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UPDATE 10 PRELIMINARY RELEASE NOTES -Bullroarer Only (3) - SUBJECT TO CHANGE
The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.
Please be aware that everything listed here is subject to change. These notes are not final.
Release notes General
Players with AlienwareFX compatible hardware will now see their computer lights turn red while in combat.
ICPR Changes
The power restoration/ICPR boosting magnitudes on several class skills have been adjusted:
Burglar
Increased application chance of Mischievous Delight to 50% and increased power restored
Captain
Slightly reduced the power restore of Imporved Defensive Strike
Reduced the Fate contribution from In Defence of Middle-Earth
Reduced the ICPR buff from Herald/Banner of Hope
Slightly Reduced the ICPR buff from Tactic-Focus and Song-Brother
Hunter
Reduced the power restore of Press Onward
Reduced the power restore of Strength of Earth slightly
Lore-master
Reduced power drain effect on Power of Knowledge
Slightly reduced power restore effect on Power of Knowledge
Minstrel
Reduced the Fate contribution from Tale of Heroism
Rune keeper
Reduced the power heal on Rune of Restoration
Classes
Burglar
(Bullroarer ONLY)The Quiet Knife 4 Set Bonus Proc chance has been reduced from 100% on Crit to 30% on crit.
Rune-keeper
Improved Rune-sign of Flame: Miss Chance buff has been replaced with a buff that allows skills to Bypass 5% of their target's Resistances.
Mounted Combat
The Champion's 'Boundless Fervour' mounted relic should now appropriately provide a 25% chance to maintain Fervour when using Recuperate, Destabilizing Strike, and Horn Blast
Monster Play
Items - Warden - Sealed Insignia of the Boar will now increase Boar's Rush Critical chance. Old Daze application chance was no longer valuable given changes to the Gambit.
Items - Warden - Armour of Fror 4-piece Set Bonus will now increase Boar's Rush Critical chance. Old Daze application chance was no longer valuable given changes to the Gambit.
Wargs should now have access to Critical Rating Corruptions.
The amount of Critical Rating granted from the Critical Rating corruptions has been increased.
The Black Venom Weaver appearance trait was briefly applying an incorrect appearance. This has been changed back to the orriginal, intended appearance.
All brands and Insignia that gave 60 seconds of immunity to various Crowd Control effects have had their effect durations reduced to 20 seconds.
Using any Brand or Insignia results in a 60 second lock out from using another.
Fixed a bug that was giving new Creeps rank 9 food on creation. New Creeps should now receive the appropriate food.
Fixed a bug that was causing the Barter List Names to display the wrong item level.
Critical Defence (BULLROARER ONLY)
We have restored the base Critical Defence values for the Creeps. Due to changes in the point to percent conversion for Critical Defence we felt no more reductions were needed.
Rank 1 Armour Passive now grants 800 instead of 600 Critical Defence.
Raids, Instances, & Skirmishes
For every Skirmish Seal that you have in your inventory, there will be a one time conversion to Skirmish Medallions at a rate of 20 Medallions per 1 Seal.
Medallions of the North-men no longer exist. Any existing ones will be automatically converted into 10 medallions apiece.
(Bullroarer Only) Battle for Erebor:(Bullroarer Only)
Now has appropriate intro drama
Jangovar Captain Aura is consistent
Inferno should no longer overlap
T1 deed should now complete if you beat it on T2
Honorguard:
Melee now loses 2% hp per attack instead of 4%
Casters now lose 5% hp when CC'd
Casters now have adaptation on T2
Blood Rage now ramps from 2x to 6x damage
Blood Brothers now ramps from 1.5x to 10x damage
Flight to the Lonely Mountain:(Bullroarer Only)
New intro drama
Target markings are back
Cats now spawn when the summoner enters combat
T1 deed completes if you beat it on T2
T1 waves only spawn on timers
Fires of Smaug:(Bullroarer Only)
New intro Drama
T1 deed completes if you beat it on T2
Challenge chest correctly spawns
The smite issue has been resolved
Valves won't double close and open
If no players are left alive within the arena fight will reset
Hotspot Visualization:(Bullroarer Only)
Sammath Gul Fire draws red
Caltrops draw a border
Draigoch's firebreath draws a border
Pits of Isengard Puddles, Haze, Thorns draw borders
Foundry hotspots draw borders
Electrify draws a border
Orthanc ring hotspots draw white
Serious business no longer displays a boundary
Pure Light/Piercing Light display white boundaries
Warming Air displays white boundary
Dark Delvings hotspots now display
Fil Gashan oil and water now display
Forges Backdraft now displays
Sari-Surma safe spots now display white and not on the pillars
Ford of Bruinen archers display white
Thangulhad targetting now displays white
Icy crevasse buffs now display
Flizofs caltrops now display
Items Escape From Darkness Armour Set Cooldown Mods
Armour Set bonuses that reduce the cooldown of Escape from Darkness have been unified to a reduction of 150s each. This is being done to prevent Escape From Darkness cooldown being reduced to 0s.
