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  1. #801
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    Re: Game System: Tavern Revelries

    Someday Belraene Bluestone, will be hosting Revelries! With her blinding white attire, she is sure to get attention and invitations to drink, eat, dance the night away!

    Let the magic begin! (Sends out the call for the first Revelry to begin!)

    While waiting in the Bird and Baby~ /drink /dance_jig

  2. #802
    Senior Member Online status: Gumawerian is offline Reputation: Gumawerian the Neutral
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    Re: Game System: Tavern Revelries

    Quote Originally Posted by Inarion View Post
    Needed to revisit this thread after a couple years.

    Can't believe the developers have ignored this idea for over 3 years. BUMP!
    I'm in the same wagon as you, and a thousand other former-LOTRO fanatics who have lost enthusiasm with this game even though I'm still just as interested in Middle-earth. I still collect art from the stories, still run a monthly role-playing session, and still read fan fictions about the setting, but for the life of me I just can't get into this game anymore.

    Hayoo had something original, creative, brilliant, and above all else something inspired by the lore.

    Middle-earth isn't just about combat. Middle-earth is about revelry, survival in the wilderness, and wandering without being lost. Turbine has done a fine job of making sure absolutely nothing outside of combat has any role on the game -- and that's really a shame, because Middle-earth has so much more to offer.

    So, again -- way to go, Hayoo! I hope someday there's an MMO out there -- whether it's this one or not -- that can accommodate your vision. Middle-earth wasn't just a typical MMO-setting -- it was a huge, vibrant world, and Tolkien wrote more about traveling and Revelry than he did even about combat. Hopefully, someday Turbine will realize that combat events and non-combat events should have an effect on one another. Until then, good bye for now and good luck.

  3. #803
    Senior Member Online status: Andjay is offline Reputation: Andjay the Wary Andjay the Wary Andjay the Wary
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    Re: Game System: Tavern Revelries

    I wasn't gonna slog through 54 pages of commentary for this looking to see if this has already been suggested. But I'm not really surprised that Turbine hasn't jumped on this like the PURE GOLD THAT IT IS. After all, they've built a game around WoW's framework, and WoW isn't doing anything like this, so it can't be a great idea. Right?

    Hmph.

    Anyway, I second all the comments that say this is AMAZING because of the fact that it's based in lore, and that it adds a much needed 3rd (or 2nd, depending on how much you hate MMOs in general) dimensionality to the game: if any other game drives home the point how many things you kill over and over for no other reason than it's there, it's LOTRO with its ridiculous killing deeds etc. Endless killing of npcs is exceedingly boring after all. The ONLY reason I log on is to advance my gear or socialize with buddies. I certainly don't do it because I just can't WAIT to kill just 500 more orcs!

    MMOs (successful ones anyway) canNOT be just about killing stuff. Especially this one. In my opinion, Tolkien would have argued for this revelry system over raiding, based on what I know of his history. Especially with his membership in the Tea Club and Barrovian Society as well as in Inklings. He didn't ONLY go to war in WWI, and in fact, I bet he damn well wished he never had, and that his friends who died there didn't either. Much more central to his life were his literary works, which mostly more about gathering around a fire and drinking in pleasant company than about anything else--story included. And who knows? Marketing departments wouldn't have touched Tolkien's book with a 50-foot pole. But it turned out to be one of the best books ever written.

    So I think he would have rallied behind this idea, if he wasn't disgusted beyond tolerance about the commercialization of what should have been a socialization method (ie, the telling of stories, the making of myths and legends, the IMAGINATION of people joined together in celebration).

    Still, moving on to the actual system itself:

    I think one of the hiccups involved with this system is its complicated nature. Let's make it as easy as possible for devs to implement. We wouldn't want them to have to put work into making the game better as opposed to making the game more repetitious and more of a money-grab for people who already 1) paid for the game 2) pay to play and 3) now pay to win.

