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May 22 2007, 06:33 PM
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The Lord of the Rings Online Team Turbine, Inc.
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Join Date: Jul 2006
Posts: 627
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Reported Quest Difficulty Levels and Recommendations
Hi everybody! You know what everybody likes? Everybody likes when the level of a quest and the number of people you need to complete it as reported in the Quest Journal are... I don't know... accurate. Bringing five friends when you only needed to bring two, or bringing no one when you should have brought five... that's not so much fun.
This is where you come in! It would be really great if you could use this post to report instances like this; that way, we can revise the reported challenge level of a quest so it reflects the actual level you would need to be to complete it. Also, if you complete a quest and think the Recommendation is incorrect, use this thread to make that observation as well. Here's a format that should work:
QUEST: Name of the quest
CATEGORY: What category does the quest appear under in your Journal?
JOURNAL LEVEL: The level of the quest in the Quest Journal
JOURNAL ICON: Solo, Small Fellowship, Fellowship, Raid
ACTUAL LEVEL: What level do you think the quest should *actually* be?
ACTUAL ICON: What icon do you think the quest should *actually* be?
REASONS: Why do you think the Actual Level or Actual Icon should be as you've recommended? Include any info here that you think might be relevant, such as the levels of the monsters involved or between you and your objective, the number and classes of people in your Fellowship, anything like that.
This way, there will be one convenient place where we can monitor such inconsistencies and work toward that beautiful future: when players will once again trust their Quest Journals not to lead them astray. Rosy, I know... but with your help we can get there!
MoL
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May 22 2007, 06:46 PM
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Member
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Join Date: Feb 2007
Posts: 94
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Re: Reported Quest Difficulty Levels and Recommendations
QUEST: The Silent Judge
CATEGORY: Angmar
JOURNAL LEVEL: 44
JOURNAL ICON: Solo
ACTUAL LEVEL: 44 is fine
ACTUAL ICON: Small Fellowship
REASONS: The Silent Judge is a signature mob with 2 normal mob adds, one of which heals. Pretty impossible to take on solo. A group of 3 works pretty well. Also just getting to the judge has you taking out spawns of 2 or 3 normal mobs on a fairly quick (3 minute?) respawn timer. If you are solo I doubt you can move fast enough to progress through the city he is in. There is also a level 45 elite who spawns ally spiders that attack you. He is pretty much death for any solo player or even a small fellowship without healing. However due to the way he paths through the city he can be avoided, so I'll stick with a small fellowship recommendation for this one.
QUEST: Mistress of Shadows
CATEGORY: Angmar
JOURNAL LEVEL: 43
JOURNAL ICON: Small Fellowship
ACTUAL LEVEL: 43 is fine
ACTUAL ICON: Full Fellowship
REASONS: The Mistress of Shadows is an elite who also has 2 signature mobs that added during the fight (at least when my group attempted her). In my opinion a group of 3 level 43s would probably not have a chance. This is pretty much a healer required quest due to the amount of mobs in the last encounter so I think this should not be marked as small fellowship.
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May 22 2007, 06:53 PM
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Junior Member
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Join Date: May 2007
Posts: 3
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Re: Reported Quest Difficulty Levels and Recommendations
Great Idea.
edit:
Nevermind what I said, I just realized you can list completed quests
QUEST: Adelard's Chapter
CATEGORY: Shire
JOURNAL LEVEL: 7
JOURNAL ICON: Solo
ACTUAL LEVEL: 9
ACTUAL ICON: solo
REASONS: Its a running joke that people suffer their first death (including me) in MD doing that quest where the bee hive falls, you fight bees, then before you can recover you fight bears. A few levels later I did it solo, a good fight. Used a potion and my burglar heal ability.
At the level you get the quest you need 2 people.
Options: Solo level 9-10
Or: Small fellow 7-8
Last edited by BuckleBelt; May 22 2007 at 07:04 PM.
