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  1. #1
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    Bullroarer Early Access Preview: Tuesday, September 7th

    Bullroarer Update 30.3 Release Notes and Information

    Welcome to our first preview of Brawler and Legendary Items! This preview also includes some general changes from Update 30.3.

    Brawler:

    The Brawler is a melee class conceptually based on the legend of Helm Hammerhand, who fought bare-handed at one of the greatest sieges of Helm’s Deep and was known for his savagery in battle. Brawlers forgo weapons in favor of Battle Gauntlets and steel armor, hurling themselves into battle to the benefit of friend and devastation of foe. The main focus for brawlers is damage per second, off-tanking, and support. Any race in Middle-earth can be a Brawler, except for Beornings, which are their own race and class combination.


    • Mettle: Mettle is the currency your Brawler uses to power attacks and other skills. Mettle is built during combat and spent when you use your Brawler's most powerful abilities. All Brawlers have a passive ability called "Combat Flow", which increases the damage done by your skills for each point of Mettle you have.
    • Gauntlets: Instead of the traditional weapons of combat, your Brawler wields Battle Gauntlets and defeats enemies with punches, slams, kicks, thrown items, and more! Only Brawlers can wear Battle Gauntlets in combat, and these items will appear throughout the game world as you level. Gauntlets are considered two-handed weapons.
    • Traits: Brawlers have two Trait trees to Specialize in, along with a third general tree to provide additional flexibility and benefits:
      • The Fulcrum (blue): The Fulcrum focuses on defense and debuffs and offers ways to increase your Vitality, lower your enemies' attack speed, buff your Critical Rating, and more.
      • The Maelstrom (red): The Maelstrom focuses on the chaos of battle to increase damage dealt and more. This offense-focused Trait tree increases your Critical Chance, Setup Skill Damage, Might, and acquisition of Mettle.
      • The Fundament (yellow): The Fundament is not a Trait tree that can be Specialized into; rather, this tree offers benefits that complement both The Fulcrum and The Maelstrom. Spending points into The Fundament offers benefits such as increased Mettle generation, enemy debuffs, and hitting more targets with your area of effect skills.


    Brawler can be accessed from the Character Select Screen.

    Legendary Items:

    New Weapons/Class Items of Legend are available for barter from Legendary Weapons/Class Items vendor in the Eyes and Guard Crafting Area (Enter and turn right) with Ancient Script, which is purchasable from the same vendor. Items are base item level 51 and you must be level 50 to equip them. Take those items to a Forgemaster and reforge them to scale the item to the level your character is. NOTE: You must rename the item during reforge in order to take effect. This is a bug that will be addressed at a later time.


    • Once you have a weapon/class item that is scaled to your level, you can go back to the LI 3.0 area in the crafting hall and pick up Traceries. There are currently 4 types of Traceries:
      • Heraldric Traceries are basic stat buffs and will eventually alter the damage type of the weapons. Currently only 1 Heraldric Tracery may be slotted per item.
      • Word of Power Traceries are more specialized traceries that fit into the role you are filling with that weapon/item. This includes damage and healing "styles" (AoE, Single Target, HoT/DoT), as well as Avoidance, Incoming Damage, Moral increase, and some utility options (Inductions speeds, range extensions, AoE targets). Currently 2 Word of Power Traceries may be slotted per weapon, 3 per class item.
      • Word of Mastery Traceries are class specific traceries most closely resembling legacies from the original LI/Imbued LI systems. Currently 6 Words of Mastery Traceries may be slotted per item.
      • Word of Craft Traceries are generic single stat increases however it has been stated that set bonuses will be attached to these Word of Crafts in the future. Currently 3 Word of Crafts may be slotted per item. Note: The 3rd Word of Craft slot is still locked after reforging.
      • Enhancement Runes: These are not traceries but are used to increase the item level of a slotted tracery. This would be used for an item that is built at one level cap, and then reforged for the next level cap and then increased the item level of the traceries. This does not increase the rarity from one color to the next, just the item level.


    Currently tracery effects can be stacked, however exclusivity is expected in the near future. UI design as well as a UI showing if multiple of the same tracery are slotted and therefore only one would being applied are coming. Last thing of note is that a number of legacies that previously gave damage/critical damage have been rolled into the Word of Power "style" traceries. For example Captains no longer have Bleed Critical Damage legacies as that would fall under the Damage over Time Criticals. This may be a buff or nerf for various classes so feedback is very important.

    Other Notes:


    Quests and Adventure Areas

    • The Fall of Khazad-dûm
      • Durin's Bane encounter:
        • Tiers 1 - 5 of Liquid Gold now gives increased Fire Mitigation.
        • Heavy Metal Poisoning now lasts for sixty seconds.
        • Some Erupting Earth locations in Phase 5 have been moved closer together.
        • Lockdown has been removed between phases.
        • Tier 5:
          • The Morale of Summoned Blazing and Abyssal Regmyl has been reduced.
          • Summoned Blazing Regmyl will no longer apply Suffocating Smoke.
          • The cooldown and initial cooldown of Summoned Blazing Regmy'l's Fulmination has been reduced.
          • The summoned Abyssal Regmyl now only uses Chasing Shadow during the first Phase.