    So, without further ado (and again my apologies if it's already been stated earlier in some form or another), my 2cp:

    1: 9 combination colours? Too complicated. Let's use the existing FM wheel. Let's use the same system as FM's do for pairing, though hopefully new combinations can be used (different pairs, different colours, rotations on every other colour etc).
    2: Music. Can we incorporate the /music mode as a means of either triggering or enhancing revelry?
    3: Triggering Revelry: What else might trigger the revelry? emotes, perhaps, like drinking and dancing, as OP suggested. Whatever it is, it has to be something that he game can recognize as input, which unfortunately probably precludes /say as a vehicle towards the telling of tales/poetry etc. However, the trigger should have a location requirement (ie, only possible in taverns, inns, campfires/sites (which the in-game mechanics already allow for; cf. any crafting skill) and have a % chance of happening. So a guy could sit and /emote his heart out and he might trigger a revelry immediately, or it may take him 100 tries, depending on his luck. I agree, though, certain classes (LMs, Minstrels, maybe captains? should have a class skills to either 100% trigger or a significant percentage chance to trigger on a long cool-down) as well as certain racial skills might be possible as well, again on a reasonably long cooldown. All this requires, in my opinion, is activating NPCs to be susceptible to FMs just like mobs are. So let's say there's a "minstrel" npc in the prancing pony. Selecting her, and using the skill, or /emoting with a dance/smoke/whatever has the chance to trigger the effect. It's the exact same system as is already in place; all it needs is implementation and a bit of tweaking. Heh, perhaps a gold cost to simulate someone "buying a round on the house". The very last option is to make a repeatable quest? Maybe on like a 3 day cooldown so that it introduces a problem if people are using too many revelries too often. Kind of like raid locks only without the need for a "lock" system to support it. It's a simple cooldown. But hey, if they need to make a system for that, all they have to do is harvest the raid lock system. Again, no extra work needed on development; just some tweaks on implementation.
    3: Racials: I really like the idea, but I think in the end, it adds too much complication. Besides, if we're using the existing FM structure, then we already have bonuses built into the races, which could still apply, ie the +5.0% to conviction bonus etc.
    4: Use of items to increase revelry effects: if the system is plugged into/harvested from the extant FM system, I don't see why this would be difficult. Again, it creates incentive to cook otherwise useless items, and perhaps adds more items to the crafting lists.


    Anyway, I think the best chance of this getting implemented after an appallingly long time of being ignored to everyone's detriment is to make it as simple as possible from a programming standpoint. PvMP proves they're not really able to put a serious amount of time into what should be fully-realized aspects of the game. And I'd rather they actually full out delete PvMP and transfer all their time and effort into implementing Revelry than send any more money after bad with the PvMP system.

    Devs: I WANT to keep paying you my money. Please implement this brilliant and innovative suggestion and bring the least bit more colour back into Tolkien's world. I rather think his work deserves the effort--and deserves better treatment than what we're seeing.

  4. #804
    Junior Member Online status: FreePeoplesUnite is offline Reputation: FreePeoplesUnite the Neutral
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    Re: Game System: Tavern Revelries

    I had never read Hahoo's fine idea posts till tonight and I agree that this is a contributor worthy of attention.

    I'm going to /sign this with qualifications. I'm in Andjay's camp in terms of suggesting that the idea be as simple as possible to increase the chance of implementation while preserving the heart of the original idea.

    I am an active participant in Lotro's player music groups that give concerts on Landroval and Elendilmir. There is already merriment going on at those concerts, and people are role-playing, feasting, drinking, dancing, playing music, emoting, telling tales, reciting poems, and generally goofing off. Rather than overlay either the new 9-choice merriment maneuver system or the four-choice traditional fellowship maneuver on the existing merriment experience, I'd suggest that the merriment meter be boosted by the existing expressions of merriment. I'm not convinced that fussing about what exact type of merriment contribution my character is making would make the merriment...er, merrier. The nature of the buff given could be either randomized or made location-dependent. A group of people socializing or engaged in revelries would gradually increase the merriment meter according to the count of certain emotes or duration of cavorting activities that were taking place within a certain radius of some center (not necessarily the player-music band) until the number of characters in that radius decreased to a certain percentage of the maximum that was there, and then the buff would take effect.

    The merriment meter could unlock special emotes or result in (low-lag) environmental firework or lighting effects too. To me, that would be just as rewarding as the combat buffs.

