I tried to gather all the feedback so far from the other threads and put them into one post to make it easier for the Devs. I've also added some of my own thoughts. This server has the potential to be a success in my opinion, so LISTEN TO FEEDBACK!
- Incentivisation (incentive -> investment -> success/reward -> continued investment) That's how you keep people engaged, but only if actual investment (time and effort, not money) is required.
- PvMP Ranks copy pasted
- PvMP vendors copy pasted [See here]
- Slayer deeds copy pasted
- Add daily and weekly PvP quests at level 50 that award Honour/Virtue XP
- Roving threats of Eriador should function like the bosses in the Delving of Frór in the Ettenmoors.
- You get Honour/Renown from killing players starting at level 20 and ONLY if they're 5 levels or less below you and ONLY by dealing damage (NO HEAL TAGGING!!)
- The more people hit another player, the less Honour they'll receive if he dies (Massive zergs and huge raids steamrolling people need to be discouraged at all costs)
- If you're killed by the same person over and over again in a row, then they won't receive any Honour/Renown from you after a while. (There should also be some kind of internal cooldown. So if this "immunity" state is triggered, it will be active for some time regardless what happens after)
- Keep the leaderboard, but let us also track daily honour gains
All of this would ensure that if someone wanted to abuse the system, they'd have to go to great lengths to do so. Even if they did, they'd show up on the leaderboard and would be mass reported and banned.- Give the players of the other faction some sort of distinction to yours without needing to target them. (Red name for example or blue/red flags on people's back: https://i.imgur.com/YrzIwgp.png)
- A server-wide -X% outgoing damage/healing debuff should be implemented to make fights last longer, give people more time to react and execute proper rotations to make the gameplay more engaging. This would also make landscape content more challenging and that's what we've been asking for! [IMPLEMENTED; should be more than 30% though; add crit magnitude reduction; debuff should stay active in instances]
- Disable the instance finder on the server to promote more natural points of interest/conflict. You shouldn’t be able to launch an instance from anywhere. Convenient features like this really hurt MMOs. It makes sense on the live servers, but it will be “current” content on the new server. People should gather at the entrance of the instance. Makes the world feel more alive and promotes immersion.
- Shadows of Angmar has a lot of content. It would be wise to restrict content and gradually unlock parts of the game to promote a sense of progression and longevity of the server. It gives people time to catch up and others can’t get too far ahead. Suggestion:
-Phase 1: Epic Story until Vol. 1 Book VI. Instances: Great Barrow, Garth Agarwen, Fornost, Annúminas and Urugarth. (Should be the longest Phase imo. Leveling takes a while and CRAFTING should be relevant so that it's worthwhile to max out your professions! Another reason why Raid gear shouldn't be available at launch. Also no lootbox or essence gear. Otherwise there's no meaningful character progression and this server will suffer the same fate as the LS. Same goes for the other server SSG has planned.
-Phase 2: Vol.1 Book VII – X, Opening of Carn Dûm and Barad Gúlaran
-Phase 3: Vol.1 Book XI – XV, Access to Eregion Landscape and Instances
-Phase 4: Helegrod on T1 and T2. T3 2 weeks later
-Phase 5: Rift on T1 and T2. T3 2 weeks later- Please make sure to provide an even playing field for everyone. That means no pre-order items, level skip, xp boost, slayer deed boost, motes and lootboxes etc. Just make it a VIP only server to minimize the importance of the ingame shop. Also remove Virtue XP from the store. It ruins the entire point of deeding for virtues and honor points.
- Combat rezzes proc the Invulnerability buff. That needs to go. Also remove the ability to revive using Mithril Coins
- [Exempt toggle skills and travel skills from the postmortem cooldown. That would enable people to map, run, horse, or stealth away from rez campers] [An invisibility buff will be granted to players after defeat]
- Disable unlocking Travel Routes with Mithril Coins. You can bypass the level restrictions and travel to locations outside of Eriador to escape conflict. People will naturally try to get to higher level areas for extra Virtue XP and challenge, but they should do so without using the Stable Master. Trying to push beyond Eriador and see how far you can get would add another layer of progression and make for interesting gameplay!
- Please consider adding a server specific vendor next to Elladan and Elrohir who sells PvP items. Anti CC potions and maybe an item to allow tracking stealthed Burglars/Hunters and Wardens. Or add a server wide stealth detection buff. [Stealth detection implemented]
- Take a look at the loot table. The first iteration of the Legendary Server was a failure when it comes to itemization and character progression. How it should be: (landscape/quest gear < crafted gear/low standing rep rewards < guild crafting/high standing rep rewards =< instance gear/low rank pvp rewards < raid gear/high rank pvp rewards)
- Maybe there should be ONE safe area per zone. [IMPLEMENTED; might need to get rid of those, if people are just hugging the safe zones all day]
- Breeland: Bree [Confirmed safe zone]
- Shire: Michel Delving
- Ered Luin: Thorin's Gate and Hall
- Lone Lands: Ost Guruth
- Trollshaws: Rivendell [Confirmed safe zone]
- North Downs: Othrikar [Esteldín SHOULD be contested for access to the Crafting Hall in my opinion]
- Evendim: Tinnudir
- Forochel: Zigilgund [Confirmed safe zone]
- Misty Mountains: Gloin's camp
- Angmar West: Aughaire
- Angmar East: Gath Forthnir
- Eregion (if we're going there): Gwingris- Disable or remove skirmishes and skirmish camps.
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Changelog:
- May 26:
- -30% outgoing damage/healing debuff implemented
- Additional safe zones implemented
- Stealth/Speed buff after rez implemented
- May 28:
- Stealth detection buff implemented
- May 30:
- Faction distinction added to the list
- May 31:
- Incentivisation added to the list
- June 4:
- PvP Quests and Roving Threats added to Incentivisation