Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Thief-taker's Bane
CATEGORY: Evendim
JOURNAL LEVEL: 38
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 40+
ACTUAL ICON: Fellowship or Raid (it can NOT currently be done as a raid)
REASONS: We're told that this quest is "working as intended" which seems unlikely. Considering that it consists of waves of level 37+ elites and non-elites attacking 3 groups of 3 rangers spread apart. The fellowship is told to split up to protect the rangers. All three groups of rangers are attacked at once, forcing the fellowship to split into 3 groups to protect the 3 ranger groups. That means 2 players for each of the three ranger groups. And each group is attacked by multiple waves of elites, and the rangers appear to be wearing tissue paper armor. It might, just barely, be possible for a fellowship consisting of 3 guardians and 3 minstrels of level 38 - the quest level - to do this, split into minstrel/guardian pairs. Otherwise the rangers drop like flies from the elites and the archers. Any more than 2 protectors and one of the ranger groups is going to go unprotected. And yet, it's working as intended? I challenge Turbine to prove this. Grab 6 devs. Make a standard mixed fellowship of reasonably equipped level 38 characters and finish this quest. Vid capture it. Prove it can be done at level 37. Were there even any level 38 fellowships on Roheryn to test this quest?
Last edited by Ulfbrandr; Jun 14 2007 at 05:22 PM.
Sometimes I feel like RP, sometimes I don't. But if you ever hear me OOC in /say, please feel free to kick me upside the head. Respect RP.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Thief-Takers Bane
CATEGORY: Evendim
JOURNAL LEVEL: 38
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 38
ACTUAL ICON: Raid (unless fixed)
REASONS: Well I really think the quest just needs toned down period. The waves of enemies come way too fast, the rangers take damage too fast and it's just a broken sort of encounter. If it's to stay as is, this needs to be a raid quest so that you can have at least 1 healer and tank in each camp backed up by 3+ dps each.
QUEST: The Terrible Secret of the Salamanders
CATEGORY: Evendim
JOURNAL LEVEL: 36?
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 36
ACTUAL ICON: Small Fellowship
REASONS: This quest was incredibly easy for a full fellowship of the appropriate level. We killed both salamanders within seconds and were kind of wondering why it was labeled as a full fellowship quest. At 39 I could've almost soloed the salamanders as they were not even elite and only had 2.4k morale or so each. This requires 2-3 people max for it's level not a full 6.
Re: Reported Quest Difficulty Levels and Recommendations
Scuse the lack of details, but I'm posting this from work and I can't remember the exact quest name.
It's from Oatbarton, you have to put a piece of elk meat on a stone to summon the Big Boss Wolf and kill him.
QUEST: Seee Above
CATEGORY: Esteldin
JOURNAL LEVEL: 28 (or less, I think, the quest was grey to me)
JOURNAL ICON: SOLO
ACTUAL LEVEL: 28
ACTUAL ICON: Small Fellowship
REASONS:
Attempted to solo this one as a lvl 35 Hunter, failed because of the adds respawning on top of me all the time. Ended up grouping with 30 LM and his CC stuff made it much easier. It probably would have been an adequate challenge if we'd been at the quest level.
The high hit rate and stuns of these new Esteldin mobs make things very difficult for soloing hunters if I'm not prepared for the adds. All I can say is thank god for the desperate flight instacast!
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Ulfbrandr
QUEST: Thief-taker's Bane
CATEGORY: Evendim
JOURNAL LEVEL: 38
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 40+
ACTUAL ICON: Fellowship or Raid (it can NOT currently be done as a raid)
REASONS: We're told that this quest is "working as intended" which seems unlikely. Considering that it consists of waves of level 37+ elites and non-elites attacking 3 groups of 3 rangers spread apart. The fellowship is told to split up to protect the rangers. All three groups of rangers are attacked at once, forcing the fellowship to split into 3 groups to protect the 3 ranger groups. That means 2 players for each of the three ranger groups. And each group is attacked by multiple waves of elites, and the rangers appear to be wearing tissue paper armor. It might, just barely, be possible for a fellowship consisting of 3 guardians and 3 minstrels of level 38 - the quest level - to do this, split into minstrel/guardian pairs. Otherwise the rangers drop like flies from the elites and the archers. Any more than 2 protectors and one of the ranger groups is going to go unprotected. And yet, it's working as intended? I challenge Turbine to prove this. Grab 6 devs. Make a standard mixed fellowship of reasonably equipped level 38 characters and finish this quest. Vid capture it. Prove it can be done at level 37. Were there even any level 38 fellowships on Roheryn to test this quest?