  5. #805
    Senior Member Online status: JohnFoam is offline Reputation: JohnFoam the Wary JohnFoam the Wary JohnFoam the Wary JohnFoam the Wary
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    Re: Game System: Tavern Revelries

    This would be a fun part of the game. There is a war going on, and Middle Earth is probably a lot less fun than it could be with the Enemy scheming against us, but a bit of revelry, and an interesting game mechanic to deliver it, would be neat.
    Landroval: Losmir(Elf Hunt.)/Oligar(Dwarf Champ.)/Odopopel(Hobbit Burg.)/Annunaglar(Elf Guard.)/Cottish(Hobbit Ward.)
    Landroval 'moors: Unngrash(Reaver)/Grimesh(BlackArrow)/Likkrish(Defiler)

  6. #806
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    Re: Game System: Tavern Revelries

    Thanks guys. Your comments and ideas are very much appreciated. I agree the original idea was complicated. For years, whenever I had a moment to spare, I've been updating the idea and trimming it down. Google Docs has been my friend for a while now. As an example:
    • Revelry wheel only has 4 actions now - (Pipeweed only grants incremental Merriment, but is not used to trigger an Action)
      • Food [Green] - bought, found, or crafted
      • Drink [Red] - bought, found or crafted
      • Tales (News and Stories) [Yellow] - tied directly to Chronicler Hobby
      • Entertain (Music and Dancing) [Blue] - tied directly to Chronicler Hobby
    So, as some of you also concluded had to be done, Merriment would now be built up by non-critical items like emotes and related items, saving the actual action items for the Revelry part itself. Building the excitement should be easy and mostly free, but it was important to have something of value trigger the Revelry reward. Something you adventured for, crafted, bought, or was gifted to you in kindness.

    The new possible rewards (small and temporary, and only one active at a time) could include:
    • Fellowship Maneuver bonus
    • Destiny-type buff
    • Increased crafting crit chance
    • Increased coin from mobs
    • Increased reputation
    • Decreased repair bill (in store now, oh well)
    • Hope bonus (alternatively, have your character give off hope to others)
    • Random gift box (recipe, crafting item, potion, whatever)
    • Increased dread resistance (in store too now? *sigh*)
    • and/or
    • Encounter Call (emergency NPC arrives to temporarily damage, fear, or subdue a target)
    • etc. Haven't completely decided and I'm not sure I want to really. Everyone has ideas on what would be more or less appropriate. Suffice to say Revelries should have something worth earning that does not adversely affect or cheapen gameplay.

    Oh, and just as a dig at the slam-bam-thank-you players we come across from time to time: everyone would be made to do a thank you emote after the Revelry is triggered, before they have a chance to run off without a word. Ha!

    I'd hoped to release 2.0 at the beginning of this year but naturally life got in the way. I wish I could say when it'll be up. I can only say that one day it will be.

    Cheers!

  7. #807
    Senior Member Online status: JuaQuins is offline Reputation: JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend
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    Re: Game System: Tavern Revelries

    I support this idea.

    This would go a long way in giving a deeper purpose to inns and to grouping.
    "Juan ring to rule them all." - Juaquino, Loth Angelien, Californiath


  8. #808
    Member Online status: Vormindin is offline Reputation: Vormindin the Wary Vormindin the Wary
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    Re: Game System: Tavern Revelries

    4 years passed from the first day when we heard about this wonderful idea! And what? NOTHING! At least Turbina could use this idea as basic for something else... 4 YEARS!
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  9. #809
    Senior Member Online status: Gumawerian is offline Reputation: Gumawerian the Neutral
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    Re: Game System: Tavern Revelries

    Quote Originally Posted by Vormindin View Post
    4 years passed from the first day when we heard about this wonderful idea! And what? NOTHING! At least Turbina could use this idea as basic for something else... 4 YEARS!
    You know I think I said that at the three year mark! ><;

  10. #810
    Counter of Stairs Online status: Zanishi is offline Reputation: Zanishi the Wary Zanishi the Wary Zanishi the Wary
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    Re: Game System: Tavern Revelries

    you would never want to waste precious dev dollars by discussing the possibility of an original idea that doesnt break lore...

    you need to revamp the intro areas 5x over and then recode the game so you can pay for it through an online catalog store...


    btw i was being sarcastic...

