LordOfTheSquids
Quality Assurance
Bullroarer is CLOSED
A new build has been deployed and Beta has been extended until Friday at 3:00 PM ET.
Server Opening Time: Monday, September 18 ~4:00 PM ET (subject to change)
Server Closing Time: Friday, September 22 ~3:00 PM ET (subject to change)
Mariners are confident melee fighters who wield swords deftly to challenge the forces of evil. Mariners have an innate sense of the flow of combat, and use their balance to adjust their fighting style to best fit the moment. Mariners also know how to use combinations of individual movements to create powerful skill chains. In fellowships, Mariners can use shanties to coordinate and motivate their allies, as well as craft strange concoctions to confound and disrupt foes.
Balance
Mariner's use a forward-backward system called Balance. In that system, your three main states are 'Aftward' 'Steady' and 'Foreward.' You will default to a 'Steady' state, and the skills you use will push your balance Foreward or Aftward. Watch out, though! If you find yourself too far to either end of the balance spectrum, you become unbalanced, and will need to quickly move back towards Steady, lest you find yourself penalized for remaining off-balance.
Swordplay
Mariners are practiced melee combatants, and their swordplay skills can be used to create chains of skill combos. Every individual swordplay skill will give you a short buff of your 'last used' swordplay skill, which will enhance one or more other swordplay skills. For example, using 'Thrust' will improve Step-back or Advance, if you use one of those directly after Thrust. On the Thrust skill tooltip, you'll also notice that it says 'Advance applies a bleed' in red text. That indicated that there is a trait in the red-line tree which will give Thrust that swordplay combo effect.
Swordplay effects only impact your 'next used' swordplay skill. So if you use Riposte then Blade Shield, the Blade Shield swordplay combo effect will overwrite the one gained from Riposte. However, non-swordplay skills will not overwrite these effects, so you can use Haversack skills or Shanty skills without breaking a Swordplay combo chain.
The Mariner has 3 trait specializations: The Shanty-caller, The Duellist, and The Rover.
The Shanty-caller
The shanty-caller is a group-support specialist, with a focus on maximizing group damage. This line is built as a direct counterpart to the Captain's Master of War red-line. Specializing in the Shanty-caller tree gives you access to a number of otherwise-unavailable shanty skills, and will make all of your shanties more potent. Skills like the West Wind and Guided by the Stars will benefit your group, while skills like Marked Foes and the Breaking of Thangorodrim will cause your enemies to take more damage from all of your allies.
The Duellist
The duellist is a flexible melee fighter, focused on maximizing your own damage output, while retaining a flexible kit of skills to help you avoid damage and escape unwinnable engagements. A duellist sacrifices most of the group-support potential found in other specializations, but gains much-improved swordplay damage and effectiveness.
The Rover
The Rover is a group-support specialist, with a focus on controlling and debuffing enemies, and helping to keep the group alive. This line is a direct counterpart to the Lore-mster's Ancient Master and the Burglar's Mischief-maker specializations. Specializing in the Rover tree will give you access to a number of potent debuffing and CCing skills which are otherwise unavailable. Though the Rover still gains several unique swordplay combos, most of their unique skills and effects are gained from Haversack skills.
You should now be able to move the Balance UI with the normal click and drag method after pressing ctrl+\ to enable repositioning of UI elements.
Mariner Tuning:
Mariner Changes:
Mariner Fixes:
A new build has been deployed and Beta has been extended until Friday at 3:00 PM ET.
Server Opening Time: Monday, September 18 ~4:00 PM ET (subject to change)
Server Closing Time: Friday, September 22 ~3:00 PM ET (subject to change)
- Report A Bug
- Guide to the Eyes and Guard Tavern
- Character Copy is AVAILABLE. This can be accessed through the 'Transfer' button on any LOTRO Launcher.
- Player database was wiped on 09/13.
Welcome to Update 37.2!
New Class - Mariner:Mariners are confident melee fighters who wield swords deftly to challenge the forces of evil. Mariners have an innate sense of the flow of combat, and use their balance to adjust their fighting style to best fit the moment. Mariners also know how to use combinations of individual movements to create powerful skill chains. In fellowships, Mariners can use shanties to coordinate and motivate their allies, as well as craft strange concoctions to confound and disrupt foes.
