So in the recent interview (link) Dr. Octothorpe said the following:
In my opinion this would be a terrible decision if we're talking about challenging content like raids, specifically new T2C raid content. We already had the individual loot system in RoR (level cap 85) and it was one of the main reasons why the Erebor raid cluster recieved a lot of negative feedback. A lot of players I know left LOTRO for exactely that reason. It was utterly frustrating for the vast majority of the T2C raiding community.Originally Posted by Dr. Octothorpe
Individual loot works well for landscape mobs or T1 PUG raids, but for raiding kinships it's just awful. First of all, I want to explain how indiviual loot works:
After defeating a boss / looting a chest, every player automatically recieves loot, ususally based on his/her class. For example if I'm playing a Captain, I will have a let's say 15% chance of looting a barter coin for a Captain armour piece, a 25% chance of looting some Might jewellary and a 100% chance of looting some general raid currency and runes and relicts. So in theory, it's possible that I will recieve awesome loot multiple times in a row, whereas my kinmates are unlucky and recieve nothing but relics. And this is exactely the huge problem of this whole individual loot idea: Your group has zero control over who get's what!
This will inevitably lead to situations such as:
- some players recieving great loot all the time.
- some players never recieving the items they want.
- some players recieving unique items they already have.
- some players recieving items (e.g. armour barter tokens) even though other players/classes had a much more urgent need for these items for the raid group's progression.
It will also make all these well-established systems like DKP reduntant. In my opinion, having control over loot distribution is actually part of what makes raiding both a more social as well as a more competetive experience. A good raiding kinship will even have it's own "loot distrubution strategy", for exampe armour pieces for DPS classes first, class items for healers first,... etc. Why do you want to take all of this away from us and instead let us suffer (again) from this terrible RNG.
Now, if the main reason for this step into the wrong direction is because you are unable to fix the T2 locks spreading in T1 instances bug, I have simple solution for you:
Get rid of T1/T2 version of the instance and instead simply dublicate the instance in the instance finder panel. Name the first instance "TotDT -- Tier 1" with a fixed T1 difficulty and the second one "TotDT -- Tier 2" with a fixed T2 difficulty. Now you have two seperate instances in the instance finder panel which are accessed indepentently et voila, no raid locks shared in the T1 version. It's not the most beautiful solution but it will work.
Thank you for reading!