    /sign....

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  11. #811
    Senior Member Online status: Tekkud is offline Reputation: Tekkud the Wary Tekkud the Wary Tekkud the Wary Tekkud the Wary Tekkud the Wary
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    Re: Game System: Tavern Revelries

    I can't believe Turbine has let this sit, not doing anything with such an astounding idea. Turbine, you are starting to make me doubt your wisdom...

  12. #812
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    Smile Re: Game System: Tavern Revelries

    This is a great idea! Hmmmmmmm....... It was put in the hall of fame but never implemented. I think many players would be thrilled if Turbine would actually develop even a scaled down version of this.

    Psssttt.... You can even sell the skill for TP

    "What about second breakfast??"

  13. #813
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    Re: Game System: Tavern Revelries

    Quote Originally Posted by Elendel-J View Post
    This is a great idea! Hmmmmmmm....... It was put in the hall of fame but never implemented. I think many players would be thrilled if Turbine would actually develop even a scaled down version of this.

    Psssttt.... You can even sell the skill for TP

    Trust me, Elendel, if this system was sold for Turbine Points, I and many other older fans of Middle-earth might actually buy something for once -- and for many of us, it would be our first (if not only) purchase.

  14. #814
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    Re: Game System: Tavern Revelries

    I have finally made it across the pond to Turbine's servers...Hail my new brethren

    I have been reading this idea (and indeed all of Hayoo's fine and original ideas) for several years now. It is with great pleasure that i can finally, after reading all 55 pages of thread in the years since it emerged, to do following....

    /bump

    Wandering Caravans For Eriador!!!!!


    A simple Man from the valleys of Dale.

  15. #815
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    Re: Game System: Tavern Revelries

    Quote Originally Posted by Longbottom_Leaf View Post
    I have finally made it across the pond to Turbine's servers...Hail my new brethren

    I have been reading this idea (and indeed all of Hayoo's fine and original ideas) for several years now. It is with great pleasure that i can finally, after reading all 55 pages of thread in the years since it emerged, to do following....

    /bump

    Wandering Caravans For Eriador!!!!!


    A simple Man from the valleys of Dale.
    Thank you very much!

  16. #816
    Member Online status: Winds is offline Reputation: Winds the Neutral
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    Re: Game System: Tavern Revelries

    Quote Originally Posted by Hayoo View Post
    Thank you very much!
    so is this "just" a suggestion? I actually thought that did exist already!

  17. #817
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    Re: Game System: Tavern Revelries

    Quote Originally Posted by Winds View Post
    so is this "just" a suggestion? I actually thought that did exist already!
    Yes, a very old suggestion I made at the beginning of the game. I have an updated version, but never seem to have the time to post it. We shall see.

  18. #818
    Junior Member Online status: Tomislav-FR is offline Reputation: Tomislav-FR the Neutral
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    Re: Game System: Tavern Revelries

    I support this idea !

  19. #819
    Senior Member Online status: Notaforumguy007 is offline Reputation: Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte
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    Re: Game System: Tavern Revelries

    I think this is the most recognition turbine has ever given a suggestion, putting it in the hall of fame and all. This and kinship revamp are quality ideas, not out of the spectrum of possibilities for lotr, for the most part it really doesn't directly affect lotr lore, so theres really no reason except them not wanting to put in the man hours to develop it or in kinship revamp, improve upon a system already in game, that is very out of date to say the least.

  20. #820
    Senior Member Online status: Andjay is offline Reputation: Andjay the Wary Andjay the Wary Andjay the Wary
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    Re: Game System: Tavern Revelries

    I would love to see your updated version, Hayoo! Please let me know if I can help you out time-wise so that it can be posted for us all to see.

  21. #821
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    Re: Game System: Tavern Revelries

    Quote Originally Posted by Andjay View Post
    I would love to see your updated version, Hayoo! Please let me know if I can help you out time-wise so that it can be posted for us all to see.
    Thanks guys.

