+ Reply to Thread
Page 1 of 4 1 2 3 4 LastLast
Results 1 to 40 of 138
  1. #1
    Turbine Community Team Online status: Celestrata is offline
    Join Date
    Nov 2010
    Location
    The Forums. =^_^=
    Posts
    1,703

    Update 10 Developer Diary -- Itemization Information

    "Hello all, RockX here! Today I’ll be talking about the Itemization changes being introduced with Update 10. There’s two main areas which have seen some major changes for this update – Scaling Instance Loot and Set Bonuses."

    Read more in our latest developer diary from Jonathan "RockX" Steady, and post your feedback here!
    Last edited by Celestrata; Feb 20 2013 at 01:23 PM.
    Seraphina Brennan -- Turbine Community Specialist
    "When in doubt, reach for the stars. That way you'll never come up short."

    Don't forget about our Facebook page! and Twitter page! =^_^= Questions on our policies? Read the community guidelines!
    I try to answer all of my PMs, but I get a lot! Sometimes I may not get back to you, but I have read your mail!

  2. #2
    Junior Member Online status: VermiLovesLOTRO is offline Reputation: VermiLovesLOTRO the Neutral
    Join Date
    Sep 2010
    Posts
    6

    403

    Forbidden

    You don't have permission to access /en/game/articles/update-10-itemization-information on this server.

  3. #3
    Century Member Online status: Khorgrim is online now Reputation: Khorgrim the Neutral
    Join Date
    Sep 2010
    Posts
    149
    http://www.lotro.com/en/game/article...on-information

    Try that link. It's how I got there.

  4. #4
    Senior Member Online status: Jullandar is offline Reputation: Jullandar the Wary Jullandar the Wary Jullandar the Wary
    Join Date
    Jun 2011
    Posts
    196
    "Each instance cluster is now focused on a handful of different gear types, so DPS looking for a necklace would want to run instances and raids from cluster X, while Tanks looking for a necklace would want to run cluster Y."

    To recite Nobody (Dead Man): "Is this a lie or a white mans' trick?"

    Are we expected to do 12 tank raids now? Even with 3mans there is the eternal question for a lot of people - why bother (because for example a healer will get nothing worthwhile from one, whilst a tank may get nothing worthwhile from any other instance).

    To get more people run instances, you absolutely need to have something for everyone in all instances.

  5. #5
    Senior Member Online status: interactii is offline Reputation: interactii the Bounders-friend interactii the Bounders-friend interactii the Bounders-friend interactii the Bounders-friend interactii the Bounders-friend interactii the Bounders-friend interactii the Bounders-friend interactii the Bounders-friend
    Join Date
    Jun 2008
    Posts
    255
    First, about the stat bonus removal on armor.

    I really don't think that the reason players weren't upgrading armor was because of the lack of desire to break up the set for those extra stat bonuses - it was much more for the skill modifier bonuses which still remain. Also, the slices of stats from set bonuses did not change since 75, they were always 10 points, from 61 will on the Draigoch set to 38 will and 388 crit on the 85 Hytbold sets. Now players will be even less compelled to upgrade their perfect six-set of armor. If the sets had enough inflation in them that players were forced to upgrade to be effective, players would upgrade - In the same way the level 65 sets aren't viable at level 85.

    Second, about Legendary gear drops.

    At first it was really cool and exciting to see legendary gear available via crafting, but now it's becoming a serious problem. A large portion of the best gear in the game now has to be farmed, and cannot be earned. I know people who farm the crafting instances now for 6 hours a day, striving to get their characters as good as they can be. The best gear tells players where to expend their play time effort. I completely support having it be very rare random drops from instances, or recipes be very rare random drops from mobs, but a path to earning them, even at extreme cost, is what the system is lacking.

    Third, I'm really glad to see all the old instances get some new Teal loot. I love running some of those older ones, and I've very happy to see that there will be renewed interest in them.
    Ilwyn - 85 Runekeeper - Firefoot


  6. #6
    Poster of Note Online status: Gedachtnis is online now Reputation: Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads
    Join Date
    Oct 2009
    Posts
    660
    Will the Barter Gems only drop from the Raids or from the 6 man also? Will they drop in the Erebor 3 mans?
    "Even though I've been a stranger, full of irony and spite, Holding little but contempt for all things beautiful and bright, Something shines around you, and it seems to my delight, To give me, just a little sweetness...Just a little Light”

  7. #7
    Poster of Note Online status: Gedachtnis is online now Reputation: Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads
    Join Date
    Oct 2009
    Posts
    660
    Quote Originally Posted by Jullandar View Post

    ... Even with 3mans there is the eternal question for a lot of people - why bother (because for example a healer will get nothing worthwhile from one, whilst a tank may get nothing worthwhile from any other instance).

