QUEST: : Monuments of Angmar
CATEGORY: 'Annúminas
JOURNAL LEVEL: 38
JOURNAL ICON: Solo
ACTUAL LEVEL: 42
ACTUAL ICON: fellowship
REASONS: A few of the monuments are guarded by no less than eight level 38 Angmarim priests. They stand in groups of four so it is possible to fight only four at once, but thats tuff. The Angmarim cast fear on you and on Orchalwe, then summon spirits while we fight them. Orchalwe stops DPS and heals because you get so hurt fast.You quickly run out of power because of fear. This is a really bad quest to solo on level.
Last edited by Kombatant; Jul 19 2011 at 12:36 PM.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Chapter 5: The Battle of the Way of Smiths
CATEGORY: Epic - Vol. II. Book 5: Drums in the Deep
JOURNAL LEVEL: 59
JOURNAL ICON: Solo
ACTUAL LEVEL: 59
ACTUAL ICON: Solo
REASONS: The level is fine. The problem is that an elite randomly spawns towards the end of the instance. A signature and two normals come rushing in as well. This elite is Saduak. 100% when this elite spawns, Stothkell will rush Saduak and will eventually die in less than a minute. Even when you try to protect Stothkell by attacking Saduak, Saduak will defeat you rather quickly. Saduak should be removed from this instanced quest. Saduak should never spawn. This instanced quest is already long and just to have him spawn towards the end and defeat either you or Stothkell quickly is ridiculous. If you do make him spawn, at least give us inspiration.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Visage of Terror
CATEGORY: Moria Upper Levels
JOURNAL LEVEL: 58
JOURNAL ICON: solo
ACTUAL LEVEL: ?
ACTUAL ICON: small fellowship
REASONS: quest is to complete other quests, which are all small fellowship
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Jage
QUEST: Visage of Terror
CATEGORY: Moria Upper Levels
JOURNAL LEVEL: 58
JOURNAL ICON: solo
ACTUAL LEVEL: ?
ACTUAL ICON: small fellowship
REASONS: quest is to complete other quests, which are all small fellowship
So?The icon is for fellowship, get a group and do it!
People need to stop asking all the time for group quests to turn in to soloable, enough is enough!
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Vengeance Comes
CATEGORY: Lone-lands
JOURNAL LEVEL: 30
JOURNAL ICON: Solo
ACTUAL LEVEL: ?
ACTUAL ICON: Small Fellowship / Fellowship
REASONS: A typical Creoth Novice or Elder has a morale of 3000+, and one needs to kill 12 for the quest (waiting for the 600+ Creaoth Faithful to pop up is just stupid). Even an on-level champion would have difficulty completing such a feat.
QUEST: Rhudaur's Traitors
CATEGORY: Lone-lands
JOURNAL LEVEL: 31
JOURNAL ICON: Solo
ACTUAL LEVEL: ?
ACTUAL ICON: Small Fellowship / Fellowship
REASONS: Same as above. The satchels come from the same Creoths.
QUEST: Vengeance Comes
CATEGORY: Lone-lands
JOURNAL LEVEL: 30
JOURNAL ICON: Solo
ACTUAL LEVEL: ?
ACTUAL ICON: Small Fellowship / Fellowship
REASONS: A typical Creoth Novice or Elder has a morale of 3000+, and one needs to kill 12 for the quest (waiting for the 600+ Creaoth Faithful to pop up is just stupid). Even an on-level champion would have difficulty completing such a feat.
QUEST: Rhudaur's Traitors
CATEGORY: Lone-lands
JOURNAL LEVEL: 31
JOURNAL ICON: Solo
ACTUAL LEVEL: ?
ACTUAL ICON: Small Fellowship / Fellowship
REASONS: Same as above. The satchels come from the same Creoths.
I agree, I didn't understand anything when I saw that this was a solo quest. My champion can do one novice pretty fine but two at a time is as good as impossible, and they are almost exclusively in pairs. This is definitely a fellowship quest, or just come back when you're over level 40 somewhere lol.
QUEST: By Axe and Fire
CATEGORY: Bree-land
JOURNAL LEVEL: 21
JOURNAL ICON: Small Fellowship
ACTUAL LEVEL: 21
ACTUAL ICON: Solo
REASONS: Because the opponent, Tarbúrz, never changes stats and can be fought solo with only 690 Morale, my Burglar did it on level and he usually has problems doing some on level mobs.
OR
Add fighting Durharna to it, this Unique mob is not far away and has no Quest attached to it so why not. But even then it could be Solo unless you have to fight both at once.
QUEST: Violet in Peril
CATEGORY: The Shire
JOURNAL LEVEL: 11
JOURNAL ICON: Solo
ACTUAL LEVEL: 11
ACTUAL ICON: Small Fellowship
REASONS: Either this or up the level (maybe 14-15) because all the mobs fought are close together and defensive Quests are hard already, when you add in the close mobs you either need a group or higher level.
