|
|

Oct 21 2008, 11:03 AM
|
|
Senior Member
|
|
Join Date: Mar 2007
Posts: 167
|
|
|
*SPOLIERS* List of Captain Abilties, Traits, and Legacies
Alright, I am going to copy and paste my thread from the beta forums. I have been busy with school, so please let me know if there is any outdated info here.
Yes, there is already a thread discussing much of this, but I thought it would be handier for people to have the list at easy access and not buried in pages of discussion.
Changes to Current Captain Skills (Copied from Release notes)
* The Captain’s Dwarf Heralds will now show the correct race on the tooltip.
* Telling Mark now has the correct tooltip.
* Captain Skill Noble's Mark will now increase the Captain's threat every time it pulses for damage.
* Noble Mark no longer does upfront damage before dealing Damage Over Time.
* Battle Shout will now always Battle-ready, regardless if it hits.
*Telling Mark will now increase the amount of damage dealt to the target, from all sources, by 5%.
* Heralds have had their maximum power increased.
* Inspire and Blade of Elendil have had their power costs reduced significantly.
* Increased the damage of Blade of Elendil.
50+ Skills:
52 - Improved Blade of Elendil: Same as BoE expect it removes a corruption effect on target. The corruption removing is huge when taking on mobs when soloing, but the skill is otherwise the same.
54 - Improved Defensive Strike: Same as DS except it has a chance of restoring some power on a mob under the effect of Light of Elendil. It seems it can restore around 200 power. Not bad, really shines in a group setting when you can proc LoE DoTs often.
56 - Call to Arms: Archer: Archer pet, has three skills. Sure Aim: Damaging Attack, Barbed Arrows: Snares movement by 10%, Evasion: Increases evasion, Armor, and shadow defense.
58 - Valiant Strike:A melee attack that instant heals nearby fellowship members (and yourself). The healing right now is really weak at something like 170 Morale and the cooldown is 1m. Can become better with trait lines and legacies however.
60 - Shadow's Lament: On-defeat high damage single target skill, and increases threat. I like this skill, it can do some crazy damage. If you trait for it it will do even more.
Class Trait Trees and Set Bonuses:
# Traits in Line - Effect
Leader of Men:

2 - Reduced Mark Skills Cooldown (instant cooldown on mark skills)
3 - Reduced Shield-Brother Skills Power Cost (-15%)
4 - Improved Kick (Kick has 10% chance to initiate a FM)
5 - Master of Oaths: Increase offensive and Defensive capabilities of pets + use of Oathbreaker Armaments. (Read book, "Master of the Charge." obtained by getting Kindred Status with iron Garrison Guards)
Skills Under Leader of Men Trait Line:
Composure - Time of Need also resets the cool downs on all Cry skills and Shadow's Lament.
Precise Ally - Heralds and Archers do 20% more damage
Tactical Prowess - +5 seconds to To Arms buff
Captain of War
Loyalty
Blood of Numenor
Captain's Victory
Defiance
Hands of Healing:*

2 - Increase Vocal Skill Healing (+10%)
3 - Reduced Healing Skills Power Cost (-10%) (Note that the description is bugged in the screenshot, it still gives the propper effect however)
4 - Increased Melee Skills Healing (+10%)
5 - Hands of Healing: +10% Healing of all healing skills & -30s cooldown on Valiant Strike, VS has a HoT (Legendary Trait obtained from class quest)
Skills under Hands of Healing Trait Line:
Deeds Before Words - Inspire will restore more Morale (Not sure how much it increases it though)
Relentless Optimism - Critical heals will heal 10% more
Strength from Within - Muster Courage will heal yourself in addition to its other benefits versus fear, but you cannot summon Heralds or Archers. At lvl 60 and without the increase healing trait set, it heals 82 morale initially, and then 82 every 3 seconds for 12 seconds. You can still use Banners.
Fear No Darkness
Strong Voice
Subtle Command
Captain's Hope
Now For Wrath
Lead the Charge:*

