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  1. #361
    Senior Member Online status: dhatcher1 is offline Reputation: dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads dhatcher1 the Watcher of Roads
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Gillros View Post
    No quest should require a "trick" pull to complete unless you're way under level or doing a fellow quest solo.
    Sometimes the whole point of a quest is to teach a creative pulling technique. Also different classes can get away with different tactics. My minstrel just pulled all 3 and AoE nuked until the two adds died then turtled up to slowly finish the boss. No trick pull involved.
    Mandywun, Minstrel 61 (SM/K Tailor) - Gwennethwun, Guardian 65 (SM/K Metalsmith)
    Briannawun, Burglar 65 (SM/K Jeweler) - Hollywun, Hunter 65 (SM/K Woodworker)
    Ranzarawun, Runekeeper 65 (SM/K Scholar) - Catharinewun, Captain 29 (K Weaponsmith)

    1 Frothing Road, Feginstath - Thorins Hall Homesteads, Elendilmir

  2. #362
    Senior Member Online status: Gillros is offline Reputation: Gillros the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by dhatcher1 View Post
    Sometimes the whole point of a quest is to teach a creative pulling technique. Also different classes can get away with different tactics. My minstrel just pulled all 3 and AoE nuked until the two adds died then turtled up to slowly finish the boss. No trick pull involved.
    I agree, particularly that some classes will have an easier time than others. That's going to be true of all quests, though. I do think that the quest label should be some indicator of how difficult it is, though. If a quest is labeled small fellow and can be soloed, the player has an entirely different expectation vs the quest that is tagged solo, but may require a small fellow for certain classes.

    Your description of causing adds to reset in that particular manner is a creative one--though as I mentioned, I doubt that's what the quest designer had in mind. It feels more like an exploit than a "creative pulling technique".

  3. #363
    Junior Member Online status: mbalmer is offline Reputation: mbalmer the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quest: Searching for Fresh Springs
    Listed Level: 13
    Listed Icon: Fellowship
    Accurate Level: 13
    Accurate Icon: Solo

    I'm presuming that the reason the Fellowship icon is still on this quest is because the Elite Huorns in the Old Forest used to be aggressive. They no longer are, significantly reducing the difficulty level of this quest. I was able to run in here at level 13 on my loremaster and just run in, grab the water, and run out. Got whacked a few times, but still managed to do it.

    ---
    Quest: Tomb Of Elendil
    Listed Level: 40
    Listed Icon: Fellowship
    Accurate Level: 42-44
    Accurate Icon: Fellowship

    Tomb Of Elendil is the poster child for "This quest requires you to have one of X type characters in your Fellowship". Because of Nornagol's nature and the way it does things, this quest needs, in GIANT RED LETTERS, something to the tune of "this quest is extremely difficult to complete unless you have a Burglar in your Fellowship". I'm all for steering people towards having certain fellowship makeups, but this takes the cake.

    ---
    Quest: The Darkness Within
    Listed Level: 42
    Listed Icon: Fellowship
    Accurate Level: 42
    Accurate Icon: Fellowship

    So, yeah, no clear changes - except for this: no quest - and I mean no quest, ever - should require you to completely wipe (or suffer severe losses) because of trial and error on how to figure out how to overcome the last boss. I'm not saying make it completely obvious, but there needs to be a method to help initiate the process for people. It's completely unclear what needs to happen when you enter the instance with him. Remmenaeg is an awesome boss with a completely confusing mechanic on how to actually beat him; there should, perhaps, be a readable quest item that drops giving a hint on what needs to be done to bring down his defenses. Maybe have it drop on Einiora along with the flint?

  4. #364
    Grand Member Online status: thegneech is offline Reputation: thegneech the Neophyte thegneech the Neophyte thegneech the Neophyte thegneech the Neophyte thegneech the Neophyte thegneech the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    Goblin Fire (Misty Mountains)
    Current Level: 45 solo
    Recommended Level: at least 47 fellowship or 48 small fellowship
    Reason: Too many mobs with too fast a respawn

    This quest just flat out kicked me up one side of the mountain and down the other. Even as a L50 Champion I could not solo this quest; getting anywhere near the pots requires making your way through areas where groups of 3-4 goblins (including the fire-lobbers) cluster together, wander around, and respawn quickly. Unless you have both a tank and a damage dealer (at least), there's no way to take out the foes quickly enough to actually pick up the pots.