    • Legendary Worlds

      • Shadowfax and Treebeard
        • The warning text for Berthadan's difficulty quests on legendary worlds Shadowfax and Treebeard should now more clearly reflect the fact that:
        • Completing the normal difficulty quest at any time, will prevent a character from doing any of the difficulty deeds.
        • Completing the T1 difficulty quest at any time, will bar future completion of the higher difficulty deeds (Difficult and Deadly).
        • Completing the T2 difficulty quest at any time, will bar future completion of the higher difficulty deed (Deadly).


    Items

    • All Epic Battles item Set Bonuses no longer function on a character level 106 and higher.
    • When a character levels past the effective level of an Item Set, the Set Bonuses will now deactivate, but players will be able to continue wearing the gear itself.
    Last edited by Cordovan; Sep 07 2021 at 05:10 PM.
    Community Manager, Lord of the Rings Online
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    coolcool

  2. #2
    "Steel Armor" a new type of armor above heavey or just lore for the new weapons?
    REMOVE Rohan Kingstead Homestead from the open world map it ruins the immersion and a shame for the ART.

  3. #3
    "Welcome to our first preview of Brawler and Legendary Items! This preview also includes some general changes from Update 50.3."

    Is it a typo or we have time travel in the future?
    Wose, Huorn, and Earth Kin are playable races; when will that day come true?
    https://www.lotro.com/forums/showthr...-playable-race

  4. #4
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    Quote Originally Posted by danquanngaytho View Post
    "Welcome to our first preview of Brawler and Legendary Items! This preview also includes some general changes from Update 50.3."

    Is it a typo or we have time travel in the future?
    Typo. Fixed!
    Community Manager, Lord of the Rings Online
    Follow LOTRO on: Twitter - Facebook - Twitch - YouTube
    Personal channels (No SSG talk): Twitch Twitter Facebook
    Support: help.standingstonegames.com
    coolcool

  5. #5
    You may think it is too early, or it will be obvious when we log in soon, but never the less I suggest to include in the notes what will happen to our existing LIs that we practically "worked" so hard to get this point.

    Thank you.
    Arequain Belechael, Legate of Celosien, Minas Brethil, Lebennin

  6. #6
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    Quote Originally Posted by Cordovan View Post
    Bullroarer Update 30.3 Release Notes and Information

    Welcome to our first preview of Brawler and Legendary Items! This preview also includes some general changes from Update 30.3.
    Brawler and LI revamp will be part of the eventual Update 30.3, or this is just a preview of Brawler, LI, *and* U30.3 changes, so Brawler/LI will be ~Gundabad?
    Arda Shrugged - Elendilstone / Landroval / Anor

  7. #7
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    Quote Originally Posted by Belechael View Post
    You may think it is too early, or it will be obvious when we log in soon, but never the less I suggest to include in the notes what will happen to our existing LIs that we practically "worked" so hard to get this point.

    Thank you.
    Yes, we will have a lot more information about that as we get closer to release. At this first preview stage a fair amount of that work has not yet been done, but we'll be getting more information out in the future. In general you will be able to use your old ingredients and turn them into new ingredients or use them on your old LIs, and the LIs themselves will remain usable as they are until they are eventually replaced with your new item(s).
    Community Manager, Lord of the Rings Online
    Follow LOTRO on: Twitter - Facebook - Twitch - YouTube
    Personal channels (No SSG talk): Twitch Twitter Facebook
    Support: help.standingstonegames.com
    coolcool

  8. #8
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    Will there be LUA updates coming with the Brawler?

    Need the ability to GetMettle and need a MettleChanged event so we can build plugins for the class.
    ~ Take the player, not the class ~

  9. #9
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    Sounds like if we have mats a plenty to build ILIs we are fine but there is no upgrade path for existing ILIs? Will we not even be able to decon them to render useful materials?

    Should be a good laugh hopping on the various ssg chosen streamer channels to see what they make of it.

    How's the new Bridle of Legend coming along?

  10. #10

    Talking

    thank you so much to the developers for allowing all the race to brawler and I like the tree tank dps and I’m very excited debuf thank you lotro this time everything was good

  11. #11
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    Champs no longer have crit multi legacy. RIP to seeing champs at end game.

  12. #12
    Quote Originally Posted by Starkorm View Post
    Champs no longer have crit multi legacy. RIP to seeing champs at end game.
    ....do we at least get laser guns instead? Think I'm too old to figure it all out from scratch...
    Roaming Gladden since 2013

  13. #13
    Concerning the LI, reading this as a casual player this sounds like even more headache and grinds when the ILI. Seems without reading a library we can mess up a lot.
    Here goes my hope for something simpler.

  14. #14
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    Quote Originally Posted by wispsong View Post
    Concerning the LI, reading this as a casual player this sounds like even more headache and grinds when the ILI. Seems without reading a library we can mess up a lot.
    Here goes my hope for something simpler.
    It's wait and see. This is an Early Preview.

    Right now it shows that it is early still with things and should be more fleshed out in future Previews and when its ready for release.

