Greetings All,
Once the datacenter/server-side issues are smoothed out, I hope that Turbine is finally able to begin addressing the client performance issues that have now become so apparent.
These issues are not new. For years, those with higher-powered gaming rigs have noted that parts of the game demonstrated inexplicably low rendering performance (note: Client rendering performance has nothing to do with server performance, or internet connectivity). From Galtrev onwards, we'd note frames-per-second (fps) well below other portions of the game, and well below what our hardware should be capable of rendering given the apparent complexity of the scenes/regions/areas being rendered.
This could be overlooked, however, because it was only in small swaths of the game. And because the dips in rendering performance weren't as egregious.
That is no longer the case, however. The performance of the client has gotten so bad that the game is no longer enjoyable for many. And improvements made seem to be "nibbling at the edges" rather than tackling the root cause.
In a nutshell, the LotRO client is not asking enough of our video hardware. There is a bottleneck in the client where it, in layman's terms, fails to deliver the game's data to the client computer's video hardware (gpu) fast enough to keep the computer's video hardware busy (regardless and independent of the computer's ability to actually deliver that data from the computer's hard drive or SSD to the client). This can be best illustrated in the following screenshot. . .
Please note in the screenshot that this is a Titan X, essentially the fastest video card available on the market (980ti being equivalent), powering a nine year-old game. And it can't even reach 50fps in this screenshot. Now note that the GPU (video card) is only having 29% of its processing power utilized.
Turbine. . . if you would, please, two questions:
- Is it reasonable to expect anything substantial to be done about this?
- Will Turbine make this a priority in the coming year after the datacenter fallout has settled?
I hope that something more can be done than simply "nibbling at the edges." Perhaps it's too much to ask at this late stage in the game's development for a wholesale optimization pass on the core of the game's engine. . . but that would be the dream scenario.
I have to say, between all the years of accumulated burn-out, disappointment with endgame content over the last several years, concerns about the business model, and these client performance issues, it is these client performance issues that are truly making it very hard for me to get excited about logging in to the game.
Turbine, you've provided me and so many others with nine years of adventure and joy in Middle-earth. Sometimes we don't appreciate that enough. So please accept this post/thread in the spirit in which it is offered. I realize resources are limited and not everything is possible. But I hope you'll do whatever you can to make substantial client performance improvements possible. In my humble, non-expert opinion, the further success and longevity of the game depends upon it.
Thanks!
--Hurin
P.S. No, I couldn't really afford the Titan X and knew better than to buy one (figured the 980ti was on the way). But my kids weren't going to enjoy college all that much anyways. . .