Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Thorgests last hope.
CATEGORY: MM
JOURNAL LEVEL: around 47
JOURNAL ICON: Solo
ACTUAL LEVEL: 47
ACTUAL ICON: Small Fellowship
REASONS: Jakka is L47 Signature at very bak of garudan camp.
Due to the insane rate of mob respawn classes with low DPS like Guards or Minstrels simply cant get to jakka alive unless someone else has cleared the camp for you.
Jakka has a l46 dog and 2 L46 garudan bodyguards.
Its a really tuff fite , even if you could actually get to him alive.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by emdy
QUEST: Thorgests last hope.
CATEGORY: MM
JOURNAL LEVEL: around 47
JOURNAL ICON: Solo
ACTUAL LEVEL: 47
ACTUAL ICON: Small Fellowship
REASONS: Jakka is L47 Signature at very bak of garudan camp.
Due to the insane rate of mob respawn classes with low DPS like Guards or Minstrels simply cant get to jakka alive unless someone else has cleared the camp for you.
Jakka has a l46 dog and 2 L46 garudan bodyguards.
Its a really tuff fite , even if you could actually get to him alive.
Agreed. In a duo, this one is not too dificult, but solo it is all but impossible. Respawn was horrid, and when you aggro one mob, be prepared for at least 2 more to join the fight, not counting summoned mobs.
I was on a 50 LM and barely got past the first set of mob camps.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Strongbow
Agreed. In a duo, this one is not too dificult, but solo it is all but impossible. Respawn was horrid, and when you aggro one mob, be prepared for at least 2 more to join the fight, not counting summoned mobs.
I was on a 50 LM and barely got past the first set of mob camps.
I actually soloed this on my 50 Guardian. Granted it was VERY tough, and after I killed Jakka I jumped off the cliff to the water. I then looked again at my quest log, and despite seeing his corpse, and targeting it I was S.O.L. It did not give me credit for killing him. I got the experience, and the note in my log that I had killed him, yet the quest never updated. Wasn't about to try again, as I was frustrated. I bug reported it, but don't recall any answer.
Re: Reported Quest Difficulty Levels and Recommendations
I've played my first and only character (a LM) mostly solo, so I can relate to many of the solo quest issues posted above:
Unpaid Debt: This was the first really tough one, especially since I was new to the game. If I were playing it again, I might try putting Sign of the Wild: Rage on my Raven, parking it on the other side of the mobs from me, and using it to pull the mobs away while I grab the item. Another possibility might be to take down one of the guards, run away before being killed, and hope to come back for a more managable 2-on-1 fight before respawn. But it seems way underrated in level regardless, especially given that many players will be facing it early in their LOTRO experience.
Master of the Lash: I was able to solo this one, but only because there were so many other groups running through the ruins and killing things.
Setting the Trap: Even getting to Bonefang was sheer suicide at the advertised level. I finally solo-ed it about 8-10 levels higher. I can't imagine what they were thinking with the rating here.
Loremaster Non-Combat Pet Quests in Agamaur (Friend of Hares, Turtles and Sparrows): L29 solo rating is absurd. Nothing is solo in there until all of the mobs are gray and don't aggro, especially since you have to explore essentially the entire area to find the locations.
Treasure in the Ruins: Didn't know about looting through walls, so I only got the last two with help from a 40 Minstrel after multiple solo failures near the advertised levels. The problem here is the respawn rate more than anything else, I think.
A few I didn't see mentioned that I couldn't solo:
Quest: Fruits of the Earth
Category: Angmar
Journal Level: 41 solo
Actual Level: low-mid 40 fellowship? I did it at L41 with an L50 Hunter kinsman packing the best gear in the game.
Reason: The plants are in the middle of an area full of signature or elite Morrevals (sp?) deep inside Angmar. As an added bonus, the quest information you are given is very vague as to the location, requiring you to explore areas where unwinnable pulls are likely.
Quest: Trouble in Dwaling
Category: Evendim (listed in Lorebook as the Shire)
Journal Level: 32 solo
Actual Level: low-mid 30's fellowship or small fellowship?
Reason: This is another virtually impossible solo quest at the advertised level. There are many densely packed mobs that respawn almost instantly.
