
Originally Posted by
bitwisedandee
There are some areas of Mordor where I simply cannot solo with my RK because the uruks are densely packed with 2 or 3 attacking at once. Long redline inductions means I am stunned and then dead before I get enough DPS in. RKs kind of have a 'warm up' time for get DPS going. The only way I can do those areas solo is to kill one, and the other one or two left kills me, and then I run back fast and kill another and so on trying to beat the respawn. Smaller or less dense groups of hard hitting mobs or having these mobs hit a little less hard would help make some of these areas more survivable for a RK. I watch hunters with similar DPS facerolling these mobs because they don't have to wait for inductions to start the damage. If I go along with another person, these uruks are all dead and fast because I have enough DPS. It's the stuns when going solo...
Is SSG trying to force RK to use lightning? Lightning DPS doesn't hold a candle to fire DPS and I'd rather not switch traits constantly. There are some RK stuns in redline but they don't last longer than a decent fire induction so the mobs can still stun you after 1 or 2 skills and then they finish you off.
40% mits, 25% resist, 50k health. Death by uruk over and over again. They just hit really hard, gang up and stun for a long time.
Other than that, I am fine in Mordor. I hate the groups of uruks.
*edit* Do any RK know how to deal with groups of mobs who can do long stuns and stay redline? Please advise.
Trait for lightning stone in red line. It gives a nasty aoe slow to everyone in its aura and has a 3s stun. Can typically dot up the enemies and kite if needed with the runestone.
Eredor-Champion, Ereworn-Minstrel, Ereshorn-Runekeeper, Eresworn-Hunter, Eremourn-Burglar, Erehorn-Captain, Erelorn-Warden, Eretorn-Lore-Master, Erescorn-Guardian... And Erecorn-Master Farmer