    To get more people run instances, you absolutely need to have something for everyone in all instances.

    Because our Kin runs to gear each other we don't really have this issue. Having said that, I do agree with you, it's not the greatest feeling knowing there is absolutely no drop in the run for the majority of people. I can see this making getting pugs together harder.

    One way around might be if there were things like Scrolls/Tomes/etc. Still not always the greatest but often needed/wanted and always good AH fodder.
    "Even though I've been a stranger, full of irony and spite, Holding little but contempt for all things beautiful and bright, Something shines around you, and it seems to my delight, To give me, just a little sweetness...Just a little Light”

  8. #8
    Grand Member Online status: ChromiteSwiftpaw is offline Reputation: ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads ChromiteSwiftpaw the Watcher of Roads
    Join Date
    Jun 2010
    Posts
    1,143
    It is a really bad idea to separate up the loot types by instance group.

    Some instances will be more difficult and therefore won't be run as often.
    Some classes will get their loot first/easier and therefore won't want to run other instances.

    It'll cause a cascading effect.

    Make it so everyone has a reason to go into every instance. A GOOD reason like good loot!
    -----------------------------------------------------------------------------
    Chromite (Hunter) - Grumbletocks (Guardian) - Appendage (Hunter)

  9. #9
    Century Member Online status: rademps is offline Reputation: rademps the Neutral
    Join Date
    Apr 2007
    Posts
    117
    403 Forbidden

  10. #10
    Senior Member Online status: Ulanor_EU is offline Reputation: Ulanor_EU the Wary Ulanor_EU the Wary
    Join Date
    Jun 2011
    Posts
    166
    Quote Originally Posted by Jullandar View Post
    "Each instance cluster is now focused on a handful of different gear types, so DPS looking for a necklace would want to run instances and raids from cluster X, while Tanks looking for a necklace would want to run cluster Y."

    To recite Nobody (Dead Man): "Is this a lie or a white mans' trick?"

    Are we expected to do 12 tank raids now? Even with 3mans there is the eternal question for a lot of people - why bother (because for example a healer will get nothing worthwhile from one, whilst a tank may get nothing worthwhile from any other instance).

    To get more people run instances, you absolutely need to have something for everyone in all instances.
    Yeah quite, so now our little 3 man group we have levellling has to wait to the point of, presumbly, 3 scaling instance clusters being available to us before we can equip us all, and what level are we first at to get 3 clusters available anyone ?

    And its not like its going to prevent us farming instead we will be constantly farming X for a single item with no chance for several of us to get a single thing useful to us. Not to mention how are they splitting it, unless they plan on splitting these across 6 clusters we are still going to have issues as "dps" encompasses all 3 armour types for a start.
    Last edited by Ulanor_EU; Feb 20 2013 at 02:09 PM.

  11. #11
    Century Member Online status: matalan is offline Reputation: matalan the Wary matalan the Wary
    Join Date
    Nov 2010
    Posts
    100
    Quote Originally Posted by Jullandar View Post
    "Each instance cluster is now focused on a handful of different gear types, so DPS looking for a necklace would want to run instances and raids from cluster X, while Tanks looking for a necklace would want to run cluster Y."

    To recite Nobody (Dead Man): "Is this a lie or a white mans' trick?"

    Are we expected to do 12 tank raids now? Even with 3mans there is the eternal question for a lot of people - why bother (because for example a healer will get nothing worthwhile from one, whilst a tank may get nothing worthwhile from any other instance).

    To get more people run instances, you absolutely need to have something for everyone in all instances.

    Agreed 100%

    This was my instant concern on reading this. Why will DPS want to run any cluster that only gives tank gear? they wont, or will certainly be a LOT less inclined to. Yes kinnies can do stuff to gear each other, but surely GLFF and pug runs would've benefited by the gear being spread evenly?

    Any devs wanting to comment on the reason for the loot being done like this would be great!

  12. #12
    Grand Member Online status: Nakiami is offline Reputation: Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable
    Join Date
    Oct 2011
    Posts
    3,961
    Are skirm raids getting new loot? How about more loot? 2 teals for 12 people isn't enough.

