War of Three Peaks was released yesterday, so here's quick summary of how the past 24 hours have gone, for anyone wanting to catch up. Please do correct me if I'm missing anything or anything is not quite right.
- With the new patch, the 64-bit client no longer works for a significant proportion of people. A few hours after release, there was at least a statement from Cordovan acknowledging the issue and a suggested fix and a "we're working on correcting it as quickly as we can". However, the fix does not seem to work for everyone, and many people are having to run on 32-bit and/or on DX9 (which still has significant unaddressed graphical bugs). More importantly, this issue was raised on Bullroarer a month ago, and was not addressed or fixed before release. So if SSG have been "working on correcting" it for over a month now since it became an issue on Bullroarer and still couldn't fix the problem, why was the release not delayed? And why was the problem not mentioned as a known issue in the release notes?
- A large proportion of EU players cannot purchase the expansion. To my knowledge this has not yet been addressed or fixed in any way. The new store & payment system seems to have multiple problems, this could have been avoided if the store page had been available for purchase before release day so people could iron out problems in advance and be sure to have access to the content once it went live. EDIT: as of 22/10, the store is now broken in a new way, and will take payment for the purchase but does not deliver the content. The issue of EU players not being able to purchase is still being ignored.
- There was close to zero marketing of this expansion, many players I saw online yesterday had no idea it was even coming, many people did not know what web page to go to in order to purchase it, when you eventually do find the web page there are no pictures of the cosmetics, mounts or pets that come with the higher editions.
- Comparing the ultimate edition of WoTP to that of Minas Morgul, WoTP is missing the following: additional cosmetic outfit, additional carry-all, additional character slot, level 120 valar item, any exclusive titles, equippable XP accelerator, housing teleport item (now locked behind VIP), 5 100% XP boost scrolls, 20 empowerment scrolls, 5 reputation boosts (and new race, but this is understandable). The cosmetic outfit that does come with the collector's/ultimate edition is incomplete: it only has three pieces (chest, boots, helm), as opposed to a full set (chest, boots, gloves, shoulders, helm, cloak), so the ultimate edition essentially has half a cosmetic set as opposed to two full ones like before. The mounts are also near-identical to each other, one just has some armour on and one doesn't.
- The new "Weapon Aura of Orc's Bane" appears to be bugged and does not work as intended/advertised. EDIT: this bug does not seem to be universal, it works for some but not others.
- Despite dedicating a whole thread to asking for feedback on "Missions", none of the feedback given appears to have been listened to. Instance lock is still in place, mobs don't load into the instances properly, you still have to run back to the start to find the chest with your loot before you leave or you get no coins, the rewards are incredibly lacklustre, instances are far too short, boring, easy, and repetitive, as was explained in detail when feedback was asked for a month ago. EDIT: it seems the one thing that was changed based on feedback was having the 80 missions deed reward 10k virtue XP rather than 2k.
- Class balance feedback was not listened to. The vast majority of Bullroarer feedback about the class changes was related to Guardians and overwhelmingly indicated the changes in the release notes were unhelpful/pointless and did not address any of the fundamental problems with the class. To my knowledge not one letter of Guardian notes changed from BR #1 to live. Still no comment on Shield Use Rank which is useless still after TWO YEARS. Not a single easy band-aid fix out of the dozens suggested on the forums was applied. No update for Rune-keepers despite acknowledgement from SSG that the nerf applied to the class earlier this year was badly thought-out and left the class in a bad state. No update or comment on an LI rework/fix despite that being promised for this year.
- Ember rewards from MM/Langflood were halved, supposedly due to the "additional sources" of Embers now available (presumably, double the amount...?). However, quest reward gear from Elderslade cannot be deconstructed for Embers. So far I have gotten zero Embers from the new expansion to make up for what I'm losing in MM/Limlok (which in the case of MM, I paid for with real money less than a year ago). Oh, and the new T6 essences cost 7,500 Embers, and yes the cap is still at 10,000. EDIT: there is zero source of Embers in the new landscape content. Dailies reward some motes and landscape currency.
Let me know if there's anything I missed here, but I think this summarises the important points. I think it is not unreasonable for LOTRO players (i.e. SSG customers) to be asking for explanations for the above points.
I'll leave you with this image for those of you wondering about the quality of the update's actual quest content:
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