
Originally Posted by
SSG_Orion
Let’s Discuss Monster Play
Healing Modifiers
Healing prolongs battles and undermines the competitive nature of fights. There is no silver bullet in “fixing” this. My intent would be applying an Ettenmoors only effect that reduces the incoming healing to drive combats to a swifter conclusion. Dynamic implementation allows us to modify this effect without waiting for a patch to make the change.
Should this prove successful, we will look at how this style of effect modifier can address other imbalances we know exist in the moment-to-moment experiences.
It only took 10 years.....
Extract from one of several threads about "what will happen when audacity comes in with no changes to healing" and why no global healing debuff.....

Originally Posted by
Oldwiley
The debuff required for slowing down combat in pvp (badly needed) does not have to be dependent on gear or traits.
The new system has not adjusted healing which is about to become the most overpowered skill in the history of lotro. Freeps will be facing tougher opponents with more healing. Creeps (without burst dps) will be facing burst healing with a significant reduction in dps. Imgine now if pre-audacity you had 30 to 50% less dps but had to cope with the same healing
But its ok I think not many healing classes left under rank 12 now, so they won't be too miffed
"Romper: You have the power to make EM less boring for yourself and everyone else. "
"Look for your lore. But do not trust to lore, it has forsaken these lands." - Eolore prince of Lorehan