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Sep 09 2008, 12:03 AM
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Join Date: Apr 2007
Location: PA, USA
Posts: 974
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Announcing LOTRO Total Housing Redesign!
Announcing LOTRO Total Housing Redesign!
(Please take note of the big red disclaimer at the bottom of this post)
Sometime shortly after the release of Mines of Moria, we will be completely redesigning the housing in LOTRO! There are many reasons for this total revamp, but the major issues are as follows:- We have come to the realization that the current hook system doesn’t work because it so drastically hinders any creative designing by players of their own houses. Well, actually, “hinder’ isn’t quite the correct word since it completely blocks player creativity. Another problem with the hook system is that we found that many of the hooks have a tendancy to cause items to disappear into the walls. This is not what we intended to have happen.
- Along the same line, the categorizing of decorations into a multitude of different sizes is being discarded also. We couldn’t quite get the sizes right anyway. For instance, the Short Scholar Table and the Long Scholar Table ended up being the same large size even though no one here could quite explain why. The quest obtained Bear Rug reward is another good example… for some reason it was coded into the game as a large floor item even though the majority of homes are Standard size and these only have two small floor hooks. Again, we can’t quite explain why and no one seems to know who coded this item.
There are many other reasons for our decision to redesign the housing system, but instead of beating dead horses, here instead is what you can expect to find in the all new LOTRO Housing Sytem…
Purchasing a Home
Buying a home in Middle Earth is easy to do, and every Character may own a home! No longer does your Man have to live in the tiny abode of your Hobbit, nor does your Elf need to live in the cold confines of a Dwarven home, unless of course you wish to or simply want to save money by sharing.
There are two ways in which to purchase a home:- Simply visit the Broker of the Housing area in which you wish to live, peruse the list of available homes types for that neighborhood, and make your purchase.
- Or, Visit the neighborhood itself, and once you have found the ideal house for you, access the information on the For Sale sign and use the buy this home button. If the particular home level that you want is completely sold-out, then you will need to use option one (visit the Broker).
Every level of home type is available at all times. If the level that you choose is completely sold-out, your purchase instantly opens a new neighborhood. No more waiting for new neighborhoods to open! Please note though that a new instance will NOT open if a particular floor-plan or the location of a house within a neighborhood is not available. If you really have your heart set on the level, floor-plan, and location, and they are all currently taken, you will have to wait until one opens up.
When searching for a home using the Broker's listings, Neighborhoods will now show two additional stats - Community Age and Homeowner Activity.
Community Age will show how old or new the community is. This stat will increment starting with New, then will update as 1 Week, 2 Weeks, 3 Weeks, 4 Weeks/1 Month, and then change to a monthly (4-week) stat - i.e. 2 Month, 3 Month, etc. Each year, the stat will increment as 1 Year, 3 Months, 1 Year, 6 Months, etc.
Homeowner Activity - As homes are sold within the community, each time a player enters the gate or uses the home-map, the community activity counter/timer begins with '1' added to the character count, and conversely, when that character leaves, the timer stops and the time is added to the total usage for the community, This counter/timer simply records the number of characters entering the neighborhood (one count for each new character and one count for repeat characters) and records the time of use for the community, NOT of the individual character, so it has no effect on your character. Every character's entrance and exit will effect the Homeowner Activity stat for that neighborhood on a per day, 24-hour basis with the new individual character counter weighing the heaviest in category determination (See below) (For example - 5 new characters spending 8 hours total would still be listed as a 'Brown Hills' community since the players were by all likelyhood decorating new homes, but if a day showed 24 new characters but only 2 hours total time, the rating would drop to a lower level category since this was obviously a Kinship function of some kind and not the norm. As a community ages, these totals will be averaged on a weekly, then a monthly, and finally 3-month basis, updating on a daily basis as stated. At the end of each week, the total time will be averaged by the total players and the category will be set to the new total to begin the new week. In this way, a player will be able to see at a glance if the neighborhood where he or she is considering a purchase is an active community or a relative ghost town. The counter/time (#New/Total with repeat characters; total time) stat will be displayed as one of the following categories:- Alternate Neighborhood - (See description below)
- New Community (New/None) - Newly opened community with no homes sold.