I definitely have to second this. I was thinking we could maybe do it with a party of 2 40+ guardians and 2 healers with 2 extra for DPS. Not sure how some classes would ever get into a party to do it though. I tried it with a mixed group ~ level 39 and we never could get past the 3rd wave before 3 rangers had died.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST:Treasure in the Ruins
CATEGORY: Evendim
JOURNAL LEVEL: 39
JOURNAL ICON: Solo
ACTUAL LEVEL: 39
ACTUAL ICON: Small Fellowship
REASONS: I've tried every which way possible levels 37-39 to solo this quest and have died AT LEAST 5 times and still can't get the last box. Respawn rate is to fast and there are to many mobs inside the last ruins and on top of that there are the 'invisible' men lurking around there that join in at the worst time. Theres no way to pull singles and no one can handle the 5+ mobs at once in that area. Even if respawn rate is turned down the player has to be able to handle 2-3 mobs(level 38-40) at once(mobs that like to stun a particularly long time I might add).
Hi arad na, i anor hilo an le, na pathrannen na vereth a glinn.
May the sun shine on you this day, and may it be filled with festival and song.
Re: Reported Quest Difficulty Levels and Recommendations
You guys are usually very good with the quests, and most of the ones in Evendim are absolutely fabulous. There are two, however, that need to be addressed...
QUEST: Thief Taker's Bane (like, the fourth person to say this just in this category).
CATEGORY: Evendim
JOURNAL LEVEL: 38
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 40+
ACTUAL ICON: Fellowship or Raid (cannot be completed as raid atm). If it were changed to raid, the journal level could stay the same.
REASONS: I went with an excellent group a couple days ago: 38 and 40 hunter, 38 and 39 minstrel, 38 guardian, and 40 champion. With the level of the quest, we should have been able to complete it. We did it about half a dozen times, forming a strategy that involved us splitting into two groups, moving from camp to camp in an organized manner, and we got up to the elite wargs. However, the Rangers are too weak, the spawns are too strong and are too many, and/or they come too fast. It is simply not *possible* for a group of 6 that is 38-40. I'd say 43 or 44 be the level of the quest, change it to a raid, end it before the wargs, decrease the number of elites, or make the Rangers a lot stronger and able to hold their own at least a little- the Rangers are as green as new recruits. I hope that something is done with this quest, because I think it is a really interesting one
QUEST: Terrible Secret of the Salamanders
CATEGORY: Evendim
JOURNAL LEVEL: Somewhere from 37-39, I cannot quite recall and do not have the information with me atm.
JOURNAL ICON: Fellowship
ACTUAL LEVEL: Level is fine
ACTUAL ICON: Small fellowship.
REASONS: Had four hunters, a minstrel, and a guardian. Went in. Killed the sire in 5 seconds with a fellowship combo. Killed the dame in about 10 seconds. Minstrel did not have to lift a finger. Only a small fellowship is needed; if you made the quest level higher, it could be done solo, too. Very, very easy. If only every quest could be simple
Thanks for your work, Turbine. Appreciate it. Can't wait to see what's done <3
Elendilmir (the raid toons): LAERWEN, 80 htr ♦ OLORIEL, 75 min ♦ AETHELIND, 75 capt ♦ ROSALLA, 75 burg Landroval (the RP toons): LAERLIN (Bio + Drawing) ♦ AETHELIND (Bio + Drawing) ♦ NETHAEL
Re: Reported Quest Difficulty Levels and Recommendations
Seconded on Thief Taker's Bane.
We had a group with an excellent and organised leader and we still couldn't do it. I'll try again with a 40+ only group later. I heard tell that it's not minstrels or guardians that you need.. it's raw DPS to drop the mobs quickly.
Actually I've been finding the Evendim quests a bit unbalanced, especially as a hunter. I tried the bounty on Andy about five times at level 37 (level 35 solo quest) and just kept wiping from adds. I even made sure to clear out the boggarts first!
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by mipearson
Seconded on Thief Taker's Bane.
We had a group with an excellent and organised leader and we still couldn't do it. I'll try again with a 40+ only group later. I heard tell that it's not minstrels or guardians that you need.. it's raw DPS to drop the mobs quickly.
Actually I've been finding the Evendim quests a bit unbalanced, especially as a hunter. I tried the bounty on Andy about five times at level 37 (level 35 solo quest) and just kept wiping from adds. I even made sure to clear out the boggarts first!