    When I can get through Uru without a hiccup but can't deal with a few pesty goblins, there's something definitely wrong.

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  5. #365
    Grand Member Online status: thegneech is offline Reputation: thegneech the Neophyte thegneech the Neophyte thegneech the Neophyte thegneech the Neophyte thegneech the Neophyte thegneech the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by dhatcher1 View Post
    Quest: All quests in Goblin Town.

    I think all goblin town quests marked as "solo" should be marked as "small fellowship".

    Reason: I dont see how a solo (even level 50) player can get anywhere inside GT and do these quests without other player traffic in the area clearing stuff.
    Agreed. I'm sure it can be done, but with no rally points in GT, it's an exercise in frustration trying to sneak your way in again and again.

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  6. #366
    Counter of Stairs Online status: Strongbow is offline Reputation: Strongbow the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Eregion Quest: Dunlend's Champion

    The quest description on this one is confusing me a bit. Not entirely sure where I picked it up either.

    It is marked solo, and the objective is to obtain 1 set of Dunland Orders. In the description it talks about one of the bosses in the School at Tham Mirdain instance, but it does not really tell me where I can find the orders. If it is indeed a drop off of the first boss in the school, then it is definitely not a solo quest. I ran that instance a couple of nights ago, after I had obtained this quest, and the orders did not drop from the Boss. I've also farmed several Dunlendings around Mirobel and have not gotten the drop either.

    Looking for hints on this one, as I do not remember this one specifically from beta.

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  7. #367
    Senior Member Online status: Gillros is offline Reputation: Gillros the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Second Gear
    CATEGORY: Ered Luin
    JOURNAL LEVEL: 7
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 9
    ACTUAL ICON: Small Fellow
    REASONS: The chest for this quest is way up in Odorost behind a large number of mobs, usually in 2 pulls with a couple of 3 pulls. It's best for a 2-3 people as its level is very misleading for a new player (besides, the chest is so far in that it's difficult to find if you aren't familiar where to go). The goblins in this area also spawn very quickly making retreat difficult/impossible. It's certainly more difficult than the other level 7 quests in the area.

    Ideally, I would just leave the quest icons as they are and relocate the chest to the front part of the ruins, perhaps just off to the left at the top of the stairs (only 2 pulls in). That way it actually is a level 7 solo quest but would still require some caution for those few pulls.
    Last edited by Gillros; Dec 02 2008 at 02:08 PM.

  8. #368
    Grand Member Online status: Siegfriedpf is offline Reputation: Siegfriedpf the Neophyte Siegfriedpf the Neophyte Siegfriedpf the Neophyte Siegfriedpf the Neophyte Siegfriedpf the Neophyte Siegfriedpf the Neophyte Siegfriedpf the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Strongbow View Post
    Eregion Quest: Dunlend's Champion

    The quest description on this one is confusing me a bit. Not entirely sure where I picked it up either.

    It is marked solo, and the objective is to obtain 1 set of Dunland Orders. In the description it talks about one of the bosses in the School at Tham Mirdain instance, but it does not really tell me where I can find the orders. If it is indeed a drop off of the first boss in the school, then it is definitely not a solo quest. I ran that instance a couple of nights ago, after I had obtained this quest, and the orders did not drop from the Boss. I've also farmed several Dunlendings around Mirobel and have not gotten the drop either.

    Looking for hints on this one, as I do not remember this one specifically from beta.
    I'm pretty sure I picked up a set of Orders off a mob. Clicked them to start the quest, and the first objective (collect orders) immediately ticked off as complete, with my next task being to take them to Mirobel (which I have yet to do).
    Various Hobbits, Thwilda the dwarf lass, and Gnersk, Stalker

  9. #369
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    Re: Reported Quest Difficulty Levels and Recommendations

    don't know if this has been mentioned but,
    Quest: Old Odo's Leaf Farm
    lvl: 11
    icon: full fellowship
    actuall lvl: 10
    actual icon: small group, though you can solo it if you are quick
    reason: by simply clearing all the mobs in advance you can solo this, though if you are a bit slow on this you'll get a bit of respawn, though with the right class this doesn't make any difference, so yeah, small fellowship not full.