As a general comment, many quests in Angmar and Misty Mountains have confusing or very vague directions even when the bestower supposedly knows the exact location. In cases like these, I really wish the map could show the location - it would help avoid a lot of wasted time fighting nuisance mobs while trying to figure out where you're going.
There are a couple that I think are not as bad as people have suggested, though:
Hobgoblins Recipe: Succeeded in solo-ing, but one or two levels above. If I had figured it out sooner, I might have been able to do on-level. The first trick is figuring out exactly where the torches and pots are, because they are difficult to find with the Dread effects after you go in. You should aim to do one pot, then run away and come back for the next after healing and eating, not try to do them all at once. Second trick is to come in from the back of the camp. There is an area where you can pull two mobs next to a torch at the bottom of a sloping entrance. I mezzed one, pull and killed the other outside the camp (so no adds), and then the second charged out of the camp at me when it unmezzed and I killed it. Once you kill them, the way in is open and you have easy access to a torch and the first pot. You come in the same way for pots #2 and #3. There is a pot near the middle you can get to pretty fast if you know where it is - you have to kill another group of 2 after the ones near the torch. You may not make it out alive after doing this one, but you can get the pot even if you wipe. For the third pot, there is one near the edge of the camp at the back. I got this one by taking the same torch, going outside the camp (you can do this without aggroing anything if you run near the edge of the cliff) and then re-entering on the other side of the back gate. I don't think this one is more than one or two levels under-rated, it just requires the right plan.
Relics/Robbers in Barad Tharsir: These are probably under-rated by a couple levels, but doable. As before, finding the right plan probably takes a few tries. You should aim to find one artifact or kill one target leader and then get out, heal, and come back. If something goes wrong, you run away (into the river) and try again. The patrol patterns are such that the mobs patrol down to the river and back in narrow bands. So you only have to take out 2-3 of them (one at a time) to open a way into the complex in front of your target. Then you will fight 2-3 inside, which is tough but not impossible, accomplish one goal, and then run back to the river until the pursuit gives up. Anyway, it is important to dash straight in from the river and avoid lateral movement (parallel to the river) as much as possible.
Gauredain Artifacts/Wards: I solo-ed these one or two levels below the advertised ones. One key, I guess, is that you can go around the pond that's full of wolves without aggroing any of them. Also, except for the Shamans with pets, I found the wolves didn't aggro when I pulled a Gauradan next to them with a ranged skill. So you pull the Gauradan, kill it, then kill the wolf.
An End to the Enterprise: I solo'ed this several levels below the advertised one, but it takes a lot of patience. There are places you can pull 1-2 mobs away from the ruins to collect figurines in winnable fights. And the Ritualists patrol with a pet where they can be pulled without aggroing anything else, if you are careful.
Scholar L25/Tier 3 crafting quest: I made it to Rivendell on foot at L27 a week or two ago. Obviously, you cannot fight anything you encounter at that level, you just have to outrun it. I could see making it L30, although that isn't going to make a big difference since you will still need to evade and run away. The Tier 2 and 4 quests were quite similar, since the target item was surrounded by red/purple mobs.
Re: Reported Quest Difficulty Levels and Recommendations
Hopefully the developers are still reading this, as I do have a small though slightly ambitious suggestion.
I am a casual player who love the game. I'm just a busy executive, so I can't spend as much time playing as I liked. I also generally have a few days lag between a couple days of playing (i.e. play 2 days, stop for 10 days etc), which is quite detrimental to arranging fellowships.
Hence, I would like to suggest that key storyline quests that are small fellow / fellow, be also given a solo option. If this expensive to implement, maybe they can just be done for some key storyline quests. This need not be done for side quests.
The solo option can have significant penalties in XP gained etc, since the aim is really to allow a casual gamer to get through & have a chance to enjoy the main storyline.
This will allow players to get through the key storyline, even if they are not in a kinship and find it hard to get a fellowship for certain key storyline quests, especially if they are generally online for a short time.
Re: Reported Quest Difficulty Levels and Recommendations
Thorgest's Last Hope is listed as a lv47 Solo quest. it should be at least a lv49 solo quest. Fighting your way through a tightly packed camp of Gauradan to fight a lv49 signature and 2-3 adds is rough.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Into the Rift
CATEGORY: Rift of Nurz Ghashu
JOURNAL LEVEL: 50
JOURNAL ICON: Solo
ACTUAL LEVEL: 50 is fine
ACTUAL ICON: Fellowship or Raid
REASONS: I would think that it would be extremely difficult, even for a player with
stealth capabilities, to solo this quest. Someone several pages back
(I forget who) suggested that as this leads into a raid zone, it should
be labelled as such; I would agree with that wholeheartedly.