I did this in a group of players leveled 39 to 44. It took 2 tries and it was hard. We had 2 minstrels, 2 champions, a loremaster, and myself, a Captain. We split into 2 groups consisting of minstrel+champ+whatever. One group stayed exclusively at the fist camp. The second group bounced between camps 2 and 3.
Fortunately, two of us in the second group were able to use voice chat. We would keep watch at camps 2 and 3, call out when attacks came, and move accordingly. Otherwise, a fellowship would have to memorize the attack patterns.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: The Beast
CATEGORY: Angmar
JOURNAL LEVEL: 45
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 47
ACTUAL ICON: Fellowship
REASONS: This becomes a VERY harsh quest when all those elite crossbow-men pop right on top of you as you fight The Beast.
We did this the other night with a group of 40-44's. Having two captains, we got some 40 seconds of group invulnerability while we downed The Beast with the damage output of 2 hunters and 2 champions. We succeeded in completing the quest because it only required killing the beast. After that, the x-bowmen shredded us in about 30 seconds. In my opinion, at these levels, this group make-up is probably the only thing that could work to finish the quest. A minstrel would be at a huge disadvantage in this fight when the new, un-tanked mobs appeared. A Loremaster might be able to help, but because the fight is so chaotic and tightly grouped, it would be too easy for the group to break mez.
A group of actual 45's could probably do this quest and live, but it's difficulty doesn't fit in with the rest of the quest area. And unlike this quest, most fellowship quests allow for groups a few levels low to survive them.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Seredic
QUEST: The Blood-Price
CATEGORY: Angmar Quest
JOURNAL LEVEL: 44
JOURNAL ICON: Solo
ACTUAL LEVEL: 45
ACTUAL ICON: Small fellowship
REASONS: You have to fight through many mobs just to get to the boss, and clear mobs all around him. That part wasn't as hard for me being a burglar I was able to sneak through, but the boss himself is a signature level 45, which solo would be do-able, but he gets 2 lvl 45 adds, which makes it impossible at that stage. I was able to kill 1 add off before I had used my potions, heals, and all my stuns, and was at 300 morale.
EDIT: Looks like turbine fixed this in the evendim update .
How was this fixed? I just tried it. There are like 20 mobs in the camp. I don't see how it is a solo quest.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by SGWB
I did this in a group of players leveled 39 to 44. It took 2 tries and it was hard. We had 2 minstrels, 2 champions, a loremaster, and myself, a Captain. We split into 2 groups consisting of minstrel+champ+whatever. One group stayed exclusively at the fist camp. The second group bounced between camps 2 and 3.
Fortunately, two of us in the second group were able to use voice chat. We would keep watch at camps 2 and 3, call out when attacks came, and move accordingly. Otherwise, a fellowship would have to memorize the attack patterns.
Yeah, it certainly seems doable with the right fellowship.
But finding balanced fellowships is hard, and most people group with PUGs, and nobody uses the ingame voice except in PvMP!
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Troublesome Goblins
CATEGORY: Epic Book V, Chapter 2
JOURNAL LEVEL: 43
JOURNAL ICON: Solo
ACTUAL LEVEL: 43
ACTUAL ICON: Small Fellowship
REASONS: Gurzmat is only a signature level, but he spawns two normals as soon as you attack him. It's also quite difficult just to get to him as a solo character of this level.
QUEST: The High Fortress
CATEGORY: Epic Book V, Chapter 3
JOURNAL LEVEL: 43
JOURNAL ICON: Solo
ACTUAL LEVEL: 43
ACTUAL ICON: Small Fellowship
REASONS: The vault is guarded by 3 NPCs in the back and two in the front. The rear 3, one is an elite and two are normals, one of which heals.
QUEST: The Last Ingot
CATEGORY: Misty Mountains
JOURNAL LEVEL: 45
JOURNAL ICON: Solo
ACTUAL LEVEL: 45
ACTUAL ICON: Small Fellowship
REASONS: Hjortur himself isn't that difficult being Signature level. The problems are that getting to him involves going through a very large number of elite giants and trolls, and that it's very hard to fight him without aggroing a frost giant that's very close to him.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by mipearson
Scuse the lack of details, but I'm posting this from work and I can't remember the exact quest name.
It's from Oatbarton, you have to put a piece of elk meat on a stone to summon the Big Boss Wolf and kill him.
