#526  
Old Nov 06 2009, 11:21 PM
Domats Domats is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

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Originally Posted by loojaks View Post
"I'm fine with hard mode requiring radiance and easy mode with no radiance giving out different loot. It seems like an obvious and easy solution."

I'm with sandtooth on this one. It's hard for some of us to look forward to new expansions because we know we'll never be able to do all of the content. I know that sounds a bit extreme, but I can honestly say i don't think I'll be apart of a Dol Guldur run any time soon. Because PUG groups are often frowned upon so much, you're almost forced to join an end game kin (or very large one) on your server or your SOL. .
That's just not true. there is nothing wrong with pugging it. I got all my rad gear and VM , DN gear in pugs. the idea that somehow you need to be in a raiding kin is ridiculous. you can do it all in pugs if you wish.
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  #527  
Old Nov 07 2009, 12:27 AM
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loojaks loojaks is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

What server do u play on? I'm on Nimrodel (and I do love it here). Yes, I know it is possible to get it all by pugging, but it's just not a realistic way to go about it. I LFF and GLFF just about every night for rad runs. I have 4/6 of the first tier rad set and it's taken me several months to achieve that. When u don't have a solid foundation with a very large kin, pugging can take forever to acquire your pieces (most runs only happen once and with a pug, u usually have a 1/6 shot to get the piece). And even when I get 6/6, i know it will be difficult to get into a watcher raid because people do it first with kin, then usually fill remaining spots outside of kin if there are any.
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  #528  
Old Nov 07 2009, 02:23 AM
Domats Domats is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

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Originally Posted by loojaks View Post
What server do u play on? I'm on Nimrodel (and I do love it here). Yes, I know it is possible to get it all by pugging, but it's just not a realistic way to go about it. I LFF and GLFF just about every night for rad runs. I have 4/6 of the first tier rad set and it's taken me several months to achieve that. When u don't have a solid foundation with a very large kin, pugging can take forever to acquire your pieces (most runs only happen once and with a pug, u usually have a 1/6 shot to get the piece). And even when I get 6/6, i know it will be difficult to get into a watcher raid because people do it first with kin, then usually fill remaining spots outside of kin if there are any.
I am in Brandywine. I don't see how it isn't realistic as I have done it without any trouble. I do not have a kin and got all my rad gear in Pugs. I have 110 rad at the moment. The trick is to start and lead the instances and ask before hand that people stay for several runs. not to difficult at all. Don't know about your server but there are many pug Vile Maw's as well here.
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  #529  
Old Nov 07 2009, 02:28 AM
Plainsronin Plainsronin is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

I'd have to vote Nay on this one..if it was a democracy, and not a business.

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  #530  
Old Nov 07 2009, 07:50 AM
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RedDwarf RedDwarf is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

Nay on radiance gating. And my sig works hahaha, neener neener,
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  #531  
Old Nov 07 2009, 08:33 AM
coreyb coreyb is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

NAY.

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  #532  
Old Nov 07 2009, 02:21 PM
dartanion22 dartanion22 is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

I vote Yay.Just feel that there should be some content that the hard core end gamers can feel satisfied with.There has to be s bit of a seperation between those who dump hours in to get to the end game content and the casuals.While it does seem flawed in the way it works it makes sense to me.

wanted to add this also.I wouldn't be opposed to crafting the gear as long as it was just as hard to get mats and such.I just want something in this game to hold a degree of difficulty that not everyone can do.And if they want to they must be at the top of there game.I mean if you make some of it craftable and some had to be from runs that would be ok also imo.If they did away with it I would hope they would increase the difficulty an *** load so that it takes practice and such to complete it.For people Like myself who play to raid and see the end game, there would just be no purpose in playing if just anyone could jump in and doit.There for losing a chunk of the Population to find a more difficult end game in another place.

Last edited by dartanion22; Nov 07 2009 at 02:31 PM.
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  #533  
Old Nov 07 2009, 04:14 PM
Tymaron Tymaron is online now
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Re: VOTE! Radiance Gating, Yay or Nay???