    (are skirmishes "scaling Classic Instances"?)
    A spaceship from another star / They ask me where all the people are
    I tell them I'm the only one / There was a war, but I must have won

  13. #13
    Century Member Online status: FromgalTheMinstrel is offline Reputation: FromgalTheMinstrel the Bounders-friend FromgalTheMinstrel the Bounders-friend FromgalTheMinstrel the Bounders-friend FromgalTheMinstrel the Bounders-friend FromgalTheMinstrel the Bounders-friend FromgalTheMinstrel the Bounders-friend FromgalTheMinstrel the Bounders-friend FromgalTheMinstrel the Bounders-friend FromgalTheMinstrel the Bounders-friend
    Join Date
    Jun 2011
    Posts
    103
    First of all, thanks for sharing the reasons behind the changes.
    Some questions, though...
    Quote Originally Posted by RockX
    Each instance cluster is now focused on a handful of different gear types, so DPS looking for a necklace would want to run instances and raids from cluster X, while Tanks looking for a necklace would want to run cluster Y.
    • Will there be a way to know which cluster gives which rewards in-game, other than the community gathering the information outside of the game?
    • Don't you fear that this policy of focusing the rewards of a particular cluster on a specific kind of gear (either DPS, or tank, or healing, etc) will make running those instances uninteresting for good part of the players that don't need the kind of loot that drops there? I understand that the motivation behind this could be that old clusters are always going to have a reason to be replayed, regardless of what is the level cap, because they always will drop the best gear for a specific role. But still, as posters have commented before, there are some concerns.
    Quote Originally Posted by RockX
    More recent sets, such as Ost Dunhoth, Orthanc, etc. have handed out both pure stats and skill-altering effects. This leads to a situation where once you get a set, you can only replace it with the next set to avoid losing stats. In addition, each set had to give stronger and stronger doses of stats in order to be an upgrade.
    In the end, this isn’t sustainable. In addition, we want to allow players to have and make impactful choices in what they wear. To that end, we’ve made the following changes:
    So far, stat amount inflation is not only happening on the armor set bonuses, but also on the armor pieces themselves. If raid X chestpiece gives me 150 Will, next raid Y chestpiece is expected to give me at least 155 Will, to use a random example. In the end, armor set N is expected to give more of everything (in absolute terms) than armor set N-1.
    If the Ost Duhnost armor gives me X overall, and the Barad Guldur one gives me X+10, and the Erebor one gives me X+20, most are going to go for the Erebor one, regardless of skill modifiers bound to set bonuses.
    Are you changing that? Are all scaled armor sets from different clusters going to give the same amount of stats (at least overall), only the skill-modifying set bonuses being different? Because otherwise, I see the stat inflation problem not being solved.
    And if you do, would we be in a situation in which with every level cap raise, all scaling raids and instances loot and armorsets are scaled too, then making the latest armorset never being an upgrade in respect of the previous rescaled ones, but a sidegrade? Do you expect complaining voices from the raiding community about loosing interest on raiding within the newest space if the armor set is always a sidegrade in respect to the rescaled old ones?

  14. #14
    Senior Member Online status: Ulanor_EU is offline Reputation: Ulanor_EU the Wary Ulanor_EU the Wary
    Join Date
    Jun 2011
    Posts
    166
    Quote Originally Posted by Nakiami View Post
    Are skirm raids getting new loot? How about more loot? 2 teals for 12 people isn't enough.

    (are skirmishes "scaling Classic Instances"?)

    As it says "apart from Helegrod which is a skirmish" or words to that effect, I would assume not.

  15. #15
    Senior Member Online status: Tirian-Hammerfist is offline Reputation: Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte
    Join Date
    Jun 2011
    Location
    UK
    Posts
    303
    Looking petty good to me, though I do have one question - the new crafting recipes mentioned at the end, are these going to be available from raids, or continuing to drop off any random level 85 mob? Because these random drop recipes are extremely unpopular with a large part of the player base due to the requirement to farm easy content repeatedly, and they are a reward for those that haven't earned them. Putting these recipes in the chests of 3-mans, 6-mans and raids (as tiers increase, so do the drop chances) would provide a worthy challenge to acquire these items.


    Tirian, R6 GRD, Tolabar, R6 BRG, Tolobain, R6 WVR, Tologar, R4 HNT, Tarthan, R4 CHM

  16. #16
    Grand Member Online status: Southpa is offline Reputation: Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated
    Join Date
    May 2007
    Posts
    1,627
    I'm not sure how to put this constructively...
    The phrase that resonates within me after reading this Dev Diary is "out of touch".

    Segregating loot according to class/instance is the worst possible option I can think of. Truly. And this is coming from one of those fortunate enough to have altruistic friends in this game...

    I also don't agree with the armor change reasoning. While it would appear that a change like this was being done because you really have your finger on the pulse of the numbers in this game, recent events have proven otherwise (IDOME comes to mind). Stats are always secondary to set bonuses so long as said bonus is appealing. Nothing had to change and the logic employed in removing them is really kind of confounding. But whatever - as long as we're all getting the collective finger, it's cool.

    I guess.