Re: Reported Quest Difficulty Levels and Recommendations
Quick grumble from a bad night in the Shire yesterday. I'm running through solo at a high level for the quests I'm supposed to be doing because I want to get the deed and rep while I still gain a bit of experience for it.
So a lvl 14 Lore Master:
Solo attempt at Old Odo's Leaf Farm - a Level 11 quest marked for a full fellowship. Never attacked by more than two or three brigands. Mezz one, pet tank the other, kill the third. Easy as pie.
Solo attempt at Gift of the North - a Level 8 quest marked for a small fellowship. Consistently mobbed by groups of 5 or more things. Barely survived each encounter til the end where I was swarmed by 6 or 7 plus a signature dwarf. They destroyed my pet almost instantly. Spent a lot of time running away til my potion cooldowns expired, etc... Still died.
Days like that make me wonder how accurate the difficulty recommendations are. 3 levels lower, smaller group quest handed me my butt repeatedly, while the higher level full fellowship quest didn't even need a potion or food. (I expect that Old Odo's difficulty needs to be revised, and maybe Gift of the North scaled a bit differently...)
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Scattered Belongings
CATEGORY: North Downs (Meluinen)
JOURNAL LEVEL: 26
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 26-28
ACTUAL ICON: Solo
REASONS: I did this quest solo with a 30th level human burglar, however I could have easily done this at a lower level. I ran into a few mobs, but never multiple mobs or particularly high level mobs. I could understand if the quest required engaging with one of the trolls from the area, but I never found that I had to go anywhere near the trolls. There are similar quests in the area that are listed as solo (Herbs and Simples for instance) so I really do not understand why this one is considered fellowship.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Pushing the Panic
CATEGORY: Angmar
JOURNAL LEVEL: 49
JOURNAL ICON: Solo
ACTUAL LEVEL: 49
ACTUAL ICON: Small Fellowship
REASONS: Two of the crates are surrounded by 3-9k Elites. Two other crates are located near the Cargûl with some marksmen added in.
Last edited by LurtzArcher; Mar 04 2008 at 11:25 AM.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Mafia
Thorgest's Last Hope is listed as a lv47 Solo quest. it should be at least a lv49 solo quest. Fighting your way through a tightly packed camp of Gauradan to fight a lv49 signature and 2-3 adds is rough.
I'm currently getting my little level 48 Hobbit tail kicked just trying to finish Eliminating the Trail, one of the precursor quests for the one you mentioned.
Re: Reported Quest Difficulty Levels and Recommendations
Well I've posted this before and it never was changed so I doubt it will now.
Bounty: Andy Idden
35 lvl
Evendim
Should be level 36 (signature mob is 36, only makes sense)
Should be small fellowship NOT marked for solo questing
Reason: Try it on level with no help from another player and you won't need to ask the reason.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Drachenfel
Well I've posted this before and it never was changed so I doubt it will now.
Bounty: Andy Idden
35 lvl
Evendim
Should be level 36 (signature mob is 36, only makes sense)
Should be small fellowship NOT marked for solo questing
Reason: Try it on level with no help from another player and you won't need to ask the reason.
Yeah. I went through this one with my main, a Burglar. I think I finally got it when I went there at the same time as a high-level was working on his goblin deed. That's the only way I stood a chance.
I tried it again with my Minstrel the other day. Still obscenely hard solo. Should be small fellowship.
Re: Reported Quest Difficulty Levels and Recommendations
Quest: Chilled to the Bone
Category: Misty Mountains
Journal Level: 47
Journal Icon: Solo
Actual Level: 47 is fine
Actual Icon: Should be small fellowship
I found the respawn rate near-impossible to deal with when soloing. At minimum
a duo might be able to handle it, but a solo quest it is not.
Re: Reported Quest Difficulty Levels and Recommendations
Quest: All quests in Goblin Town.
I think all goblin town quests marked as "solo" should be marked as "small fellowship".