Parliamentary inquiry. How much time remains for each side?
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  #534  
Old Nov 07 2009, 05:04 PM
Iydin Iydin is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

Nay (release a medium armour set for minstrels and we'll talk though hehe)
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  #535  
Old Nov 07 2009, 06:31 PM
Palenen Palenen is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

yay but expand radiance needing it for say pve, as like passing by the watching stones etc. Some said to place it on scrolls as like adding beleriand damage to a weapon. I really dont mind it if you have to have something to do something. It needs to be a tool that everyone needs to have, easily available. Have your high end gear and strong sets. Loot from the high end areas but expand in both directions for radiance.

Lets see, I seem to think many were saying minimum of 30 radiance for some stuff. (Maybe it was 40. not sure) Just as example I believe thats 3 pieces of +10. make a +5 scrolls you can add to any armour so your adding the +30 eventually. Due to the scrolls, possibly make the 3man's and 6mans radiance required as well. etc. You have tokens, maybe add food of the elves type of lembas with radiance for a buff. Maybe a drink but that also adds a drunk effect. Anyways, I think ya get the picture.

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  #536  
Old Nov 07 2009, 06:34 PM
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aleczander aleczander is offline
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Red face Re: VOTE! Radiance Gating, Yay or Nay???

Quote:
Originally Posted by dartanion22 View Post
I vote Yay.Just feel that there should be some content that the hard core end gamers can feel satisfied with.There has to be s bit of a seperation between those who dump hours in to get to the end game content and the casuals.While it does seem flawed in the way it works it makes sense to me.

wanted to add this also.I wouldn't be opposed to crafting the gear as long as it was just as hard to get mats and such.I just want something in this game to hold a degree of difficulty that not everyone can do.And if they want to they must be at the top of there game.I mean if you make some of it craftable and some had to be from runs that would be ok also imo.If they did away with it I would hope they would increase the difficulty an *** load so that it takes practice and such to complete it.For people Like myself who play to raid and see the end game, there would just be no purpose in playing if just anyone could jump in and doit.There for losing a chunk of the Population to find a more difficult end game in another place.
You want to feel superior to the 'casuals' - you get that feeling by possessing some item(s) that they don't or won't get. You 'earn' that item by putting in more time than they do. Whether you have that extra time as a luxury or because it it a top priority for you, you feel justified. You feel the time or 'grind' as some call it to equate to that extra level of difficulty that you so crave.
As I invest more time into this game, I too crave more difficulty and more recognition. On the other hand, the 'difficulty' presented by turbine in the form of radiance gating is a very poor implementation at best. You have a grind system already in place - dkp or the roll. You won't get all that top tier gear from the watcher and the turtle and the blind one from just one experience with each. You have to put a lot of time into many raids to get to that level of recognition. You think there should be some extra 'difficulty' in even approaching said raids to further seperate the casuals from us. I have nothing against that either. What is being presented in this thread is a simple question: Do you agree or disagree with the current implementation turbine has constructed to use 'difficulty' to seperate the casuals from the hard core. So while you agree that the concept of 'gating' in its current manifestation is 'flawed', you also seem to be saying that you agree with the flaw itself. I think radiance gating is seriously wrong in its concept of gear gating as well as its inherent contradiction to Turbine's famous policy of 'staying close to the lore'. My good friend wants to just once experience a fight with the watcher. He can't because of rad gear, or lack thereof. I wouldn't see anything wrong with him going along one time with our raid just to experience the lore for himself and the fun of the fight, and then he can go back to his playstyle, his casaul mantle, gearless, and not spoil any feelings of superiority from us hard-core freaks. Back in the SoA days, he could do just that without anyone crying about a game catered to casuals.
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  #537  
Old Nov 07 2009, 07:39 PM
onehundredstories onehundredstories is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

yay if each person got a piece of gear from one successful run
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  #538  
Old Nov 07 2009, 07:51 PM
dartanion22 dartanion22 is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