Quests
Typos fixed in the Lone-lands, Volume I Book 13, and Volume III Book 8.
Frodo claimed to be a Man, not a hobbit, during Volume III Book 7. We told him he was wrong.
Reminded Acca how to start his sessionplay in III.4.23, 'The Wizard's Vale.'
The 'Stand at Weathertop' vignette will now unlock at the end of I.2.9.
Quest rings should now properly show up for Laeglang and Ningloril if you outlevel their Epilogue quests in Mirkwood.
I.4.5 - Switched the quest item that shows up on the quest tracker to reduce confusion
Bori's level-scaling in II.9.16 has been adjusted so he won't pick one at random.
Putting weapons back in the hands of sparring partners in the III.8.10 instance.
Rioc wasn't properly delivering his lines in 'At the Stone of Erech.' Now he will!
Adding a new failure condition to I.10.5 to deal with the problem of an unresponsive NPC.
User Interface
Effect icons and map notes should no longer flicker when running with DX10 and DX11.
Last edited by Sapience; Feb 12 2013 at 05:13 PM.
Rick Heaton, Community Manager, The Lord of the Rings Online.
So one of the main goals in this is clearly to reduce the effectiveness of an already diminished set of power restore skills. I really don't see where you guys are going.
The fate buffs on things like IDOME and TOH should be balanced against the ICPR, I agree there, but what's going on here? You really want us to use fate, huh.
[*]Items - Warden - Armour of Fror 4-piece Set Bonus will now increase Boar's Rush Critical chance. Old Daze application chance was no longer valuable given changes to the Gambit.
How is an update to an armour set that is no longer available for barter in game a worthwhile use of time?
Cheers on the Brand changes though
Last edited by spelunker; Feb 12 2013 at 01:25 PM.
Slightly reduced the power restore of Imporved Defensive Strike
Reduced the Fate contribution from In Defence of Middle-Earth
Reduced the ICPR buff from Herald/Banner of Hope
Slightly Reduced the ICPR buff from Tactic-Focus and Song-Brother
Is this a joke?
Defensive Strike's power restoration was barely noticeable when our power pools were half their current size. Did you guys forget that it only procs 25% of the time, and requires Light of Elendil to be on the target? It's a totally unreliable power restoration as it is.
As for IDOME, it was always a second-tier legendary trait, and now it gives even less benefit than it does on Live. With less Fate and less crit contribution from Agility, I now have absolutely no reason to run IDOME over Oathbreakers. Thanks?
I assume the reduced ICPR refers to the Victory standard, not Hope. Not that it matters. It fell out of favour after Rise of Isengard anyway.
And, yes, our Tactic: Shame gets even more shameful. Nothing to see here.
Armour Set bonuses that reduce the cooldown of Escape from Darkness have been unified to a reduction of 150s each. This is being done to prevent Escape From Darkness cooldown being reduced to 0s.
Hey y'all, nerf the Helegrod set out of existence if you gotta. I'm sure the possibilities it presents are a PITA to balance. Wipe its set bonuses. But leave Loyalty alone!
Jinjah you promised that you will fix the bugs in the next build and you didnt :/
Anw these creep changes(apart from brands) are not in this build.I mean Warg crit corruptions,crit defence higher rating of critical corruptions are still the same. Plz a hotfix before any kind of pvmp event?
[Tangaar Captain R7][Barukhazad Minstrel R9] In M.U.G.E.N there is NO magic button
For every Skirmish Seal that you have in your inventory, there will be a one time conversion to Skirmish Medallions at a rate of 20 Medallions per 1 Seal.
Medallions of the North-men no longer exist. Any existing ones will be automatically converted into 10 medallions apiece.
As of U10B3
1.You can still trade Sigil Fragments and Unhatched Eggs for 1 seal apiece. Since this likely will be fixed, can you tell us if you're going to set them to 20 Medallions or some lesser number so we can decide whether or not to convert ahead of time?
2.Medallions of the North-Men are still sought by all Harndirion NOVICE QUARTERMASTER barters.