2 - Increased Melee Skill Critical Multiplier (+15%)
3 - Reduced Melee Skills Power Cost (-5%) (Note that the description is bugged in the screenshot, it still gives the propper effect however)
4 - Grave Wound will force your target to attack you for a limited time (IIRC, lasts 10s)
5 - Master of War: +50% Damage and Threat from Shadows Lament, Criticals from Shadow's Lament will put the Captain in Battle-Ready stance, and +50% threat from Noble mark.(Legendary Trait is obtained by completing Books 1-6 of volume 2)
Skills Under Lead the Charge Trait Line:
Adherant of Elendil - BoE will deal 15% more damage
Battle Master - PA and DB deal 10% more damage
Alert Guard - DS increases Parry Chance in addition to increasing Armor. NOTE: This skill was removed from this trait line. I do not have it on either of my Captains (lvl 55 and 60) but some have said they have reacquired it.
Renewed Voice
Turn of the Tide
Focused Strikes
Captain's Valour
Expert Attacks
Intimidation
Legendary Items
Weapon legacies:
+% Blade of Elendil Damage
-% Cry Power Cost
+% Cutting Attack Bleed Damage
+% Damage Increase
+# Defensive Strike Armour Buff
+# Devestating blow Critical Rating
-# Kick Cooldown
-% Melee Skill Power Cost
+# Pressing Attack Critical Rating
+# Routing Cry Damage
+# Tactics: On Guard Parry Rating
+# Tactics: Relentless Attack Critical Rating Buff
+% Telling Mark Damage
+# To Arms Duraction
Emblem Legacies:
-# Battle Shout Target Resist Rating
-# Escape From Darkness Cooldown
-# Grave Wound Cooldown
+% Healing From Rallying Cry
+% Healing from Melee Healing Skills
+% Healing From Strength of Will
-# Rallying Cry Cooldown
-# Shadow's Lament Cooldown
+# Tactics: Focus In-Combat Power Regen Rating
-# Threatening Shout Cooldown
-% Threat From Healing (Description currently bugged, does not describe magnitude of effect) Note: have they addressed this yet? I no longer have this legacy to check
-# Time of Need Cooldown
+% Vocal Skills Healing
+# War Cry Buff Duration
-% Words of Courage Morale Cost
-% Words of Courage Power Cost
Miscellaneous Notes:
-In Defense of Middle Earth and Banner/herald of War still do not scale to 60.
Last edited by felfalas; Nov 20 2008 at 01:16 PM.
|

Oct 21 2008, 11:09 AM
|
|
Senior Member
|
|
Join Date: Jan 2008
Posts: 554
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
You entered focused strike twice...
|

Oct 21 2008, 11:15 AM
|
|
Senior Member
|
|
Join Date: Mar 2007
Posts: 167
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
You sure?  Thanks for the heads up.
Alert Guard was replaced by Focused Strikes, and I did not realize I already had put that change in heh.
|

Oct 21 2008, 11:29 AM
|
 |
Senior Member
|
|
Join Date: Mar 2007
Posts: 2,162
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Quote:
Originally Posted by felfalas
You sure?  Thanks for the heads up.
Alert Guard was replaced by Focused Strikes, and I did not realize I already had put that change in heh.
|
Right... Alert Guard is a trait that we can take that's not part of a set. Basically, add 4% parry after using Defensive Strike.
I have taken it currently... since it's not a set it's a bit of a bummer, but it DOES help quite a bit.
Click for charcter sheet
|

Oct 21 2008, 11:35 AM
|
|
Senior Member
|
|
Join Date: Mar 2007
Posts: 167
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Do you happen to remember how exactly you were able to get it back? I am not getting the Deed for it, so I guess they changed the requirements for it?
I much prefer Alert Guard over Focused Strikes, I kind of hope they put it back to how it was.
|

Oct 21 2008, 11:53 AM
|
 |
Senior Member
|
|
Join Date: Mar 2007
Location: 0x00000000
Posts: 1,752
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Looks great. I just wish Defiance was under the Healer line.  I'd really like to go three Lead the Charge and four Hands of the Healer at first blush.
¬∃x ∈ power (x > Barz)
Captain Escalt Price - Windfola
|

Oct 21 2008, 12:10 PM
|
 |
Senior Member
|
|
Join Date: Mar 2007
Posts: 2,162
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Quote:
Originally Posted by felfalas
Do you happen to remember how exactly you were able to get it back? I am not getting the Deed for it, so I guess they changed the requirements for it?
I much prefer Alert Guard over Focused Strikes, I kind of hope they put it back to how it was.
|
It had dissappeared on me from the Bard... I didn't have it equipped. The next day I just got a notice that I'd gained Alert Guard (again)... presumably after using Defensive Strike enough more times.
Although, perhaps it's a bug and I wasn't supposed to be able to reaquire it. *shrug*
Click for charcter sheet
|

Oct 21 2008, 05:17 PM
|
 |
Senior Member
|
|
Join Date: Apr 2007
Posts: 669
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
56 - Call to Arms: Archer: Archer pet, has three skills. Sure Aim: Damaging Attack, Barbed Arrows: Snares movement by 10%, Evasion: Increases evasion, Armor, and shadow defense.
Looks like they want pvp capts to use the archer as its the only snare captains get 
.:Stubi HobbetChamp:. the Warrior
Rank 7
.:Stabi Scrubbottom:. the Naughty
Rank 7
|