QUEST: Seee Above
CATEGORY: Esteldin
JOURNAL LEVEL: 28 (or less, I think, the quest was grey to me)
JOURNAL ICON: SOLO
ACTUAL LEVEL: 28
ACTUAL ICON: Small Fellowship
REASONS:
Attempted to solo this one as a lvl 35 Hunter, failed because of the adds respawning on top of me all the time. Ended up grouping with 30 LM and his CC stuff made it much easier. It probably would have been an adequate challenge if we'd been at the quest level.
The high hit rate and stuns of these new Esteldin mobs make things very difficult for soloing hunters if I'm not prepared for the adds. All I can say is thank god for the desperate flight instacast!
This is setting the trap and I second that. I was barely able to do it with my 34 min but this is now way a lvl 27 solo quest. I was able to relatively clear the area(6 wolves), and they were already respawning. And Bonefang is a lvl 30 signature mob who spawns a couple adds. He is also able to agro other wolves around him. A solo lvl 27 would be obliterated.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Warmaster Uzorr
CATEGORY: Lone Lands
JOURNAL LEVEL: 20
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 20
ACTUAL ICON: Small Fellowship
REASONS: Getting to Uzorr isn't too hard for a solo player at level 20. You only have to take on 1/2 lower level (than 20) mobs. Once at Uzorr he spawns to other level 20s (if I recall correctly). This is the only tricky part in the quest and certainly two level 20s will be fine. I've solo'ed this with a level 22 champ and level 22 captain (admittedly both twinked with best crafted crit armor and taking food/potions as required) but there's no way it needs a fellowship to do.
QUEST: Haunted Forest
CATEGORY: Bree
JOURNAL LEVEL: 18
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 18
ACTUAL ICON: Small Fellowship
REASONS: Again as above getting to the tree is not hard for the solo player. There are only level 15-16 spiders to take out. The tree itself is not hard either for two 18s. Again I soloed it as a level 21 Capt by pulling the tree away from the roots.
50 Burg/Capt/Guard/LM/Mins (45 Champ) GM Everything with +20% Tools Recrutiing Officer for OTG - Gladden
Click Link to Save My Dragons! http://dragcave.ath.cx/viewdragon/IgVz
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by mipearson
Scuse the lack of details, but I'm posting this from work and I can't remember the exact quest name.
It's from Oatbarton, you have to put a piece of elk meat on a stone to summon the Big Boss Wolf and kill him.
QUEST: Seee Above (Quest name = Set the Trap)
CATEGORY: Esteldin (Evendim)
OBJECTIVE: Set a trap to lure out and slay the named wolf, Bonefang
JOURNAL LEVEL: 28 (or less, I think, the quest was grey to me) (Level = 27)
JOURNAL ICON: SOLO
ACTUAL LEVEL: 28 (29)
ACTUAL ICON: Small Fellowship
REASONS:
Attempted to solo this one as a lvl 35 Hunter, failed because of the adds respawning on top of me all the time. Ended up grouping with 30 LM and his CC stuff made it much easier. It probably would have been an adequate challenge if we'd been at the quest level.
The high hit rate and stuns of these new Esteldin mobs make things very difficult for soloing hunters if I'm not prepared for the adds. All I can say is thank god for the desperate flight instacast!
Made a few edits to above.
Since this quest was labeled level 27 solo, I tried it as a level 28 hunter. Failed miserably. The rock upon which one must lay the meat (ie set the trap) is guarded by 4 wolves. They can be pulled 2 at a time. Not so bad. However, the aggro range in Evendim is much larger than it is in the rest of the world, thus while battling the 2 wolves, adds are almost an inevitability.
As a 28 hunter, even with all the tricks in my book, I was not able to clear the area well enough to Set the Trap.
Tried again as a level 31 hunter. This time I was able to clear the area successfully, set the trap and lure out Bonefang. Turns out Bonefang is a level 31 Signature with over 2000 morale. And he comes accompanied by 2 more normal wolves. And repops/roamers were beginning to prowl again. It was all just too much for me at 31 solo.
Quest is severely underconned when listed as a level 27 solo.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Well Prepared
CATEGORY: Lone Lands
JOURNAL LEVEL: 26
JOURNAL ICON: Solo
ACTUAL LEVEL: 26
ACTUAL ICON: Solo
REASONS: How about increasing the number of boars! The quest text says there are boars to the east Really? Where? I found one or two. Lots of Orcs, Gore-crows, and an occassional warg. I killed orcs and crows by the tons hoping to get a boar. Took me two hours to do this quest, I'm not exaggerating, and if other people are trying to do it too, forget it. To top it off they don't even drop the quest items every time. Please increase their numbers or spawn time.