- Brown Hills (0-5/5; 0-2 hours) - This is esentially a barren, lifeless community.
- Lone Lands (3-8/10; 2-3 hours) - Slightly better than the Brown Hills, but not much.
- Buckland (5-12/20; 3-8 hours) - Good activity, but still kind of quiet. You will probably see some of your neighbors during the week.
- Shire (10-17/30; 6-12 hours) - Healthy activity - Players are active here. You should see a few neighbors daily.
- Thorin's Hall (15-22/40; 10-15 hours) - Characters are coming and going here a lot. You won't spend much time alone here.
- Rivendell (20-30/50; 15-24 hours) - A hub of activty. Players are probably doing things together and/or there is one or more active kinships here.
- Bree (30+/50+; 24+ hours) - This is what community is all about. It doesn't get any better than this. Activities are nearly round-the-clock.
Alternate Neighborhoods
As mentioned above, every character may own a home. Upon purchasing a second home on one player's account, the player will designate which home is the main character's home. Any future home purchases on that account will again give the choice with all of the homes again being listed as an option. Once designated, the alternate homes will be set on timers where each visit will start a clock and the time spent there would be logged for that home. When the character leaves the home, the timer will stop and the elapsed time added to any previous visits.
At the end of one month, if the total of time spent at the home is more than or equal to a predetermined minimum, nothing happens and things go on as usual. If, at the end of that month, the total is less than that predetermined minimum, the player is given a warning that the home is not being used enough, and that the neighborhood is not a vacation home community. The home is then set on a probation of sorts in that over the next two weeks, if the homeowner fails to use the home on par with that needed to reach the minimum, at the end of that two weeks, the home will be automatically relocated to a neighborhood for alts. These 'alternate neighborhoods' will be populated only by players' alternate homes that are rarely used, where no one will really care if it is a ghost town or not.
Players will have the opportunity at the time of purchase, to actually buy a home in one of these neighborrhoods if they know at purchase that the home will not be used often, thus avoiding having the home relocated at a future date. When searching neighborhoods for a home, these neighborhoods will be clearly designated as alternate neighborhoods.
Furnishing & Decorating Your Home
The new housing will either impliment a total free-style system of item placement or use a hybrid system utilizing both free-style and a modified hook system which will allow movement of the hooks to wherever you wish to place it within your home or yard.
The free-style system is pretty self explanatory. In such a system, any item obtained for your home can be placed at any location within the house. If you wish to line everything along one wall, that is your perogative. If you want everything sitting in the middle of the room, go for it. Want to pile everything into a corner? Go for it. And of course, if you want to creatively decorate your home into a showcase complete with a single wall of trophies, a bedroom corner or room, a breakfast/meal nook with cooking area, and a study, then by all means, do it. Of course there will be some limitations such as only items equipped with hanging hooks may be hung from ceilings. But most anything else goes. That Bear Rug, lay it anywhere you want to… in front of the fireplace, beside the bed, or even hang it on the wall!
The modified-hook free-style system works a little differently. The hooks are still there just like you see them in-game now, but the hooks themselves can be placed anywhere on your property. When you purchase your home, you will have a list of hooks available to that particular house plan. This list will have three categories – inside, outside, and special, and three sizes within each category – large, medium, and small. Period. The thin furniture, small and large wall, large and small, large and small yard, etc., are all gone. These three categories and sizes will cover every aspect of your home and yard. The list will give you a number of choices which you will be able to modify throughout your ownership of the home, and each level of home and floor-plan will have a set amount of housing points which you will use to determine how many items will go into your home. For instance, the most abundant level home – Homestead, floor-plan #1 (there will be 4 floor-plans for each of the five levels of houses) - will give you the following options:- A total of 300 housing points are used in this home – 200 points for inside, 100 points for outside.
- Every small item equals ˝ housing point (2 items uses 1 point).
- Every medium item equals 1 housing point (1 item uses 1 point).
- Every large item equals 2 housing points (1 item uses 2 points).