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  10. #370
    Senior Member Online status: Big_H is offline Reputation: Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    Moria:

    Quest: Dark Power Rising
    Listed Level: 53
    Listed Icon: Solo
    Accurate Level: 54-55
    Accurate Icon: Small Fellowship

    This quest is in no way a level 53 solo quest. The boss mob you need to kill is a level 53 normal, which is fine, but he's in an orc camp full of level 54-56 mobs, mixed with a handful of elites needed for another quest (small fellow - Purging the White Hand). Killing the boss is easy, but getting to him is impossible at 53, except for maybe a Burg.
    Even at 56 I had an incredibly hard time with this quest. Every pull is at least 2 (level 54-56) mobs, some are the Moria Keepers so you add 3 (150 morale... easy to AoE) bats to the fight, not to mention the constant patrols, not to mention the reasonably fast respawn, not to mention the elites...
    Two deaths, one DF, one Man Heal, and half a stack of level 51 morale pots later and that <insert bad words here> is finally dead. And that's AT level 56! <insert more bad words here>

    Either move the boss to a different, level appropriate area, or bump his level to 55 bump the quest level to 55 and make it a small fellow, because any 53 who attempts this solo is in for a surprise.

    The *only* good thing this quest has going for it, is the Rez Circle is right around the corner from it
    Last edited by Big_H; Dec 08 2008 at 03:01 PM.
    Level 65 Hunter // Level 65 Warden // Level 65 Captain // Level 65 Lore Master // Level 65 Champion
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  11. #371
    Senior Member Online status: Big_H is offline Reputation: Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    OK, so pretty much every quest (at least that I've done) that deals with this area (pictured below) needs to be reevaluated, IMO.


    Expulsion (level 54 solo)? Please. How is fighting 2-6 level 56 mobs soloable by a level 54? Especially since so many of them are defilers who heal and drain your power.
    Add in a "boss" mob (need to kill two) that gives this buff to himself and everyone around him... No way.
    Level 65 Hunter // Level 65 Warden // Level 65 Captain // Level 65 Lore Master // Level 65 Champion
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  12. #372
    Senior Member Online status: Darkhosis is offline Reputation: Darkhosis the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    All the quests marked SOLO in the Foundations of Stone should be all changed to group or small fellowship.

    The area is just ridiculous crawling with signature mobs and mobs like the nameless who's skills can mess you over mighty fast. Not to mention most everything is a 2-3 pull ordeal.

  13. #373
    Century Member Online status: mouska_spaz is offline Reputation: mouska_spaz the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Beneath the Greenfields
    CATEGORY: Epic - Vol. 1 Prologue
    JOURNAL LEVEL: 12
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 12
    ACTUAL ICON: Small Fellowship
    REASONS: you have to kill goblins in groups of 3 to get to the door. at level 12, this it a tough thing to accomplish. you will need 2/3 people.

  14. #374
    Member Online status: clavis is offline Reputation: clavis the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Volume 1 Book 14 Chapter 1 (part 3) The Heraldry of Lindon, to find Laerdan's breastplate.
    CATEGORY: Epic - Vol. 1 Book 14 Chapter 1
    JOURNAL LEVEL: 50
    JOURNAL ICON: Fellowship (assuming 6)
    ACTUAL LEVEL: 60 for each member (70 preferably)
    ACTUAL ICON: Raid, 12 people, mixture of level 50 to 60.
    REASONS: There is 1 single boss that heals all his adds. All mobs are wights, meaning Lore-master cannot stun. All adds are wights, with zero induction skills. The room is small - the boss can heal each (when they are close enough, and they ARE always close enough). Boss zooms in on minstrel, killing a level 60 minstrel in a few strokes. Guardian does not last without minstrel. The boss reset once stepping outside that small room.

    All players need to be able to kill off all the adds in about 3 strokes, before the boss can heal all of them. The boss is about 50k, so it takes a lot of hitting, even without the adds, which consist of about 10 of 2k each, with at least 3 waves (we never lasted longer than that, 5 wipes). Even rooting the adds does not really help because the room is small. All rooted adds are within striking distance of one or another player.

    Make it to allow a 12-person raid to do this quest, please.