Oct 21 2008, 05:21 PM
|
 |
Senior Member
|
|
Join Date: Jun 2007
Posts: 929
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
awesome post! Thanks for the summary man.
/crosses fingers that devs will add some of SB's wish list on Incomparable/Epic legendary items
as for my captain:
Healing setup
Strength from Within (self heal on muster (100morale per tick with my setup)
Fear no darkness
Now for wrath
Captains Hope
Deeds Before Words(inspire gives better heal)/Relentless optimism(Crits are bigger)
Defiance
Turn the tide/Alert Guard(Defensive strike gets parry on top of armour) <---- So sweet for soloing and or tanking
Hybrid setup
Captains hope
Fear no darkness
Now for wrath
Alert Guard(they better put this back!)
Intimidation
Turn the tide
Expert attacks(I want defiance in this group  )
Last edited by uzth4ce; Oct 21 2008 at 05:34 PM.
|

Oct 21 2008, 06:31 PM
|
 |
Senior Member
|
|
Join Date: May 2007
Location: Gondor
Posts: 517
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Quote:
Originally Posted by felfalas
Miscellaneous Notes:
-In Defense of Middle Earth and Banner/herald of War still do not scale to 60.
|
Goddammit  Why...
|

Oct 21 2008, 07:12 PM
|
|
Senior Member
|
|
Join Date: Mar 2007
Posts: 824
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Quote:
Originally Posted by kevdude
Goddammit  Why...
|
Because the Devs can.
Remember Standards don't increase in power as you level, you need to get a new standard. And I do believe there are new standards, and armaments, for level 60.
|

Oct 21 2008, 07:14 PM
|
|
Senior Member
|
|
Join Date: Jun 2007
Location: Middle Earth
Posts: 2,799
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Wow... this all actually doesnt seem as good as it sounded in the dev diary... 82 morale is gona sure heal a lot on 6k health? And IDOME doesnt scale? WTH is that? Also not to mention now we can't have our banners traited all at the same time if we wana primarily buff or something, and our LS sucks without defiance... this update is kinda fail in a sense to me. Ill throw in a positive tho, some of this stuff does sound really cool, especially revamped kick, shadow's lament, oathbreaker and archer herald, and then all the other improved skills... but if they don't at least make valiant strike's heal a bit stronger and the muster courage heal... kinda seems worthless. I mean, muster courage should at least be 500 cause its a 30s cd, HoT can stay 82 morale, and VS should be like 300 cause its 1m but it is a melee skill... 170 and 82 morale is sortave fail... but that is all speculation on my part because I'm ignoring the gear factors, but I have no idea. God I need moria now  .

If you rearrange the letters in Vin Diesel's name, you reveal his credo: I End Lives.
Spacemanbobr-Lvl 60 rank 9 Captain, Sithmanbobr- Lvl 60 rank 6 RK Mrcheezle- rank 5 warg Firefoot Spacemandef-rank 7 Defiler,Elendilmir
Last edited by Spacmanbobr; Oct 21 2008 at 07:25 PM.
|

Oct 21 2008, 07:38 PM
|
 |
Senior Member
|
|
Join Date: Jun 2007
Posts: 929
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Quote:
Originally Posted by Spacmanbobr
Wow... this all actually doesnt seem as good as it sounded in the dev diary... 82 morale is gona sure heal a lot on 6k health? And IDOME doesnt scale? WTH is that? Also not to mention now we can't have our banners traited all at the same time if we wana primarily buff or something, and our LS sucks without defiance... this update is kinda fail in a sense to me. Ill throw in a positive tho, some of this stuff does sound really cool, especially revamped kick, shadow's lament, oathbreaker and archer herald, and then all the other improved skills... but if they don't at least make valiant strike's heal a bit stronger and the muster courage heal... kinda seems worthless. I mean, muster courage should at least be 500 cause its a 30s cd, HoT can stay 82 morale, and VS should be like 300 cause its 1m but it is a melee skill... 170 and 82 morale is sortave fail... but that is all speculation on my part because I'm ignoring the gear factors, but I have no idea. God I need moria now  .
|
muster gives you 5 ticks over 12 seconds. with a healing build i get 100 morale per tick + incoming healing mods. So I can get 550 morale every 30 seconds if i tried. I'll take it.
also VS turns into a hot, if you have Hands of healing so as I explained in another thread, you get a lot of healing from that as well (90s cooldown)
Last edited by uzth4ce; Oct 21 2008 at 07:41 PM.
|

Oct 21 2008, 07:41 PM
|
|
Senior Member
|
|
Join Date: Jun 2007
Location: Middle Earth
Posts: 2,799
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Quote:
Originally Posted by uzth4ce
muster gives you 5 ticks over 12 seconds. with a healing build i get 100 morale per tick + incoming healing mods. So I can get 550 morale every 30 seconds if i tried. I'll take it.
|
Hmmm... I dunno. Maybe I just thought that I could be more uber than a WL, but apparently they are getting nerfed so its good. And as for the trait **** and everything... maybe its just time to build up a new strategy in fights. I'm actually not really complaining now, and moreso looking forward to what we are being given to adapt with it... really I just wana slaughter the watcher though and play with durin's bane  . and jump down wells...