- Items in the Special category will include:
- Decorations that can be placed both inside and outside, such as benches, flower boxes, barrels & boxes, certain lighting items, etc.
- Unique items such as a shed, stable, fountains (indoor & outside), special trophies, etc. These will have a size, but will have the housing point cost listed within it’s description. For instance a stable will be large but will use 20 outside points.
House Types & Prices
As stated, housing will have five levels and each level will have at least four floor-plans, although not every floor-plan will be available at all locations. The Level-1 homes are Racially exclusive, as well as one floor-plan from each of the other four levels. These may only be purchased by the indicated race, but may be shared with characters of other races:- Cabin/Cottage/Hole/Cave (These are Racially exclusive!) – 1 large room or 1 large room with a very small storage room – 400silver to 650silver
- Homestead– 2 or 3 rooms – 750 silver to 1 gold,250silver
- Standard & Standard Deluxe – 3 or 4 rooms (possibly with a loft) – 2 gold to 4 gold
- Manor – 4 to 6 rooms, either single story with or without a loft, or full double story – 7gold, 250silver to 13gold
- Kinship Hall – 6 to 12+ rooms, single, double, or triple story, some with a below-ground, 2nd, 3rd, or 4th floor – 11gold,500silver to 35gold+
Upkeep on homes will be paid on a 4-week basis. This upkeep will vary depending on the level, floor-plan, and location of your home, and will generally be in the range of 50silver for the simplest Level-1 home up to 5gold for the most elaborate Kinship Halls. These upkeep costs can be paid as far as one year in advance, but once paid, they are not refundable, even if you decide to move to a new location. In the event that you do not pay your maintence fee, you will still have access, BUT areas of the house and decorations will begin to deteriorate. The very first item affected by lack of maintenance is your storage chests. You will notice that the hinges and locks have become rusted and refuse to open. Decoration items around the house and property will become broken and unusable while some will simply disappear. A broken item or one that disappears is not recoverable. Rooms will develope holes in the roof or cracks in the walls and eventually will become inaccessable. These signs of deterioration will become obvious on a daily and weekly basis. If your maintenance falls three payments behind, the dwelling becomes uninhabitable and you may no longer enter nor remove anything. At four months, any items that have not been affected are placed into an escrow for a period of two months. If not recovered within that time-frame, they are sold at auction and the monies used to repair the home for resale. At any time before this final auction, you may pay the back maintenance fees plus 10% per every 4 weeks in arrears (1 second past a 4-week period counts as a new 4 weeks) of the initial cost of the home to restore the home and regain access, but, as stated, no broken or lost items will be restored.
Selling Your Home
Homes may be sold if you desire to move, or simply wish to live under the stars for awhile, but you may not sell a home that is more than one 4-week period in arrears for the maintenance fees. To sell your home, simply visit the broker for your Housing area. Any permanent upgrades you made to your home (see below for more about improving your home) will be lost, including any chests that you may have purchased. The broker will offer you three options –- Option #1 is a voucher which may be applied to the purchase of another home within the same community. This gives you the greatest return since the voucher is for the purchase price minus 3% broker’s fee.
- Option #2 is a voucher for a home in any other community. This option gives you your purchase price minus a 7% broker’s fee.
- Option #3 is cash in hand, but at a considerable loss on your investment. Due to aging of your home, and normal wear and tear above and beyond the normal maintenance, the dwelling will need to be refurbished, then resold, plus they are losing you as a customer. Therefore, you only receive 75% of your initial purchase price if the maintenance is up-to-date, or 50% if you are behind up to one 4-week period.
Once you have sold your home by whichever option you chose, all personal items still within the dwelling at sale (including within chests) are immediately transferred to a special storage vault. This vault is accessable at any Banking Vault and is separate from your normal vault space. Regardless of your sale option, you have one week to empty the vault, or all items within it will be sold at a 2-day auction if not bound items. Anything that does not sell and all bound items will be sold to the vendors. The returns of the sale will be added to your cash minus a storage & handling and seller’s fee in the amount of 15% of the total return. Thus, if you sold your house for cash you have one week to dispose of the items however you see fit, or if you have a voucher, you have that week to purchase another home. Once you purchase a home, the vault is immediately transferred tempoarily to your new residence. You may then remove the items and place them within your new home, but nothing may be put into this temporary vault – once an item is removed, it cannot be put back into the vault, nor may anything else be put into it. Also be aware that if you have items in the temporary vault that were in chests in the old home (other than the chest that is included with the house – see below), you will need to purchase new chests to store them in (or have alternative storage available) since the chests DO NOT move with you.
