Bullroarer Update 39 - Beta #4 - CLOSED

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LordOfTheSquids

Quality Assurance
Bullroarer is CLOSED

Thanks for playing, please post your feedback!

Server Opening Time: Tuesday, February 27 ~10:00 AM ET (subject to change)
Server Closing Time: Friday, March 01 ~3:00 PM ET (subject to change)


Please Note: Corsairs of Umbar content is available to any account that has purchased an Expansion bundle.
  • You can obtain LOTRO Points from Aubergine in the Eyes and Guard Tavern. If you are not familiar with the Tavern please consult the guide.
  • Purchase of the expansion and/or the class in this manner will only allow access on the Bullroarer server. Your Live server access will remain unaffected.

Welcome to Update 39!

Corsairs of Umbar: Arenas of Conflict Instance Cluster
  • The Streets of Râhal Bakh
  • Isle of Storms
  • Dahâl Huliz, The Arena
  • The Depths of Mâkhda Khorbo
Please Note:
  • Chest loot within the instances is partially implemented.
  • Raid gear is available in the Eyes & Guard Tavern for review, including Set Bonuses.
  • Feedback Thread
Also of note, Elderslade Missions have been converted to Delvings.


Release Notes - U39 Beta #4 (New notes in yellow)

Of Special Note:
  • Newly acquired Adventurer's lootbox gear, for level 150 characters, will now scale to item level 513 - 515.
  • Sea-faring Adventurer's Essence Boxes are now available for barter with the Adventurer's Quartermaster and have a chance to drop from Adventurer's Steel-bound Lootboxes.
Events:
  • Reward track season 9 is available.
  • Players can no longer exploit the last gate of the Forester Event by going through in the opposite direction.
  • Players now need to turn in the quest for the Forester Event to receive their winner and runner-up rewards.
  • Axes in the Forester Event now spawn when the event is ready to begin - this should eliminate the exploit where players were getting the axes without an induction.
Classes & Skills:
  • All non-immediate combat skills should now have the 'Fast' skill tag.
  • All offensive, fellowship-wide buffs across classes have been adjusted to apply to the entire raid. For optimized raid groups, this won't make much of a difference to your total possible damage output, but it should make it easier to organize players in groups without forcing a DPS/everyone-else split in order to maximize the power of these buffs. The one notable exception is the herald of war buff aura, which for technical reasons still only applies to its captain's fellowship.
  • Beorning

