
Originally Posted by
Strider5548
1) Yes, same with hunters. Hunters are burst ranged DPS and champs are burst melee DPS. This is not an issue, it's how the class is designed.
2) Champs have 25 seconds of slow immunity every 2 minutes, the comments here make it sound like every champ is running a PvP build traited deep in red with a tracery to boost sprint. Champs are still susceptible to roots, stuns, mezzes, and any other form of CC when sprint is up. Also, champs are the only DPS class with no ranged attacks. They don't have javelins, bow skills (let fly doesn't count), they can't cast spells, so it makes sense to give them the ability to break out of a slow periodically to prevent them from being vegetables.
3) Champions' Duel is red line only and the way it ramps up over time makes it a very useful skill but nothing game breaking. There's nothing OP about Champion's challenge, it's designed to provide the raid a way for champs to swap aggro for a very short amount of time. It makes the class more versatile. Yes there is a 5 second 30% damage reduction, but that also makes sense to prevent the champ from getting one shot. AoE stuns are one of the most signature champ skills and should not be touched. Every DPS class (except Wardens) has the ability to AoE stun, champs can just do it more often by cashing out all their fervour. The crafted horns were OP, but their duration was recently nerfed by 50%, so they are fine at 5 seconds.
4) Again, you are assuming every champ is specced deep into blue for Dire Need, deep into red for killing spree, deep into yellow for blade of courage, AND has traceries to improve self healing skills slotted. Bracing attack is perfectly fine, I would equate it to press onward. Fight on is perfectly fine, it's similar to blood arrow. Dire need could be moved deeper into blue and made tank line only. Killing spree is completely fine, it's used primarily for landscape content and requires you to trait deep into red to access it.
Summary again:
-Everyone seems to be listing out a bunch of skills that are rarely (if even possible) to acquire together and crying about champs being OP. This is the equivalent of saying any class with unlimited tracery slots and the ability to trait all 3 lines at once is OP so SSG needs to nerf them.
-We have too many trait points at the current level cap, and non-blue champs shouldn't have access to dire need and non-red champs shouldn't have access to deep strikes. You fix these two things and everything else is perfectly fine.