Balance
Mariner's use a forward-backward system called Balance. In that system, your three main states are 'Aftward' 'Steady' and 'Foreward.' You will default to a 'Steady' state, and the skills you use will push your balance Foreward or Aftward. Watch out, though! If you find yourself too far to either end of the balance spectrum, you become unbalanced, and will need to quickly move back towards Steady, lest you find yourself penalized for remaining off-balance.
Swordplay
Mariners are practiced melee combatants, and their swordplay skills can be used to create chains of skill combos. Every individual swordplay skill will give you a short buff of your 'last used' swordplay skill, which will enhance one or more other swordplay skills. For example, using 'Thrust' will improve Step-back or Advance, if you use one of those directly after Thrust. On the Thrust skill tooltip, you'll also notice that it says 'Advance applies a bleed' in red text. That indicated that there is a trait in the red-line tree which will give Thrust that swordplay combo effect.
Swordplay effects only impact your 'next used' swordplay skill. So if you use Riposte then Blade Shield, the Blade Shield swordplay combo effect will overwrite the one gained from Riposte. However, non-swordplay skills will not overwrite these effects, so you can use Haversack skills or Shanty skills without breaking a Swordplay combo chain.
The Mariner has 3 trait specializations: The Shanty-caller, The Duellist, and The Rover.
The Shanty-caller
The shanty-caller is a group-support specialist, with a focus on maximizing group damage. This line is built as a direct counterpart to the Captain's Master of War red-line. Specializing in the Shanty-caller tree gives you access to a number of otherwise-unavailable shanty skills, and will make all of your shanties more potent. Skills like the West Wind and Guided by the Stars will benefit your group, while skills like Marked Foes and the Breaking of Thangorodrim will cause your enemies to take more damage from all of your allies.
The Duellist
The duellist is a flexible melee fighter, focused on maximizing your own damage output, while retaining a flexible kit of skills to help you avoid damage and escape unwinnable engagements. A duellist sacrifices most of the group-support potential found in other specializations, but gains much-improved swordplay damage and effectiveness.
The Rover
The Rover is a group-support specialist, with a focus on controlling and debuffing enemies, and helping to keep the group alive. This line is a direct counterpart to the Lore-mster's Ancient Master and the Burglar's Mischief-maker specializations. Specializing in the Rover tree will give you access to a number of potent debuffing and CCing skills which are otherwise unavailable. Though the Rover still gains several unique swordplay combos, most of their unique skills and effects are gained from Haversack skills.
Mariner Notes - Beta#2 Notes in Yellow:
Skills no longer require the player to have a dagger equipped in their off-hand weapon slot. This should resolve the issues with improperly-acting daggers. The theme of the Mariner's combat is that you have a parrying dagger in your off-hand, but these were overwritable in cosmetic outfits with non-daggers anyway, so loosening this requirement should reduce confusion for players. You will still need to have a weapon equipped in both hands, and will only be able to choose a 1-handed sword for your Legendary Weapon.You should now be able to move the Balance UI with the normal click and drag method after pressing ctrl+\ to enable repositioning of UI elements.
Mariner Tuning:
- Damage of most Mariner skills increased considerably - about 50% for direct skill damage.
- En Garde's Power restore has been improved.
- Mariner healing potency from swordplay combos and Toss a Bottle have been increased.
- Thrum of the Sea cooldown reduced slightly.
- The North Wind cooldown reduced slightly.
- Feint cooldown halved.
- Increased Mariner skill damage & DoT damage.
Mariner Changes:
- Guided by the Stars now increases Single Target Healing Critical Chance by 15% rather than overall Critical Chance by 3%
- Shanty: Fore with Haste now applies a 10s buff at tier 5, and will toggle off after 15 seconds. Additionally, this skill may not be used while out of combat.
- The Breaking of Thangorodrim and thrown pot skills are no longer resistable. Individual effects from pot skills should still be resistable.
- Flèche requires the player to be grounded.
- The trait 'Natural Explorer' now gives Vitality rather than Fate.
Mariner Fixes:
- Relaxing Wind potency has been corrected. This trait should now cause wind shanties to heal 0.5-2.5% of your max morale (not 400%)
- Booming Voice now displays it's effect correctly.
- The enrage effect is now hooked up to the Step Back > Riposte Swordplay combo. Note: this currently affects some Blackarrow skills, but it is not intended to, and will be fixed soon.
- Enrage is no longer a Burglar trick and has a fixed 15s duration.
