyes & Guard Tavern now offers reputation gain quests for the Ikorbâni, Phetekâri of Umbar, and the Adúrhid.
- Tybur in the basement of the Eyes & Guard Tavern now offers various Ikorbân Valley quest reward and missions barter gear.
- Trotter in the Eyes & Guard basement now offers a Forgotten Fountain teleporter decoration.
- DocOctoport in the Eyes & Guard Tavern will now teleport you to Telperiën's Wall.
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