    The NOLDOR of Arkenstone


  17. #17
    Senior Member Online status: Tzviden is offline Reputation: Tzviden the Neophyte Tzviden the Neophyte Tzviden the Neophyte Tzviden the Neophyte Tzviden the Neophyte Tzviden the Neophyte Tzviden the Neophyte
    Join Date
    Oct 2010
    Location
    United States
    Posts
    247
    I think we might be interpreting this wrong. I think it just means that if you were looking for a necklace you go to a certain cluster; but the cluster will drop things for every class.

    i.e. -

    Cluster X Drops
    DPS Necklace
    Caster Ring
    Tanking Pocket

    Cluster Y Drops
    Tanking Necklace
    DPS Ring
    Caster Pocket

    At least I am hoping that this is what is meant. The fact that he specifically says necklace in both examples leads me to this. Unless the instances are dropping nothing but necklaces then the extra loot has to be someplace. I think he would have said "looking for gear" instead of "looking for a necklace" if it was the way that we are fearing.

  18. #18
    Senior Member Online status: Tirian-Hammerfist is offline Reputation: Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte Tirian-Hammerfist the Neophyte
    Join Date
    Jun 2011
    Location
    UK
    Posts
    303
    Quote Originally Posted by matalan View Post
    Agreed 100%

    This was my instant concern on reading this. Why will DPS want to run any cluster that only gives tank gear? they wont, or will certainly be a LOT less inclined to. Yes kinnies can do stuff to gear each other, but surely GLFF and pug runs would've benefited by the gear being spread evenly?

    Any devs wanting to comment on the reason for the loot being done like this would be great!
    What I took this to mean was that the specific item would drop in a specific cluster, and so therefore if you were searching for a tank necklace, you would go to a certain instance and another for a dps - however, this does not mean that on the same instance which the tank found his necklace, there is not a dps ring, for example: I didn't read this as 'this is the tank reward raid cluster', 'this is the dps reward raid cluster' etc - but I could be wrong.

    Yet clarity on the issue would be very much appreciated, as if Matalan's concerns are correct, it rather disincentivises those with only one character from running varied content, and as such will make it harder for the rest of us to find groups for specific instances.


    Tirian, R6 GRD, Tolabar, R6 BRG, Tolobain, R6 WVR, Tologar, R4 HNT, Tarthan, R4 CHM

  19. #19
    Grand Member Online status: Frisco is online now Reputation: Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire
    Join Date
    Apr 2007
    Location
    Brooklyn
    Posts
    2,967
    Each instance cluster is now focused on a handful of different gear types, so DPS looking for a necklace would want to run instances and raids from cluster X, while Tanks looking for a necklace would want to run cluster Y.
    Unless each cluster is based around this concept (i.e. cluster X is a group of instances that requires all classes to focus on DPS and requires minimal healing/tanking, cluster Y is all about surviving a set amount of time) I can see this being a bad idea very quickly. If cluster X still requires a tank and healer, and even support, it's going to get pretty nasty out there. Mercenary tanks and healers selling their services in exchange for doing instances that will yield them nothing good, compared to gold items for their DPS mates. Or, more likely, healers and tanks just not running the stuff, and glff filling up with "5/6 for X, need Mini/RK please please I beg you, don't join the other 43 groups looking for a healer. We have pie! *cries*".
    Work like no one is watching, dance like you don't need the money...

  20. #20
    Grand Member Online status: TinDragon is offline Reputation: TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads TinDragon the Watcher of Roads
    Join Date
    Oct 2010
    Location
    Hamilton, NY
    Posts
    2,832
    Guys, I think you're reading it incorrectly. Certain instances dropping certain pieces is actually how it functions right now.

    Instance Cluster A will drop a tank necklace. However, the ring that drops from there will be say, a DPS ring for agility classes. It might also drop a cloak for healers. Instance Cluster B will drop the DPS necklace, but it'll have say, a tank ring.

    He's not saying the whole cluster will drop only tank gear, or only DPS gear. He's saying that if a tank wants to fit all their slots, they go to one cluster for one piece, and do a different cluster for a different piece.
    Silverlode Elitist
    Valiancy - R6 Captain | Vinael - R7 LM
    Profligate - R6 Defiler | Softstep - R6 Warg

  21. #21
    Poster of Note Online status: Gedachtnis is online now Reputation: Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads Gedachtnis the Watcher of Roads
    Join Date
    Oct 2009
    Posts
    660
    Another way to look at focusing gear and clusters is that the Teals are BoE so it is a plus that you can pass such stuff along to alts, should you have any of course.
    "Even though I've been a stranger, full of irony and spite, Holding little but contempt for all things beautiful and bright, Something shines around you, and it seems to my delight, To give me, just a little sweetness...Just a little Light”

  22. #22
    Grand Member Online status: Frisco is online now Reputation: Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire
    Join Date
    Apr 2007
    Location
    Brooklyn
    Posts
    2,967
    Quote Originally Posted by Tirian-Hammerfist View Post
    What I took this to mean was that the specific item would drop in a specific cluster, and so therefore if you were searching for a tank necklace, you would go to a certain instance and another for a dps - however, this does not mean that on the same instance which the tank found his necklace, there is not a dps ring, for example: I didn't read this as 'this is the tank reward raid cluster', 'this is the dps reward raid cluster' etc - but I could be wrong.
    That would be a good way to go a bout it, and I hope it's true. Though that almost limits the most useful stuff to one cluster. If DPS gear for healer classes drops in an instance where tank stuff drops for tanks, there will be far more tanks wanting to run it than healers. Wherever DPS stuff drops for DPS classes will be the most popular instance. It'll be interesting to see how stuff is spread out, and how much variety there is.

