Bullroarer is CLOSED
Server Opening Time: Wednesday, 10/27 2:00 PM EDT
Server Closing Time: Friday, 10/29 ~3:00 PM EDT (Subject to Change)
ITEMS OF NOTE:
- Itemization, including Crafting, is still a work in progress
- The Deed log does not track Gundabad Deeds properly. While the Deeds are bestowing and completing, the tab to see this in the Log is not implemented.
- Both Brawler and the Gundabad area should be accessible to all accounts that have pre-ordered the Fate of Gundabad expansion. If you have not pre-ordered, you can purchase PREVIEW ONLY access to the Gundabad area and the Brawler Class through the LOTRO store.
- Open the LOTRO Store on Bullroarer and Search for either 'Gundabad' or 'Brawler' and the appropriate offering should be presented
Update 31: Fate of Gundabad
The Legacy of Durin
The first two new quests of The Legacy of Durin and the Trials of the Dwarves will allow you to enter Gundabad! Be sure you have completed Chapter 4.9, ‘The Lord of Gundabad,’ and then speak with Prince Durin inside Annak-khurfu (Elderslade) or Zarkul-sulun (in the War of Three Peaks) to begin Chapter 5.1, ‘Many Masters.’
Gundabad
The stronghold of Máttugard was once one of the Dwarves’ mightiest citadels, hewn out of the white stone of Gundabad and shining with light channeled from above. Long years of war between the Orcs and Dwarves have scarred it, but its stark majesty remains, yearning to be reclaimed.
Deepscrave was one of the wonders of the Dwarvish world, a yawning cavern through whose center runs a huge pillar, out of whose sides were carved level upon level of mansions and smithies, with cunning lifts running up and down, day and night. The Orcs plundered and despoiled it long ago, and swarms of bats swirl in the cave’s smoky shadows.
Despite its fearsome name, the Pit of Stonejaws was once a place of great beauty, a web of tunnels and chambers twining amongst graceful pillars and shards of shimmering crystal. The Dwarves revered these caves, laying their dead to rest in crypts that took years of care to delve. Sadly, the Orcs have long since corrupted these reaches and desecrated the tombs, dimming the splendour spoken of in songs of old.
Unseen for centuries, thought by many to be only a legend, the dark lake known as Gloomingtarn is among the most hallowed sites in all of Dwarfdom. Surrounded by soaring columns of stone, its waters stand clear and glass-smooth about a dark isle where, the wise whisper, Durin the Deathless first drew breath, and learned to work iron, silver, and gold for the first time.
Clovengap is a sight few would expect to behold in any Dwarf-hall: a thriving, lush region of forests and meadows,. Once a vast cave where swift rivers ran, it was laid bare to the sky long ago. After, the Dwarves shaped the riverbanks into terraces, making gardens and groves to feed the folk of Gundabad. Now wild woodlands grow among the ruins, a home for Wargs and other wicked beasts.
High above the halls of Gundabad, on the western slopes of the mountain, the wind-swept crags called the Welkin-lofts. Snow-mantled even in summer, these frozen reaches served as a sacred gathering-place for the lords of the Dwarves, who held great councils, known as Dwarrowmoots, in times of strife. Now the halls lie buried, and the wastes are the haunt of giants, hobgoblins, and other fell things.
Just north of Gundabad lies the bleak vale of Câr Bronach, the easternmost marches of the fallen witch-kingdom of Angmar. Steep-walled, chill, and barren, it is a haunted glen, dominated by shattered ruins of that evil land, which have stood dark for a thousand years; now, in the days after Sauron’s fall, some of those who once served him have come here once more in search of foul relics long thought lost.
Allegiances & Missions
In addition to the Longbeards, the Zhélruka Dwarves of the East have an ancestral claim to Gundabad and the surrounding lands. King Durin II offered succour to the Zhélruka Dwarves, who had lost their home to the same destruction that had caused the Berg-breaking, at Gundabad. Now, a number of Zhélruka have made common cause with Durin to aid in the reclaiming of Gundabad and to make Gundabad their new home.
In the new Zhélruka Allegiance, based out of the Hall of Vérnozal in Gundabad, brave heroes pledge their loyalty to Prince Ingór and the Zhélruka Clan, as they seek to reclaim the Three Peaks for all Dwarves. Once pledged to the Zhélruka Clan, Prince Ingór and those loyal to him will need assistance in completing Missions to aid in their goals in Gundabad.
Allegiances now have their own in-game panel. The new Zhélruka Allegiance is the first scaling Allegiance, available for all players, level 20 and up. The new Zhélruka Allegiance contains 30 levels, with 10 narrative quests, and over 35 Missions.