Rentals
In addition to the five levels of houses, there will be a sixth option open to everyone beginning at character level 10. Found in various hamlets, towns, and cities throughout Middle Earth will be in-town rental units. These Inn Rooms will be either a simple 1-room or a 2-room unit which will require an initial modest sum and a weekly rental payment. Being rather small and having limited options for decorating, these will serve more as a temporary base than as a permanent home. The rentals will be instances, so the same door will lead to many different player rooms, and these will be found in buildings already existing in the game. As an example, within the Prancing Pony in Bree you will find 4 doors which will lead to rental rooms. These will be one 2-room, and three 1-room, each with a slightly different floor plan and each with different initial and weekly rates ranging from 50silver/ 25 per week up to 100silver/40 per week. The prices will vary depending on the location of the town in which it is found and the quality of the establishment. The Forsaken Inn for instance, may have a room with only a partial roof! This room would of course be considerably cheaper than one with a full roof.
Storage
The storage within the homes has been remodeled also. All items may now be placed in your personal storage chest within your home, including bound items, but only you may access this chest. Each character on the same account may purchase storage within a house, but is limited to owning chests within one home (with the exception of Kinship Halls – see below). If a character owns a home, then that character must purchase the chest within that home and may NOT purchase a chest in another character’s home. If, after purchasing a chest within another character’s home, a character buys their own home, they will have 24 hours in which to either purchase a chest in the new home, or remove the contents of the old chest. At the end of the 24-hour period, the old chest and any remaining contents will be removed. If a new chest is purchased, the contents of the old chest will automatically be transferred to the new chest. If any of a player’s characters sells a home, the option to purchase a chest within another of that player’s characters’ homes becomes available.
In addition to the personal storage chests, each house has included in it’s initial cost a small ‘community’ chest that is usable by all of the owner’s characters, even if that character has his or her own home, or in the case of the Kinship Hall, the community chest is usable by all members of the Kinship. Bound items MAY NOT be stored in the community chests.
Storage chests are as follows:- Cabin/Cottage/Hole/Cave – includes one 8-slot community chest and each non-homeowner character may purchase one 15-slot chest for 50silver.
- Homestead– includes one 10-slot community chest and each non-homeowner character may purchase one 20-slot chest for 75silver.
- Standard & Standard Deluxe – includes one 12-slot community chest and each non-homeowner character may purchase one 25-slot chest for 100silver.
- Manor – includes one 15-slot community chest and each non-homeowner character may purchase one 30-slot chest for 125 silver. In addition any one owner character may purchase an additional 30-slot community chest for 300silver. Upon purchasing the additional community chest, the 15-slot and 30-slot becomes one 45-slot chest.
- Kinship Hall – includes one 30-slot community chest. 2 additional 30-slot community chests may be purchased immediately for 500silver and 1gold respectively. At certain Kinship levels (as yet to be determined), each of the three may be upgraded to 45-slot chests (cost to be determined).
- The Leader may also purchase one 25-slot personnal chest for 250silver and up to 4 Officers may purchase personal-use 20-slot chests for 200silver. The remaining Kinship members may each purchase a 12-slot personal chest for 120silver.
- These personal chests within the Kinship Hall may be purchased even if the character has a personal home with purchased chests.
- If an Officer is demoted to member rank for whatever reason, and owns one of the four Officer Chests, the chest becomes a 12-slot in 24 hours with no reimbursement of cost. If more than 12 items are within the chest at the time of downgrading, they will be lost permanently.
- If a member is upgraded to Officer to fill a vacancy, the chest will remain a 12-slot until the difference of 80silver is paid to upgrade to a 20-slot, if one is available.