Reason: I dont see how a solo (even level 50) player can get anywhere inside GT and do these quests without other player traffic in the area clearing stuff.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by dhatcher1
Quest: All quests in Goblin Town.
I think all goblin town quests marked as "solo" should be marked as "small fellowship".
Reason: I dont see how a solo (even level 50) player can get anywhere inside GT and do these quests without other player traffic in the area clearing stuff.
Eh, I wouldn't object to them being listed as small fellowship, but they're very much soloable (other than the ones already listed as small fellowship), though difficult.
QUEST: Book 6 Chapter 6
CATEGORY: Angmar
JOURNAL LEVEL: 46
JOURNAL ICON: Small Fellowship
ACTUAL LEVEL: 45/46 Solo, 44 Small Fellowship
REASONS: Pre-Book 12 using the shrine summoned a signature spirit with massive dread. Post-Book 12, it's a normal level 45 (or possibly 46) spirit with minor dread. Easily soloable by most (if not all) classes at 45.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by dhatcher1
Quest: All quests in Goblin Town.
I think all goblin town quests marked as "solo" should be marked as "small fellowship".
Reason: I dont see how a solo (even level 50) player can get anywhere inside GT and do these quests without other player traffic in the area clearing stuff.
*shrug* I was able to do quite a bit of the solo quests as a L47 Grd. Pretty much stopped when I started seeing L50 Sigs. Hardest part was finding my way around lol. At L50, I don't see how difficult these would be.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Drachenfel
Well I've posted this before and it never was changed so I doubt it will now.
Bounty: Andy Idden
35 lvl
Evendim
Should be level 36 (signature mob is 36, only makes sense)
Should be small fellowship NOT marked for solo questing
Reason: Try it on level with no help from another player and you won't need to ask the reason.
I soled it on-level with a Burg. Difficulty rating is low, to be sure. Took several wipes, scrolls, potions, food and token, but I think a Burg has a chance to solo it. I only had to fight Idden, his wolf and the goblin closest to him. Fighting your way in alone w/o stealth would not be fun, though.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Off to Staddle
CATEGORY: Bree-land
JOURNAL LEVEL: 10
JOURNAL ICON: Solo
ACTUAL LEVEL: 13 or higher
ACTUAL ICON: solo
REASONS: The quest requires a player to enter the Old Forest, possibly for the first time and fight wolves of level 12 and 13. With the chance to get lost and run into higher level monsters, the quests is underleveled. I'm not sure if I've ever had a character complete this quest before it was grey.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Reclaim the Lost Maiden
CATEGORY: Garth Agarwen
JOURNAL LEVEL: 35
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 40+
ACTUAL ICON: It's fine
REASONS: It's simply not possible to control aggro while fighting the mobs during this boss fight when only one minstrel is present. The battle gets way out of hand and there are too many elites at once for a level 35 group to handle.
QUEST: Ivar the Bloodhand
CATEGORY: Garth Agarwen
JOURNAL LEVEL: 34
JOURNAL ICON: Fellowship
ACTUAL LEVEL: 37+
ACTUAL ICON: It's fine
REASONS: Again, there are too many elites and Ivar's ability to heal makes this battle nigh impossible for the groups it's intended for.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Book 12 Chapter 1 and 2
CATEGORY: Epic
JOURNAL LEVEL: 50
JOURNAL ICON: Full Fellowship
ACTUAL LEVEL: 50
ACTUAL ICON: Solo
REASONS:
Chapter 1 is just run/walk/ride/port from Tal Bruinen to Evendim and talk to Calenglad. You hardly need a full group for this, even though the wilds are a dangerous place.
Chapter 2 is go to Annuminas and search a dead body... of a normal or signature (or that Nemesis if you want ). Again easily soloable.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Lilies in the Valley
CATEGORY: Trollshaws
JOURNAL LEVEL: 36
JOURNAL ICON: Solo
ACTUAL LEVEL: 38
ACTUAL ICON: Small Fellowship
REASONS: To get to the lily in question, you have to pass through an area of level 37-38 bog lurkers (some stealthed) that usually pull in pairs and each summon roots that do damage during combat. The lurkers are so close together that adds are almost inevitable, if not during combat then while you're still recovering. Running is not an option because of the root, and you're usually surrounded so B/P/E is not that useful. And the respawn rate is rather high.