    Personally, what makes me unhappy is that the only way to get the best stuff for my characters is to run content that I already got bored of years ago when I played it at level. That, and the fact that scaling content rarely keeps any of the original fun or difficulty of the instance, and relies on whatever old, tired mechanics the instance used back when it was novel and fresh. Scaling is lazy developing, and it makes me wonder every time I hear how much revenue has increased since F2P: why are we getting less new content?
    Work like no one is watching, dance like you don't need the money...

  23. #23
    Grand Member Online status: Frisco is online now Reputation: Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire
    Join Date
    Apr 2007
    Location
    Brooklyn
    Posts
    2,967
    Quote Originally Posted by TinDragon View Post
    Guys, I think you're reading it incorrectly. Certain instances dropping certain pieces is actually how it functions right now.
    What you mean to say is that he wrote it incorrectly. Or at least without sufficient detail. I hope what you say is correct, and that it was badly worded because of a character limit on the post.
    Work like no one is watching, dance like you don't need the money...

  24. #24
    Senior Member Online status: Ulanor_EU is offline Reputation: Ulanor_EU the Wary Ulanor_EU the Wary
    Join Date
    Jun 2011
    Posts
    166
    Quote Originally Posted by TinDragon View Post
    Guys, I think you're reading it incorrectly. Certain instances dropping certain pieces is actually how it functions right now.

    Instance Cluster A will drop a tank necklace. However, the ring that drops from there will be say, a DPS ring for agility classes. It might also drop a cloak for healers. Instance Cluster B will drop the DPS necklace, but it'll have say, a tank ring.

    He's not saying the whole cluster will drop only tank gear, or only DPS gear. He's saying that if a tank wants to fit all their slots, they go to one cluster for one piece, and do a different cluster for a different piece.
    Which is what we pretty much do now so why the 'revelation' ?

  25. #25
    Senior Member Online status: Ulanor_EU is offline Reputation: Ulanor_EU the Wary Ulanor_EU the Wary
    Join Date
    Jun 2011
    Posts
    166
    Quote Originally Posted by Frisco View Post
    That would be a good way to go a bout it, and I hope it's true. Though that almost limits the most useful stuff to one cluster. If DPS gear for healer classes drops in an instance where tank stuff drops for tanks, there will be far more tanks wanting to run it than healers. Wherever DPS stuff drops for DPS classes will be the most popular instance. It'll be interesting to see how stuff is spread out, and how much variety there is.

    Personally, what makes me unhappy is that the only way to get the best stuff for my characters is to run content that I already got bored of years ago when I played it at level. That, and the fact that scaling content rarely keeps any of the original fun or difficulty of the instance, and relies on whatever old, tired mechanics the instance used back when it was novel and fresh. Scaling is lazy developing, and it makes me wonder every time I hear how much revenue has increased since F2P: why are we getting less new content?
    Well depends if the legendary stuff is any better than the teal from the least instances as the latest instances arn't ever classical scaled instances so there's no reason to suspect the latest cluster wont drop the full range as they do now as it wasnt said otherwise.
    Last edited by Ulanor_EU; Feb 20 2013 at 02:45 PM.

  26. #26
    Grand Member Online status: furtim is offline Reputation: furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend
    Join Date
    Sep 2010
    Posts
    1,454
    I like the changes here, RockX. The idea that the classic Instance Clusters will drop a certain type of gear is pretty cool. Hopefully, this gets people running a wider variety of instances, instead of just doing the same old stuff over and over.

  27. #27
    Senior Member Online status: Ulanor_EU is offline Reputation: Ulanor_EU the Wary Ulanor_EU the Wary
    Join Date
    Jun 2011
    Posts
    166
    Quote Originally Posted by furtim View Post
    I like the changes here, RockX. The idea that the classic Instance Clusters will drop a certain type of gear is pretty cool. Hopefully, this gets people running a wider variety of instances, instead of just doing the same old stuff over and over.
    Depends on just what he means as we can see here its not very clear though i must say not really as we already got differing stuff from differing instance clusters *shrugs*

  28. #28
    Poster of Note Online status: daadkey is offline Reputation: daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend
    Join Date
    Apr 2007
    Location
    Plano, TX.
    Posts
    528
    Seems to be getting closer and closer to the worst changes in the history of the game. There is zero good reason to change the Hytbold armor from 3-5 to 2-4. If you want a 2-4 format, use your new Eriabor armor for that but leave the Hytbold alone and as it is now. I do not raid. Ever. So, I will not be getting any of that tier 1 or Tier 2 stuff. And you are making the gold recipes too rare and too hard to obtain for everyone.