- Rentals – include a 5-slot community chest, and an additional 5-slot community chest (combines into one 10-slot) may be RENTED for 15silver per week, BUT no personal chest is available AND if your rent on either the room or the chest is not paid before the lock-out date & time, all items within the chests are forfeited!
Crafting and Decorations
Many of the items used to decorate your home will also have usable functions such as being able to light the fireplace and wall sconces in the current system. Many, if not nearly all, of these items will come in various shapes and sizes as well as colors and often will accept dyes or paints for customization. The decorations and usable items will come from many sources such as vendors, quests, and craftsman, and will often vary greatly in price, ranging anywhere from free as quest and Reputation rewards to a dozen gold or more for the most exquisite, elaborate, usable, and rare items. The following is a partial list of the many improvements in this area:- Storage for special items –
- Cloak Pegs will be available to hang your cloaks, hats, and hoods on.
- Weapon Racks that will actually hold and display your usable weapons.
- Mannequins will be available for each race that will hold and display outfits and usable suits of armor.
- Various display cases will be available to hold and show-off your mementos such as your Prized Pie.
- Jewelry Boxes will hold extra jewelry pieces that you just can’t bring yourself to part with or wish to keep for various adventures and raids.
- Cabinets and Pantries as well as an assortment of Racks, Kegs, Barrels, and Crates will be available for food, drink, and cooking supplies.
- Armoirs and Dressers will hold miscellanious outfit pieces and extra clothing and armor.
- Key Hooks will hang on your wall to hold your key collection.
- Instrument Holders of various shapes and sizes will hold your musical instruments.
- Display Racks will be available for items such as a prized Fishing Pole or a special weapon awarded for completing a quest. (Note that a weapon or piece of armor displayed in this manner will no longer be usable as such but will instead become a bound housing decoration.)
- Bookcases, tables, dresser tops, counters, and wall shelves will actually hold small items such as:
- lightable candles
- readable books, papers, & journals of lore and history
- small trophies (some of which may produce special effects when activated)
- mugs, plates, bowls, & utensils
- curiosities
- music boxes that play your ambient music
- wine racks, kegs of ale & beer, and jugs of cider
- pipe holders and bags of pipeweed (Pipeweed will be getting an upgrade as well and will play a somewhat bigger role in LOTRO – watch for a future announcement)
- a wide assortment of games (This will be further discussed in an upcoming announcement in the very near future – Games and Pasttimes of Middle Earth – Enhancements for Gatherings in Homes, Inns, and Taverns)
- Fish Trophies will be displayed on appropriately sized plaques (i.e. the Giant Goldfish will be substantially smaller than Huge Houting for example).
- Fish & Tackle stations for the preparation of custom baits, poles, and tackle. (This will be further discussed in an upcoming announcement in the very near future – Fishing & Other Hobbies – The Expansion of Hobbies in Middle Earth)
- Many, MANY more crafting recipes for housing items for all Professions.
- Simple Craft Stations for every Profession (including farming) for the crafting of all lower-tier items and a selection of recipes from every tier, as well as a few special recipes that can ONLY be crafted at these home stations! The majority of recipes though, will still need the use of the far more advanced facilities found within the public crafting areas. These home stations will include a small storage box (beginning at 10-slots, upgradeable to 15-slot, and 20-slot) attached to it for supplies and finished products.
- Repair stations for the repair of equipment after an adventure. Depending on the quality of the station and the severety of the damage taken will determine the cost of repairs.
- Dozens of housing related quests.
- Usable items – water from wells, vegetables from gardens, cooking on the fireplace or stove, and many more.
- Pets (dogs, cats, more exotic creatures) & livestock (chickens, pigs, ducks, etc.)
Upgrading a House
Your home may be upgraded in many ways. Some will be simply cosmetic upgrades while other upgrades will have a definite purpose and usefullness. Some of these items will actually increase your housing points, allowing the use of more decorations. The following is a partial listing of these items:- Stables – There will be three tiers of usable stables available for homes. Besides providing varying travel destinations, these will also stable and show your horses. (Note: The level 1 homes - Cabin/Cottage/Hole/Cave - will only have a hitching post available. The post will display one horse, but will not be functional for swift travel.)