  15. #375
    Senior Member Online status: Duglaive is offline Reputation: Duglaive the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by clavis View Post
    QUEST: Volume 1 Book 14 Chapter 1 (part 3) The Heraldry of Lindon, to find Laerdan's breastplate.
    CATEGORY: Epic - Vol. 1 Book 14 Chapter 1
    JOURNAL LEVEL: 50
    JOURNAL ICON: Fellowship (assuming 6)
    ACTUAL LEVEL: 60 for each member (70 preferably)
    ACTUAL ICON: Raid, 12 people, mixture of level 50 to 60.
    REASONS: There is 1 single boss that heals all his adds. All mobs are wights, meaning Lore-master cannot stun. All adds are wights, with zero induction skills. The room is small - the boss can heal each (when they are close enough, and they ARE always close enough). Boss zooms in on minstrel, killing a level 60 minstrel in a few strokes. Guardian does not last without minstrel. The boss reset once stepping outside that small room.

    All players need to be able to kill off all the adds in about 3 strokes, before the boss can heal all of them. The boss is about 50k, so it takes a lot of hitting, even without the adds, which consist of about 10 of 2k each, with at least 3 waves (we never lasted longer than that, 5 wipes). Even rooting the adds does not really help because the room is small. All rooted adds are within striking distance of one or another player.

    Make it to allow a 12-person raid to do this quest, please.

    This can be done by a fellowship of 50s fairly smoothly if you *do not* fight him in the room where you find him. Have your tank get aggro on the boss and move him to one of the previous rooms you were in - preferably the one just across the hallway. This will make healing both the tank and the rest of the fellowship whom are fighting the adds back inside the corridor leading down to the chamber where the boss was much easier.

    The boss needs line of sight in order to heal; by keeping them separated you prevent that. As far as cc goes, when the adds are spawned back in the boss chamber, root, bane flare, tar, burg mez, whatever what you can as they come up the corridor. It's advantageous to fight them near the door leading into the central hallway so the healer can keep folks topped off as well as possible while still keeping the adds out of sight of the boss.

    This strategy worked well the numerous times I've done the instance. Good luck!

    Edit: If you have a lm in the group, have that person place stun immunity on the tank before starting the boss encounter. Makes dragging the boss to another room much, much safer.

  16. #376
    Senior Member Online status: Big_H is offline Reputation: Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Duglaive View Post
    This can be done by a fellowship of 50s fairly smoothly if you *do not* fight him in the room where you find him. Have your tank get aggro on the boss and move him to one of the previous rooms you were in - preferably the one just across the hallway. This will make healing both the tank and the rest of the fellowship whom are fighting the adds back inside the corridor leading down to the chamber where the boss was much easier.
    This was changed with Moria, the boss can no longer be pulled up the stairs. He gets through the doorway and he resets, every time.


    QUEST: Balin's Pride
    JOURNAL LEVEL: 55
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 57
    ACTUAL ICON: Solo/Small Fellow
    REASONS: You're fighting level 57-58 Orcs to get to the camp, then once inside the camp you're fighting level 55 Grodbog's with an incredibly fast respawn rate. Outside the camp, you're dealing with 2 mob pulls mostly, and inside, 3-6 mob pulls all ranged
    Not soloable at 55, at least not the way it was intended. I soloed it at 56 by training my way through and then dying. I'll go back at 59-60 to get the axe and such

    And likewise, the follow up: Gerdbyg in the Camp, isn't soloable at 55 for the same reasons.
    Last edited by Big_H; Jan 19 2009 at 11:12 PM.
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  17. #377
    Senior Member Online status: Duglaive is offline Reputation: Duglaive the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Big_H View Post
    This was changed with Moria, the boss can no longer be pulled up the stairs. He gets through the doorway and he resets, every time.

    Ah, wasn't aware this had changed with MoM's release. I can certainly understand anyone's current frustration with the quest then

  18. #378
    Senior Member Online status: Big_H is offline Reputation: Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    Yay I now have a reason to post about this quest

    QUEST: 2.6.7 Beyond Light and Knowledge
    JOURNAL LEVEL: 60
    JOURNAL ICON: Full Fellowship
    ACTUAL LEVEL: 60
    ACTUAL ICON: Solo
    REASONS: There is nothing to fight. I mean you can fight things if you want to, but you don't have to. Both places are easy to get to, depending on what spawns from the world spawn table there might be an elite troll or two in the area but nothing near enough to worry about, or nothing you can't run off if you do get too close. Easy Peasy.