    Raiding is a fading MMO art form yet here it is getting a major treatment. Ah, well, I suppose it is okay to throw a bone to a dying breed but this is a bit much. All the golden tier loot in the world is not going to change the course of the current trend away from raiding. It will, though, further PO the solo and small fellowship folks more than they are already.

    So, it just looks more and more like I10 is bound to be an epic fail. I hope I am wrong, but the evidence is getting awful close to proving otherwise.

    Good luck with this, I thing you're going to need it.

    In the meantime, I'll just play my game in my own little bubble and forget the rest of this stuff is happening.

  29. #29
    Senior Member Online status: l0rd_tornado is offline Reputation: l0rd_tornado the Neutral
    Join Date
    Feb 2008
    Posts
    220
    Quote Originally Posted by daadkey View Post

    Raiding is a fading MMO art form yet here it is getting a major treatment.

    Raiding is a fading MMO art form? ....

    You would prefer MMO's be 100% single player? Isnt that just a single player RPG then? Group play in an MMO is not a "fading art form". In fact most mmo's end game is based a lot around group dynamics, as that is the whole point of a Massively MULTIPLAYER online roleplaying game.

    Its why Healers have group heals and tanks have skills solely designed around increasing threat. Guardians taunts and threat skills are pointless without group play.

    What is the need in having decked out "raid gear" if all you do is fight single player mobs? You can kill quest mobs and such half naked, so why even worry with the top end gear if you care nothing for group play?

    I dont understand this logic at all.

    I like all the changes listed in the Dev Diary.

  30. #30
    Grand Member Online status: nolins12 is offline Reputation: nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte
    Join Date
    Jun 2008
    Location
    Clinton, NJ
    Posts
    1,446
    Interesting, this is exactly how the dungeons work in GW2, each dungeon offers a different type of armor for each class.

    The difference here is, in GW2 there are basically no class roles, so any group of 5 people can complete an instance. In LOTRO this is obviously not the case.

  31. #31
    Senior Member Online status: l0rd_tornado is offline Reputation: l0rd_tornado the Neutral
    Join Date
    Feb 2008
    Posts
    220
    Quote Originally Posted by nolins12 View Post
    Interesting, this is exactly how the dungeons work in GW2, each dungeon offers a different type of armor for each class.

    The difference here is, in GW2 there are basically no class roles, so any group of 5 people can complete an instance. In LOTRO this is obviously not the case.
    I like the change. What this will do is make lots of different instances popular rather than just one small core of instances that are run over and over and over again. I strongly support the idea of making more instances viable. I am a group junkie who simply loves grouping and playing a role in a group, and I love having multiple instances available and viable than just the same ones over and over every day.

  32. #32
    Poster of Note Online status: bastiat1 is online now Reputation: bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads bastiat1 the Watcher of Roads
    Join Date
    Jan 2008
    Posts
    905
    Quote Originally Posted by l0rd_tornado View Post
    I like the change. What this will do is make lots of different instances popular rather than just one small core of instances that are run over and over and over again. I strongly support the idea of making more instances viable. I am a group junkie who simply loves grouping and playing a role in a group, and I love having multiple instances available and viable than just the same ones over and over every day.
    I'm fearful that it will end up more like this:

    GLFF: Hunter1 says "1/3 for School/Library need Tank/Heals"
    GLFF: Hunter2 says "I'll go"
    GLFF: Hunter3 says "Need a Hunter"
    GLFF: Hunter4 says "I can try to ranged-tank it"
    GLFF: Hunter5 says "I can kind of heal with Press Onward"
    GLFF: Hunter6 says "I can heal with Strength of the Earth but you have to keep mobs off me"
    GLFF: Hunter7 says "What if I bring Athleas pots?"