- The Salt Cure reset tracery should now correctly cause your Swordplay finishers to reset Salt Cure.
- The Feint > Dodge Swordplay combo should now correctly apply its heal.
- The Swordplay tooltip on Sweeping Advance no longer suggests that it benefits from the trait 'Shocking Counterattack.'
- 'Instance: The Mirror of Galadriel' will now properly advance for Mariners.
- 'Instance: A Silent Presence' will now properly advance for Mariners.
- Breath of Fire and Fire Pot benefit from bonuses to fire damage.
- Salt Cure CR trait correctly applies incoming damage debuff.
- Pot skills should only generate one hotspot effect.
Known Issues:
- The Cosmetic outfit in the River Hobbit starter 'Instance: Humble Beginnings' is not rendering correctly
- The Valar Level-up Packages are not providing the correct weapons for Mariner, and the armour is placeholder. You can barter for the weapons in the Craft Hall of the E&G Tavern or the Archive in Rivendell. The Tracery packages that support your Trait lines are correct.
- Stumbling Forward sometimes fails to be applied correctly.
- The Test Defences trait ranks 2 and 3 are not functioning correctly.
- 'Sail to' skills are not currently applying a fellowship travel effect.
- Enrage currently disables some Blackarrow skills, even though it should only impact NPCs.
Release Notes - Beta#2 - New Notes in Yellow:
Classes:- Buff Interactions:
- Oathbreakers Shame, The Breaking of Thangorodrim, and Murder of Crows Incoming Damage debuffs no longer stack with one another. The 'Oaths Fulfilled' effect has been renamed to 'Renewed Defences' and will prevent another potent debuff from being applied for 45 seconds.
- Caustic Brew, Ancient Craft, and Trickster each apply 'Major Rent Armour' and will not stack with one another.
- Pitch Pot and Sticky Tar each apply 'Minor Rent Armour' and will not stack with one another.
- Burglar:
- Trickster tricks now apply Major Rent Armour, reducing all enemy mitigations by 10% for 20 seconds.
- Location is Everything now increases Critical Chain Skills Damage rather than causing those skills to ignore some enemy Mitigations.
- Champion:
- Champion's Advantage now increases Blade Skills Damage rather than causing those skills to ignore some enemy Mitigations.
- Damage for Champion Blade skills has been increased by 8%.
- Damage for Champion Strike skills has been increased by 20%.
- Guardian:
- Bolstering Blocks can now only proc once per second. This entirely passive heal was capable of generating more HPS than intended for the guardian, and was not in line with reactive healing available to other tank specializations.
- Damage for most Guardian skills has been reduced by 5%.
- Rupture has been corrected to a 10 second duration at slightly reduced potency (10% max).
- Hammer down has 2nd hit again.
- Hunter:
- Bodkin Arrows now increases Induction Skill Damage rather than causing Hunter skills to ignore some enemy Mitigations.
- Damage for most Hunter skills has been increased by 15%.
- Lore-master:
- Murder of Crows debuff is now 10% Miss Chance but 20% Incoming Damage, and does not stack with Oathbreakers or the Breaking of Thangorodrim.
- Ancient Craft now removes 5% of all enemy Mitigations, rather than Armour rating. Enfeeble will increase this amount to 15% for 10 seconds and 10% thereafter.
- When Enfeeble is traited Ancient Craft has the correct priority level, so it will overwrite weaker forms of Greater Rent Armour.
- All movement bonuses are now suppressed as they should be.
- The synching issue with the event should be solved.
- We have made all of the forester tools that can be made and upgraded as part of the event account bound.
- The forester event will now run, regardless of participants, every 21 minutes.
- The quest for the forester event will no longer invoke the mithril coin reset on failure or cancelling.
- There was an odd race condition in the quest that could cause the quest to fail in the second step. This has been rectified.
- Guardians were able to bypass the speed restrictions in the forester event with Sprint. This has been remedied.
- The Pure Seagull cosmetic pet now sounds like a seagull.
- Several avatar clothing models that had missing textures and were displaying as white are now fixed.
- War-steed combat fidgets now correctly play only in combat.
- Level 130 Shrews should no longer be able to sneak into 'Instance: Humble Beginnings'
- Sarabeth Lowbanks found her name again.
- Sagroth Flutes now use flute entities.
- E&G Tavern - Snowlight will now offer a Racial Trait level up quest to River Hobbits.
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