Beorning rework in U37?

Bezmer

Active member
Honestly, the game being "just pressing buttons", nondynamic and such is one of the main reasons I play it. It and everquest 2. WoW is too much moving and key mashing for my taste, not to mention global coold downs, which lotro thankfully does not have. And non-target games, like ESO are even worse to me.
When people say "dynamic", I imagine something like NWO or Diablo IV. LOTRO will never be that, but I do admit that sitting there and going through rotations can get occasionally dull.
 

Exogenesis

Optimist
When people say "dynamic", I imagine something like NWO or Diablo IV. LOTRO will never be that, but I do admit that sitting there and going through rotations can get occasionally dull.
That's "Action combat".
Also the comment about LOTRO not having GCD is somewhat incorrect. It technically does have a form of GCD system with the whole animation lockout stuff, that GCD value is just variable on a skill by skill basis rather than the uniform value that WoW applies to (almost) all skills.

And no, immediates don't make it not a GCD system. WoW has a bunch of stuff that executes outside of the GCD system, if immediates mean LOTRO isn't using a GCD system then neither is WoW.
 

Elmagor

The Knights of Round Table Ambassador
That's "Action combat".
Also the comment about LOTRO not having GCD is somewhat incorrect. It technically does have a form of GCD system with the whole animation lockout stuff, that GCD value is just variable on a skill by skill basis rather than the uniform value that WoW applies to (almost) all skills.

And no, immediates don't make it not a GCD system. WoW has a bunch of stuff that executes outside of the GCD system, if immediates mean LOTRO isn't using a GCD system then neither is WoW.
Right now now beorning don't have much skills. Adding new skills and dividing skills into 2 different skills... well, they can make beorning more harder and turn away from him many players who play him since 2015. Yes he in some places boring, but we don't need to turn him into warden. Yes beorning need some changes. But he must keep his identity. Identitiy don't means like "we don't consider this names fits for him, so we rename him". You need have such changes where beorning need to stay beorning, just better. Don't have that feelings on paper.
 
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Exogenesis

Optimist
Right now now beorning don't have much skills. Adding new skills and dividing skills into 2 different skills... well, they can make beorning more harder and turn away from him many players who play him since 2015. Yes he in some places boring, but we don't need to turn him into warden. Yes beorning need some changes. But he must keep his identity. Identitiy don't means like "we don't consider this names fits for him, so we rename him". You need have such changes where beorning need to stay beorning, just better. Don't have that feelings on paper.
Have to say I don't see the connection between anything you just said and the post you quoted.
 

Elmagor

The Knights of Round Table Ambassador
Have to say I don't see the connection between anything you just said and the post you quoted.
Yes. Sorry, never play WoW like all other MMO players here, or how MMO players call that systems. I just want to say what Lotro don't need to have more dynamic. Lotro combat looks ok in Lotro, you can't make it more dynamic with just one class refresh. Just part of my previous post don't saved because I try edit it to explain what I want to say.
 

Exogenesis

Optimist
FWIW dynamic combat would mostly just be having it by a bit more proc based rather than a pretty fixed priority list that basically just orders skills by damage done.
In other words setting it up so some skills would have a chance to modify your next choice, rather than a very fixed skill order.
 
Some changes I'd like specifically for Red:

-Relentless maul: remove the channel, or make it be immune to knockback/interrupts and increase range
-move away from the dot upkeep design.
-make wrath meaningful again
-more viable traits
-thrash should cleave upon first hit rather than tier 3.
-change the design to utilize both forms more (the current iteration of upkeeping 2 dots in man, then the rest being in bear is unfun gameplay. Make man have it's uses as well as bear. Could even return back to the original design of bear being your Cooldown phase, and man being sustain phase).
-Buff their damage please. Min maxed red bears shouldn't do 1/4th of a hardly geared hunt.
-Let us customize our bear more. (We spend so much time in the form, let us have some scars, or different fur patterns, or even arrows sticking out of your skin. As well as a higher resolution model. The current one is cursed looking).

If some or most of these changes happened. I'd be extremely satisfied. Red bear is probably one of the most underwhelming dps specs in the entire game. Please give it the love and attention it needs!
i want this :,,,(
 
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