    • Bash Bleed Damage increased 50%.
    • All forms of Thrash now have a 0.3s cooldown.
    • Expose Cooldown reduced from 6s to 5s.
  • Brawler
    • The mitigation debuff from Shattering Fist is now a %-based reduction, rather than an armour rating debuff.
  • Burglar
    • Knives Out no longer taunts enemies hit.
    • Knives Out now increases your Melee Damage for the duration, and does not reduce your Incoming Damage.
    • When specialized in the Mischief-maker, Reveal Weakness now reduces your miss chance and increases your Evade rating, but does not lower enemy Physical Mitigation.
    • Cunning Attack now reduces enemy Physical and Tactical Mitigations by 3% for 20 seconds.
    • Flashing Blades and Subtle Stab Devastating Criticals now correctly receive the same damage bonuses as regular Critical Hits.
    • Coup de Grace off-hand hits now receive the correct bonuses to Positional Damage.
    • When specialized in the Mischief-maker, Startling Twist will now apply Minor Rent Armour to enemies.
    • Revealing Weakness can stack (with at least two Burglars) up to 2x on an enemy.
  • Captain
    • Power costs of some basic skills have been reduced slightly.
    • Herald healing skills 'Lend Courage' and 'Lend Resolve' were erroneously requiring and consuming far too much of the herald's own Morale. These skills now have a much more appropriate Morale cost.
  • Champion
    • Power costs of many basic skills have been reduced slightly.
    • Wild Attack now correctly benefits from bonuses to 'Strike Skills Critical Magnitude' such as from the trait 'Deadly Strikes.'
    • Rend no longer reduces enemy Mitigations.
    • Blade Wall now reduces enemy Physical Mitigation by 5%.
    • Blade Wall damage increased 10%.
    • Rend Bleed Damage increased 10%.
    • Rend trait no longer re-adds its old Phys Mit debuff to Rend.
    • The Cardolan Essence of Glory now increases Masochism Mitigations by only 2.5%.
    • Masochism now improves your Mitigations by 5% by default.
    • Fury of Blades Damage increased 5%.
    • Born for Combat now gives you a Damage buff (1% per enemy hit, 10 max, 15 second duration).
    • Born for Combat now requires that you be hit only 5 times to be available.
    • Born for Combat Damage increased 25%.
    • Rend Bleed damage increased 10-20% (greater increase for higher tiers).
  • Guardian
    • Power costs of many basic skills have been reduced slightly.
    • Specializing in the Keen Blade no longer suggests that you gain a passive bonus to Response Chain skills.
    • The trait 'Numbed Senses' now increases the cooldown of Ignore the Pain by 2 seconds for each tier. This is to balance the value gained from the additional effect removals and should improve cleanse parity with other tank specs in particular.
    • Redirect now reflects and reduces less damage when used in the Ettenmoors. This also affects the potency gained from the trait 'Vicious Rebuttal.'
    • Critical Defence rating from the 'Bolster' effect has been significantly reduced.
  • Hunter
    • Explosive Arrow now applies Major Rent Armour.
    • Explosive Arrow now only applied Major Rent Armour when the Hunter is specialized in the Trapper tree.
    • Major Rent Armour: Explosive Arrow now applies the intended, %-based effects.
  • Lore-master
    • Lore-master brooches and stick-pins that give Pet In-Combat Morale Regen, Pet Critical Rating and Pet Evade Rating have had these properties removed, as they were not working correctly.
    • Benediction of the Raven now removes 3% Tactical Mitigation rather than 10% Fire Mitigation.
    • Catmint now increases the potency of your Raven's Distraction debuff by 10%, and does not impact the Benediction debuff.
    • Sticky Tar now reduces Physical Mitigation by 8% in addition to its existing 10% Tactical Mitigation reduction.
    • Major Rent Armour now reduces enemy Mitigations by 12.5% after the more potent (15%) Enfeeble debuff expires.
    • Ents Go to War damage increased.
  • Mariner
    • Power costs of many basic skills have been reduced slightly.
    • Flick is now an Immediate skill.
    • Pitch Pot now reduces Physical Mitigation by 8% in addition to its existing 10% Tactical Mitigation reduction.
  • Minstrel
    • Fellowship's Heart Healing over time increased 15%; initial heal increased 5%.
    • Triumphant Spirit Healing increased 25%.
    • Chord of Salvation Healing increased 15%.
    • Power costs increased slightly for Chord of Salvation, Triumphant Spirit, and Perfect Ending.
    • Call of Orome's mitigation debuff has been changed from a ratings-based debuff to a %-based debuff, and now removes 2.5% Tactical Mitigation (or 3% in Melody).
  • Rune-keeper
    • Healing from Writ of Health reduced by 5%.
    • Molten Rune-stone damage is now correctly improved by its associated trait and the 'Rune-stone Healing and Damage' tracery.
    • Writ of Lightning and Writ of Fire now each apply 'Weakening Writ' which tiers up from -1% to -5% Tactical Mitigation. Writ of Lightning no longer reduces Lightning Mitigation specifically.
    • Weakening Writ now tiers up correctly between untraited and traited writs, as well as between writ of Fire and Lightning.