This renders the L65 Purple OD sets unacquireable after the update.
Could we please have this fixed before 10.1 (Unlike the Mirkwood barters which took until 9.1)
3. With the prevalence of materials related to the Crafting of 2A and 1A legendary items (Symbols of the 1A/2A @85), could we see Tarnished Crests of Rohan added to the skirmish vendor so we can make the LIs in question? Compendium IVs would be nice also.
Hahaha so this is the result of the PvMP (disaster of an) event?
When the developers want to have a real open dialogue with the community let us know. Until then keep throwing random changes at us in an attempt to appear busy.
Items Escape From Darkness Armour Set Cooldown Mods
Armour Set bonuses that reduce the cooldown of Escape from Darkness have been unified to a reduction of 150s each. This is being done to prevent Escape From Darkness cooldown being reduced to 0s.
Does this mean, that stacking other set bonuses is working as intended? Or are you planning to change other sets as well?
So Tale of Heroism costs 1,440 ppm to run, but you reduced it from 102 fate which gave approx. 560 ppm (less than half the cost) to where it's basically not worth it to run? Why would I spend 1,440 ppm to run anything? And my cappy liked trading back and forth between IDOME or oathies depending on content, but definitely no reason to slot it now if the fate that might have been a benefit is reduced.
3. With the prevalence of materials related to the Crafting of 2A and 1A legendary items (Symbols of the 1A/2A @85), could we see Tarnished Crests of Rohan added to the skirmish vendor so we can make the LIs in question? Compendium IVs would be nice also.
You can get a compendium IV every day by running the prospector instance out of Hytbold, on more than one character if you have an alt with it opened. Why would they need to be on a skirm vendor? And even with my sorry luck on Tarnished Crests I have 10 in the vault without farming. I just hit a few nodes every day as I wander around on my characters and get a couple a week. Please don't make it so nobody has to do anything at all to get stuff.
Last edited by Beaniemooch; Feb 12 2013 at 01:52 PM.
Defensive Strike's power restoration was barely noticeable when our power pools were half their current size. Did you guys forget that it only procs 25% of the time, and requires Light of Elendil to be on the target? It's a totally unreliable power restoration as it is.
As for IDOME, it was always a second-tier legendary trait, and now it gives even less benefit than it does on Live. With less Fate and less crit contribution from Agility, I now have absolutely no reason to run IDOME over Oathbreakers. Thanks?
I assume the reduced ICPR refers to the Victory standard, not Hope. Not that it matters. It fell out of favour after Rise of Isengard anyway.
And, yes, our Tactic: Shame gets even more shameful. Nothing to see here.
[B][*]All brands and Insignia that gave 60 seconds of immunity to various Crowd Control effects have had their effect durations reduced to 20 seconds.[*]Using any Brand or Insignia results in a 60 second lock out from using another.
Nice see how Freep Cry is read in forum and another thing that balanced game is been nerfed. A R1
OMG! A CREEP HAS BRANDED IN COMBAT AND MY ZERG CAN'T KILL HIM! I MUST GO TO FORUM AND CRY THEY HEAR ME.
OMG! A CREEP HAS BRANDED WHEN MY BUR FELLOW JUMP ON HE AND CAN'T ZERG HE KILL ONE OF US BEFORE DIE. I MUST GO TO FORUM AND CRY THEY HEAR ME.
OMG! I'M A BUR AND NOW A R1 REAVER BRANDED IN COMBAT AND I DON'T KNOW HOW TO KILL ONE CREEP THAT CAN'T BE STUNNED OR DAZED. HE MOVES! I DON'T HAVE SKILLS TO FIGHT HE. I MUST GO TO FORUM AND CRY THEY HEAR ME.
OMG! I CAN'T KILL ANYTHING THAT MOVES I NEED THEM BE STUNED AND DAZED...
........
.....
...
No one cry when some one use Akulhun's Brand (well yes, freep cry always), but now there is a item that give some survivability to low ranks also high ones, and that's is nerf. How with BPR was a thing that balanced game and now in U10 is broken. It's a shame for all high ranked creeps that gain their brand well deserve see how is been nerf after 5 years.
You want do it, well. But give one skill to remove slows, disarms, antistuns etc like freep got.
Looks like Bards Arrow is back on my skill bar to replace Press Onward, which was my main power return skill, albeit I have not fully tested the new ICPR and other power regen mechanics, so can't complain yet.
26 fate for IDOME now seems incredibly futile; this is a Legendary Skill, so let it stay legendary.
WB Exec looking at Turbine Store numbers: I see that people are spending their money on tiny Might, Agility, Will, and Vitality tomes. Why not fate?
Turbine: Because Fate has always pretty much sucked.
WB Exec: Then make it not suck so we can get these junkies spend their money like we did with Zeal. Speaking of, nobody seems to be buying ranks of Mercy. Look into that asap!
Work like no one is watching, dance like you don't need the money...
Where's my burg bow?! Where's my ability to cut through spiders webs like Bilbo did?! C'mon Turbine give the burglar some love. At the VERY least make the throwing hatchets FREE, I'm tired of paying 20 gold per stack. Oh and hatchets should be able to be used while running...
Nice see how Freep Cry is read in forum and another thing that balanced game is been nerfed. A R1
OMG! A CREEP HAS BRANDED IN COMBAT AND MY ZERG CAN'T KILL HIM! I MUST GO TO FORUM AND CRY THEY HEAR ME.
OMG! A CREEP HAS BRANDED WHEN MY BUR FELLOW JUMP ON HE AND CAN'T ZERG HE KILL ONE OF US BEFORE DIE. I MUST GO TO FORUM AND CRY THEY HEAR ME.
OMG! I'M A BUR AND NOW A R1 REAVER BRANDED IN COMBAT AND I DON'T KNOW HOW TO KILL ONE CREEP THAT CAN'T BE STUNNED OR DAZED. HE MOVES! I DON'T HAVE SKILLS TO FIGHT HE. I MUST GO TO FORUM AND CRY THEY HEAR ME.
OMG! I CAN'T KILL ANYTHING THAT MOVES I NEED THEM BE STUNED AND DAZED...
........
.....
...
No one cry when some one use Akulhun's Brand (well yes, freep cry always), but now there is a item that give some survivability to low ranks also high ones, and that's is nerf. How with BPR was a thing that balanced game and now in U10 is broken. It's a shame for all high ranked creeps that gain their brand well deserve see how is been nerf after 5 years.
You want do it, well. But give one skill to remove slows, disarms, antistuns etc like freep got.
So you say that 1 min immunity to everything with 5 min cd is a good thing? If it was me I would have changed mordiriths brand to 10 sec duration not 20 sec, even now the item is still powerful, since every single creep with some dedication can get it.
Good change, now it's more skill based and not just "lol lemme immune everything".
Sidenote: Thank you Turbine for making mischievous glee better power restore skill, one step on a long road of burglar changes, hopefully.
So you say that 1 min immunity to everything with 5 min cd is a good thing? If it was me I would have changed mordiriths brand to 10 sec duration not 20 sec, even now the item is still powerful, since every single creep with some dedication can get it.
Good change, now it's more skill based and not just "lol lemme immune everything".
Sidenote: Thank you Turbine for making mischievous glee better power restore skill, one step on a long road of rewamp.
Said burglar main player. (insert LoreMaster or Minstrel also)
What would have happened if we had more playing r15 creeps? You would have cried like now? I playing all the day against freeps that remove my debuffs, remove my dots, can't be stunned, outheal my dps etc...
Said burglar main player. (insert LoreMaster or Minstrel also)
What would have happened if we had more playing r15 creeps? You would have cried like now? I playing all the day against freeps that remove my debuffs, remove my dots, can't be stunned, outheal my dps etc...
Ehh.. Actually if you compare the posts between us it seems you are the one crying here
Maybe you should try a better argument.
Where's my burg bow?! Where's my ability to cut through spiders webs like Bilbo did?! C'mon Turbine give the burglar some love. At the VERY least make the throwing hatchets FREE, I'm tired of paying 20 gold per stack. Oh and hatchets should be able to be used while running...
I cant be certain but I am betting that you have not enabled skill miss chance while moving. This should allow you to throw on the run.
When I read the patchnotes I was like &&& Turbine, then I went ingame to look at my minstrel's numbers.
She currently has a measly 279 fate live. That contributes a whopping 1780 to ICPR. When I put on tale of heroism, which now gives 102 will and 41 fate, it goes up to 2006 contribution.
Crit only rose a little over 100 though with the +41.
With my healing skills seeing a decrease in power cost + this much larger chunk in ICPR, power-regeneration skills will likely be used a good lot less than they once were, so long as you have at least some fate.
At the moment seems pretty useless for crit, though.
Originally Posted by Crell_1
As of U10B3
2.Medallions of the North-Men are still sought by all Harndirion NOVICE QUARTERMASTER barters.
