We really did not need a level cap increase, but alas, here it is anyway. I guess I'll just abandon my alts once again.
We really did not need a level cap increase, but alas, here it is anyway. I guess I'll just abandon my alts once again.
Did bears and wardens need any boost at all? Why all medium armour classes bundled as one?
Really - why?
Rebalance would require changing guard, wardens, bears - and possibly fire RKs.
It would mean changing vitality stat to affect classes differently. Mitigations being the main deal in that but not for all classes, well spotted and well done but the presented fix has no effect other than emphasizing an imbalance already in place.
It would mean changing fate stat individually for the classes - it is possible that RK Mini and LM are not in need of endless power. Let's use food and blue pots and, if needed, pace our skill output again.
Warden must not get free physical mastery just from adding a full set of might tomes 1-14. Likewise for bears. Agility OR might. Alternatively open those dams all the way and hand out free PM to hunter and burglar too.
For hunters, still no stat tied in with traps and dots (well, not noticeably for dots).
Imagine those coming in a % deal, like guard self heals. Imagine that getting adjusted to a fraction of their current effect, removing the ability to solo and requiring healers to heal.
Finally crafting.
Craft tier. We have half a craft tier and the same recipe scrolls loots from landscape mobs past two years.
Just add new. Crafted slotted stuff and crafted essences. Slotted everything and craftable side arms on par with looted ones. Make them slotted. Make a variety of outputs with cool, new weapon skins and deco. Utility.
Guild craft tier is a way forward, also completely overlooked.
Guild is an excellent way to add essence recipes. Every guild tier needs their own essence crafting, from tier 1 to tier 8 essences. They should be the best available essence versions and any type of guilded craft should be able to craft any type of essence. There should be a cooldown of at least one day per type of essence - the separate essences craftings, not the guild pattern cooldowns. Or use guild pattern cooldowns, by all means. These guild crafted essences should be account bound. No mithril coin fees and work-arounds, no big stacks of essences to sell. Just for those who bothered to do the craft guild grind there will be readily available cheap essences for personal use on the alts.
So after spending some time on Bullroarer, my suspicions were confirmed.
High mastery builds are really the way to go now. RKs and Wardens especially seem to be benefitting immensely from it. This was clearly not thought through.
In addition creeps received about a 10% morale boost and a 8% damage boost at level cap- really less than what I was expecting, and not near enough to compensate for what Freeps are getting now.
https://www.lotro.com/forums/showthr...for-Each-Class
Vyvyanne, is there any plan of addressing individual class balance concerns in the near future? At this point, from a PvE and PvP standpoint, the game just desperately needs a non-biased addressing of individual class issues, bugs, and mechanics.
Could spent only little time on BR but here's a summary of my initial thoughts:
- Tanked Quays T1 level 105 at level 100 before Warg-Penning myself to 105. The trash pulls were trivial. So trivial that the group got lost in chat and let Gimli dieT1 should indeed have a manageable difficulty and we didn't have time to retry so I can't comment about any boss fights or any T2 at all but... Will see if I can hop in again. The setting and scenery is nice
- Mastery changes: As if we (most classes) don't already have ungodly DPS and healing...
- Avoidance changes: Why?
- New dyes: Please add Scholar recipes for barter. It's how festivals have worked so far (eg. Farmer barter recipes for flower arrangements). I have no objections to making the dyes directly barterable but Scholar recipes (NOT one-shot throwaway ones, maybe with CD if it must) should be added.
The raid is being built off of a solo instance that is in Update 18. In U18.2 that same storyline and space from the solo instance will be expanded upon with additional raid bosses, space and mechanics not found in the solo version you experience in U18. We made this choice because while this moment made a great raid experience, we did not want to block that part of the storyline from those who might never wish to do a raid.
They will never, ever balance the game based on PvP. Ever. It is primarily to them a PVE game and they will balance it for such. PVP is unfortunately an afterthought. It just is. They do the best with what they have, but the game isn't a PvP game ... it's a PvE game with PvP tacked on.
Trying to balance just for PvP can seriously wreck PvE unfortunately. It's not moors specific changes - they do blanketed options.
The one ... the only ... Meow.
I don't know what you could possibly call the current state of 105 scaled classes like Warden but wrecking the game. They will completely undermine all PvE content.
PvP and PvE interests are not necessarily mutually exclusive. It's not a coincidence that the game's PvP has become more broken at the same time the PvE has become more negligible.
"It is wisdom to recognize necessity, when all other courses have been weighed,
though as folly it may appear to those who cling to false hope."
Basically just what Infinitewhimsy said... Anything broken for PvP is 90% positive to be broken for PvE as well. Classes like Wardens, Guardians, Runekeepers, and Minstrels, especially. In addition, my list is meant to be PvP-specific changes- as in changes made upon entering a PvP area.
;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb
100% prefer the idea of mastery builds to current morale builds in live.
At this moment if they scale up creep damage a bit more it will be fine. Glasscannon builds are hardly viable at BR right now cause of lack of auda. A small dps increase in creepside and it will push it enough so that more balanced builds are the way to go.