    • Power cost of Static Surge reduced.
    • Shocking Words damage increased slightly.
  • Warden
    • Power costs of many basic skills have been reduced slightly.
    • Assailment and In the Fray stance skill cooldowns have been reduced to 1 second.
    • Marked and Diminished Target baseline debuff potency has been reduced from 5% to 3%.
Combat & Monsters:
  • Fixed an issue in the "Protecting the Sea Lanes" Umbar Mission wherein portals were usable in combat.
  • Mounted Combat - Minstrels and Lore-masters will no longer shout twice when using the Intimidate skill
  • Howling Grey Wolves and Vale-fly Pests near Celondim have been adjusted to spawn at level 6.
  • Several named worms in Forochel that were identified as Warm-worms have been corrected to be labeled as Cold-worms.
  • The Lion and Saber-tooth monster effect "Festering Wound" has been given more obvious visual effects to indicate this effect should be cleansed.
Crafting:
  • Several crafted Medium and Light helms and gloves have had their names changed to better reflect their appearance.
  • Weaponsmith Polishes have been moved to the Luck-stone category in the crafting panel.
  • Umbar crafted Burglar Signals now properly make use of the critical crafting item for tailors.
  • 'Fervent Morale' potions crafted by Umbar Guild Scholars have been reworked. They will now increase the healing received by players for a set time, afterwards they will be affected by a debuff that prevents the healing increase buff until it runs out.
  • The 141 crafted Heraldries now have level 150 max on the set bonus.
Quests, Deeds, & Adventure Areas:
  • Fixed the graphical glitch that occurred when Legolas dismounts from his horse during 'Instance: Allies Unexpected'.
  • Fixed an issue in the Cape of Umbar quest "A Pallid Tide" wherein billboard counter announcements were not appearing for all objectives.
  • Ulanor should never have been attackable during 'Blood of My Blood,' either when visible or invisible. Now she's not! There have also been numerous fixes to the drama sequence.
  • Adjusted the placement of crates for 'The Stacking Game' in Furukzahar to eliminate some graphical issues.
  • Mithril travel to Faeron for 'Agarnaith: The Return to Seregost' should now send you to his correct location.
  • Adjusted the phasing for Ayaluk in Rakhatab if you help someone with part of his quest line without having started it yourself.
  • Worm and Corsair slayer deeds for the Cape of Umbar will now count more of the enemies in this area.
  • The quest-bestowing items for 'Reflections on War,' 'Call of the North,' and 'Angmar Reborn, Prologue' are now destructible, which brings them in line with other similar items.
  • The Khundolar boss you encounter during 'Instance: Mists of Anduin' will no longer fight with an invisible sword.
  • Ered Mithrin repeatable quests can now be reset with mithril.
  • West Gondor repeatable quests can now be reset with mithril.
  • Lothlórien repeatable quests can now be reset with mithril.
  • Gundabad repeatable quests can now be reset with mithril.
  • The Lothlórien repeatable quest "A Revel Too Far" can now be reset with mithril.
  • West Gondor fishing repeatable quests can now be reset with mithril.
  • Daily and Weekly Mission quests in Gundabad have been made mithril resettable, to aid in Allegiance progression.
  • Mithril travel to Faeron for 'Agarnaith: The Return to Seregost' should now send you to his correct location
  • Adjusted the placement of crates for 'The Stacking Game' in Furukzahar to eliminate some graphical issues.
  • The Pelargir (King's Gondor) quest A Cure for Weariness now rewards players with level appropriate Lamb Hotpots.
  • The drama sequence at the end of Mission: The Zhelruka Clan, Chapter 8 has received some polish.
  • Arwen will no longer disappear from Imdolen, above Rivendell, when she departs for the Wedding. Players working on the Court of Lothlorien Allegiance will still need to speak to her in Imlad Gelair, but now she will be more reliably present in the early game.
  • The bestowal text and objectives in the quest The War Effort Needs You! have been updated for accuracy and clarity.
  • Made some adjustments to 'The Would Be Shanty-man' to make Anyamat's quest objectives more clear.
  • Corsairs in Azruthor's Rue and the rest of Tarlang's Crown will now count for the deed Corsair-slayer of Western King's Gondor and Corsair-slayer of Western King's Gondor (Advanced).
  • Goats and Deer in King's Gondor West Belfalas were incorrectly classified as belonging to the Blackroot Vale.
  • Adjusted the directions to the Crossings of Erui for Epic Volume IV, Book 3, Chapter 3, 'Fearless.'
  • Two previously remotely bestowed quests in Harwick, East Rohan, Pushing Back their Advance and Quench the Flames, are now bestowed by Sergeant Hyburt. Both require the quest Prisoners of Olghakhósh to be in progress before he will offer them to you.
  • Hobbit and Elf Allegiance instance quests that previously appeared in the quest log under Allegiance: The Kingdom of Gondor, will now appear in their correct categories.
  • Bounty quests to hunt the Proto creatures is now properly set to small fellowship.