  15. #15
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    Quote Originally Posted by wispsong View Post
    Concerning the LI, reading this as a casual player this sounds like even more headache and grinds when the ILI. Seems without reading a library we can mess up a lot.
    This isn't something you're going to be able to understand on beta, especially not by looking over the shoulders of LOTRO streamers.

    You're lacking a lot of context in regards to how things are earned/used, the beta vendors are obviously not going to be how stuff is actually given to players and the UX doesn't seem to be even remotely final. You're also having to look at it through streams and to be honest, there isn't a single LOTRO streamer that seems to be legitimately comfortable with the mechanical nuances of this game. Their confusion will merely add to your own here.
    ~ Take the player, not the class ~

  16. #16
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    Quote Originally Posted by Joedangod View Post
    This isn't something you're going to be able to understand on beta, especially not by looking over the shoulders of LOTRO streamers.

    You're lacking a lot of context in regards to how things are earned/used, the beta vendors are obviously not going to be how stuff is actually given to players and the UX doesn't seem to be even remotely final. You're also having to look at it through streams and to be honest, there isn't a single LOTRO streamer that seems to be legitimately comfortable with the mechanical nuances of this game. Their confusion will merely add to your own here.
    Everyone is learning at the same time, to be honest, until Brawler Class, Legendary Item Revamp, etc is in the Live Game, the vast majority of the LOTRO Community won't have a true concept of how things will be or even know that there are and what changes are coming.

  17. #17
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    Quote Originally Posted by Cordovan View Post
    This may be a buff or nerf for various classes so feedback is very important.
    In terms of feedback what setup are you expecting us to use?

    This new system seems to allow weapon swapping still...which means the meta way to play could potentially involve swapping between imbued LI's, old LI's, non-LI's, and this new system. Is that the comparison you want us to make or do you want us to try using only the new system?
    ~ Take the player, not the class ~

  18. #18
    Quote Originally Posted by Joedangod View Post
    which means the meta way to play could potentially involve swapping between imbued LI's, old LI's, non-LI's, and this new system.
    No.

    Just no.
    Dagoreth (Warden) and Belechannas (Lore-master) of Arkenstone

    < No Dorfs >
    Fighting the Dorf menace to Middle Earth since 2008

  19. #19
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    It still says the server is Closed. I updated the client so what's the deal?
    Hyper - Elf Hunter
    Alts: Swindled- Hobbit Burglar
    Preying Mantis

  20. #20
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    Quote Originally Posted by HyperInsane View Post
    It still says the server is Closed. I updated the client so what's the deal?
    Were you specially invited? If not, you have to wait until tomorrow: https://twitter.com/lotro/status/1434939540892962817

  21. #21
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    Quote Originally Posted by HyperInsane View Post
    It still says the server is Closed. I updated the client so what's the deal?
    Quote Originally Posted by WeirdJedi View Post
    Were you specially invited? If not, you have to wait until tomorrow: https://twitter.com/lotro/status/1434939540892962817
    The September 7th Preview was the "Content Creator Preview".

    Everyone will be able to access the Bullroarer Test Server sometime on Wednesday, September 8th.

  22. #22
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    Quote Originally Posted by Harvain View Post
    The September 7th Preview was the "Content Creator Preview".

    Everyone will be able to access the Bullroarer Test Server sometime on Wednesday, September 8th.
    Ah, ok. Missed that. Thank you!
    Hyper - Elf Hunter
    Alts: Swindled- Hobbit Burglar
    Preying Mantis

  23. #23

    come on make beorns brawlable

    come on with how much yall stretch the lore and dont pretend ya dont you can easily make beorns a brawler i mean is it really that much stretch of the imagination that some beorns would use their fists instead of weapons? i dont think so would just need to combine the bear stuff with brawler i think it be cool and you can doo it if you try.
    And also nothing wrong with the current li system just need more legacys for beorns and more ways to get li scrolls making them drop in instances then taking them away each time u make a new cap did not help the li grind it hurt it.

  24. #24
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    Quote Originally Posted by Legondil96 View Post
    come on with how much yall stretch the lore and dont pretend ya dont you can easily make beorns a brawler i mean is it really that much stretch of the imagination that some beorns would use their fists instead of weapons? i dont think so would just need to combine the bear stuff with brawler i think it be cool and you can doo it if you try.
    And also nothing wrong with the current li system just need more legacys for beorns and more ways to get li scrolls making them drop in instances then taking them away each time u make a new cap did not help the li grind it hurt it.
    Beorning already has a unique aspect to it being a Race of Men who have the ability to be a Shape Shifter.

    Current LI System to best explain it, hit the wall a long time ago and it has no more potential under the hood, has be stagnant and holding things back for a while.

  25. #25
    Quote Originally Posted by Harvain View Post
    Current LI System to best explain it, hit the wall a long time ago and it has no more potential under the hood, has be stagnant and holding things back for a while.
    Nothing in what was posted about it above leaps off the page as an obvious improvement, though.
    Dagoreth (Warden) and Belechannas (Lore-master) of Arkenstone

    < No Dorfs >
    Fighting the Dorf menace to Middle Earth since 2008

 

 
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