    I've had the updated outline just sitting in google-docs for about a year or more. I whittled it down from 7 revelry actions to 4 by combining a few, then meshed it with the Scribe Hobby (now known as Chronicler). I have what I need to make it, I just need an uninterrupted evening at my computer. Hopefully SoonTM
    Last edited by Hayoo; Nov 07 2011 at 12:33 PM.

  22. #822
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    Re: Game System: Tavern Revelries

    Quote Originally Posted by Hayoo View Post
    Thanks guys.

    I've had the updated outline just sitting in google-docs for about a year or more. I whittled it down from 7 revelry actions to 4 by combining a few, then meshed it with the Scribe Hobby (now known as Chronicler). I have what I need to make it, I just need an uninterrupted evening at my computer. Hopefully SoonTM
    C'mon Hayoo, you can do it. I just updated my Housing redesign last evening. It took me nearly 8 hours but it needed it after 3+ years!

  23. #823
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    Re: Game System: Tavern Revelries

    Quote Originally Posted by Adder View Post
    C'mon Hayoo, you can do it. I just updated my Housing redesign last evening. It took me nearly 8 hours but it needed it after 3+ years!
    8 hours! Good Lords in Valinor! I don't have that much time but I'm taking a few tonight to go over this. Every bit helps.

  24. #824
    Junior Member Online status: Aldereld is offline Reputation: Aldereld the Neutral
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    Re: Game System: Tavern Revelries

    Impressive ideas!!!! and a great suggestion, i'm ready also tu buy if implemented, for the RP are very interesting, and think what funny this in the tavern????

    Yes very very impressive.

  25. #825
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    Re: Game System: Tavern Revelries

    The update for Tavern Revelries 2.0 and Chronicler Hobby (aka Scribe hobby) has finally been posted. ...Only took a few years, eh?


    Last edited by Hayoo; Apr 05 2012 at 11:19 PM.

  26. #826
    Senior Member Online status: JuaQuins is offline Reputation: JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend JuaQuins the Bounders-friend
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    Re: Game System: Tavern Revelries

    I would pay Turbine Points for these features!

    Turbine needs to wise up and see a goldmine of an idea here.

    Bravo!!!
    "Juan ring to rule them all." - Juaquino, Loth Angelien, Californiath


  27. #827
    Senior Member Online status: BitzM is offline Reputation: BitzM the Wary BitzM the Wary BitzM the Wary BitzM the Wary
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    Re: Game System: Tavern Revelries

    Just read the Op but sounds cool.

  28. #828
    Senior Member Online status: Iorothiel is offline Reputation: Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads Iorothiel the Watcher of Roads
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    Re: Game System: Tavern Revelries

    I find this relevant to my interests.

    Therefore, I sign.


    In pursuit of knowledge, for knowledge is power....

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  30. #830
    Member Online status: Curthol is offline Reputation: Curthol the Wary Curthol the Wary Curthol the Wary
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    This does sound cool. I think the primary objection is that you would soon have raid leaders yelling at people for having fun in the wrong order, strange as that may sound.

  31. #831
    Member Online status: Vormindin is offline Reputation: Vormindin the Wary Vormindin the Wary
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    Hope...
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    Hilly Greenfield
    Vormindin Greenfield
    Sunhill Greenfield

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    The Lord of The River - Hobby Event (link on forum)
    The Echoes of bygone Ages - Hobby Event (link on forum)
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    Hurrah! The Lord of the Rings: The Motion Picture Trilogy (Extended Edition + Digital Copy) [Blu-ray]

  32. #832
    Just Got Here Online status: dpp is offline Reputation: dpp the Neutral
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    Wow. Feels great to read your blog.Actually I was searching for the same information since many days but todayI am so lucky to land on your page. Thanks again for your hard work.
    Last edited by Hadoril; Mar 12 2013 at 02:55 PM.

  33. #833
    Century Member Online status: Arathaert is offline Reputation: Arathaert the Wary Arathaert the Wary Arathaert the Wary
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    /sign
    /sign
    /sign

    ... how many times can I sign this? This is literally the single best idea I've ever seen on these forums. It's even in the Hall of Fame - WHY have we not seen this in-game yet?! Hopefully it's coming soon, cause I want to party!

    Arathaert - lvl 54 Guardian | Lukiluk - r6 Warg

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