Instances & Skirmishes:
  • The Depths of Mâkhda Khorbo (12 Player Raid - first 2 bosses), Isle of Storms (3 Player Instance) and Dahâl Huliz, The Arena (6 Player Instance) are available for an early look up to Tier 3.
    Note: Reward chests are not fully implemented at this time. Don't worry about testing or reporting bugs on the contents of chests in the new instances.
  • Boss monsters within "Shakalush, the Stair Battle" can no longer be slowed.
Missions & Delvings:
  • Elderslade Missions have been converted to Devlings. Feedback Thread
    • 9 missions have not been converted to Delvings, due to being incompatible in some way with the system. These missions are incompatible:
      “Collapsing the Old Paths”, “Burrowers by the Hadhodiant”, “The Sacrificial Tower”, “The Watchers of Iron”, “The Three Wardens”, “The Goblin-town Gauntlet”, “Invasion at the Redhorn Pass”, Training for Glory” and “Goblins at Stramvárth”.
  • The Delving Wight Archer now uses ranged skills at ranged distances and does not default to melee skills.
  • Added travel skills to the Bloody Eagle Tavern in Umbar to Delving Quartermasters for Delving writs. These skills can be used from level 20 onward.
  • The travel skills available from Delving Quartermasters to Annâk-khurfu in Elderslade have had their item levels lowered to 20, to allow lower level characters to venture on missions there.
  • In Mission: Aiding the Bridge Builders, the builders now have hammers in their hands that they also use as weapons.
  • Elderslade mission givers can now redeem completed Delving quests and give Delving weekly quests.
  • Elderslade missions have been changed from a 10 day schedule to 7 days. This change was made alongside the Delving mission conversion so that each Delving Variant could appear in each mission.
  • The portal at the beginning of "The Ill-fated Cave" Umbar mission no longer allows passage while on that mission, as it is only intended for use during the "Dig Deep" Cape of Umbar quest.
  • Gnawing Cold and Persistent Cold attacks with one hour player debuffs have been removed from Elderslade mission monsters.
  • "The Throne of Tharrazhâr" Elderslade mission now correctly lists Hrímil's Chosen as the mission twist.
  • An Adorable Sand Worm pet is now available from the Delving Quartermaster for Delving Writs.
  • Grabby the Crab pet is now available from the Delving Quartermaster for Delving Writs.
  • On A Mission (Weekly) & On A Continuing Mission (Weekly) will no longer bestow twice on legendary worlds like Treebeard. Only the version awarding Motes of Enchantment will be available until the level cap matches other live worlds.
  • The Elderslade mission The Sacrificial Tower now correctly lists "Reinforcements!" as its mission twist.
  • A Delving Quartermaster has been added to the Annâk-khurfu War Room.
  • Delving Mission Givers no longer reference Caras Gelebren or Sarch Vorn, the Black Grave.
  • The ballistae in the Elderslade mission "Assault on Ashmâr-zarakh" now show destruction visual effects when destroyed.
  • The potency of Sauron's Defence reflect has been greatly reduced.
  • Added polish to Mission: A Life's Work.
  • The mission twist "Burning Shield" is now a corruption and is removable by corruption removal. Has a max stack size of 3.
  • Delving Malices have been reordered and switched to create new Delving Malice combinations.
  • Players can now barter for level 150 essences and crafted tracery recipes from Delving Rewards NPCs.
  • Delving Orc Tunnels now only persist for 2 minutes, and then disappear. During this time they release enemies every 20 seconds, for a total of 6 possible enemies.
  • The Epic Malice Orc Tunnels is active every 90 seconds and spawns 3 enemies, one every 30 seconds.
  • Sauron's Defense II now reflects 30% of damage instead of 45%.
  • Sauron's Defense II is a corruption and when removed no longer readds a lower tier of Sauron's Defense.
  • Lingering Fear now subtracts 50% of incoming healing, down from 90%, and has a cap of 2 effects at once on a player.
  • The Delving Malices Encroaching Shadow and Slime Puddles II have had their base effects increased slightly.
  • The following Delving Malices have had their capped number of effects per player reduced: Disease Cloud I, Disease Cloud II, Fire-storm I,
  • Fire-storm II, Poison Puddles I, Poison Puddles II, Slime Puddles I, Slime Puddles II, Encroaching Shadow, Explosive Devastation I, Explosive Devastation II. Each effect has been reduced from a cap of 3-6 effects to a max of 2 effects per player.
Items & Rewards:
  • The Allegiance armour item Elegantly Woven Shoes of the Eagle have had their stats updated so they are no longer the same as Finely Stitched Shoes of the Eagle.
  • Additional cloaks of Elessar may be bartered from King's Gondor Quartermaster NPCs
  • Some Ost Dunhoth and Wildermore shields once again display at their intended size.
  • Umbari Feasts will now apply over any current trail food and cooked food buffs on the player. Personal-use 2-hour food and Feasts now have the same priority, so you will receive the effects of whichever was most recently eaten between the two.
