In case anyone gets the change in, I would add these words:
Code:
Q: Sound does not work at character select or in game, but does work in cutscenes
Run "winecfg", go to the Libraries tab, and add an override for openal32. The order should be the default (native, builtin). Do this even if your wine is not built against openal (reason unknown but still makes it work).
I found an (apparent) bug in PyLotro this morning. If you have an & (ampersand) in your password, like I did, you get error [E08] Server not found - may be down. Changing my password allowed me to log in just fine.
PyLotro's website does not have an easy to find bug reporting address, so I posted this here.
My husband knows python and has fixed the bug for encoding ampersands. Please, if someone knows a contact information for the creator of PyLotro, let me know so I can submit a patch.
Just wanted to stop in to add yet another option - especially for those who already have LotRO installed in Windows, but would like to play it in OS X as well. Since this situation applied to me, and didn't really want to waste the disk space on two LotRO installs, I came up with my own solution.
First off this requires Paragon's NTFS for Mac - which will give OS X the ability to read your Windows drives/partitions ($19.99, and can be found here).
Essentially my setup is to use something similar to the unofficial client, without the LotRO files. So it has all the basic drivers/runtimes and pyLotRO, but nothing else. From there, using the Wineskin app inside the wrapper, I modified the mappings for "Documents" to point towards my Windows My Documents folder, which, contains my Lord of the Rings folder with my userprefs, keymaps, plugins and whatnot. The next step was to run the app itself, and within the pyLotRO launcher, I set the game directory for the same folder as my Windows LotRO install.
The end result is one LotRO install across both operating systems. I have made the wrapper I used available for download, as well as a more detailed step-by-step instructions for setting up the wrapper for your particular system setup here
Note: If you're just running OS X, or dual-booting, but don't already have LotRO installed in Windows, I recommend using the unofficial client instead - as there's less configuring involved.
The OpenSource mesa/Xorg drivers (as opposed to the binary ones)
Enable hardware texture compression
?
ATI/AMD/Radeon - totally dependent on the card and driver. Nvidias are still more likely to work in Linux but some people have had good luck with AMD/ATIs. About all you can do is give it a try. You could post which card you have and see if anyone here is using it successfully, but hardware being as it is you'd be best off to just give it a shot.
Opensource driver - no. Get the proprietary Linux driver always with Nvidia and almost always with AMD/ATI, most opensource can't handle the graphics yet.
No clue on the hardware texture compression, haven't used it. Hopefully someone who has can chime in.
ATI/AMD/Radeon - totally dependent on the card and driver. Nvidias are still more likely to work in Linux but some people have had good luck with AMD/ATIs. About all you can do is give it a try. You could post which card you have and see if anyone here is using it successfully, but hardware being as it is you'd be best off to just give it a shot.
Opensource driver - no. Get the proprietary Linux driver always with Nvidia and almost always with AMD/ATI, most opensource can't handle the graphics yet.
No clue on the hardware texture compression, haven't used it. Hopefully someone who has can chime in.
The Xorg/Mesa 3D driver should be able to run LOTRO if you enable hardware texture compression. It is a required feature for LOTRO. I am looking for confirmation from somebody who tried.
No way I'm using the binary AMD driver. I have enough trouble with the binary NVidia driver and that one is much better.
The Xorg/Mesa 3D driver should be able to run LOTRO if you enable hardware texture compression. It is a required feature for LOTRO.
Ahh, ok. Must be something that defaulted to what it needed on my setup. I hadn't realized it was required since I never went out of my way to enable it.
Sorry I'm no help with AMD/ATI, hopefully the opensource drivers for them will do the trick.
I now have the problem that character-select and ingame sounds play, but cutscene sounds do NOT.
I HAD the problem where I could not hear voice chat, but fixed that by selecting the right output device in audio options.
I'm still on wine 1.3.33; any ideas for getting cutscene sound to work, or is updating wine recommended? I only see two output device dropdowns in options, and both are on my Intel HDA device.
A spaceship from another star / They ask me where all the people are
I tell them I'm the only one / There was a war, but I must have won
I have been successfully playing on Crossover games for the past year or so. I tried out the newest version (11) which I was out of support for, realized it wasn't that much of an improvement. So I am trying to go back to my last version (10.3). I completely deleted Crossover 11 from my macbook pro. Now with the better crossties/integration/whatever, supposedly I can install directly from the download lotro from here. Needless to say when it starts up Pando, I get the incorrect OS message and I can't finish installing. In theory this worked for other people but not I.
Anyone here have experienced the new installation crossties with crossover? Or will I have to go back and download the Mines of Moria to do it?
Finally getting around to try LoTRO on Linux (via PyLotRO). EVerythign *looks* okay so far as I can tell, but when I launch, after entering password (the other parameters are saved), all I get is a window labeled "Output" with the message "Finished".
It does this every time, so it's not the crashes-on-first-launch thing.
Any clues?
System is running Ubuntu (which I am much less familiar with than my SuSE 9.3 system...I inherited the Ubuntu box).
Finally getting around to try LoTRO on Linux (via PyLotRO). EVerythign *looks* okay so far as I can tell, but when I launch, after entering password (the other parameters are saved), all I get is a window labeled "Output" with the message "Finished".
It does this every time, so it's not the crashes-on-first-launch thing.
Any clues?
System is running Ubuntu (which I am much less familiar with than my SuSE 9.3 system...I inherited the Ubuntu box).
--W. H. Heydt
Old Used Programmer
i think its mostly display driver problem.
lotro can run with latest stable kernel 3.3.7.
either the NVIDIA-Linux-x86-302.07.run or amd-driver-installer-8.98-x86.x86_64.run will work nice.
so far i haven't been able to run with opensourse display drivers.
i have used only wine 1.5.5 but i suppose earlier versions of wine, will work too.
im having some problems with the Lotro in my mac (Mac Book Pro 2.2Ghz Ram 2Gb Graphic Card GeForce 8600M GT (vram 128mb, OS X 10.5.8 (Leopard)). I used this http://www.fileplanet.com/218758/210...---Unofficial) (Wineskin) and runs "almost" like a charm.
The thing is, it crashes frequently, usually around 20 minutes or 1 hour of gameplay, usually during some loading time like doors or instant travel. I don't know if i need an update or something (i saw in the winehq site that for my OS version the latest available update was Wineskin 2.5.3). But if i need, how do i do it? I use only the Tools> patch.
If this question as been adressed before, please send me the link
Thank you.
My Linux setup goes through the python launcher find and then starts up the 3D engine but then makes 20 attempts to find a login server, all of which fail.
I suspect I might have an outdated lotropy version but the site for it is down so I can't check for updates.
I would point you to this thread for the latest on Lotro on Linux. If it does not help, let me know.
Roscaron - L75 Minstrel - Aragorn's Allies - Officer
(Westfold Guild Master Explorer)
If you still disagree after three posts, it is useless to continue arguing.