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Nov 04 2009, 08:21 AM
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Senior Member
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Join Date: Mar 2007
Location: Chicago
Posts: 687
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by NYSEguy1970
Any info on how the new mount system will play out in the Ettens yet?
Chop chop Frelorn 
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i heard that if you can kill a green ring warg, you can ride him around for 5 minutes 
60 HNT, 60 BRG, 60 CAP, 60 CHP, 60 GRD, 60 MIN, 60 RK
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Nov 04 2009, 08:46 AM
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The Lord of the Rings Online Team Turbine, Inc.
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Join Date: May 2009
Posts: 78
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by NYSEguy1970
Any info on how the new mount system will play out in the Ettens yet?
Chop chop Frelorn 
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In part as a result of your post, a bunch of the monster player skills were made insta-dismounts.
Frelorn's got nothing to do with this though.
Quote:
Originally Posted by KneelBeforeZod
i heard that if you can kill a green ring warg, you can ride him around for 5 minutes 
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Shhhh - haven't you heard of the NDA?  .
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Nov 04 2009, 08:58 AM
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Senior Member
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Join Date: Apr 2007
Location: South Cackalacky
Posts: 6,148
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by KneelBeforeZod
i heard that if you can kill a green ring warg, you can ride him around for 5 minutes 
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ROFL, that would be pretty funny.
Quote:
Originally Posted by Ransroth
In part as a result of your post, a bunch of the monster player skills were made insta-dismounts.
Frelorn's got nothing to do with this though.
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That's cool, thanks for the info and the hint that it wasn't too late to implement some changes in the PvP arena to take into the account the new mount mechanics.
I thought Frelorn was the PvP dev, but since it's a 'mount' issue, it's your baby. Thanks again!
Check out my brute! http://nidor-ananci.mybrute.com
The field of battle serves as a garden from which you reap the heads of the fallen. You are a true harvester of sorrow.
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Nov 04 2009, 09:27 AM
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Senior Member
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Join Date: Aug 2007
Location: 1 Highspires Street, Kapheim, Thorin's Hall
Posts: 1,594
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by NYSEguy1970
ROFL, that would be pretty funny.
That's cool, thanks for the info and the hint that it wasn't too late to implement some changes in the PvP arena to take into the account the new mount mechanics.
I thought Frelorn was the PvP dev, but since it's a 'mount' issue, it's your baby. Thanks again!
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I'm pretty sure Frelorn is a community team member who likes to post about Monster Play. I don't think there is a PvP dev, Systems works on it if they decide to.
Herugon LossDagnir, Dwarf hunter, Herubaruk Auledagoram, Dwarf guardian, Herucirth Tengdil, Dwarf rune-keeper
Arkenstone, a [Prized Pie] among cakes.
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Nov 04 2009, 10:07 AM
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The Lord of the Rings Online Team Turbine, Inc.
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Join Date: May 2009
Posts: 78
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by NYSEguy1970
I thought Frelorn was the PvP dev, but since it's a 'mount' issue, it's your baby. Thanks again!
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Wasn't me either - I'm an engineer, I work more on the nuts and bolts things (like my blog post). It was the Systems team, as TheOneRinger correctly deduced.
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Nov 04 2009, 12:07 PM
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Senior Member
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Join Date: Apr 2007
Posts: 516
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by Ransroth
Wasn't me either - I'm an engineer, I work more on the nuts and bolts things (like my blog post). It was the Systems team, as TheOneRinger correctly deduced.
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Would be useful to have a list of who does what on the dev team. Makes the blame game easier to play :P
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Nov 04 2009, 06:04 PM
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Senior Member
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Join Date: Jan 2007
Location: Canada
Posts: 1,003
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Re: Dev Diary Feedback: Mounts 2.0
I must confess, I haven't read all of this thread, it's rather long, so I apologize if this has been mentioned.
One thing I've liked the idea of is having a horse that doesn't disappear when dismounted. There's a loading screen of Gandalf standing beside a stream with his horse, something we can't do. As soon as we dismount, the horse disappears.
Personally, I would have liked to see horses summoned as a pet. It could have a single power, the one that lets you mount up (you could add more later to facilitate combat!). As a bonus, I could rename my horse Bucephalus, and everyone would see it (I wonder how many would get the reference...).
Chase your dreams, they're not going to come to you...
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Nov 04 2009, 06:43 PM
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Junior Member
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Join Date: Apr 2009
Posts: 3
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by Tiamo
I must confess, I haven't read all of this thread, it's rather long, so I apologize if this has been mentioned.
One thing I've liked the idea of is having a horse that doesn't disappear when dismounted. There's a loading screen of Gandalf standing beside a stream with his horse, something we can't do. As soon as we dismount, the horse disappears.
Personally, I would have liked to see horses summoned as a pet. It could have a single power, the one that lets you mount up (you could add more later to facilitate combat!). As a bonus, I could rename my horse Bucephalus, and everyone would see it (I wonder how many would get the reference...).
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Is your toon named Alexander? If not, he shouldn't be allowed to ride it
I do however, agree with both of your ideas...
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Nov 04 2009, 06:55 PM
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Senior Member
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Join Date: Dec 2007
Posts: 106
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by Sthrax
Is your toon named Alexander? If not, he shouldn't be allowed to ride it
I do however, agree with both of your ideas...
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He could be leisure suit larry too...
Bonus points if you know that reference 
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Nov 05 2009, 04:20 PM
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Member
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Join Date: Feb 2007
Location: The Eastern Grand Division of the Great State of Tennessee
Posts: 75
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by T.J
He could be leisure suit larry too...
Bonus points if you know that reference 
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The greatest game for the Apple IIe my parents would not let me play that was kept in Dad's "special" drawer. I assume that its awesomeness was so great, my child mind would have exploded.
I never did play the thing though...
Fflewddur Flam, a minor king of a minor kingdom Teller of Truths (Some of the time) Keeper of the Mysteries
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Nov 05 2009, 05:33 PM
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Senior Member
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Join Date: Dec 2007
Posts: 106
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Re: Dev Diary Feedback: Mounts 2.0
Quote:
Originally Posted by MrTyres
The greatest game for the Apple IIe my parents would not let me play that was kept in Dad's "special" drawer. I assume that its awesomeness was so great, my child mind would have exploded.
I never did play the thing though...
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So do you know why Bucephalus fits in that game. That was the reference I was looking for :P
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