  • Umbari Feasts are now correctly able to trigger both trail food and cooked food buffs for Brawlers.
  • The 'Map to Rhosgobel' will now be consumed on use, however it has had it's cooldown lowered to 10 minutes.
  • Delving Hope tokens now last 30 minutes and persist through death. Does not apply to fellowship.
  • VFX on the Weapon Aura of Elven Blessings was a bit over powering, it has been slightly toned down.
PvMP/Ettenmoors:
  • The new Ettenmoors food and buff scroll effects will now be properly removed upon leaving the Ettenmoors.
  • Note that they should not be removed if you lose connection or simply relog within the bounds of the Ettenmoors.
  • Several Monster Player traits and effects were granting higher-than-intended values for in-combat regen rates. These have been corrected, and now give the intended values. This also impacted Morale and Power values from Imposing Presence, and the Vitality debuff from Curse of the Lethargic Heart.
  • The free player morale bonus from 17 Audacity in the Ettenmoors has been reduced from +50% to +40%.
  • In-combat Power Restoration from Ettenmoors war rations is now closer to standard food ICPR.
  • Many Ettenmoors consumable items now have larger stack sizes.
Landscape:
  • Underground marigolds in the Gloomglens have been brought to the surface.
  • Braiglad's Flower in the Old Forest has been moved from the inside of a rock.
  • A crate of supplies in Skarháld has been moved from the inside of a wall.
  • The Roving Threats Quartermasters in Angmar and Forochel, Cánnakh and Ostasänt, have traded appearances to be consistent with their locations.
  • Tegwen Spurry in Trader's Wharf has gotten a new hairdoo.
  • Beriaudur in Dol Amroth (King's Gondor) will now have a consistent appearance.
  • Leri Grudd has put her book away in order to fix her hair.
  • Ambassador Spakorth now looks the same inside Instance: A House Forged Anew as he does outside of it.
  • Rhiangar's clothes in the Herne Mayor's Office kitchen are now the clothes she was wearing the last time you saw her.
  • The Roving Threats Quartermasters in Angmar and Forochel, Cánnakh and Ostasänt, have traded appearances to be consistent with their locations.
  • Lizbeth Honeymeade of the Comb and Wattle Inn is no longer sinking into the floor.
  • The Defender of Ost Guruth at the Eglain Camp in the Lone-lands is now standing on the ground.
  • Sithgar in Ost Rimmon has calmed down a bit and is no longer kicking things.
  • Fuirgam in Ost Galadh no longer kicks the table between conversations.
  • Baldmund of Stoke in West Rohan how has a consistent appearance.
  • Misc stuck spots have been fixed.
  • Misc asset placement issues have been fixed.
  • The Longbeard Stable-masters have been renamed War Effort Recruiter to reflect their role more accurately.
  • Fixed a font problem with displaying instance names in the Outer Gondor Reflecting Pool.
Miscellaneous:
  • Emotes - River Hobbits now produce trumpet sounds when performing the /trumpet emote.
  • The Brockenborings provisioner Sancho Chubb, in the Shire, has had that title added to his character.
  • The disposing of bottles in the Midsummer Festival quest A Cure For All Ills now has an animation.
  • Removed the extra sound effect that was playing during 'Instance: The Fellowship Departs'.
  • All Beorning traceries should now correctly have a chance of dropping from random tracery packages.
  • Certain versions of the damage vulnerability properties had their tooltip descriptions mixed up (melee vs. ranged vs. tactical). This has been fixed.
  • Fixed a bug causing Auras to sometimes not display on Axe of the Shadowed King.
  • Neighborhood Task Boards have been adjusted. Level 140 tasks are now on their own posting. The placement of some of the postings has been adjusted so that the levels of the tasks align with the Task Collection Box below them.
  • The Bloody Tavern Vendor Akálam's map note has been corrected.
  • Neighborhood Task Boards now have tasks for levels 141-150.
  • Players can no longer rotate while using the Epic Lecture emote, which was previously breaking the effect.
  • French and German: Several translations for NPC occupation titles have been updated.
Preview Only:
  • Some cosmetic changes have been made to the Eyes & Guard Tavern.
  • Many outmoded teleport doors in the basement of the Eyes & Guard Tavern have been removed. The door to the housing Test Estate has been moved into the room with the housing brokers.
  • Matthieu Jackedarmes in the Eyes and Guard Tavern crafting hall is now a Hobby Master that can grant you the Fishing hobby while also providing a fishing rod.
  • Kehleyr now appears near the Beorninghús, including inside the Beorning starter quest Instance: The Skin-changer's Heritage. She is located behind a building directly east of the pond where new Beornings enter the game.
  • Sea-faring Adventurer's Lively Essence Boxes have been added to Svenson in the Eyes & Guard Tavern for early testing purposes only. These are not yet available outside of the tavern, so should not be used for balance considerations in current instance runs or delvings challenge content.
 