For your information, I don't even HAVE a basement.
Re: Reported Quest Difficulty Levels and Recommendations
Might have been mentioned before, but since I'm doing the quest now, I figured I'd mention it again
QUEST: Well-prepared (Lone Lands)
CATEGORY:
JOURNAL LEVEL: 26
JOURNAL ICON: Solo
ACTUAL LEVEL: 28
ACTUAL ICON: Solo
REASONS: This isn't a hard quest, and so I can see why it's listed as a level 26, but you're collecting drops from level 28 and 29 Boars which if taken at 26 can be quite deadly. Either the boars should be dropped a few levels, or the quest level should go up, just so things match up a little better and a new person knows what they're getting into.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Provisions for the Glade (North Downs)
CATEGORY:
JOURNAL LEVEL: 26
JOURNAL ICON: Full Fellowship
ACTUAL LEVEL: 26
ACTUAL ICON: Small fellowship
REASONS: Since the Aurochs have been knocked down to Signatures, this is a pretty easy quest. No need to have a full group.
*All the Auroch quest need to be bumped down to Small Fellowships. Meat for the Hungry, Food and Shelter, Aurochs Mantles.
QUEST: Touch of Corruption
CATEGORY:
JOURNAL LEVEL: 28
JOURNAL ICON: Full Fellowship
ACTUAL LEVEL: 28
ACTUAL ICON: Small Fellowship
REASONS: The Ongburz Defiler has been taken down to Signature also, and doesn't put up as much fuss any more.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Ariosto
QUEST: Lilies in the Valley
CATEGORY: Trollshaws
JOURNAL LEVEL: 36
JOURNAL ICON: Solo
ACTUAL LEVEL: 38
ACTUAL ICON: Small Fellowship
REASONS: To get to the lily in question, you have to pass through an area of level 37-38 bog lurkers (some stealthed) that usually pull in pairs and each summon roots that do damage during combat. The lurkers are so close together that adds are almost inevitable, if not during combat then while you're still recovering. Running is not an option because of the root, and you're usually surrounded so B/P/E is not that useful. And the respawn rate is rather high.
This quest is very difficult, even at higher levels. You are easily swarmed by multiple Crawlers and they are able to root and swarm you with no hope of escape. This is especially difficult for Lore-masters, minstrels, and other squishy classes.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Agamemnon582bc1
QUEST: Bounty: Andy Idden, Goblin-Friend
CATEGORY: Evendim
JOURNAL LEVEL: 35
JOURNAL ICON: Solo
ACTUAL LEVEL: 40
ACTUAL ICON: Solo
REASONS:
If you can get past aggroing seven mobs at once and not dying, and then if you can take on Andy Idden, his wolf, and another goblin at anything below LV38, then I would be extremely surprised. This quest used to be at its proper level when a crack in the wall allowed you to jump over it, allowing you easy access to Andy Idden and his wolfhound. Now we're forced to try and some how get past seven goblins that will gang bang you to death, followed by another goblin that you pull aggro with when you aggro Andy Idden.
The quest is now a joke. I still can't do it at LV37 with my Hunter.
Glad to see this quest hasn't been touched. Great job, guys!
Originally Posted by Gil-Galen
This quest is very difficult, even at higher levels. You are easily swarmed by multiple Crawlers and they are able to root and swarm you with no hope of escape. This is especially difficult for Lore-masters, minstrels, and other squishy classes.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Book 5 , Chapt 2 Troublesome Goblins
CATEGORY: Misty Mountains
JOURNAL LEVEL: 43
JOURNAL ICON: Solo
ACTUAL LEVEL: 43
ACTUAL ICON: Small fellowship.
REASONS: Getting to the top camp where Gurzmat is is bad enuf, but unless someone has gone before you and cleared the top camp, you cant get thru the gate without getting 6 mobs, 3 goblins and 3 wargs on you all at once.
I doubt that any class can fite 6 mobs of your level at the same time and survive.
Ive just tried for the 7th time to do this damm qst, and no more.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Agamemnon582bc1
What, mezzing, debuffing, stealth? Yeah, I wonder how you survived at all.
I imagine a Hunter could pull it off, too. Other option is to fall off the cliff to the east--which I actually did prior to doing the quest, and I managed to survive. It's doable--you just need to work it right and not barrel through.