- Tier 1 will be a 1-stall stable available for Homestead (level 2) homes and up, and will provide swift travel to the nearest city.
- Tier 2 will be a 2- to 3-stall stable available for Standard (level 3) and up, and will provide swift travel to the four standard locations - Thorin's Hall, Celondim, Michel Delving, and West Bree.
- Tier 3 will be 4- to 6-stall stables only available to Deluxe (level 4) homes and Kinship Halls (level 5), and will provide swift travel to the four locations of a Tier 2 stable as well as Ost Guruth, Rivendell, and Amon Raith.
- Only a Kinship Hall of a predetermined Rank will be allowed to purchase up to 2 additional stables.
- Sheds & Small Barns – These will be usable as storage areas for gardening and farming as well as for keeping livestock. Some livestock will require these and some livestock will produce usable items only if one of these is owned (i.e. chickens will lay usable eggs with a medium shed.)
- Ponds & Streams – The purchase of an item in this group will require certain property locations and size which will be included in the description of the property. These may also be stocked for a fee to produce fish of various types, depending on the region in which your home is located.
- Docks – these will only be available for purchase if your home has a waterfront.
- Porches – these will be of different sizes and material as well as covered or open.
- Covered Pavillions for outdoor parties
- Reflecting Pool for Kinship Halls. These will operate exactly as any other Pool, but will be limited to Kinship members only and have a cool-down timers of 72 hours.
- An additional room which may be added at any first floor wall and will become a part of the home, usable just like any other part of the house (price as yet to be set, but they will be expensive).
Housing Locations
In addition to the four current homesteading sites, there will be new neighborhoods opening at as yet to be determined locations, and may include:- Rental rooms at Inns, farms, etc. (as described above)
- A small Elf community near Rivendell
- A small Hobbit community near Oatbarton
- A small Man community near Trestlebridge
- A small Dwarf community near Ost Guruth
- Possible other locations in future expansions
Housing Benefits
Besides the current benefits of reduced costs at neighborhood vendors and a nearby Vault, homeownership will now have benefits directly related to gameplay.- Various activities will now give small stat increases for limited amounts of time. A few being looked at are XP bonus for time spent resting and rejuvenating at home, a decrease of dread, fear, and other such effects if within your home for a certain amount of time, additional Hope for a set period, and many others.
- Games & Contests are being designed for use in both public and home settings. (This will be further discussed in an upcoming announcement in the very near future – Games and Pasttimes of Middle Earth – Enhancements for Gatherings in Homes, Inns, and Taverns)
- Events will be planned within the communities that will benefit the members in some way. Some of these will be exclusively for home owners within the neighborhood while others will allow anyone to participate. The annual and seasonal festivals will have some of the celebrations within the communities!
- There will be quests available only to homeowners, some of these will be racially exclusive, with unique rewards.
Future Possibilities
We are excited about the new Housing System. Looking into the future, we will be developing this even more. Here are some of the ideas being discussed:- Non-instanced houses that will be actual parts of the landscape within the instanced neighborhoods. This would allow see-thru windows and door openings, and hearing the sounds from outside as well. Nighttime outside would mean the actual need to light fires and candles, and leaving your home would require locking it to preserve your belongings!
- Door locks and keys.
- Legendary items for homes with the Mines of Moria release.
- Built-from-scratch homes
- Castles &/or Towers
- Invasion events with creatures roaming communities in the more remote locations and even Dark Riders appearing in places like the Shire and Bree-Land neighborhoods.
We hope you enjoy your new Middle Earth homes!
For a great addition to these housing ideas, go take a look at New outfits, decorations, and housing room add-ons (DSL warning!)
Please Note - This is NOT an official announcement! It is in the Suggestions Forum folks.
Last edited by Adder; Nov 25 2008 at 05:28 PM.
Reason: added note for disclaimer at the TOP of post beneath the title.
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Sep 09 2008, 12:13 AM
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Senior Member
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Join Date: Oct 2007
Location: Seattle
Posts: 1,289
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Re: Announcing LOTRO Total Housing Redesign!