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May 22 2007, 07:17 PM
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Senior Member
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Join Date: Feb 2007
Location: Seattle
Posts: 829
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Re: Reported Quest Difficulty Levels and Recommendations
Quote:
Originally Posted by Zerrius
QUEST: Mistress of Shadows
CATEGORY: Angmar
JOURNAL LEVEL: 43
JOURNAL ICON: Small Fellowship
ACTUAL LEVEL: 43 is fine
ACTUAL ICON: Full Fellowship
REASONS: The Mistress of Shadows is an elite who also has 2 signature mobs that added during the fight (at least when my group attempted her). In my opinion a group of 3 level 43s would probably not have a chance. This is pretty much a healer required quest due to the amount of mobs in the last encounter so I think this should not be marked as small fellowship.
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My only disagreement is with this one. I completed it as a level 42 LRM working with a 42 burglar and a 43 champion. It wasn't a cakewalk but it wasn't over our heads either and we didn't need a minstrel. If anything was going to be done to the advice I would probably go 44/small fellow first before I went 43/full fellow.
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May 22 2007, 07:30 PM
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Senior Member
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Join Date: Jan 2007
Posts: 188
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Re: Reported Quest Difficulty Levels and Recommendations
Quote:
Originally Posted by MadeOfLions
Hi everybody! You know what everybody likes? Everybody likes when the level of a quest and the number of people you need to complete it as reported in the Quest Journal are... I don't know...
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You know, this is an awefully inefficient way to gather information for a process (getting feedback on quest level appropriateness) that will/should continue through the life of the game - given that we'll always see new quests, expansions, and even changes to how it works by way of class and combat adjustments, weapon and armor adjustments, pet adjustments, food, etc. all the things that make "Quest Level Appropriateness" a moving target.
Here's an idea to kill this bird once and for all.
-------------------------------------------------
Concept: Quest Log - Quest Feedback
Front Office: Quest log continues to show the quest dialogue, the quest objectives, and the quest rewards, and a new section at the bottom that allows the player to click (optionally) on a scale of 1-to-5 on whether the quest level was just right (a "3") or way too easy, or way too hard.
Back Office: Devs get a recurring report, automatically generated, that shows running stats on quests and percentages of responses that fall in the 1-to-5 ratings each by quest name, that filters and elevates those quests whose majority of responses do not fall in the bell curve. This system would apply just as easily to quests today, to quests as the game mechanics are tweaked in the future, and for new quests that are introduced later or by expansion.
Summary: Need it. This will provide an ongoing tool and feedback mechanism that persists into the future, and so we don't have to do what gracious Zerrius did at the top of the page, in a one-off exercise that is really needed on an ongoing basis. Not talking about the intrusive process we had in beta where a survey form would pop up on the screen, but one that's baked right into the quest log item, and if we have feedback to offer, its right there to offer it, and you guys have all the data fields you're looking for automatically populated back office for your use - accurately.
Game of the Year? :/ If they bothered to survey, here's my rating, 5=BEST - >> Overall 2.5 << . Gen. Gameplay 2.5 , Combat 3 , World Design 4 , PvP 2.5 , Class Design 2 , Crafting 1 , Social Gameplay 1.5 , Uptime & Stability 3 , Online Community 2. Must attribute the award to lack of competition. That will change.
Last edited by Luindir; May 22 2007 at 07:34 PM.
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May 22 2007, 07:37 PM
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Senior Member
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Join Date: Apr 2007
Posts: 269
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Re: Reported Quest Difficulty Levels and Recommendations
Quote:
Originally Posted by Luindir
Here's an idea to kill this bird once and for all.
-------------------------------------------------
Concept: Quest Log - Quest Feedback
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For The Love of Pastafarians! Yes!
I know dev time is precious - but you can't tell me this wouldn't be a time saver both for us and for Turbine in the long run!