Various Hobbits, Thwilda the dwarf lass, and Gnersk, Stalker
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: A Plague of Spiders
CATEGORY: Lone-Lands
JOURNAL LEVEL: 22
JOURNAL ICON: Solo
ACTUAL LEVEL: 24 or 25
ACTUAL ICON: Solo
REASONS: All of the mobs are 24-25, and while the quest is easily soloable at those levels, it's definitely mislabeled. Normally I can easily take on quests a level or 2 above me, but when I was 21, this was nigh impossible to do. There's also another spider quest that's mislabeled too.
Popul, Hobbit Burglar with a deadly shovel. Failomir Fails the Undying (seriously, don't trust me with getting you that title). Erreth, silly runekeeper.
Rawrleader and Grawulf, and various other creeps. The HOT Captain Healing Build
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: The Wayward Bull
CATEGORY: Forochel
JOURNAL LEVEL: 48
JOURNAL ICON: Solo
ACTUAL LEVEL: 48
ACTUAL ICON: Small Fellowship
REASONS: The Peikko come in 2's, usually from the rear. However, I tried this 6 times solo, and the bull would path away from the pair of peikko and drag back another one, and die before I even realized he had run off. The snowblind effect kept me from seeing where a) the bull was, and b) what the idiot had dragged back.
Note: I am a 50 guard- I could eventually grab the aggro off the bull, but he is pretty fragile, and inevitably another peikko would show up when I was blinded. A 50 burg helped, and the bull still died the first time the two of us tried it. The other problem we had was there is no time between waves to recover...these peikkos are fast! Definitatly not solo.
"Those that can make us believe absurdities can also make us commit atrocities"- Voltaire
Re: Reported Quest Difficulty Levels and Recommendations
I know this one has been posted before, but I simply must second/third/infinity it:
QUEST: Unpaid Debts
CATEGORY: Bree-land
JOURNAL LEVEL: 6
JOURNAL ICON: Solo
ACTUAL LEVEL: 9
ACTUAL ICON: Fellowship
REASONS: I've tried this with two level 10 burglars, each riddling one Sergeant, and had two other random players join in on the battle, and we still had a defeat. Then I tried with a level 10 captain with herald, ran away with my tail tucked between my legs three or four times before giving up. There are four Blackwolds guarding that lockbox. Three, minimum, can be pulled at one time and that includes the Blackwold Sergeant who can stun and caltrops you. The NPC levels are between 8 and 9! I just don't see how anyone of that level can be expected to successfully clear that camp without plenty of help, or unless someone has already cleared it.
Last edited by morgweniel; May 24 2008 at 10:14 AM.
Aishariel of Gondor: 22 Captain | Morgweniel of Gondor: 34 Minstrel | Opalette of the Stoors: 13 Warden / Landroval
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Angmarin Sorcery
CATEGORY: Forochel
JOURNAL LEVEL: 47
JOURNAL ICON: Solo
ACTUAL LEVEL: 47
ACTUAL ICON: Small Fship.
Another example of quest design where you have to fite a L47 Sig who is guarded by another
L47 Sig who is guarded by 2 L47 patrols.
You have to fite the 2 L47 sigs at once, and at some time during the fite , the L47 patrols will join in.
If you kill the 2 L47 patrols first, and then take on the L47 sigs, the insane respawn rate has the patrols respawning whilst you are fiting the 2 L47 sigs.
Maybe possible for a class who can mez / stun but not possible for a Captn.
A lot of qsts in this game would benefit from fixing the insane respawn rates.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Tukahar
QUEST: The Wayward Bull
CATEGORY: Forochel
JOURNAL LEVEL: 48
JOURNAL ICON: Solo
ACTUAL LEVEL: 48
ACTUAL ICON: Small Fellowship
REASONS: The Peikko come in 2's, usually from the rear. However, I tried this 6 times solo, and the bull would path away from the pair of peikko and drag back another one, and die before I even realized he had run off. The snowblind effect kept me from seeing where a) the bull was, and b) what the idiot had dragged back.