Ah, if only it were true. *crosses fingers for even 1/10 of what was posted to come true sometime soon*
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Sep 09 2008, 01:01 AM
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Senior Member
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Join Date: May 2007
Posts: 1,813
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Re: Announcing LOTRO Total Housing Redesign!
Brilliant....you do realize Turbine that if you simply copy paste what the OP has written, put it in as an announcement, then get the dev team cracking on "Month of Housing" your entire player base will love you eternally.
Erendil 50 Hunter Rank 7, Mavellen 45 Warden; Officers of Disciples
Ragaroth Warleader Rank 7, Marhawk Stalker Rank 5; Members of Cuddle Squad
Other Characters: Arthilius - Captain, Arthilias - Guardian,
Claireth - Runekeeper, Harbuckle - Burglar, Lothlirien - Hunter
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Sep 09 2008, 03:22 AM
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Senior Member
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Join Date: May 2008
Location: Romania
Posts: 166
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Re: Announcing LOTRO Total Housing Redesign!
So true. It will be hard work but think of the players who will spend days and weeks in they're homes forgeting everything about Warhamer online or other MMo's
M-am nascut printre Carpati... din nefericire...
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Sep 09 2008, 07:57 AM
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Senior Member
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Join Date: Jan 2007
Posts: 254
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Re: Announcing LOTRO Total Housing Redesign!
Great Ideas for Storage and Item Placement. I really like the personal storage within a kinship home.
Although i think we should leave the house types/sizes how they are and allow the add-on system from the post in my link. It will prevent current house owners from being ripped off and allow even more of a random design.
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Sep 09 2008, 09:21 AM
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Senior Member
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Join Date: Apr 2007
Location: Southern CA
Posts: 3,542
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Re: Announcing LOTRO Total Housing Redesign!
You mean that isn't true? For a moment there I was actually in awe of what Turbine had done. Now I'm still in awe, but not with Turbine. In fact, I'm really disgruntled with how shoddy Turbine's LotRO housing system is in comparison with the original post in this thread.
As a level 1 burglar, Bilbo got a pony when he joined those high level dwarves doing the Smaug The Dragon raid. Those powerlevelers probably invited him solely so he could trigger fellowship attacks for them. http://my.lotro.com/character/landroval/brubaker/
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Sep 09 2008, 09:30 AM
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Counter of Stairs
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Join Date: Apr 2007
Posts: 3,070
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Re: Announcing LOTRO Total Housing Redesign!
I like most of all of it, but the bit about buying chest space from non-owners will never happen because some owners will turn their homes into locker rooms.
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Sep 09 2008, 09:41 AM
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Senior Member
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Join Date: May 2008
Location: Chicagoland
Posts: 1,073
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Re: Announcing LOTRO Total Housing Redesign!
Please let this be true, it's too good to believe just now.

* Aldekim (65 Meneldor), Aldekim (13 Arkenstone)
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Sep 09 2008, 09:56 AM
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Join Date: Apr 2007
Location: PA, USA
Posts: 974
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Re: Announcing LOTRO Total Housing Redesign!
Thanks for your responses everyone.
Quote:
Originally Posted by zachaol
Great Ideas for Storage and Item Placement. I really like the personal storage within a kinship home.
Although i think we should leave the house types/sizes how they are and allow the add-on system from the post in my link. It will prevent current house owners from being ripped off and allow even more of a random design.
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Actually zachaol, I do have an option under Upgrading a House for adding a room, but I like Agamemnon's ideas for multiple room additions too. I'd like to see both incorporated, with the current homeowners having an option of transferring to a home of equivelant price to what they paid originally, or receiving the approximate difference in additional room addons. Either way would be an upgrade from what anyone has now, and I don't see how anyone could come out of it ripped-off.
Quote:
Originally Posted by cicdle
I like most of all of it, but the bit about buying chest space from non-owners will never happen because some owners will turn their homes into locker rooms.