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May 22 2007, 07:46 PM
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Senior Member
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Join Date: Mar 2007
Location: Dances with Snow
Posts: 251
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Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Addie's Missing Sons
CATEGORY: Breeland
JOURNAL LEVEL: 16
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 15/16
ACTUAL ICON: Solo
REASONS: You don't actually have to fight anyone to get this quest done, the 2nd part, finding Malin, sure needs a full fellowship unless you've got higher than required levels. But the first part just needs you to be reasonably confident to enter the barrow downs, avoid fights, and find the Perch.
'Tis but a scratch!
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May 22 2007, 08:12 PM
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Junior Member
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Join Date: Feb 2007
Posts: 16
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Re: Reported Quest Difficulty Levels and Recommendations
Many of the East Angmar quests need an adjustment. An example from the top of my head.
QUEST: Counting the clutch
CATEGORY: Angmar
JOURNAL LEVEL: 49
JOURNAL ICON: Solo
ACTUAL LEVEL: 47
ACTUAL ICON: Small Fellow
REASONS: The goal is to click on six egg nests, but you have to fight through numberous 47 and 48 elite drakes. If you are careful you can take them one at a time so only a small fellow is needed.
A lot of issue is that if a quest only requires single elites they can usually be duoed or so fairly easily depending on your duo. Once a quest starts to require multiple elite pulls it becomes a full fellowship quest. Even a non-elite quest can become a small fellow quest in reality when you start to get three plus non elites in a pull.
I am assuming the Actual Level should be the approximate level of the mobs in the area that need to be defeated, that level in itself can change the fellowship size.
Last edited by Zeph; May 22 2007 at 08:27 PM.
Reason: Added question on level.
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May 22 2007, 09:01 PM
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The Lord of the Rings Online Team Turbine, Inc.
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Join Date: Jul 2006
Posts: 627
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Re: Reported Quest Difficulty Levels and Recommendations
Luindir - this is less for continual feedback going forward, as we're in a much better position to have this information be accurate the first time. This format is really the best way to get the information we need to correct the *existing* problems. Plus, instead of having to implement new tech, send it out to the servers, and sort through lots of potentially duplicate information, we get it all in one place.
It's not as fancy, but I'd argue that it's more efficient, rather than less: I can take the data from a single forum post and fix one or two quests a day, instead of waiting for information on dozens of quests to make it through the pipeline and land in my lap all at once, at a time when I almost certainly already have too much to do.
MoL
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May 22 2007, 09:10 PM
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Senior Member
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Join Date: Mar 2007
Posts: 160
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Re: Reported Quest Difficulty Levels and Recommendations
Quote:
Originally Posted by Zerrius
QUEST: The Silent Judge
CATEGORY: Angmar
JOURNAL LEVEL: 44
JOURNAL ICON: Solo
ACTUAL LEVEL: 44 is fine
ACTUAL ICON: Small Fellowship
REASONS: The Silent Judge is a signature mob with 2 normal mob adds, one of which heals. Pretty impossible to take on solo. A group of 3 works pretty well. Also just getting to the judge has you taking out spawns of 2 or 3 normal mobs on a fairly quick (3 minute?) respawn timer. If you are solo I doubt you can move fast enough to progress through the city he is in. There is also a level 45 elite who spawns ally spiders that attack you. He is pretty much death for any solo player or even a small fellowship without healing. However due to the way he paths through the city he can be avoided, so I'll stick with a small fellowship recommendation for this one.
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This is actually soloable - it is far from impossible to solo. I managed it at level 45 and so did a friend. A burglar would probably have an easier time soloing it than a champion even. Some classes, like minstrels and guardians, though, probably couldn't solo it, so a small fellowship icon might not be a bad idea.
Darawen - Level 50 Champion * Letorius - Level 50 Guardian
Honor - Level 50 Captain * Seanwise - Level 50 Burglar * Darwin - Level 50 Hunter
GM Metalsmith*GM Tailor*GM Weaponsmith*GM Woodworker*GM Scholar*GM Jeweller*GM Cook
Windfola
Last edited by LetoAtreidesII; May 22 2007 at 09:13 PM.
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May 22 2007, 09:18 PM
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Senior Member
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Join Date: Mar 2007
Posts: 160
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Re: Reported Quest Difficulty Levels and Recommendations
QUEST: A Tenuous Thread
CATEGORY: Angmar
JOURNAL LEVEL: 50
JOURNAL ICON: Solo
ACTUAL LEVEL: 50
ACTUAL ICON: Small Fellowship
REASONS: The mobs you need to kill for this quest are all elites close to level 50.
Darawen - Level 50 Champion * Letorius - Level 50 Guardian
Honor - Level 50 Captain * Seanwise - Level 50 Burglar * Darwin - Level 50 Hunter
GM Metalsmith*GM Tailor*GM Weaponsmith*GM Woodworker*GM Scholar*GM Jeweller*GM Cook
Windfola
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May 22 2007, 09:59 PM
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Junior Member
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Join Date: Jan 2007
Posts: 13
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Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Retake Weathertop
CATEGORY: Lone Lands
JOURNAL LEVEL: 20
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 25+
ACTUAL ICON: Full Fellowship
REASONS: The final fight is insane. Overall, it's rather tough, but this is one of those quests that really reinforces "holy trinity" gameplay...to the point of people feeling classes are required for healing AND power regen. I've yet to find a good fellowship to complete this one...the final fight ends up sending people off to solo after the first few wipes.
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May 22 2007, 10:10 PM
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Junior Member
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Join Date: Mar 2007
Posts: 15
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Re: Reported Quest Difficulty Levels and Recommendations
Quote:
Originally Posted by cmdrslack
QUEST: Retake Weathertop
CATEGORY: Lone Lands
JOURNAL LEVEL: 20
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 25+
ACTUAL ICON: Full Fellowship
REASONS: The final fight is insane. Overall, it's rather tough, but this is one of those quests that really reinforces "holy trinity" gameplay...to the point of people feeling classes are required for healing AND power regen. I've yet to find a good fellowship to complete this one...the final fight ends up sending people off to solo after the first few wipes.
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Completed this with a felowship of 4 all level 20-24, two minstrels, a champion and a burgler. It was hard but we managed it, that said we had failed when we'd gone with a guardian instead of the champion. We were also using voice and have played together for a few years so all that helped.
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May 23 2007, 12:11 AM
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Senior Member
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Join Date: Jan 2007
Posts: 253
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Re: Reported Quest Difficulty Levels and Recommendations
Completed with a fellowship of 21-23, comprising of guardian, minstrel, champion, captain and hunter.
Everyone ran out of power quickly on the final boss, we ended killing the *spoiler*
additional troll with no power and somehow survived.
This quest is definitely underleveled by at least one level. For general gaming population and skill purposes I would make it a level 22-23 full fellowship quest.
Me shoot bow, you die. Dum-dum, give me gum-gum.
Landroval server : home of the conflict
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May 23 2007, 01:56 AM
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Senior Member
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Join Date: Jan 2007
Posts: 230
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Re: Reported Quest Difficulty Levels and Recommendations
Quote:
Originally Posted by cmdrslack
QUEST: Retake Weathertop
CATEGORY: Lone Lands
JOURNAL LEVEL: 20
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 25+
ACTUAL ICON: Full Fellowship
REASONS: The final fight is insane. Overall, it's rather tough, but this is one of those quests that really reinforces "holy trinity" gameplay...to the point of people feeling classes are required for healing AND power regen. I've yet to find a good fellowship to complete this one...the final fight ends up sending people off to solo after the first few wipes.
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Agreed
As another poster stated, it can be easier when working well as a team, but since most might have to look for a fellowship to do it with less organization, I would definitely recommend increasing the Level based on others with the same difficulty.....24-25.
Also, I think for feedback there will be a variance due to groups that are used to playing together as opposed to ones that just fellow to complete a quest. I would say the latter is a lot more common.
Last edited by Capt_Justice; May 23 2007 at 09:57 AM.
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