    And now for why I was wanting to make a post about this, though before it didn't really fit and didn't warrant a full post
    The Endless Stair. Sigh.
    First, the quest clearly tells you to search the bottom of the Stair, yet the item you're looking for is at the very top. After you search the quest dialog even mentions the fact that it's at the top. Simple oversight, yes, bug report filed. Second, the Endless Stair isn't even close to where it's supposed to be according to the map, either of the locations it lists. First if you look at the main map of the area it shows the little Stair picture on it, yet the POI is well to the south east. And the actual Stair isn't near either of them, it's somewhere in the middle. The Endless Stair isn't even in the POI map area (what the name under your mini map says) that says 'The Endless Stair'.
    Just a little inconsistency that hopefully might get fixed in the future but doesn't really fall under a bug report or anything
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  19. #379
    Century Member Online status: Tide is offline Reputation: Tide the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Twisted Heart
    CATEGORY: Evendim
    JOURNAL LEVEL: 40
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 45-50
    ACTUAL ICON: Fellowship
    REASONS: this is a poorly balanced instance quest with very bad descriptions. And there's no great narrative, or gear reward (even a title). The spoiler feedback from many players indicates the balance and descriptions is bad, and the test is that it's not realistic even with a full group of mid-40's.

    The problem is the quest is a bad mixture of more than one objective and the tasks are very poorly explained. All together, the quest is not worth the trouble because you've done a bad job mixing:

    1- an elite destroy quest with
    2- an earlier elite destroy quest (Heartrot)
    3- an escort quest, and then a
    4- a puzzle quest, all together.

    For example:

    1. The puzzle of running back and forth is not well explained. You need to highlight the fact that you have to run back to the boss tree from the roots, which you put at the start of the instance for some reason.

    2. There's no need to have Heartrot as an extra wandering mob -- it only confuses because there's no indication what to do with him. We defeat him in the lead up quest to this instance and then he reappears, make it seem you have to defeat him again early on in the instance. Instead, he can only be defeated at the very end, after THREE rounds of roots and boss tree travel.

    3. There's no need to turn the boss tree NPC and force people to run back to the roots again -- if you need to keep that, MAKE IT CLEAR you have to defend the Longbough NPC.

    4. Why is there a need to REPEATEDLY go from the roots to the boss tree? I can understand one round trip, but THREE TIMES just seems like someone never tested this quest at the actual recommended level.

    5. Finally, it would help if you put a summoning horn at the camp -- it would get more people to try and complete the quest because of the long distance to travel/swim to start it.

    6. Also it should be noted because you have multiple objectives, you end up staying combat almost the whole time, making power regen really hard. All in all it doesn't seem anyone has play tested this in a long while.

    Please review. Thanks.

  20. #380
    Senior Member Online status: Inarion is offline Reputation: Inarion has disabled reputation
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Balin's Pride / Gregbyd in the Camp quest line.
    CATEGORY: Upper Moria
    JOURNAL LEVEL: 55
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 55
    ACTUAL ICON: Small fellowship
    REASONS: An endless gauntlet of mobs to pull, respawn rate is insanely high, quest rewards are lousy. Either tag it as small fellowship, tone down the gauntlet, or jack up the final rewards. We did it with 2 people and found it to be a royal pain, often retreating back multiple times after aggroing too much, or because stuff respawned on top of us as we inched forward up The Never-ending Hall of Mobs (tm). Took us forever to weed our way to Balin's camp.
    Last edited by Inarion; Apr 20 2009 at 01:54 AM.

  21. #381
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Big_H View Post
    First, the quest clearly tells you to search the bottom of the Stair, yet the item you're looking for is at the very top. After you search the quest dialog even mentions the fact that it's at the top. Simple oversight, yes, bug report filed.
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL

  22. #382
    Counter of Stairs Online status: gildhur is offline Reputation: gildhur the Neophyte gildhur the Neophyte gildhur the Neophyte gildhur the Neophyte gildhur the Neophyte gildhur the Neophyte gildhur the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL
    I've tried to argue this point with people too. It's technically accurate in lore terms, but not very helpful from a gameplay perspective. I don't think changing it to "top" would solve it, as you said. But maybe just vague it up a bit. Say to look "around the Endless Stair here in the Foundations of Stone" so that you don't have people who go up to the base of the stair section, turn around, then get frustrated and /ragequit.
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  23. #383
    Grand Member Online status: lordjimdudkiewicz is offline Reputation: lordjimdudkiewicz has disabled reputation
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL
    Or you could have said "search the bottom SECTION of the endless stair". Just saying.
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  24. #384
    Member Online status: Airworthy is offline Reputation: Airworthy the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Inarion View Post
    QUEST: Balin's Pride / Gregbyd in the Camp quest line.
    CATEGORY: Upper Moria
    JOURNAL LEVEL: 55
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 55
    ACTUAL ICON: Small fellowship
    REASONS: An endless gauntlet of mobs to pull, respawn rate is insanely high, quest rewards are lousy. Either tag it as small fellowship, tone down the gauntlet, or jack up the final rewards. We did it with 2 people and found it to be a royal pain, often retreating back multiple times after aggroing too much, or because stuff respawned on top of us as we inched forward up The Never-ending Hall of Mobs (tm). Took us forever to weed our way to Balin's camp.
    I agree with this. There needs to be some open space between the aptly names Never-ending Hall of Mobs and Balins camp for killing off all the mobs you've trained and resting up before starting in on the gregbyd.

  25. #385
    Senior Member Online status: Big_H is offline Reputation: Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL
    Ahh I see now. Yeah, I figured since the quest was dealing with the FoS that the pile you need would be in the FoS also. So it never occurred to even consider looking at the top section of the Stair.
    Though that still doesn't explain the LOC displacement on the map

    Of course the simple solution would be to just move the pile to the very bottom of the bottom section of Stair. Then regardless of what someone thinks when reading the quest, whether to look at the bottom section of Stair or the bottom of the Stair, both will be right.
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  26. #386
    Grand Member Online status: Chroner is offline Reputation: Chroner the Wary Chroner the Wary Chroner the Wary
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL
    it was clear to me that the section of the stairs needed to be searched, but i can see some being confused. wouldn't the simple solution be to place the debris pile at the bottom of the bottom section? that way both interpretations are correct and not misleading to some. it's conceivable that since the stairs were broken in the fight there should be debris all over down at the base (gravity ftw!).

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  27. #387
    Junior Member Online status: Charmchase is offline Reputation: Charmchase the Neutral
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    Red face Re: Reported Quest Difficulty Levels and Recommendations

    I have found it the level varies with teh class of toon you take into the quest. I just figured the level rate was set using a tank like toon. The minis have to be a bit more careful with taking on a similar level quest.

  28. #388
    Senior Member Online status: Ignotus is offline Reputation: Ignotus the Wary Ignotus the Wary Ignotus the Wary Ignotus the Wary
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Big_H View Post
    QUEST: Balin's Pride
    JOURNAL LEVEL: 55
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 57
    ACTUAL ICON: Solo/Small Fellow
    REASONS: You're fighting level 57-58 Orcs to get to the camp, then once inside the camp you're fighting level 55 Grodbog's with an incredibly fast respawn rate. Outside the camp, you're dealing with 2 mob pulls mostly, and inside, 3-6 mob pulls all ranged
    Not soloable at 55, at least not the way it was intended. I soloed it at 56 by training my way through and then dying. I'll go back at 59-60 to get the axe and such

    And likewise, the follow up: Gerdbyg in the Camp, isn't soloable at 55 for the same reasons.
    Balin's camp is a deathtrap. Here's a three page thread explaining why this is so. As a 60 minstrel spec'd for damage, I could not keep up with the spawn rate of the bugs in the camp. I feel this should be labeled as a small fellowship quest regardless of the level due to the number of bugs and their spawn rate. You can solo it by running in and dying, but it's not possible to pick up the three items laying on the ground if you're by yourself. Here's what I posted in the other thread.
    Quote Originally Posted by Ignotus View Post
    Thread necromancy I know, but this quest is still marked as solo. As a 60 minstrel spec'd for dps, I could not keep up with the respawn rate of the bugs. Getting to the camp wasn't too tough, it was the bugs at the camp that made it impossible to solo. I saw an axe, a map, and something else laying on the ground, but each requires an induction to pick up. I was only able to pick up the axe before being overran by bugs. They spawn way too fast for this to be a solo quest. It's really frustrating because it's such a long path to get there only to find those damned bugs at the goal. To add insult to injury, you respawn back at 21st hall if you die, which means you have a very long trip to get back there if you are so inclined. Me? I'm never going back, deathtrap is the perfect description.