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I'm not sure exactly what you are referring to here cicdle. There is no bit about buying from non-homeowners.  The only characters who would be allowed to purchase chests in a home are that player's own characters, and even that is limited to the player's characters who don't own their own home.
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Sep 09 2008, 10:29 AM
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Senior Member
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Join Date: Jul 2008
Posts: 1,180
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Re: Announcing LOTRO Total Housing Redesign!
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Originally Posted by Strider5548
Brilliant....you do realize Turbine that if you simply copy paste what the OP has written, put it in as an announcement, then get the dev team cracking on "Month of Housing" your entire player base will love you eternally.
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ROFL.
But my god, you're right Strider.
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Sep 09 2008, 11:02 AM
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Counter of Stairs
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Join Date: Mar 2007
Location: Pacifica, CA
Posts: 1,784
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Re: Announcing LOTRO Total Housing Redesign!
Quote:
Originally Posted by zachaol
Great Ideas for Storage and Item Placement. I really like the personal storage within a kinship home.
Although i think we should leave the house types/sizes how they are and allow the add-on system from the post in my link. It will prevent current house owners from being ripped off and allow even more of a random design.
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I agree.
I have bought two personal houses and my kinship's house, all in the same neighborhood. I'd hate to have to start all over collecting gold to repurchase them and deal with relocation issues.
* Hobbit Lasses: 65 Hunter ~ 65 Burglar ~ 65 Minstrel ~ 65 Warden * Elf-Maidens: 65 Guardian ~ 59 Lore-Master ~ 52 Rune-keeper * Human Women: 36 Captain ~ 35 Champion * Dark Ones: Spider & Warg
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Sep 09 2008, 11:33 AM
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Join Date: Oct 2007
Location: Northwest USA
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Re: Announcing LOTRO Total Housing Redesign!
You do realize the hearts that you are going to break when they realize this is a Dream Post right?  My kinmate posted this thread on our kin web page with great excitement and now I have to go break their bubble... thanks heaps... a disclaimer would have been nice.

The former Miss Delica Cutpurse of Meneldor
Currently Residing #1 Myrtle Court, Undervale, Landroval
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Sep 09 2008, 12:33 PM
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Senior Member
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Join Date: Jan 2007
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Re: Announcing LOTRO Total Housing Redesign!
Quote:
Originally Posted by Adder
Thanks for your responses everyone.
Actually zachaol, I do have an option under Upgrading a House for adding a room, but I like Agamemnon's ideas for multiple room additions too. I'd like to see both incorporated, with the current homeowners having an option of transferring to a home of equivelant price to what they paid originally, or receiving the approximate difference in additional room addons. Either way would be an upgrade from what anyone has now, and I don't see how anyone could come out of it ripped-off.
I'm not sure exactly what you are referring to here cicdle. There is no bit about buying from non-homeowners.  The only characters who would be allowed to purchase chests in a home are that player's own characters, and even that is limited to the player's characters who don't own their own home.
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Missed that. :P It would be cool, just to auto upgrade everyone's home to of similar state. Ex: If you have a standard home you get a tier 2 and deluxe tier 3. That would leave tier 4 still open for current owners to upgrade to.
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Sep 09 2008, 12:44 PM
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Senior Member
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Join Date: Sep 2007
Posts: 467
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Re: Announcing LOTRO Total Housing Redesign!
I'd like to see the housing stable be usable: swift travel to MD, Celondim, West Bree and Thorin's.
Edit: I'd also like to see the ability to add reflecting pools to kinship halls that actually work - for any region.
Glamral Isten Fusillade Glamdral. Meneldor. Salvation
Psylent Contagion Afflicted Infection Infestation Pathological. Watcher, Salivation.

Last edited by Fusillade; Sep 09 2008 at 12:55 PM.
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Sep 09 2008, 12:53 PM
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Senior Member
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Join Date: Feb 2008
Posts: 1,937
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Re: Announcing LOTRO Total Housing Redesign!
I'll drink to this Hail Mary.. but we ought not keep drinking lest we all pass out and die long before they ever impliment any of these suggestions.
6 Harrow Road, Waterly, Shire -~- LotRO Lifer
Microsoft Games for Windows MVP
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