    GLFF: Minstrel1 says "1/6 for Lost Temple, need Tank/DPS"
    GLFF: Minstrel2 says "I can go War-speech"
    GLFF: Minstrel3 says "I can go War-speech"
    GLFF: Minstrel4 says "I can go War-speech"
    GLFF: Minstrel5 says "I can go War-speech"
    GLFF: Minstrel1 says "5/6 for Lost Temple, need Tank"
    GLFF: Minstrel6 says "I can try to kite-tank it, but no one else can DPS"
    Adaaon (Minstrel), Gwydionn (Hunter), Tarrann (Burglar)
    http://thenoldor.guildlaunch.com

  33. #33
    Poster of Note Online status: Mar-Evayave is online now Reputation: Mar-Evayave the Neophyte Mar-Evayave the Neophyte Mar-Evayave the Neophyte Mar-Evayave the Neophyte Mar-Evayave the Neophyte Mar-Evayave the Neophyte Mar-Evayave the Neophyte Mar-Evayave the Neophyte
    Join Date
    Apr 2011
    Location
    Michigan
    Posts
    621
    I understand the reasoning behind the different loot from different instances, that it may prompt people to play more of them, but I think this is a very bad idea. If instance X gives tank gear, its going to be hard to entice heals/DPS/etc to join in (unless its not BoA, or something, and even then...). Also, some instances are harder than others. For example, I disliked ToO Acid because I lagged so badly when the acid rises, yet other ToO instances ran smoothly for me. I'd hate to be in a position in which the gear I need would come from ToO Acid specifically. That may not be the situation, but it is just one example of why this sounds like its going to be a bad idea.

    About the item changes themselves, I am interested to learn more about the LES and the GES (Lesser and Greater Erebor Sets, for lack of better acronyms). However, I am curious to know whether the GES will require an UNUSED/UNEQUIPPED version of the corresponding LES in order to trade. How will that work? And what is the drop rate of these gems? If they are used so widely, from the GES to the upgraded warband rings to new recipes, are they going to be as rare as Draig scales or more common?

    85 Mini Fayah/85 LM Siennah/85 Hunt Dinenol/+5 lowbies/Reaver Darughluk/Black Arrow Gothburz

  34. #34
    Junior Member Online status: Tarimaran is offline Reputation: Tarimaran the Neutral
    Join Date
    Jul 2010
    Posts
    8
    Quote Originally Posted by Tzviden View Post
    I think we might be interpreting this wrong. I think it just means that if you were looking for a necklace you go to a certain cluster; but the cluster will drop things for every class.

    i.e. -

    Cluster X Drops
    DPS Necklace
    Caster Ring
    Tanking Pocket

    Cluster Y Drops
    Tanking Necklace
    DPS Ring
    Caster Pocket

    At least I am hoping that this is what is meant. The fact that he specifically says necklace in both examples leads me to this. Unless the instances are dropping nothing but necklaces then the extra loot has to be someplace. I think he would have said "looking for gear" instead of "looking for a necklace" if it was the way that we are fearing.
    ^^This

    Note that this is also how Skirmishes and Erebor instances currently work. It has been working just fine for a long time. Before I run a skirmish of cluster X I check my handy dandy guide - ( http://horizon.corplaunch.com/forums...475&gid=289678 ) - then I know what I have a chance of getting. Running a Cannuilan Campaign, a tank can get the helm or pocket item, caster can get a necklace or pocket item, etc.

    There is something for everyone in each cluster, just different stuff from each cluster. NBD!

  35. #35
    Join Date
    Oct 2010
    Posts
    37
    Each instance cluster is now focused on a handful of different gear types, so DPS looking for a necklace would want to run instances and raids from cluster X, while Tanks looking for a necklace would want to run cluster Y.
    Really? This is raising a lot of red flags here. Do you know how much this is going to kill player motivation to run group content? This is an absolutely terrible idea. If you're not a healer, how motivated are you going to be to run content that doesn't reward you? If you're not a DPS, are you going to be willing to run content that won't reward you? Same goes for tanks that won't get anything for their efforts. Instances should be rewarding EVERY member of the fellowship, or at the very least a chance of rewarding all participants, and not specific classes. This is going to start a substantial amount of in-game bickering as to which instance to run. What are you devs thinking? Do NOT separate loot types by instance group.

    If this is not the case and your vague diary post is being interpreted incorrectly, please say that's the case.

    I dearly hope that instance cluster W will reward tanks with item X, dps with item Y, and casters with item Z, much like the current Erebor instances. Not with cluster W dropping item X only.
    ~A LOTRO Outfitter's Blog~

  36. #36
    Century Member Online status: FieldMedic is offline Reputation: FieldMedic has disabled reputation
    Join Date
    Feb 2008
    Posts
    135
    Quote Originally Posted by furtim View Post
    I like the changes here, RockX. The idea that the classic Instance Clusters will drop a certain type of gear is pretty cool. Hopefully, this gets people running a wider variety of instances, instead of just doing the same old stuff over and over.
    They make loot more instance exclusive and you think it'll make instance running more inclusive? If anything this will make the running of specific instances more of a problem since people will single-focus on those instances that give them the loot that they want. It's heading in the opposite direction of where you want it to be.