This renders the L65 Purple OD sets unacquireable after the update.
Could we please have this fixed before 10.1 (Unlike the Mirkwood barters which took until 9.1)
3. With the prevalence of materials related to the Crafting of 2A and 1A legendary items (Symbols of the 1A/2A @85), could we see Tarnished Crests of Rohan added to the skirmish vendor so we can make the LIs in question? Compendium IVs would be nice also.
This this and this. I don't see OD gear yet on the Classic skirmish barterer. When are they going to him?
More importantly: Can we please see the legacy of ______ scrolls on skirmish vendors?. The two ways were Mirkwood medallions and OD medallions. The only way without those two is shard melding, and the cost to do that is stupidly high IMO. Can we please see legacy stat scrolls on the LI skirmish vendor, along with Tarnished Crests, with u10?
Elendilmir (the raid toons): LAERWEN, 80 htr ♦ OLORIEL, 75 min ♦ AETHELIND, 75 capt ♦ ROSALLA, 75 burg Landroval (the RP toons): LAERLIN (Bio + Drawing) ♦ AETHELIND (Bio + Drawing) ♦ NETHAEL
I don't entirely approve of the change to Brands but it's in the right direction and certainly some change was needed. Not much to else see in this one...show us the loot!
Originally Posted by Laire
First: the power changes.
When I read the patchnotes I was like &&& Turbine, then I went ingame to look at my minstrel's numbers.
She currently has a measly 279 fate live. That contributes a whopping 1780 to ICPR. When I put on tale of heroism, which now gives 102 will and 41 fate, it goes up to 2006 contribution.
Crit only rose a little over 100 though with the +41.
With my healing skills seeing a decrease in power cost + this much larger chunk in ICPR, power-regeneration skills will likely be used a good lot less than they once were, so long as you have at least some fate.
At the moment seems pretty useless for crit, though.
This this and this. I don't see OD gear yet on the Classic skirmish barterer. When are they going to him?
More importantly: Can we please see the legacy of ______ scrolls on skirmish vendors?. The two ways were Mirkwood medallions and OD medallions. The only way without those two is shard melding, and the cost to do that is stupidly high IMO. Can we please see legacy stat scrolls on the LI skirmish vendor, along with Tarnished Crests, with u10?
I believe the Mirkwood barter accepts regular old Medallions for Stat Legacies on live.
More importantly: Can we please see the legacy of ______ scrolls on skirmish vendors?. The two ways were Mirkwood medallions and OD medallions. The only way without those two is shard melding, and the cost to do that is stupidly high IMO. Can we please see legacy stat scrolls on the LI skirmish vendor, along with Tarnished Crests, with u10?
You can go to that main hub in Mirkwood and get them for around 250 regular medallions. @ a skirmish camp would certainly be more convenient though!
Not really happy with brand changes. 20s seems awfully short, I agreed on a Mord's brand nerf but there was no need to nerf all brands for the ranks that people worked for.
More importantly: Can we please see the legacy of ______ scrolls on skirmish vendors?. The two ways were Mirkwood medallions and OD medallions. The only way without those two is shard melding, and the cost to do that is stupidly high IMO. Can we please see legacy stat scrolls on the LI skirmish vendor, along with Tarnished Crests, with u10?
Has the shard price changed? Last time I made one I feel like it was less than 2,000 shards. So about the amount you could get by refining the relics from a single maxed trash LI.
Work like no one is watching, dance like you don't need the money...
Reduced the Fate contribution from Tale of Heroism
Why oh Why? Someone please explain why all the nerfs? It's already bad enough that the power per second cost for tales has increased 500% but now this too?????????
Not really happy with brand changes. 20s seems awfully short, I agreed on a Mord's brand nerf but there was no need to nerf all brands for the ranks that people worked for.
Buying 1500 brands in the store has very few to do with what rank you got Narg.
Every update I find more and more things that have me asking, "&&& turbine?" Which basically means every update I find myself more inclined to unsubscribe. Keep giving me reasons turbine, won't affect me at all.
Congratz Hunters! Two semi-useless skills have been made more useless! And remember all: Stack fate. Your dps will drop allot, sure.....and hey, the tiny bit of survivability you have will most likely drop to nothing too.....but look at the bright side - you won't run out of power as quickly! Oh wait....you will most likely be dead or not invited to groups in the first place...ouch.
Hunters are dead meat. HAHA so sad...
Actually, I think i'll roll an RK.....
Last edited by Troublesome08; Feb 12 2013 at 03:48 PM.