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Originally Posted by aleczander View Post
You want to feel superior to the 'casuals' - you get that feeling by possessing some item(s) that they don't or won't get. You 'earn' that item by putting in more time than they do. Whether you have that extra time as a luxury or because it it a top priority for you, you feel justified. You feel the time or 'grind' as some call it to equate to that extra level of difficulty that you so crave.
As I invest more time into this game, I too crave more difficulty and more recognition. On the other hand, the 'difficulty' presented by turbine in the form of radiance gating is a very poor implementation at best. You have a grind system already in place - dkp or the roll. You won't get all that top tier gear from the watcher and the turtle and the blind one from just one experience with each. You have to put a lot of time into many raids to get to that level of recognition. You think there should be some extra 'difficulty' in even approaching said raids to further seperate the casuals from us. I have nothing against that either. What is being presented in this thread is a simple question: Do you agree or disagree with the current implementation turbine has constructed to use 'difficulty' to seperate the casuals from the hard core. So while you agree that the concept of 'gating' in its current manifestation is 'flawed', you also seem to be saying that you agree with the flaw itself. I think radiance gating is seriously wrong in its concept of gear gating as well as its inherent contradiction to Turbine's famous policy of 'staying close to the lore'. My good friend wants to just once experience a fight with the watcher. He can't because of rad gear, or lack thereof. I wouldn't see anything wrong with him going along one time with our raid just to experience the lore for himself and the fun of the fight, and then he can go back to his playstyle, his casaul mantle, gearless, and not spoil any feelings of superiority from us hard-core freaks. Back in the SoA days, he could do just that without anyone crying about a game catered to casuals.
Yeah I see what ya mean,And dont get me wrong when i say i think its flawed but agree with it.I agree that it could use some additions of obtaining the radience gear , or that maybe a radience system is good , but just should be tweaked some.Like for instance ,what comes to mind in your scenario , if maybe turning radience gating to be group wide.And what I mean by that is that maybe the measure of radiance needed to go in should be based on the radience of the fellowship as a collective.Like say for instance between a group maybe the collective of a groups Radience should be like 600 or something.That way you still have to have some radience gear to get in , BUT its possible to bring afreind with say no radience gear because the rest of the fellowship in there gear alone has more than enough allowing you to fill that last couple spots with whoever you want.

But yeah I agree radiance gating is a good idea, but currently it is flawed .Maybe some kinda idea like the one I just mentioned could be implemented to adress some of that while not interfering with the integrity and difficulty of end game raiding.
This Paragraph under this sentence is the original question, I thought I answered it correctly , imo its asking If you agree with the need for the gear or begone with it entirely.and i say Yay i do , agree with it but it currently has some flaws.I would not want to do away with it entirely.------------------Original post >
This is not for discussion because Eru knows it has been argued, discussed, drug through the mud and back up the Grand Stairs again.. A simple "Yay" if you like the ability to obtain Radiance Gear to do the harder raids -or- "Nay" if you wish Turbine would not bother with this mechanic. Keep in mind that Radiance Gear is not mandatory and aimed at those who enjoy medium to large group quests and Raids. ..

Last edited by dartanion22; Nov 07 2009 at 07:58 PM.
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  #539  
Old Nov 08 2009, 12:18 AM
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Smashkilleat Smashkilleat is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

Nay. It was interesting in Moria for one chain of instance runs & raids (the actual rad runs are a lot of fun btw -- the first 15 times or so).

But let's not make a habit out of this kind of gating. Figure out some other challenges, other pathways for players to get to the big showdowns.

Sticking with radiance will make the game like an ice cream store with just one flavor.
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  #540  
Old Nov 08 2009, 05:16 AM
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Boogey383 Boogey383 is offline
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Re: VOTE! Radiance Gating, Yay or Nay???

Nay. I prefer the choice pre-moria where we weren't forced to get specific gear in order to run end-game content.
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