  37. #37
    Senior Member Online status: Ulanor_EU is offline Reputation: Ulanor_EU the Wary Ulanor_EU the Wary
    Join Date
    Jun 2011
    Posts
    166
    Quote Originally Posted by Mar-Evayave View Post
    I understand the reasoning behind the different loot from different instances, that it may prompt people to play more of them, but I think this is a very bad idea. If instance X gives tank gear, its going to be hard to entice heals/DPS/etc to join in (unless its not BoA, or something, and even then...). Also, some instances are harder than others. For example, I disliked ToO Acid because I lagged so badly when the acid rises, yet other ToO instances ran smoothly for me. I'd hate to be in a position in which the gear I need would come from ToO Acid specifically. That may not be the situation, but it is just one example of why this sounds like its going to be a bad idea.
    but again that is not what was definitively said, all we know is dps necklaces come from a different instance to tank ones. doesnt mean tank rings come from the same instances as the tank necklaces or that they dont come from the one with the dps necklaces for example. What we do really need though is it explained clearly as this confusion is silly.

  38. #38
    Senior Member Online status: Ulanor_EU is offline Reputation: Ulanor_EU the Wary Ulanor_EU the Wary
    Join Date
    Jun 2011
    Posts
    166
    Quote Originally Posted by Nathrien_Estelenlaer View Post
    I dearly hope that instance cluster W will reward tanks with item X, dps with item Y, and casters with item Z, much like the current Erebor instances. Not with cluster W dropping item X only.
    Wouldnt be enough instance clusters if it only dropped one item type for one of the trinity would there, would need at least what 6 or so per archetype, dont think we have 18 clusters.

  39. #39
    Grand Member Online status: furtim is offline Reputation: furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend
    Join Date
    Sep 2010
    Posts
    1,454
    Quote Originally Posted by Ulanor_EU View Post
    Depends on just what he means as we can see here its not very clear though i must say not really as we already got differing stuff from differing instance clusters *shrugs*
    Different instance clusters have always dropped different items, but what RockX is talking about here involves consolidating them around themes. So, the best DPS gear in each slot drops from cluster X, the best tank gear in each slot drops from cluster Y, etc.

    Currently, each instance cluster now will have, like, one item that's the best item for that one slot for one class. For kinships, that means that once everyone of that class has that one item, you stop doing that instance. (And, realistically, doing an instance just to get one thing for one person isn't an efficient use of a kinship's time anyway.)

  40. #40
    Senior Member Online status: l0rd_tornado is offline Reputation: l0rd_tornado the Neutral
    Join Date
    Feb 2008
    Posts
    220
    Quote Originally Posted by bastiat1 View Post
    I'm fearful that it will end up more like this:

    GLFF: Hunter1 says "1/3 for School/Library need Tank/Heals"
    GLFF: Hunter2 says "I'll go"
    GLFF: Hunter3 says "Need a Hunter"
    GLFF: Hunter4 says "I can try to ranged-tank it"
    GLFF: Hunter5 says "I can kind of heal with Press Onward"
    GLFF: Hunter6 says "I can heal with Strength of the Earth but you have to keep mobs off me"
    GLFF: Hunter7 says "What if I bring Athleas pots?"

    GLFF: Minstrel1 says "1/6 for Lost Temple, need Tank/DPS"
    GLFF: Minstrel2 says "I can go War-speech"
    GLFF: Minstrel3 says "I can go War-speech"
    GLFF: Minstrel4 says "I can go War-speech"
    GLFF: Minstrel5 says "I can go War-speech"
    GLFF: Minstrel1 says "5/6 for Lost Temple, need Tank"
    GLFF: Minstrel6 says "I can try to kite-tank it, but no one else can DPS"
    No, it wont be like this at all. You have little experience with MMO End games I suppose.


    What will happen is:

    Instance X will have say DPS Necklace drop, Healer Bracelt Drop, and Tank Ring drop (example)

    Instance Y will have say DPS Ring drop, Healer Necklace Drop, and Tank Bracelet Drop. (example)


    This will mean players need to run multiple different instances to gear out. Using this method you can make a whole series of instance clusters viable and important. There is no reason to have great instances sit abandoned and never run when they can be taken advantage of to give players new encounters, different scenery and different experiences.

    Even if the system didnt work as I have it above, people would still run instances that dont necesarily drop an exact item for them, because there will be many more incentives to going along. I have a guardian and a champ, I would gladly tank an instance on my guardian for a minstrel to get their item, simply because I enjoy grouping and playing the game, and actually putting my gear which I spend so much time obtaining to use. I never unstand why ppl want to gear out in leet gear then never run anything. What is the point of gearing out? To run tough content!

+ Reply to Thread
Page 1 of 4 1 2 3 4 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts