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Old Nov 29 2009, 02:03 AM
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ndbot ndbot is offline
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Dungeons of DG Waden Awesomeness?

In a fit of boredom tonight I hopped on beta to check something for a kin mate, and afterwards decided to check out the Dungeons instance, which I had not been in before. To my surprise I was able to get fairly far in it, once it goes live I would like some feedback from other Wadens as to whether they think it would be possible to solo everything up until the final boss in the instance.

Just for ****s and giggles, another option would be all Warden 3-man it, with 1 Warden taking each wing for themself. Who wants to try out this nifty little challenge when Mirkwood goes live? (I'm lookin' at you Brandywine Wadens!)
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Old Nov 29 2009, 09:53 AM
Tocanis Tocanis is offline
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Re: Dungeons of DG Waden Awesomeness?

I'd do it for a Waden Snack...


Memnas - 65 Waden, Tocanis - 65 Minstrel
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Old Nov 29 2009, 10:55 AM
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Belaeren Belaeren is offline
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Re: Dungeons of DG Waden Awesomeness?

How many bosses are in that dungeon before the final boss?
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Old Nov 29 2009, 12:23 PM
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Re: Dungeons of DG Waden Awesomeness?

Quote:
Originally Posted by Belaeren View Post
How many bosses are in that dungeon before the final boss?
None, it's just a matter of clearing the 3 wings and stealthily getting the prisoners out without getting caught by the guards. Hardest pull I saw in there was 2 21k elites at a time.
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Old Nov 29 2009, 01:25 PM
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Re: Dungeons of DG Waden Awesomeness?

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Originally Posted by ndbot View Post
None, it's just a matter of clearing the 3 wings and stealthily getting the prisoners out without getting caught by the guards. Hardest pull I saw in there was 2 21k elites at a time.
Is there where a fully max'ed legacy for Careful Step would help? If memory serves that gets our stealth duration up to ~30 seconds or so. If so, perhaps reduced CS/Ambush induction time would be good too.
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Old Nov 29 2009, 02:25 PM
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Re: Dungeons of DG Waden Awesomeness?

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Originally Posted by Belaeren View Post
Is there where a fully max'ed legacy for Careful Step would help? If memory serves that gets our stealth duration up to ~30 seconds or so. If so, perhaps reduced CS/Ambush induction time would be good too.
It would help getting to the prisoners, but it's possible to do without. There are a bunch of barrels of nightshade that you can drop in the way of the patrolling trolls to put them to asleep. They also move pretty slow and there are plenty of side rooms to duck into, so the only really hard part is getting the npc prisoners out safely. That's where the nightshade comes in handy.
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