Last edited:

WarTronic

Well-known member
Delving reward pools do not update until the Raid moves to Tier 3. This is the design of delving rewards to ensure that they are an alternative to the raid gear, not a replacement.
Thank you for clarification. I expected the rare armor becoming aviable before.
 

Fadil

Well-known member
Delving reward pools do not update until the Raid moves to Tier 3. This is the design of delving rewards to ensure that they are an alternative to the raid gear, not a replacement.
While I fully understand this point, is it not possible to add something useful to the vendors, so we have at least something to use our writs on? I do a lot of delvings and its kinda sad to have norhing at all to spend writs on.
Like, for example an essence box?
 

Olebenny

Shield Bearer
Delving reward pools do not update until the Raid moves to Tier 3. This is the design of delving rewards to ensure that they are an alternative to the raid gear, not a replacement.
Any consideration to adding atleast green, maybe purple, essence to the delving barterer? Just so we can have something to spend our delving writs on and not sit at the cap until new gear comes out
 

khluzainn

Active member
Champ love is good to see especially for red line. However, red line will really never exist as long as yellow line can get everyting good red line has while also getting everything good from yellow line. Despite what people on the forums and discord say there really is no difference between red/yellow line as yellow line gets everything from both lines except remorsless strike which when paired with yellow aoe skills is not a damage increase.
 

Malachi

Well-known member
  • The 'Map to Rhosgobel' will now be consumed on use, however it has had it's cooldown lowered to 10 minutes.

Ugh, this is the most disappointing part to me - I just about had a new character getting ready to do those quests/deeds. Rhosgobel is really frustrating to get to without it: it's tucked away from any other "Return To"/Swift Travel spawn points and all the trees around it make rushing through on War-Steed impractical as well.

Any reason that map can't become a permanent skill, but at a higher cost? New regions are already way more generous with "Return To" skills than it used be - we had as many as 3 or even 4 skills per some of the new region. Why would there even be a need for such a change?
 

Katya

Taking the scenic route through Life
Are crafting titles (Drudger, Easily Lost, Student of the Woods, etc) permanently gone?
 