I completely agree with this. Even if you clear all of the "normal" Piekko out before you start this quest, they respawn too quickly and ADD to the number of targets you have to deal with. In 5 attempts, 4 of those resulted in there being 6 Piekko to deal with at one time because the Bull pulled respawning Peikko as he exited the valley.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Ariosto
QUEST: Lilies in the Valley
CATEGORY: Trollshaws
JOURNAL LEVEL: 36
JOURNAL ICON: Solo
ACTUAL LEVEL: 38
ACTUAL ICON: Small Fellowship
REASONS: To get to the lily in question, you have to pass through an area of level 37-38 bog lurkers (some stealthed) that usually pull in pairs and each summon roots that do damage during combat. The lurkers are so close together that adds are almost inevitable, if not during combat then while you're still recovering. Running is not an option because of the root, and you're usually surrounded so B/P/E is not that useful. And the respawn rate is rather high.
I disagree. If you go south of the swamp and come up next to the mountainside you only get pulls of 1-2 and can easily solo it. Charging through the swamp solo is a suicidal mistake. Good for learning to scout and pick your approach.
Re: Reported Quest Difficulty Levels and Recommendations
Originally Posted by Tukahar
QUEST: The Wayward Bull
CATEGORY: Forochel
JOURNAL LEVEL: 48
JOURNAL ICON: Solo
ACTUAL LEVEL: 48
ACTUAL ICON: Small Fellowship
REASONS: The Peikko come in 2's, usually from the rear. However, I tried this 6 times solo, and the bull would path away from the pair of peikko and drag back another one, and die before I even realized he had run off. The snowblind effect kept me from seeing where a) the bull was, and b) what the idiot had dragged back.
Note: I am a 50 guard- I could eventually grab the aggro off the bull, but he is pretty fragile, and inevitably another peikko would show up when I was blinded. A 50 burg helped, and the bull still died the first time the two of us tried it. The other problem we had was there is no time between waves to recover...these peikkos are fast! Definitatly not solo.
I was about to post the same thing. My 48 GRD with a 47 Min could not quite do this the first time. We got peikko, worms and bears in the area aggroing in addition to the quest mobs. The signature at the end with 4 others (probably 2 were quest and 2 were just in the area) was too much with us already out of power from the 3 previous waves with no breaks to recover. Probably by clearing the path first and eating some regen food we could have done it, but no way is it a solo quest.
Re: Reported Quest Difficulty Levels and Recommendations
QUEST: Chilled to the Bone.
CATEGORY: Misty Mountains
JOURNAL LEVEL: 47
JOURNAL ICON: Solo
ACTUAL LEVEL: 47
ACTUAL ICON: Small Fship.
This is the Garudan Camp in the far SE of Misty Mountains.
I thought that Turbine was going to fix the insane respawn rate of the Mobs here.
Im a L49 Captain and I still cannot kill the Mobs fast enuf to stop then respawning
directly behind me.
There are simply far too many mobs in the area for a Solo Player to have any chance of getting to the baskets without being mobbed by dogs and Garudans.
Re: Reported Quest Difficulty Levels and Recommendations
Forochel, The Wayward Bull. Same experience as previous posters, the quest is much too difficult. I tried solo once and died quickly from the swarm of piekko's. Then teamed up with a 49 LoreMaster (I was a 49 Hunter) and we tried it twice and were wiped out both times at the end.
I had good armor, good weapons, and buffed up with foods, hope, etc. I had no problem soloing piekko's in general, they often did not do more than scratch me and I could dispatch them in 4 or 5 hits. But when they swarmed my hunter, I was overwhelmed. I got about half the mobs killed before they got me.
As-is, this quest needs a strong tank to grab agro from the swarm to protect the elk or whatever it is, and minstrel to keep him alive, and one or two support for damage or crowd control. So its totally a group quest, which is kinda dumb since it would take less than two minutes to complete. The elk or moose or whatever does not travel very far. Hardly worth getting everyone together.
The Sailor Folk from shores of Celondim
SailorKen -
Re: Reported Quest Difficulty Levels and Recommendations
Re the wayward bull I thouroughly agree with previous posts.
Way too difficult for a solo player.
The general problem with quest ratings in this game is that it seems far too simplistic.
ie a qst will be classed as solo and a level of xx simply if the mobs you have to fight are level
xx.
No consideration is given to how many you may have to fight at once.
For a qst to get a group classification, it seems to need at least 1 or more elites amongst the mobs that have to be fought.
Id really like to know also whether the Devs actually test the qsts themselves and with what classes before releasing them.