Last edited by Meliorist; Jun 24 2007 at 01:29 PM.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Wards of the Gaurdain
CATEGORY: Evendim
JOURNAL LEVEL: Green to me at 42
JOURNAL ICON: Solo
ACTUAL LEVEL: 44ish or change to small fellowship
ACTUAL ICON: Solo
REASONS: To many mobs in that area. Repeatedly ganked by 2 or 3 or more mobs. Impossible to pull just one at a time. 2 I can handle. 3 or more is impossible. Most of the Gaurdain in that area are accompanied by at least one wolf spawn add to that an extra wolf or gaurdain and the quest becomes frustrating. The only way this is soloable is to wait for a group to pass through and leech off their work.
Hi arad na, i anor hilo an le, na pathrannen na vereth a glinn.
May the sun shine on you this day, and may it be filled with festival and song.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Gaurdain Artifacts
CATEGORY: Evendim
JOURNAL LEVEL: 37
JOURNAL ICON: Solo
ACTUAL LEVEL: 37
ACTUAL ICON: Fellowship
REASON: Mob density too great, and final objective deep in Guardain encampment surrounded by fairly tough mobs, with adds. Did this with a team of 4, including a L45 minstrel and it was still challenging.
Lle merna aut farien?
Playing music in LotRO is as easy as ABC!
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: The Twisted Heart
CATEGORY: Evendim
JOURNAL LEVEL: 40
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 46-48
ACTUAL ICON: Fellowship
REASON: Extremely difficult quest with waves of elite troll mobs coming up without letup. Even if your members manage to survive, Longbough, your escort NPC, usually dies.
I've tried this one with different people from 40-45, even with a couple 50's in the group, and still haven't beaten it.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Giant Problems
CATEGORY: Bree-Land
JOURNAL LEVEL: 30
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 27ish
ACTUAL ICON: Small Fellowship
REASONS: Did this quest last night with a 27 Captain and a 29 Lore Master. All the MOBs leading the the giant are gray so you really only have to worry about fighting him. He is a ranged attacker, with weak melee (although he does have an AE attack so pets can go down quick). The Lore Master pretty much held aggro until he was hurting, then I would peel, tank for a while, rinse, repeat. It really was not very hard but maybe this is a strong class combo? Anyway, I was intimidated by the indicated level of 30 and with it being marked for a Fellowship and was pleasantly surprised it was so easy.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Capt_Justice
Although, if you do change Our Greatest Find, you might want to make sure people can't just jump out and run around the perimeter of the ruins/castle.
It's been hinted that this is the intended design. If you look at the sheer number of MOBs you'd have to fight through it should be obvious that there is another way to do it.
Sure, it's frustrating but on the other hand it's pretty rewarding when you sneak past the whole fight and, if you think of the movies anyway, they spent a lot of time *avoiding* face-to-face confrontation.
Re: Reported Quest Difficulty Levels and Recommendations
Update to:
Quest: Thief-taker's Bane
Category: Evendim
Journal Level: 38
Journal Icon: fellowship
Actual Level: 45 as is, without changing the fellowship to raid
Actual Icon: Small Raid
Reasons: My lvl 46 hunter has tried about 8 times to complete this quest. The first 4-5 times, I was with a group of mostly 39-41 players. Even with a good mix of dps, healing, and guardian to hold agro, those darned rangers died.
Update: the first few tries, the spawns came at regularly spaced intervals in this pattern - camp 1, camp 3, then camp 2, back to camp 1, and over again. After the new patch and chat hotfix, they are now random. This forces the group to split up. Even at lvl 46, my hunter takes too long to kill these elites, and the rangers got overwhelmed.
Fix: Either make those darned rangers more durable (and add their health bars to our screens) or make the elites a bit easier to kill. This quest needs some serious tweaking to make it doable at level 38.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Bogbereth's Brood
CATEGORY: Angmar
JOURNAL LEVEL: 49
JOURNAL ICON: Solo
ACTUAL LEVEL: 49
ACTUAL ICON: Fellowship or Raid
REASONS: For this quest you have to kill 10 Iron Crown Tamer's and 20 Bogbereth's broodlings in Torech-I-Bogbereth. Not a problem except that the broodlings are guarded by level 50 master elite bogbereth matron. Who can solo that?
Last edited by Meliorist; Jun 29 2007 at 03:23 PM.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: The High fortress
CATEGORY: Book V Chapter 3
JOURNAL LEVEL: 43
JOURNAL ICON: Solo
ACTUAL LEVEL: 43 TEAM
ACTUAL ICON: Team
REASONS: Im a Level 47 Captain and could not solo this quest need to either make it team or take out the elite and it will be soloable
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Meliorist
QUEST: Bogbereth's Brood
CATEGORY: Angmar
JOURNAL LEVEL: 49
JOURNAL ICON: Solo
ACTUAL LEVEL: 49
ACTUAL ICON: Fellowship or Raid
REASONS: For this quest you have to kill 10 Iron Crown Tamer's and 20 Bogbereth's broodlings in Torech-I-Bogbereth. Not a problem except that the broodlings are guarded by level 50 master elite bogbereth matron. Who can solo that?
If you look along the walls just after the entrance, you can see some egg sack/cocoon thingies, run up to them (you may need to jump to reach them sometimes) and a broodling will spawn, they're all over the spider lair.
You're not meant to kill those broodlings, as if you do you get the EM spider, and if you kill some more broodlings after that, you get old arch nemesis bogby on you.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by and007
QUEST: The High fortress
CATEGORY: Book V Chapter 3
JOURNAL LEVEL: 43
JOURNAL ICON: Solo
ACTUAL LEVEL: 43 TEAM
ACTUAL ICON: Team
REASONS: Im a Level 47 Captain and could not solo this quest need to either make it team or take out the elite and it will be soloable
I would agree that this quest needs at least a small fellowship to complete. I am a 43 guardian and even without the normal dwarves around I would still not be able to defeat the 43 elite which guards the cornerstone. Along with the mobs the object can only be used when out of combat, forcing you to fight the mobs in the vault.
On a side note: I think that there is a general lack of the use of the small fellowship icon. From what I can remember I have only seen two, one in bree-land and another in evendim.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Ceebee
If you look along the walls just after the entrance, you can see some egg sack/cocoon thingies, run up to them (you may need to jump to reach them sometimes) and a broodling will spawn, they're all over the spider lair.
You're not meant to kill those broodlings, as if you do you get the EM spider, and if you kill some more broodlings after that, you get old arch nemesis bogby on you.
`Thanks for the tip CeeBee, that helped, and made me feel like a moron...lol
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Sulris
I would agree that this quest needs at least a small fellowship to complete. I am a 43 guardian and even without the normal dwarves around I would still not be able to defeat the 43 elite which guards the cornerstone. Along with the mobs the object can only be used when out of combat, forcing you to fight the mobs in the vault.
On a side note: I think that there is a general lack of the use of the small fellowship icon. From what I can remember I have only seen two, one in bree-land and another in evendim.
I will third this suggestion to change this quest (Book 5, Chapter 3) to a small team, or fellowship quest (can have all elites in there or something if it's a whole fellowship). I'm a 44 hnt and simply could not take on the elite by myself. I had to form a group to get to it.
Also agree with the Small Fellowship icon. It should be used more- not all quests need full fellowships, and not all quests are soloable.
Elendilmir (the raid toons): LAERWEN, 80 htr ♦ OLORIEL, 75 min ♦ AETHELIND, 75 capt ♦ ROSALLA, 75 burg Landroval (the RP toons): LAERLIN (Bio + Drawing) ♦ AETHELIND (Bio + Drawing) ♦ NETHAEL
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Treasure in the RUins
CATEGORY: Evendim
JOURNAL LEVEL: 39
JOURNAL ICON: Solo
ACTUAL LEVEL: 39
ACTUAL ICON: Small Fellowship
REASONS: The respawn rate makes it impossible to get to the chests (at least for a level 40 Lore-master who just spent half an hour trying). There are too many Tomb Robbers and they respawn so fast that they are respawning before the tomb is cleared.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Laire
I will third this suggestion to change this quest (Book 5, Chapter 3) to a small team, or fellowship quest (can have all elites in there or something if it's a whole fellowship). I'm a 44 hnt and simply could not take on the elite by myself. I had to form a group to get to it.
Also agree with the Small Fellowship icon. It should be used more- not all quests need full fellowships, and not all quests are soloable.
Fourth! Just did this last night. Lvl 44 Hunter Lvl 43 Guard and we died our first pass. Didn't think to ask around and neither of us expected a lvl 43 elite with 2 friends after the 2 lvl 42/43 regulars just by entrance.
Edit: Weirdly enough, Book 5 ch 4 was so much easier! Only 4 lvl 39-41 of those stalkers.
Edit2: Actually, simply making the Elite into a normal (Sig might still be an issue) should fix this. Most classes should be able to solo 3 even level mobs at these levels.
Last edited by JeanCarlo; Jul 02 2007 at 07:11 PM.
Re: Reported Quest Difficulty Levels and Recommendations
One area everyone seems to be ignoring or not discussing is Agamuar. I know they want specific quests, but this region is definately a full fellowship area.
it seems to be that most people ignore or delete those quests from there logs just because of the large number of elites you have to deal with. And that is just getting to the quests. And what level do these quests start at? i think it is about 28 from memory.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by zook73
One area everyone seems to be ignoring or not discussing is Agamuar. I know they want specific quests, but this region is definately a full fellowship area.
it seems to be that most people ignore or delete those quests from there logs just because of the large number of elites you have to deal with. And that is just getting to the quests. And what level do these quests start at? i think it is about 28 from memory.
Not an easy or enjoyable area IMO.
Errr, then post the info? This is what this tread is for...
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Guaradain's Artifacts
CATEGORY: Evendim
JOURNAL LEVEL: 37
JOURNAL ICON: Solo
ACTUAL LEVEL: 37
ACTUAL ICON: Fellowship
REASONS: It is relatively easy to get the first artifact; however, although it is subsequently possible to fight into the area of the other artifacts, just before reaching the area it is necessary to go past a little pond with approx 6 of the lvl 37/38 wolves with additional wolves and the Guaradain in the little camp adjacent to the pond. Attempting to kill any one of the groups aggro's the ENTIRE area, resulting in ten or so mobs on the player at once. Unfortunately, by that time, all the mobs cleared on the path into the area will have also respawned and it is impossible to escape.
QUEST: Treasure in the Ruins
CATEGORY: Evendim
JOURNAL LEVEL: 39
JOURNAL ICON: Solo
ACTUAL LEVEL: 39
ACTUAL ICON: Fellowship
REASONS: Items (treasure) are in a building with only one entrance with level 39 mobs. Many of the mobs are stealthed. Even approaching the building aggro's up to 5 at a time. IMPOSSIBLE for any single player to fight through the door (which has 5 mobs in the vicinity) and also enter the building (which has additional mobs that aggro when the door is opened).
Poorly, poorly designed. I should have been obvious to anyone designing these quests that they could not have been solo'ed. It should have been obvious to QA. That being the case, they obviously were NOT QA'ed.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Kreegan
QUEST: Treasure in the Ruins
CATEGORY: Evendim
JOURNAL LEVEL: 39
JOURNAL ICON: Solo
ACTUAL LEVEL: 39
ACTUAL ICON: Fellowship
REASONS: Items (treasure) are in a building with only one entrance with level 39 mobs. Many of the mobs are stealthed. Even approaching the building aggro's up to 5 at a time. IMPOSSIBLE for any single player to fight through the door (which has 5 mobs in the vicinity) and also enter the building (which has additional mobs that aggro when the door is opened).
Poorly, poorly designed. I should have been obvious to anyone designing these quests that they could not have been solo'ed. It should have been obvious to QA. That being the case, they obviously were NOT QA'ed.
I agree that the quest is tough but I solo'd it at level 40 as a minstrel...and trust me, with my DPS there was definately respawn :P It could do with some tweaking but it isn't impossible.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: The Unmarked Trail
CATEGORY: EPIC - Book 4; Chapter 8
JOURNAL LEVEL: 42
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 46
ACTUAL ICON: Fellowship
REASONS: Obviously Legolas was nerfed quite a bit recently. I have attempted this quest a minimum of 15 times without success. It's simply too difficult at the current rating of 42. The final boss and his adds can simply wipe even the most coordinated groups. Either the healer takes the first defeat or our friend Legolas bites the dust before the final boss can be whittled down. And as this quest and the following quest are required to open Book 5, it needs some attention by either buffing Legolas back or adjusting the add rate in the final sequence.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Rampage!
CATEGORY: Angmar
JOURNAL LEVEL: 48
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 48
ACTUAL ICON: Small Fellowship
REASONS: The timer on the egg is so short even a full group couldn't fight their way to where you need to go, the egg would break before you arrived. The only way to complete it is to just run in, then run out. One or two people running interferance and one egg holder is an easy completion of this mission, and I think would go a long way toward making angmar appear less *only* fellowship.