- Go to Character > Allegiances in the Start (^) menu
- Click the Zhélruka tab (the panel UI is a work in progress)
- Click 'Join'
- Travel to the Hall of Vérnozal in Máttugard, and speak to Prince Ingór
Missions
Once you have joined an Allegiance with The Zhélruka Clan you will have access to an all new set of Missions!
- Complete quest Chapter 1: The Rightful Claim from Prince Ingór
- Head to the Scout-masters near the Mission Recruiter Stable-masters in the Hall of Vérnozal
Den of Pughlak - 3 Man instance
- Please note this instance is a work in progress. The instance will feel very easy right now as the monster progression stats from 131-140 are not yet in.
- Itemization for this instance is incomplete
- The Discovery Deed has been bypassed for this Beta Run. You should be able to access the instance in Instance Finder.
Release Notes - Beta #2
General:
- Bumped the tactical damage bonus on new LI's 10% going into Gundabad to bring them more in line with the bump that physical damage weapons got.
- Brawlers can now use Mathom-hunter's Armour selection packges to select a level appropriate piece of heavy armour.
- Adventurer's lootbox gear for level 131-140 characters should now appropriately be item level 450 - 457.
- Adventurer's lootboxes should now occasionally and correctly drop from level 131-140 monsters.
- Adventurer's and Traveller's Steel-bound lootboxes contain new "Heartwood" cosmetic items including avatar cosmetics, cosmetic pets, housing items, and a steed and matching war-steed appearances. These items are also available on Myrtle Mint for Figments of Splendour.
- Crafted Captain Armaments should now have proper Herald +Armour stats for crafting tiers 11 - 14. Tiers 11-14 Herald Armaments now also grant a small amount of outgoing healing to the equipping Captain.
Classes:
- Hunter - Reduced Quick Shot skill damage back to where it was before the LI changes.
- Hunter - Precision Stance CritMag bonus reduced (+45%->20%).
- Guardian - 'To The Rescue' auto crit effect was not working properly.
- Lore-master - 'Critical Coordination' auto crit effect was not working properly.
- Captain - Master of War stacking crit chance buff now works properly for Ranged and Tactical skills.
Monster Play:
- Removed backdoors to Keeps in the Ettenmoors.
- Increased War Leader and Reaver melee skill range to 5.2.
- Added one shotters to Glan Vraig.
PREVIEW ONLY:
- DocOctoport in the Eyes & Guard tavern basement will now take you to the Zhélruka Allegiance Hall of Vérnozal in Gundabad on use.
Release Notes - Beta #1
- Cleaned up the Quest Guide situation for 'Ayorzen, Twice-Imprisoned' in the Black Book of Mordor
- Updated several Lore-master skills to allow movement while casting (some may cause skating until the animations can be fully updated).
- Updated several Lore-master pets with difficulty system properties that they were missing.
- You can now join up to 15 private encounters per hour (increased from 10)
- You can now add up to 75 entries to your housing permissions panel
- Adjusted the name of the Scholar's Abode in Erebor for accuracy
- The Halls of Night Deed, Raising Spirits, no longer requires minimum level 65, so can now be completed on legendary worlds as long as your character is at the current level cap.
- The Sentinel's Challenge quests in The Battle of Lórien should now always be available, no longer requiring server activity to unlock.
- 'Instance: Eyes of Edoras' and 'Instance: A Need for Words' will now have their correct categories in the quest journal.
- The Speckled Shell Fragment is now correctly tagged as an ingredient, and will go into crafting carry-alls.
- The "Class" in the Wildwood Title awarded by the Deed: Quests in the Wildwood is now correctly displays in French and German.
- Adventurer's Steel-Bound Lootboxes now require level 131 or higher to open.
- Level 121-130 Coffers of Adventurer's gear have been renamed as Faded Coffers of Adventurer's gear.
- You can now spend up to 98 class trait points. Reaching level 140 will award one class trait point.
- Some weapons, most notably the Bow of the Eglan-provider, now correctly decrease rather than increasing induction times.
- When the in-game store is set so that it uses your system browser, the "No" button has been updated to "Cancel" to reduce confusion.
- The Captain skill 'Cutting Attack' now has its own animation to distinguish it from other Captain skills that were using the same animation.
- Increased most Monster Player melee skills to have a 5.2m range, to be on equal footing with Free People.
- The Legendary Item Box now correctly offers these previously absent legendary weapons: Beorning Great Axe, Hunter Axe, Rune-keeper Fire Stone, and Rune-keeper Lightning Stone
- Many of the ratings and gear values in the game have been rounded up to the 3rd significant digit for readability.
- Starter Third Age Legendary Items granted by the quest "Chapter 9: A Weapon of the Elder Days" can now be destroyed to remove them from your inventory.
- The Brawler toggle skills, Aggressive Posture and Defensive Posture, should no longer be cancelled when the Brawler is stunned.
- Legendary Items can now be reforged to item level 465.