If you rearrange the letters in Vin Diesel's name, you reveal his credo: I End Lives.
Spacemanbobr-Lvl 60 rank 9 Captain, Sithmanbobr- Lvl 60 rank 6 RK Mrcheezle- rank 5 warg Firefoot Spacemandef-rank 7 Defiler,Elendilmir
|

Oct 22 2008, 04:36 AM
|
 |
|
|
Join Date: Jan 2007
Location: This changes quite often
Posts: 332
|
|
|
Re: *SPOLIERS* List of Captain Abilties, Traits, and Legacies
Quote:
Originally Posted by Spacmanbobr
Wow... this all actually doesnt seem as good as it sounded in the dev diary... 82 morale is gona sure heal a lot on 6k health? And IDOME doesnt scale? WTH is that? Also not to mention now we can't have our banners traited all at the same time if we wana primarily buff or something, and our LS sucks without defiance... this update is kinda fail in a sense to me. Ill throw in a positive tho, some of this stuff does sound really cool, especially revamped kick, shadow's lament, oathbreaker and archer herald, and then all the other improved skills... but if they don't at least make valiant strike's heal a bit stronger and the muster courage heal... kinda seems worthless. I mean, muster courage should at least be 500 cause its a 30s cd, HoT can stay 82 morale, and VS should be like 300 cause its 1m but it is a melee skill... 170 and 82 morale is sortave fail... but that is all speculation on my part because I'm ignoring the gear factors, but I have no idea. God I need moria now  .
|
No offense, but have you read some of the other threads that talk about the Oathbreaker/Archer Herald and some of the other bits? If so, then by all means you're fine, if not, might want to go read those before you get too excited about those. Hehe, sucks, but it's true. Oathbreaker isn't that great at all, an improvement, but not worth the Legendary slot and 5 traits in that line imo. Archer is utterly worthless (I actually made up a big post on the Beta forums "proving" just how worthless compared to our other Heralds).
I agree that the self-heal (must use a trait of course) is a bit weak, but the fact that they restrict you to use Banners is a bad move on Turbines part. In my opinion they kinda failed by letting our pet/utility path focus so heavily on Heralds when Heralds and Banners (by common Cpt belief and hinted at by the Devs) are "suppose" to be able to be put on the same level, but obviously the Leader of Men path is heavily geared towards Heralds. The should have made it more of a pet/banner/utility path, which could have been possible, but they choose not to do that. Because they choose not to do that they knew they were shorting those who use primarily Banners, so they gave them this self-heal with the arguement that since we had a heal from our Heralds, Banner users should have one. I made up a big post on the Beta forums pointing out how Heralds and Banners were already on-par with each other, and that this definately tipped the balance towards Banners. Banner users didn't need that heal because they got more morale, they didn't need their Banner to have the chance for a stun/conjuction starter because it gave the Cpt and group better buffs (including the Cpt only buffs of dps and extra power). They should have made the Leader of Men path a Baner/pet/utility path, and just left this self-heal trait as a trait (meaning you'd still be able to use Banners/Heralds), or if they still wanted to restrict us from BOTH Heralds/Banners then to severely increase it's heal. Am I saying what is currently in place horrible and broken? No, but I'm not saying it's good either. I'm saying it's....meh, on the sloppy side, and could have went a better and more balanced way.
Valiant Strike is better than you're giving it credit for, yes you can only use it only once a min, and it only heals for like 150 morale or so, but it does decent damage too. It's not necessarily meant to be one of our main healing skills, just a compliment. I'm also assuming they are keeping the heal on it low to test the waters in this area of the Captain, as they don't want to make it too overpowered. Why they didn't do that with us in the Moria beta, I'm not entirely sure, but I'm sure they have good reasons.
Oh, and I don't mean to disappoint ya, but there aren't really any wells to jump down in Moria  Sorry! However, there are many many hidden cracks that will cause you to fall to your death, many ledges without any rail, stairs with no rails, so auto-runners beware!

Elsar Namier - Lvl 60 Captain // Bontai Brambles - Lvl 50 Minstrel // Karak - Rank 4 Blackarrow - Meneldor
Elsar Namier - Lvl 40 Captain - Vilya
|
| Thread Tools |
Search this Thread |
|
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -5. The time now is 02:29 AM.
|
|