QUEST: Worse than Death
CATEGORY: Angmar
JOURNAL LEVEL: 48
JOURNAL ICON: Solo
ACTUAL LEVEL: 48
ACTUAL ICON: Small Fellowship
REASONS: You have to fight numerous sigs, sigs and normals at the same time, and explore IB. There is no way thats solo, it took a group of four for me to do this, but it could be done with three if you were careful.
QUEST: Counting the Clutch
CATEGORY: Angmar
JOURNAL LEVEL: 49
JOURNAL ICON: Solo
ACTUAL LEVEL: 49
ACTUAL ICON: Small Fellowship
REASONS: The drake eggs... are sourrounded by elite drakes. You cant solo them, and you'll have to fight ATLEAST one to do this quest.
QUEST: Scaled Menace
CATEGORY: Angmar
JOURNAL LEVEL: 49
JOURNAL ICON: Solo
ACTUAL LEVEL: 49
ACTUAL ICON: Fellowship
REASONS: Pulls of one or two elite drakes means you'll need a fellowship to complete this one. I honestly dont know how its rated solo.
QUEST: The Sword of Twilight
CATEGORY: Angmar
JOURNAL LEVEL: 49
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 49
ACTUAL ICON: Small Fellowship
REASONS: There are no elites you have to fight, just about 15 spiders, I duoed it easily, I probably could've soloed it. Its definatly not a full fellow quest.
QUEST: Help from the South
CATEGORY: Angmar
JOURNAL LEVEL: 50
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 50
ACTUAL ICON: Small Fellowship
REASONS: You have to fight I think three elites, and it is a hard quest, but its definatly duo or trioable. 6 people would be overkill for this quest, I did it with a hunter and myself and we didn't have any trouble.
QUEST: The sword of the Vigil
CATEGORY: Angmar
JOURNAL LEVEL: 50
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 50
ACTUAL ICON: Small Fellowship
REASONS: At most you have to fight one sig at a time, and then 1 normal at a time. There are no elites anywhere near the sword, the quest is probably soloable for some classes, but with two or three it would be pretty easy.
QUEST: Second Death
CATEGORY: Angmar
JOURNAL LEVEL: 48
JOURNAL ICON: Solo
ACTUAL LEVEL: 48
ACTUAL ICON: Small Fellowship
REASONS: You have to get past a dread statue, 3 sigs, and about five normals to do this quest. Its definatly NOT soloable.
QUEST: Discovering the Source
CATEGORY: Angmar
JOURNAL LEVEL: 49
JOURNAL ICON: Solo
ACTUAL LEVEL: 49
ACTUAL ICON: Small Fellowship
REASONS: Go into western IB and draw out some water. Solo? Its either really really hard, or not possible. A rating of small fellowship is much more accurate.
There are more, if I remember them Ill post em...
"Turbine takes the stand that people who defeat the "hardest raid conceived" with a /smite can keep on playing... but skirmish marks... ooh boy, we better get those people out quick or they'll ruin our grind." -Uruviel
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Cyberfire
QUEST: The Twisted Heart
REASON: Extremely difficult quest with waves of elite troll mobs coming up without letup. Even if your members manage to survive, Longbough, your escort NPC, usually dies.
I've tried this one with different people from 40-45, even with a couple 50's in the group, and still haven't beaten it.
Agreed. At level 41 it's the hardest quest I have seen. I believe those wood trolls have 6,000 morale. At level 40 you can't kill them fast enough without someone dieing. On top of that, the wood trolls seem to like minstrel meat -- I watched them run right past everyone and go after the minstrel. I think I'll come back and try it again at level 45.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Enfeebling the Foe
CATEGORY: Lone-Lands
JOURNAL LEVEL: 18
JOURNAL ICON: Solo
ACTUAL LEVEL: 19/20
ACTUAL ICON: Solo
REASONS: In comparison to the lvl 20 quest from the same category "Hunters Become Prey", the "Enfeebling the Foe" quest is a bit more difficult. I had no problem as a lvl 19 guardian finishing the "Hunters Become Prey" quest which is listed as lvl 20. But have had the most difficult time finishing the Enfeebling the Foe quest because of the linked add ons in the area where the barrels for the quest are. I can generally take on 2-3 w/o much worry, but then the 4th linked one joins in and I die. Just seems to me one or the other is in the wrong lvl range... either "Hunters Become Prey" needs to be listed at 17/18 range, or the "Enfeebling the Foe" needs to be bumped up a lvl or two.