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  1. #1
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    Thank you for the advance notice of Monday's patch.

    Monday is an unusual time and you aren't always able to get the notice out a full weekend before though I am sure you try.

    Thank you also for pushing it out ahead of the normal schedule. Some people will feel it is far from enough (let us save that for other threads) but it is beyond dispute that it gives *some* help on a problem that has roiled a significant number of people.

  2. #2
    Quote Originally Posted by istvana View Post
    Monday is an unusual time and you aren't always able to get the notice out a full weekend before though I am sure you try.

    Thank you also for pushing it out ahead of the normal schedule. Some people will feel it is far from enough (let us save that for other threads) but it is beyond dispute that it gives *some* help on a problem that has roiled a significant number of people.


    They take away your sandwich with no explanation, wait almost two weeks, then throw you back a fragment of a stale crust and you say, "thank you"? Remarkable.

    We really have become beggars.

  3. #3
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    Quote Originally Posted by Seregthol View Post
    They take away your sandwich with no explanation, wait almost two weeks, then throw you back a fragment of a stale crust and you say, "thank you"? Remarkable.

    We really have become beggars.
    If we view this update from an unbiased pov: this basically comes across as a patchwork of unfinished updates to try to appease a playerbase that is already beyond breaking point by trying to say we know what the grind is but can't be helped to try doing the grind and see how bloody long it takes.

  4. #4
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    Quote Originally Posted by Seregthol View Post
    They take away your sandwich with no explanation, wait almost two weeks, then throw you back a fragment of a stale crust and you say, "thank you"? Remarkable.

    We really have become beggars.
    I dunno... I am not sure this metaphor is appropriate, at least from the perspective of the hated SoE update. The old way of having to run Minas Tirith for 6 months was awful. The "fix" a few weeks ago was even more hellish, with a slight "fix to the fix" in between-- but now at least (starting Monday) there's a workable progression that makes sense incrementally, from Dol Amroth through the Vales. They also made it a bit easier by giving out more scrolls for the same grind. It's still a grind, sure, but with so many ways to get scrolls at so many levels it finally starts to feel like the weapon will grow with the character- or at least grow with the questing.

    So in stead of taking away a sandwich and replacing it with a stale crust, it's more like they took away an old PB&J sandwich, offered a stale crust, and when the players rejected it they gave us a halfway decent Subway sandwich. Not the miraculous Overlithe Feast everybody wanted but it's the best meal we've had so far.

  5. #5
    Quote Originally Posted by Halphast View Post
    So in stead of taking away a sandwich and replacing it with a stale crust, it's more like they took away an old PB&J sandwich, offered a stale crust, and when the players rejected it they gave us a halfway decent Subway sandwich. Not the miraculous Overlithe Feast everybody wanted but it's the best meal we've had so far.
    The sandwich thing is probably not the best analogy for this overall, but it's already here so I may as well take it and run with it rather than trying to be clever.

    A better way of describing it would be that originally, players were hungry (tired of re-making a LI every patch) and were promised a meal (that meal being the imbuement system). When it came time to deliver, instead of a meal players were given a PB&J sandwich, which was better than nothing. Fast forward years later, and that sandwich is stale and disgusting and while some people are fine with taking tiny bites only as needed (ranking up a previously maxed LI when the tier cap goes up), no one wants to try eating it whole (starting from scratch without outside support from friends or an alt).

    People complain that they're sick of this old sandwich and want the full, fresh meal they were originally promised. SSG says it's too late to deliver the originally promised meal, but they will work on providing a fresh one within the year (the ILI revamp that'll never actually happen). Several years later (several years within-er?), having yet to deliver anything tangible, they suddenly take away people's disgusting old sandwich, and replace it with a bag of bread crusts, some stale and others relatively fresh but overall not something anyone would consider food. Players justifiably complain that this is just as bad as, if not worse than what they had previously and demand better, only to be told that this bag of crusts is pretty big and there's more than enough in there, you should try munching on them for a few weeks before you decide they have no nutritional value and are nowhere near what you wanted or were promised.

    Of coure players kept complaining, to which they (we?) are now being told that SSG has a fresh PB&J ready for them, so there's no need to worry about a disgusting old one or about choking down the current bag of crusts. The new sandwich even (mysteriously) has the crusts cut off to make it easier to eat.

    Some players are now happy again, noting that at least it has more nutritional value than just a sack of crusts and it's fresh enough to slowly eat without coughing half of it back up. Others remain [understandably] upset that this fresh PB&J 1) Is still not the meal they were promised, 2) Will be just as stale and disgusting as the one they had previously after a year or two and 3) Was only promised after sufficient outcry over being given a sack of assorted crusts to chew on, which someone somewhere apparently honestly believed is good enough

    The moral of the story being that people being willing to applaud "it's pretty mediocre and nowhere near what was promised, but it's good enough I guess" is what got the game to where it is in the first place. If you're honestly happy with the game currently that's great, but that doesn't mean everyone will be.
    Saelraen Feywind, Third Worst Champion on Landroval
    Dead and buried, gone and forgotten. Mostly.
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  6. #6
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    Quote Originally Posted by Halphast View Post
    I dunno... I am not sure this metaphor is appropriate, at least from the perspective of the hated SoE update. The old way of having to run Minas Tirith for 6 months was awful. The "fix" a few weeks ago was even more hellish, with a slight "fix to the fix" in between-- but now at least (starting Monday) there's a workable progression that makes sense incrementally, from Dol Amroth through the Vales. They also made it a bit easier by giving out more scrolls for the same grind. It's still a grind, sure, but with so many ways to get scrolls at so many levels it finally starts to feel like the weapon will grow with the character- or at least grow with the questing.

    So in stead of taking away a sandwich and replacing it with a stale crust, it's more like they took away an old PB&J sandwich, offered a stale crust, and when the players rejected it they gave us a halfway decent Subway sandwich. Not the miraculous Overlithe Feast everybody wanted but it's the best meal we've had so far.
    What? I'm sorry, but in no way is this better than what we had before. Before this absurd update, maxing 2 LIs on one character using MT dailies would take just over 2 months. If you had alts you could max 2 LIs in as little as 1 week.

    Not only does this new system make the LI grind longer and more convoluted, it also adds an additional layer of bloat to inventory/vault space. When before we had maybe 2 versions of an Anfalas SoE that needed storing/holding (unbound and bta), now we have T59, T69, T74, T79, T83 on top of the regular unbound and bound versions.. Do you see how ridiculous this is? And the icing on this shyte cake is the SoEs acquired via dailies and weeklies--post U28.3--are all bind to account on acquire when before they were unbound and freely tradeable.

    The metaphor from before is completely apt. They took a PB&J sandwich from us, threw back stale crusts, and on top of that, instead of handing us a glass of water they dumped it out at our feet.

  7. #7
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    The way they are going with this is a complete disaster.

    They want to make many many many different level scrolls.
    This sounds ok in theory, but in practice it's awful. Those level 83 scrolls you get Monday will be useless for the next upgrade.
    Where will you go to get the higher than 83 scrolls? Ah, the new region. Only $99.99 !

    Also no one wants to go back to all these old regions to get the right level scrolls for a new character. I wasn't even ever going back to Minas Tirith. Enough!
    You now will have to visit the old regions and go back way after finishing the region to get its scrolls. And make sure it's the right level! Time to break out the spreadsheet.

    I can see that this is now baked in. With the amount of work they are doing with creating 20 different levels of scrolls, it's obvious we will get a new level of scrolls with every new region and they are never going away. It makes me sad.

  8. #8
    Scrolls should be a regular drop, like essences. It's just accumulated experience, and nothing more. Crystals should be freely exchanged for any ingame currency, reputation tokens, motes, and so on. Essences and relics must be converted into crafting components that can be used to create higher-level items.

    Just a small change, but it can make many people happier.

  9. #9
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    Quote Originally Posted by istvana View Post
    Monday is an unusual time and you aren't always able to get the notice out a full weekend before though I am sure you try.

    Thank you also for pushing it out ahead of the normal schedule. Some people will feel it is far from enough (let us save that for other threads) but it is beyond dispute that it gives *some* help on a problem that has roiled a significant number of people.
    People like you disgust me with your subservient stance for which a minuscule change is enough to send you roaring into ecstasy because "They did something", and you even feel the need to thank them for something so utterly basic it's barely worth mentioning at all.

    On topic:
    - You have to have the newest content or you miss out on sources for emps
    - Current max-tier emps will be deprecated with a new QP/expansion, and to level your LIs you thus need the newest content each time or you need non-tier emps from other sources
    - You have to have several old zones + completely finish each one to unlock the dailies/bi-weeklies/weeklies or you miss out on massive sources for emps
    - The grind for a single set of LIs still takes weeks or months
    - Legacies haven't been adjusted in ages: e.g. current crit cap should be somewhere around several 100k rating, and yet there are plenty of legacies which still only grant ~9k rating fully maxed, or only ~200+ in a single stat
    - Mentioning guard belt LI should be sufficient without context


    I really, really don't get it: considering SSG's magnificent inability over the years the easiest solution would be:
    - Virtue XP system as a base
    - Offering a simple UI with every class legacy where you can choose which legacies to slot in a designated LI passive hotbar based on how many legacy slots you unlocked on your LIs
    - The currently level'd legacies will have their levels ported over or even better: the current legacy levels can be freely distributed among all legacies, e.g. if you have 1 lvl 83 legacy you can level any legacy to lvl 83 1x
    - Properly scale legacies(after how many years or decades?) + make the few non-functioning ones functional

  10. #10
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    Feb 2012
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    Oof starting of a bit strong there but tbh it's well earned.

    Without trying to sound too aggressive, this update is beyond a doubt a failure in both game design and player communication.

    1.New players shouldn't be forced to spend so much time in a single region (around 2 weeks of about 3-4hrs of grind time each) exclusively for grind.
    2. Old players shouldn't be forced to backtrack to those regions just because they couldn't think of any other way to keep it relevant instead of just adding unique LI mechs.
    3. No one should be forced to spend close on average 2-8 months (depending on which route u choose) for an LI grind who's rewards are minimal until near max.

    The elephant in the room is that everyone already told you the answer:

    1. Increase the SOE rewards in the older regions so it's 2-3 legs fully upgraded per grind cos they don't have the benefit of motes/embers until Vales (Mordor sucks in amount)
    2. Lower it once you get to higher up lvls since we now have motes/embers but keep it realistic: 5-8 SOEs.
    3. DO NOT force us into a grind because you can't think of ways to make progression seem more fluid or relevant besides the same old lvling per region.
    4. Make decisions based on if a player had a single character and not 12, do you not know that famous saying?: "Do you not have alts?"
    5. Make decisions to lessen a grind NOT to increase it, as if anyone needed to tell you this.

  11. #11
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    Can't even hand that mouldy crust to your starving comrade, just watch them pass away. Is that on thread?

    I don't know, how about offering bereavement counselling in the store? We've had to deal with so many losses needlessly over the years.

  12. #12
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    Thanksfor advance notice of hotfix, but we don't see what we want to see here

  13. #13
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    Quote Originally Posted by ElanorFb View Post
    The way they are going with this is a complete disaster.

    They want to make many many many different level scrolls.
    This sounds ok in theory, but in practice it's awful. Those level 83 scrolls you get Monday will be useless for the next upgrade.
    Where will you go to get the higher than 83 scrolls? Ah, the new region. Only $99.99 !

    Also no one wants to go back to all these old regions to get the right level scrolls for a new character. I wasn't even ever going back to Minas Tirith. Enough!
    You now will have to visit the old regions and go back way after finishing the region to get its scrolls. And make sure it's the right level! Time to break out the spreadsheet.

    I can see that this is now baked in. With the amount of work they are doing with creating 20 different levels of scrolls, it's obvious we will get a new level of scrolls with every new region and they are never going away. It makes me sad.
    I think you're being a bit generous there. My fore-sight tells me it will be worse than that. Keep in mind it's all forecast, but this is what I see.

    A new level cap raise, and with it, new ranks of LI.

    All scrolls currently available in landscape, will be no good to raise the new LI ranks. Throne, RT, BB, FI scrolls, which may or may not have been removed by that point, will probably have a max tier applied to them if not removed.

    All usable scrolls for the new LI ranks will be buried under embers. This ensures two things. Players need the latest content, because all previous regions will provide motes, and lootboxes end up looking more attractive.

    It will be interesting to see if embers from disenchantment that were halved in value recently because we have two regions where we an earn them, will be raised back up to their normal values again, when we only have one region.
    Sometimes, no matter how hard you look, there is no best light.


  14. #14
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    Quote Originally Posted by Braer View Post
    Can't even hand that mouldy crust to your starving comrade, just watch them pass away. Is that on thread?

    I don't know, how about offering bereavement counselling in the store? We've had to deal with so many losses needlessly over the years.
    This here is the crux of it, and why, for me, the update has failed. Helping others is a big part of the game for many of us, and slowly, that's being stripped away They could throw 100 scrolls a minute at me, and it couldn't make this "good". I don't need them, and not being able to pass them to friends that do need them, just makes this whole thing fall flat. That's not an MMO feel-good thing.
    Sometimes, no matter how hard you look, there is no best light.


  15. #15
    Quote Originally Posted by Arnenna View Post
    This here is the crux of it, and why, for me, the update has failed. Helping others is a big part of the game for many of us, and slowly, that's being stripped away They could throw 100 scrolls a minute at me, and it couldn't make this "good". I don't need them, and not being able to pass them to friends that do need them, just makes this whole thing fall flat. That's not an MMO feel-good thing.
    But it's also become a significant part of the game economy, and greed is the primary motivation there, not helping others. 330g for a stack of 10 scrolls? It's not the first time they've nixed something that others have been profiting from too handsomely. Reputation tokens got nixed for the same reason.

  16. #16
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    Quote Originally Posted by Elebraen View Post
    But it's also become a significant part of the game economy, and greed is the primary motivation there, not helping others. 330g for a stack of 10 scrolls? It's not the first time they've nixed something that others have been profiting from too handsomely. Reputation tokens got nixed for the same reason.

    That's just your own perspective. I've never bought or sold an empowerment scroll in 8 years of playing the game. I've given thousands away though.

    Hitting the whole player base for something a few do, is SSG's specialist area though.

    If players want to charge 300G for a stack of scrolls, let them. If players want to pay that price for them, let them. That doesn't affect those of us that don't roll that way. I can still give mine away, and the players I give them to can still take them off my hands.

    And by the way, if what you think is the actual reasoning behind that change, it may interest you to know that I could, if I wanted to, sell a stack of universal solvents for 3- 5 K Gold. They'd be addressing that if what you think is correct. But . . . . they haven't. Nor will they.

    Players are charging 350g for a stack of low level hides! Is that next for the bind to account status under your reasoning? Ingots, gems, wood branches?

    Sorry to break if to you, but the AH offers up a massive range of items for prices in the region of what a stack of scrolls costs, and none of them have had their binding status changed. And nor will they, because that would break the auction system.

    So it has nothing to do with the in game economy.
    Last edited by Arnenna; Jan 30 2021 at 06:36 AM.
    Sometimes, no matter how hard you look, there is no best light.


  17. #17
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    If the money supply is strangled then there's not the excess going around to buy those lower level unneeded mats that the (fictional?) newcomers can benefit from so they're in position to get their symbols and and such off the AH. Yeah maybe the AH will stabilise at a lower level, we'll see. But as ever there will always be the choice new item that's suddenly in much demand along with an item that was once not worth the trouble and comes into the mix /wink

    Knowledge is power and it's not so hard to stay ahead of the game when ignorance seems to be the development driver of choice these days. If their goal is to force the likes of me to spend some cash again then they will have destroyed the game in the process. On the other hand if they make everyone happy to play and pay I'll go and be a misery guts elsewhere.

  18. #18
    Quote Originally Posted by wokakab View Post
    People like you disgust me with your subservient stance for which a minuscule change is enough to send you roaring into ecstasy because "They did something", and you even feel the need to thank them for something so utterly basic it's barely worth mentioning at all.
    I feel exactly the same, thank you for saying that. Several people have been out of play since the update happened because of a mistake that engineers made because they didn't test things before launching. They blamed everyone with old OS for the problem and even people with Windows 10 were affected by the same problem. The problem with SSG is really a lack of basic virtues like honesty, responsibility, kindness and goodwill. The whole problem would be solved if more humane and kind people were put to work and listen to what the players want. LOTRO would gain free advertising. But as long as they give us crumbs and there are those who kiss their feet they will never treat people in a really correct and respectful way.

    Quote Originally Posted by Seregthol View Post
    They take away your sandwich with no explanation, wait almost two weeks, then throw you back a fragment of a stale crust and you say, "thank you"? Remarkable.

    We really have become beggars.
    I feel like a beggar since this update and I hate it. And the worst of it all is that we spent all this time waiting and still hearing that we were guilty of their mistake. And when they released the update 28.1.3 note they reaffirmed this but did not explain why some people with Windows 10 and 8.1 also have the Patchclient error. They ignored this fact. They are very dishonest. If they want to make a new game and kick out thousands of players why don't they do it all at once? But they know it would sound bad. So they make these insunuations little by little, because they are cowards. Well, if people with the moral values of orcs create a game about The Lord of The Rings it will not end well.



  19. #19
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    ((People like you disgust me with your subservient stance for which a minuscule change is enough to send you roaring into ecstasy because "They did something", and you even feel the need to thank them for something so utterly basic it's barely worth mentioning at all.))

    You never have learned that one catches more flies with honey than with vinegar. Thanking them for advance notice - which they have been somewhat spotty at giving - is likely to be more effective than cursing and reviling them whenever they do not give it. Even if not it would seem that you get disgusted far too easily.

    If you are referring to my comment about them pushing the patch out earlier in the week than usual - well, the patch may not exactly be Illuvatar's gift to LOTRO players but even you will admit this patch makes things better. Less bad if you prefer. And I would rather see them show some concern about what players think than *not* show such.

    Courtesy towards others even when you disagree with them can be useful - try it one day.

  20. #20
    Quote Originally Posted by Arnenna View Post
    That's just your own perspective. I've never bought or sold an empowerment scroll in 8 years of playing the game. I've given thousands away though.

    Hitting the whole player base for something a few do, is SSG's specialist area though.

    If players want to charge 300G for a stack of scrolls, let them. If players want to pay that price for them, let them. That doesn't affect those of us that don't roll that way. I can still give mine away, and the players I give them to can still take them off my hands.

    And by the way, if what you think is the actual reasoning behind that change, it may interest you to know that I could, if I wanted to, sell a stack of universal solvents for 3- 5 K Gold. They'd be addressing that if what you think is correct. But . . . . they haven't. Nor will they.

    Players are charging 350g for a stack of low level hides! Is that next for the bind to account status under your reasoning? Ingots, gems, wood branches?

    Sorry to break if to you, but the AH offers up a massive range of items for prices in the region of what a stack of scrolls costs, and none of them have had their binding status changed. And nor will they, because that would break the auction system.

    So it has nothing to do with the in game economy.
    Here it is straight from Cordovan's mouth: Why was the binding changed? Anti-exploit. https://www.youtube.com/watch?v=TIOgpwbPn7M Specifically, go to 13:44 and listen for yourself. He just put up the video last night.

  21. #21
    Quote Originally Posted by Elebraen View Post
    Here it is straight from Cordovan's mouth: Why was the binding changed? Anti-exploit. https://www.youtube.com/watch?v=TIOgpwbPn7M Specifically, go to 13:44 and listen for yourself. He just put up the video last night.
    In the history of useless non-explanations that one ought to win some kind of a prize. It's so convenient to throw the word 'exploit' around when talking about unpopular changes, because it just shuts down the conversation, without providing any sensible rationalisation behind their decision. So I guess it's just a matter of time, before we get star-lits under this system, along with capping/binding the rest of the scroll sources. To prevent further... you know... exploits?

  22. #22
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    Quote Originally Posted by Elebraen View Post
    Here it is straight from Cordovan's mouth: Why was the binding changed? Anti-exploit. https://www.youtube.com/watch?v=TIOgpwbPn7M Specifically, go to 13:44 and listen for yourself. He just put up the video last night.
    I've seen it. There is no explanation involved, just a mention of anti exploit. The exploit in question being, we could pass the scrolls to others? Did you notice the exceptionally long pause before the excuse was actually spoken? I did, and so did many others. Cord is just saying what he's been told to say.

    There is zero exploit involved in handing scrolls to other players. Never has been, and never will be. Throne, BB, RT, FI, skirmish camp scrolls next for that particular hammer? If passing scrolls to others is an exploit - then, hang on to your hats, because those will be next.

    So that just leaves what you thought, gold farming and greed. If that is indeed the exploit being referred to in the stream (because to be blunt, that is all it could be), then they best get busy binding down solvents, essence boxes, hides, ore and tons of other stuff.

    If they don't, then doing it to one item - isn't going to help, and just makes it biased toward that one item.

    There is only one reason for the change in binding, and that is to keep the process of levelling a LI as painful as they can possibly get away with, because if there is no pain involved, nobody will bypass it via the store. They pushed out the initial changes - without binding, and when things hit the fan, they made adjustments and added binding (under the radar) to make up for it.

    But it's done now and it looks like there is no going back. Some players will find another way around it, they always do, and it won't involve that game breaking store. If they can't, they'll go play something else. They are not naïve enough to fall for this.
    Last edited by Arnenna; Jan 30 2021 at 10:59 AM.
    Sometimes, no matter how hard you look, there is no best light.


  23. #23
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    I so didn't want to subject myself to another live stream.

    But here's what I took away:

    It would seem that anything we do to progress our characters in game without obtaining the latest patch or using the store must now be considered an exploit. Well at least in the near future. It would explain why Cord has avoided the majority of the game, wouldn't want to be accused of an exploit.