Pewpewmidget

Well-known member
  • Champion
    • Power costs of many basic skills have been reduced slightly.
    • Wild Attack now correctly benefits from bonuses to 'Strike Skills Critical Magnitude' such as from the trait 'Deadly Strikes.'
    • Rend no longer reduces enemy Mitigations.
    • Blade Wall now reduces enemy Physical Mitigation by 5%.
    • Blade Wall damage increased 10%.
    • Rend Bleed Damage increased 10%.
Despite the added +10% damage to Blade Wall and +10% bleed damage to Rend, this is a nerf.
Why? Rend debuffs both, physical and tactical damage by 5.2%.
Blade Wall will only debuff physical mitigation by 5%.

  • Hunter
    • Explosive Arrow now applies Major Rent Armour.
I don't remember what "Rent Armor" is.
Can someone explain to me what this is?

  • Lore-master
    • Benediction of the Raven now removes 3% Tactical Mitigation rather than 10% Fire Mitigation.
This is a huge nerf for LM fire skills and fire RKs.

  • Lore-master
    • Sticky Tar now reduces Physical Mitigation by 8% in addition to its existing 10% Tactical Mitigation reduction.
I was about to include hunters and wardens with the LMs and fire RKs, because of fire-oils
but Sticky Tar reducing Physical Mitigation by 8% should be making up for it.
 

Pewpewmidget

Well-known member
Ugh, this is the most disappointing part to me - I just about had a new character getting ready to do those quests/deeds. Rhosgobel is really frustrating to get to without it: it's tucked away from any other "Return To"/Swift Travel spawn points and all the trees around it make rushing through on War-Steed impractical as well.

Any reason that map can't become a permanent skill, but at a higher cost? New regions are already way more generous with "Return To" skills than it used be - we had as many as 3 or even 4 skills per some of the new region. Why would there even be a need for such a change?
I agree with Malachi.
There is absolutely no reason why the Map to Rhosgobel cannot be made into a return skill.
We have a Return to Derndingle, which is pretty much what the map should have been years ago.
 

gildhur

Turbine Defense Force alumni
That’s a LOT of trivial bug fixes. ?

I don't remember what "Rent Armor" is.
Can someone explain to me what this is?
It sounds like mit debuffs are becoming standardized so they don’t stack anymore across classes, like Captains and Mariners now add the same Motivated debuffs with their different skills.
 

FreyjaSkoll

Well-known member


Question 1:

Why is this - applying a ratings debuff and not a % debuff like other rent armours?

Question 2:

Why is this only equivalent to a 5% increase, as opposed to the same debuffs applied by LM, Mariner and Burg?
 

Gildoriel

Guardian of the Citadel
Ugh, this is the most disappointing part to me - I just about had a new character getting ready to do those quests/deeds. Rhosgobel is really frustrating to get to without it: it's tucked away from any other "Return To"/Swift Travel spawn points and all the trees around it make rushing through on War-Steed impractical as well.

Any reason that map can't become a permanent skill, but at a higher cost? New regions are already way more generous with "Return To" skills than it used be - we had as many as 3 or even 4 skills per some of the new region. Why would there even be a need for such a change?
Exactly this! I only did the Rhosgobel quests on my main, because navigating that forest is quite meh. The only consolation was that I had a "use forever to get back to questgiver" map in my pockets. This really kills my motivation to do those quests on any other char - not even my Beorning will finish it, even though she was half way there ... well more like quarter way, but anyhow. This is a decision I just don't understand at all.
 

Thormundur

von Gwaihir
Anyone else having the client freeze after 30 seconds and not responding anymore + CPU going up to 75°C?
I hope this will not transfer over to the live servers when U39 hits, already did a complete reinstall of Bullroarer, didn't help.
Live client doesn't do that and works fine while CPU is chilling with around 40°C.
 

Theozor

Grumpy Old Man
Despite the added +10% damage to Blade Wall and +10% bleed damage to Rend, this is a nerf.
Why? Rend debuffs both, physical and tactical damage by 5.2%.
Blade Wall will only debuff physical mitigation by 5%.


I don't remember what "Rent Armor" is.
Can someone explain to me what this is?


This is a huge nerf for LM fire skills and fire RKs.


I was about to include hunters and wardens with the LMs and fire RKs, because of fire-oils
but Sticky Tar reducing Physical Mitigation by 8% should be making up for it.
Yay more nerfs to classes I play. Just what I asked for.
 
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