QUEST: A Polished Pendant / A Deal Gone Sour
CATEGORY: Lone-lands
JOURNAL LEVEL: 22
JOURNAL ICON: Solo
ACTUAL LEVEL: 22
ACTUAL ICON: Small Fellowship
REASONS: Similar to Violet in Peril, the number of mobs near where the NPC goes plus sometimes he is not assisting. It should also be noted you can do the second Quest but if you get/have the first you have to at least go back and talk to him when first found to finish that.
QUEST: Sever the White Hand
CATEGORY: Lone-lands
JOURNAL LEVEL: 25
JOURNAL ICON: Solo
ACTUAL LEVEL: 25
ACTUAL ICON: Small Fellowship
REASONS: I was going through Naerost doing a couple of other Quests, when I noticed the target mobs of this one I realized I could not do it even three levels above. I was playing my Captain and every time I fought a pair of mobs, I had to wait to get my Power back, fighting all the mobs for this one would be too much even with pots that I would only be able to use once due to cooldown time.
Glicyn, Man CPT; Drigrin, Hobbit BUR; Heli, Dwarf MIN; Eliyvan, Elf LM- Imladris
Soldiers of Gondor - Kin
QUEST: Burning the Dead
CATEGORY: Lone-Lands
JOURNAL LEVEL: 24
JOURNAL ICON: No Icon
ACTUAL LEVEL: 24
ACTUAL ICON: Small Fellowship
QUEST: Lost in Their Webs
CATEGORY: Lone-Lands
JOURNAL LEVEL: 24
JOURNAL ICON: No Icon
ACTUAL LEVEL: 24
ACTUAL ICON: Small Fellowship
QUEST: Weavers Beneath the Ruins
CATEGORY: Lone-Lands
JOURNAL LEVEL: 24
JOURNAL ICON: No Icon
ACTUAL LEVEL: 24
ACTUAL ICON: Small Fellowship
QUEST: The Goblin Ruins
CATEGORY: Lone-Lands
JOURNAL LEVEL: 24
JOURNAL ICON: No Icon
ACTUAL LEVEL: 24
ACTUAL ICON: Small Fellowship
REASONS: Sending players into Signature infested areas with rapid respawn rates is a small fellowship ordeal. Come on, Turbine, we even knew not to try and solo these quests back in Open Beta. I had hoped that with the changes to the Lone-lands, the respawn rates had been slowed, or the mobs toned down a bit, since there was still no small fellowship markings on the quests. Can we please get small fellowship markers on this quest?
QUEST: Sever the White Hand
CATEGORY: Lone-Lands
JOURNAL LEVEL: 25
JOURNAL ICON: No Icon
ACTUAL LEVEL: 25
ACTUAL ICON: Small Fellowship
REASONS: Sig + 4 swarm adds = pain for a single player. I'm playing a lv 25 champ with crafted armour and weapons, food and potions and still getting mowed down.
This.... was a waste of time and money even trying to do solo, couldnt figure out what I was doing wrong. It even *says* solo when you pick it up... clearly not solo quests.
I agree, I didn't understand anything when I saw that this was a solo quest. My champion can do one novice pretty fine but two at a time is as good as impossible, and they are almost exclusively in pairs. This is definitely a fellowship quest, or just come back when you're over level 40 somewhere lol.
I have tried it with a lvl 33 guard, and still is impossible, killing two is real tuff, but just as you get almost done another will join in the fight and you are dead. Why did Turbine make this a solo quest in the first place. Fighting one elite is bad enough but 2 or 3 is dang near impossible.
QUEST: Sever the White Hand
CATEGORY: Lone-lands
JOURNAL LEVEL: 25
JOURNAL ICON: Solo
ACTUAL LEVEL: 25
ACTUAL ICON: Small Fellowship
REASONS: I was going through Naerost doing a couple of other Quests, when I noticed the target mobs of this one I realized I could not do it even three levels above. I was playing my Captain and every time I fought a pair of mobs, I had to wait to get my Power back, fighting all the mobs for this one would be too much even with pots that I would only be able to use once due to cooldown time.
I couldn't complete this with my level 27 hunter with food & popping potions. Are the devs even bothering to fix this stuff anymore? Is the entire dev staff stretched for just making expansions?
QUEST:Quest:Instance: The Gates of Isengard
CATEGORY: Nan Curunir (Isengard Landscape)
JOURNAL LEVEL: 75
JOURNAL ICON: Solo
ACTUAL LEVEL: 75
ACTUAL ICON: Solo - Fixed
REASONS:
The issue here is a bug. The trolls get a hit off before Saruman stops them almost every time I've tried this quest. On one occasion they crit on my light armor and he was hit for 16k forcing a failed quest and a restart. While its a short quest, the trip from the rez circle was no fun, nor was the repair bill. It may be rare that the hit is a one-shot, but its happened and after taking 7 toons through this quest, almost every one was hit.