    Please, either label this as a small fellowship quest, or decrease the number of bugs, or significantly lower their respawn rate.
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  29. #389
    Senior Member Online status: Tech6425 is offline Reputation: Tech6425 the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    i am at work so i dont recall the names of the quests, but they are both in the misty mountains and both are labeled as full fellowship quests. one entails you having to post a warning sign abouot evil giants, the hardest part about this is weaving through all the birds and bears to get there. the giant that was around the sign when i got to it didnt even notice me. i dont see any reason this couldnt be a solo quest.

    the other is the silver rings of the mammoth quest. i did this solo last night at two levels over the listed requirement. i really think it wouldnt have been any harder on-level but i may be wrong... i would say maybe drop it to a small fellowship quest or raise the level and make it solo.

    i tend to stay away from full fellow quests cause you just never know what you are going to face uless youve done it before

  30. #390
    Senior Member Online status: Big_H is offline Reputation: Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte Big_H the Neophyte
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Tech6425 View Post
    i am at work so i dont recall the names of the quests, but they are both in the misty mountains and both are labeled as full fellowship quests. one entails you having to post a warning sign abouot evil giants, the hardest part about this is weaving through all the birds and bears to get there. the giant that was around the sign when i got to it didnt even notice me. i dont see any reason this couldnt be a solo quest.

    the other is the silver rings of the mammoth quest. i did this solo last night at two levels over the listed requirement. i really think it wouldnt have been any harder on-level but i may be wrong... i would say maybe drop it to a small fellowship quest or raise the level and make it solo.

    i tend to stay away from full fellow quests cause you just never know what you are going to face uless youve done it before
    Warning: Evil Giants and The Masters of the Mammoth

    The whole Warning: X quest line should be marked solo, and I agree the other one should be small fellowship since you are fighting elites, but neither are very hard.
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  31. #391
    Junior Member Online status: shadowy is offline Reputation: shadowy the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Duglaive View Post
    This can be done by a fellowship of 50s fairly smoothly if you *do not* fight him in the room where you find him.
    For the record, this is no longer possible. Pulling him out of the room resets the encounter.

    It took our well-oiled fellowship about a dozen tries over a few months to get this done, by fighting him in the room and pulling his adds (4 elites immediately and at each pass above or below both 31K and 17K) out of the room. He heals them, but they allow him to regen health, and he passes a threshold, more will pop when he drops below it again.

    So it's critical not to drop him below a spawn number until the previous adds are cleared, and when you do so, make sure he is taken well below it (to the low 20Ks for the first, single digits for the last wave) - we did this using Chaos in the Ranks just before the spawn morale points. He becomes invulnerable to damage periodically too while he regens, which he does when his undead minions are nearby, so it's very important to usher them out of the room while never allowing him to leave.

    A very, very tough fight for level 50s - we were around 52 the first time we tried but 55-56 by the time we finally succeeded. Nothing else we've done has come close in difficulty to this encounter, in SoA or MoM.

  32. #392
    Senior Member Online status: Ignotus is offline Reputation: Ignotus the Wary Ignotus the Wary Ignotus the Wary Ignotus the Wary
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Big_H View Post
    Warning: Evil Giants and The Masters of the Mammoth

    The whole Warning: X quest line should be marked solo, and I agree the other one should be small fellowship since you are fighting elites, but neither are very hard.
    I think elites are being buffed up (so are we but not probably as much) in SoM. In my opinion, both quests should be small fellow quests since there are elite mobs either around the area or that need to be killed. Some classes can solo elites, and some people can be really careful and solo some quests without drawing aggro, but for most people, I think the small fellowship labeling is accurate.
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    What does this mean for me?

    The change above will affect Elite, Elite Master, Nemesis, and Arch-nemesis creature types from level 30 and above. These powerful creatures will do more damage and have bonuses to their critical ratings.
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  33. #393
    Senior Member Online status: renowiggum is offline Reputation: renowiggum the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quest/Instance to free Gollum from the cave in the Scuttledells.

    Quest and Instance are level 60, mobs inside are Level 64. Quest should be raised to level 64 to match.
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  34. #394
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    Re: Reported Quest Difficulty Levels and Recommendations

    What is going wrong that this thread is needed? I mean, as a dev, you should know that if a quest wants you to pull a named Signature that will bring 3 adds with it, it OBVIOUSLY should not be marked as a "Solo" quest.

    Does that seem logical to anybody else? Do you guys play the quests after you make them to see what you have to fight to complete it? :P

  35. #395
    Member Online status: NSemente is offline Reputation: NSemente the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Here's a bunch of Lone-lands quest.

    QUEST: Burning the Dead
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 24
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 24
    ACTUAL ICON: Small Fellowship

    QUEST: Lost in Their Webs
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 24
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 24
    ACTUAL ICON: Small Fellowship

    QUEST: Weavers Beneath the Ruins
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 24
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 24
    ACTUAL ICON: Small Fellowship

    QUEST: The Goblin Ruins
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 24
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 24
    ACTUAL ICON: Small Fellowship

    REASONS: Sending players into Signature infested areas with rapid respawn rates is a small fellowship ordeal. Come on, Turbine, we even knew not to try and solo these quests back in Open Beta. I had hoped that with the changes to the Lone-lands, the respawn rates had been slowed, or the mobs toned down a bit, since there was still no small fellowship markings on the quests. Can we please get small fellowship markers on this quest?

    QUEST: Sever the White Hand
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 25
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 25
    ACTUAL ICON: Small Fellowship
    REASONS: Sig + 4 swarm adds = pain for a single player. I'm playing a lv 25 champ with crafted armour and weapons, food and potions and still getting mowed down.

  36. #396
    Member Online status: cwinches is offline Reputation: cwinches the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Into the Rift. This is supposed to be a Level 50 solo quest, but requires trapsing through a legion of 50+ master elites. Definately requires a full-fellowship to complete on level.

  37. #397
    Member Online status: cwinches is offline Reputation: cwinches the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quest: Offensive Strike (Warden Class Quest)
    Current Level: 58
    Current Party: Solo

    This is probably a little too hard for a level 58 to pull of solo. I was 60 when I did it with the best crafted gear and a fully upgraded 2nd age and I barely pulled it off. The average player is probably unlikey to do this. Not only you need to wade through hordes of mobs to get to the other side of the lake, but the enemies in the quest area are very packed together and respawn very quickly. Waiting to recharge after a fight will likely have groups spawn in behind you.

    Either raising the level or listing the class as small fellowship would help a lot.

  38. #398
    Grand Member Online status: hucklebarry is offline Reputation: hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Dungeons of Dol Gulder 2.9.16
    CATEGORY: Epic
    JOURNAL LEVEL: 65
    JOURNAL ICON: Solo
    ACTUAL LEVEL: Not sure
    ACTUAL ICON: Small Fellowship or tweaked to be able to finish
    REASONS: 3 mobs with triple buff for melee damage could kill my mini in about 2 hits. It took over 10 tries and required literally every skill I had. If their damage was scaled back, it could stand as a solo quest.

  39. #399
    Grand Member Online status: hucklebarry is offline Reputation: hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: 2.9.17
    CATEGORY: Epic
    JOURNAL LEVEL:65
    JOURNAL ICON: Solo
    ACTUAL LEVEL: Not sure
    ACTUAL ICON: Fellowship or tweaked to be soloable
    REASONS: The mobs in the area are far too many and spawned far too quickly. There is another quest from the area that sends you to the same place it is also marked as solo. At one point I was fighting 7 level 65 mobs which a mini can't handle. 2 of the seven had re-spawned on top of me while I was fighting one thing that spawned 4 adds. I counted about 1 minute in between spawns. I need more DPS and defense to be able to move through that kind of timer. Thinning out the mobs or toning then down quite a bit will make this solo-able.

  40. #400
    Member Online status: Pedric is offline Reputation: Pedric the Neutral
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Goblin Leader
    CATEGORY: The Lone Lands
    JOURNAL LEVEL: 25
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 25
    ACTUAL ICON: Small Fellowship
    REASONS: To get to the main mob you must get through a large number of 24 and 25 signature mobs. There are at least two places where you will aggro at least three signatures. This quest appears to be impossible to beat solo.

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