    Oh and how I laughed at the mention of the SSG team's first experience of war-steeds on their recently valared characters. They noticed some rubber banding. Holly Flipping Moley! What is the point of years of feedback when it's denied up until the CM arrives on the scene 10 years late?

    What I'd like to know about this little band is who's spearheading it? Someone who knows something of the game and can instruct the others? I wonder who in the group would struggle to identify the weak link?

    Stutter Step Lag we should all call it now. A new term for a totally new issue that none have experienced before. Unbelievable! In another 10 years he will maybe ride the paths of Pelennor Fields and discover another new issue or two: Slidey Corner Slippage and Delayed Wayward Mob Defeat.

    Devotees of the channel will ofc be able to draw up the picture from memory: "Yes we read the feedback" and thanks us for it, summoning up as much "empathy" he can in the delivery. But what's the point without timely action. How can it be that there is no one at SSG who doesn't already know all our issues and gets them fixed before Cord comes across them 10 years later?

    If he only would slot Battle-frenzy leg and trait he'd kill 3 times faster and get 3 times as many issues discovered. And W and S for speed control and mouse turn on the steed...

    /anger off

    OM OM OM OM

  24. #24
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    Quote Originally Posted by Arnenna View Post
    There is only one reason for the change in binding, and that is to keep the process of levelling a LI as painful as they can possibly get away with, because if there is no pain involved, nobody will bypass it via the store. They pushed out the initial changes - without binding, and when things hit the fan, they made adjustments and added binding (under the radar) to make up for it.

    But it's done now and it looks like there is no going back. Some players will find another way around it, they always do, and it won't involve that game breaking store. If they can't, they'll go play something else. They are not naïve enough to fall for this.
    To give them the benefit of the doubt, and trust me they really don't seem to deserve even that anymore, I think their decision is predicated on fear more than anything.

    WOTP was basically the straw that broke the camel's back and rn I think they're scared. Scared on how to keep the game and old content relevant, scared if they'll be able to make enough money to continue doing more content, and most importantly scared of change.

    Yeah the whole "anti-exploit" argument is, quite frankly, a load of cod. Why didn't they do that to every other SOE then?? The rep items BTA doesn't make sense either if u think about it cos most ppl don't even bother to sell those on AH and just give it out freely cos its cheap on the skirm.

    A part of me genuinely thinks these are the flailing actions of devs trying to find ways to keep making income in a time where their model of business has grown to be the staple of disgrace in the MMO community and I don't use that word lightly. I've brought up LOTRO and our model in all the mmos I play and they call us a cash grabbing dying cow. Again we can't really know their true intentions, but this seems to me to make the most sense from a psych pov.

  25. #25
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    Quote Originally Posted by Braer View Post
    I so didn't want to subject myself to another live stream.

    But here's what I took away:

    It would seem that anything we do to progress our characters in game without obtaining the latest patch or using the store must now be considered an exploit. Well at least in the near future. It would explain why Cord has avoided the majority of the game, wouldn't want to be accused of an exploit.

    Oh and how I laughed at the mention of the SSG team's first experience of war-steeds on their recently valared characters. They noticed some rubber banding. Holly Flipping Moley! What is the point of years of feedback when it's denied up until the CM arrives on the scene 10 years late?

    What I'd like to know about this little band is who's spearheading it? Someone who knows something of the game and can instruct the others? I wonder who in the group would struggle to identify the weak link?

    Stutter Step Lag we should all call it now. A new term for a totally new issue that none have experienced before. Unbelievable! In another 10 years he will maybe ride the paths of Pelennor Fields and discover another new issue or two: Slidey Corner Slippage and Delayed Wayward Mob Defeat.

    Devotees of the channel will ofc be able to draw up the picture from memory: "Yes we read the feedback" and thanks us for it, summoning up as much "empathy" he can in the delivery. But what's the point without timely action. How can it be that there is no one at SSG who doesn't already know all our issues and gets them fixed before Cord comes across them 10 years later?

    If he only would slot Battle-frenzy leg and trait he'd kill 3 times faster and get 3 times as many issues discovered. And W and S for speed control and mouse turn on the steed...
    A sign of aging times. You know by now in most MMOs, the devs would joke about it and knowingly admit that it's been a longstanding issue and turn it into a meme (assuming they know what that is). If anyone still thinks they aren't behind, well good time to bring up an argument against that. Think it's best to wait for the change EG7 will bring, gotta be at least some modern changes from that.

    lol ok on the champ thing, it's pretty basic so I can't speak for that cos i don't watch him stream, but that's a def fail tbh. Champs are basic.

 

 
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