Suggestion: Fix the combat state sooner so they don't get a hit in, or seriously nerf their damage. If the goal is for them to get a hit for some reason, set the damage of their skills to a % of the players morale. This would prevent light armor classes from revolting
QUEST:Quest:Instance: The Gates of Isengard
CATEGORY: Nan Curunir (Isengard Landscape)
JOURNAL LEVEL: 75
JOURNAL ICON: Solo
ACTUAL LEVEL: 75
ACTUAL ICON: Solo - Fixed
REASONS:
The issue here is a bug. The trolls get a hit off before Saruman stops them almost every time I've tried this quest. On one occasion they crit on my light armor and he was hit for 16k forcing a failed quest and a restart. While its a short quest, the trip from the rez circle was no fun, nor was the repair bill. It may be rare that the hit is a one-shot, but its happened and after taking 7 toons through this quest, almost every one was hit.
Suggestion: Fix the combat state sooner so they don't get a hit in, or seriously nerf their damage. If the goal is for them to get a hit for some reason, set the damage of their skills to a % of the players morale. This would prevent light armor classes from revolting
You're standing too close to the trolls. I've done that quest on 5 chars, and haven't been hit by them once.
QUEST: The First Assault
CATEGORY: Sutcrofts
JOURNAL LEVEL: 80
JOURNAL ICON: Solo
ACTUAL LEVEL: 80
ACTUAL ICON: Solo
REASONS:
I don't know if anyone else had this problem but it's been frustrating me for days and I don't know what to do. It's probably just me but I thought I'd ask. I've tried this quest 18 times (no exaggeration) with every potion and buff I had available as a level 85 Hunter and every single time (albeit at a different stage) either I died or Winsig died. I would say this is because there are large amounts of mobs coming all at once and there being almost no pause in between the waves from the beginning to the end, leaving no time to heal. Also, Winsig seems to be a pathetic fighter...
As I said I don't know if anyone else found this but I'm at the end of my tether with it :'(
You're standing too close to the trolls. I've done that quest on 5 chars, and haven't been hit by them once.
I'm not. You have been lucky based on my experience, but I think they have fixed it regardless... the last time I was hit was for about 30% of the damage my first toons received.
QUEST: The First Assault
CATEGORY: Sutcrofts
JOURNAL LEVEL: 80
JOURNAL ICON: Solo
ACTUAL LEVEL: 80
ACTUAL ICON: Solo
REASONS:
I don't know if anyone else had this problem but it's been frustrating me for days and I don't know what to do. It's probably just me but I thought I'd ask. I've tried this quest 18 times (no exaggeration) with every potion and buff I had available as a level 85 Hunter and every single time (albeit at a different stage) either I died or Winsig died. I would say this is because there are large amounts of mobs coming all at once and there being almost no pause in between the waves from the beginning to the end, leaving no time to heal. Also, Winsig seems to be a pathetic fighter...
As I said I don't know if anyone else found this but I'm at the end of my tether with it :'(
I've played it now 7 times with my RK and I'm having the same problem. I get so many on me I can't get any casts off. Then When I try to use Winsig as a tank, he dies before we get to the end. It's pretty much ruined my gameplay enjoyment. I just turned the game off and walked away. There isn't even a way to bring someone into it to help. This should at least be a duo quest. When Rep is so important this time around, every quest counts.
QUEST: Vol 1 Book 4 Chapter 8: The Unmarked Trail
CATEGORY: Epic - Vol. I, Book 4: Chasing Shadows
JOURNAL LEVEL: 35
JOURNAL ICON: Solo
ACTUAL LEVEL: 42
ACTUAL ICON: Solo
REASONS:
it's almost impossible to do it on lvl now, the interrupts don't hit anymore, he heals each time stronger, on lvl it´s almost impossible to finish that quest (i do have a 43 hunter with pretty nice gear)
QUEST: Vol 1 Book 4 Chapter 8: The Unmarked Trail
CATEGORY: Epic - Vol. I, Book 4: Chasing Shadows
JOURNAL LEVEL: 35
JOURNAL ICON: Solo
ACTUAL LEVEL: 42
ACTUAL ICON: Solo
REASONS:
it's almost impossible to do it on lvl now, the interrupts don't hit anymore, he heals each time stronger, on lvl it´s almost impossible to finish that quest (i do have a 43 hunter with pretty nice gear)
QUEST: Vol 1 Book 4 Chapter 8: The Unmarked Trail
CATEGORY: Epic - Vol. I, Book 4: Chasing Shadows
JOURNAL LEVEL: 40
JOURNAL ICON: Solo
ACTUAL LEVEL: 43
ACTUAL ICON: Solo
REASONS:
I encounter exactly the same problem on Taushakh, interruptions are impossible, he dies legolas stack and heal constantly. This boss is bugged it would be nice to have a fix to allow to continue the quest for community! Thanks!