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  1. #241
    Century Member Online status: druidofbreeland is offline Reputation: druidofbreeland the Wary druidofbreeland the Wary druidofbreeland the Wary
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    I've been playing the game since the end of August. I am just a bit curious, and hoping someone in here wouldn't mind answering my question.

    I understand that Bullroarer is a test server/seperate program from the LotRO client. Do you use a seperate account for logging into it? Is there special permission you have to receive before being allowed on? I did a forum search for these answers as well as a google search and everything I found was from several years ago.

    Thanks in advance for answers!
    “I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.”

  2. #242
    Grand Member Online status: Crell_1 is offline Reputation: Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable
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    Quote Originally Posted by druidofbreeland View Post

    I understand that Bullroarer is a test server/seperate program from the LotRO client. Do you use a seperate account for logging into it? Is there special permission you have to receive before being allowed on? I did a forum search for these answers as well as a google search and everything I found was from several years ago.

    Thanks in advance for answers!

    You use the same account as you do for connecting to live. When it's set to 'open' like it is now, anyone who plays lotro can connect =).
    Traditionally, bullroarer is open to everyone when there's an update to test except for expansion betas which tend to be invitation only.

    Welcome to bullroarer!

  3. #243
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    Horrible idea...

    Quote Originally Posted by Stealthiness View Post
    Talking about the addle cd going from 5 to 10 seconds here(I'm posting from my phone and didn't feel like quoting it):

    Dear lord, I hope you're removing the animation for Flashing Blades or make it a lot shorter or my whole Ettenmoors rotation is ruined.

    I guess jumping Defilers en Warleaders is out of the question from now.
    I second that. Flashing blades might be coming off of the skill bar because the 2-3 second animation lock is ridiculous enough and now not to be able to get out of it won't be worth the time you are trying to kite/dying (around) while not being able to perform any skills. Taking away one of the main benefits of having a burglar around just diminishes the class even more than it already has been in the Moors, after not giving us anything worth mention since Moria (besides from stealth auto -crits obviously).

    As for the interrupts as a whole, I really hope the Devs do not intend for longer cooldown skills to be placed on full CD, for example FSH on 10 minute CD when the skill was not actually used and only interrupted one time, and place a shorter, possible 5-10 second secondary CD that takes the place of the full CD until the skill is actually used. Placing a skill on full CD because it has been interrupted sounds rather foolish.

  4. #244
    Senior Member Online status: Xferno is offline Reputation: Xferno the Neutral
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    I just wanted to say I am very against the idea of remote loot/Bind on Equip in raids.
    This means we will see raid level jeweler, Armour etc on the AH. In essence Its cheapens/almost trivializes the reward system for
    doing difficult content. I know I am not alone in this thinking.

    Do you really want to see Legendary off hands/gear etc that from T2Cs being posted on the AH? I am not one for exclusivity /elitism but I feel there should be some sort of luster that can stratify those players that do the most difficult content.

    Update 9 looks quite enjoyable otherwise.
    Tanking is the best CC.

  5. #245
    Member Online status: Caernach is offline Reputation: Caernach the Wary Caernach the Wary
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    Quote Originally Posted by Crell_1 View Post
    You use the same account as you do for connecting to live. When it's set to 'open' like it is now, anyone who plays lotro can connect =).
    Traditionally, bullroarer is open to everyone when there's an update to test except for expansion betas which tend to be invitation only.

    Welcome to bullroarer!
    I'm a bit confused here. When I log in to my account I do not see the Bullroarer server.


    *Nevermind, i just found the forum page that explains it is a different client. I am downloading that now.

  6. #246
    Member Online status: Jaliki55 is offline Reputation: Jaliki55 the Neutral
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    "•For the later zones that previously had little organized content, much of the content will be exploration-based. Quest chains won't vector there, but quests can be discovered using the new Remote Bestowal tech by finding interesting locations in the second half of Moria."

    I'm really disappointed by this. Moria is confusing enough as it is to get around, and mob densities don't always allow or foster a desire to explore (especially in the Foundations of Stone). I like that the new auto-bestowal tech is being applied to outside Rohan, but I'd much rather see good linear questing following the first half of the revamp (which did this amazingly). Since Moria is the only place to level 50-60, the revamp should have flowing content that allows players to hit all the hotspots and see all the big sights (as it did in Great River and (to a slightly lesser extent) Rohan).

    To balance, if Lothlorien is readjusted, then fewer quests would be needed in Moria, so that 55+ can swing through the harder Moria regions before heading to Loth for a couple quick levels (then onto Mirk or Ened for 61+) I think this bit is really crucial to get right as there are no substitute regions for 55-60 that do a very good, smooth job of getting players through really good content.

  7. #247
    Century Member Online status: Murky_Majare is offline Reputation: Murky_Majare the Wary Murky_Majare the Wary Murky_Majare the Wary
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    Quote Originally Posted by druidofbreeland View Post
    I've been playing the game since the end of August. I am just a bit curious, and hoping someone in here wouldn't mind answering my question.

    I understand that Bullroarer is a test server/seperate program from the LotRO client. Do you use a seperate account for logging into it? Is there special permission you have to receive before being allowed on? I did a forum search for these answers as well as a google search and everything I found was from several years ago.

    Thanks in advance for answers!
    As others have replied already, you can use your normal account to access Bullroarer with a few exceptions;

    Any Turbine Points you make on Bullroarer and any points you spend is just on the test server. So your "real" TPs are not touched. Anything that happens to your characters only happens on the testserver as well.

    Oh, and you need to download a separate client as well.

  8. #248
    Senior Member Online status: CaerArianrhod is offline Reputation: CaerArianrhod has disabled reputation
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    Quote Originally Posted by Sapience View Post
    The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.
    PLEASE!!! Do not forget (again) the Translation!

    Regards
    CA

  9. #249
    Senior Member Online status: CaerArianrhod is offline Reputation: CaerArianrhod has disabled reputation
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    Quote Originally Posted by Rishnakh View Post
    I dont miss the point.. Its very easy to interrupt things like lightning storm or ents go to war. And after interrupting those skills they are on CD.. sounds way to powerful. And yes i got a problem with everything becoming easier. But maybe ur right and we should wait.. just to disappointed at the moment.
    We all will have to use that Scrolls for LMs and Minis and Wardens will be excited[tm] to have tree skills sharing the same interrupt CD (even if the mob do not interrupt you often than every 10-15 second. ONE mob!). This changes are in accordance with the name of the server. (bull-&&&& on bull-roarer)

    Regrads
    CA

  10. #250
    Senior Member Online status: CaerArianrhod is offline Reputation: CaerArianrhod has disabled reputation
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    Quote Originally Posted by Lohi View Post
    Huh? Kinships are for friends and socializing, not just grouping. Crafting help, leveling help, just talking, etc. I suspect the majority of kinships in this game are not about raiding or grouping.
    In our kinship we all rading. Some more some less, but this DO NOT exclude " Crafting help, leveling help, just talking". Kinships ARE about grouping (and raiding) except you mean an 100% RP-Kinship.

    Regards
    CA

  11. #251
    Senior Member Online status: CaerArianrhod is offline Reputation: CaerArianrhod has disabled reputation
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    Quote Originally Posted by Ratharim View Post
    I already like this update very much!
    Best news for me is that scaling old content continues, thank you very much! Please continue scaling some instances with each update, it's really somethin appriciated here on the palyer side :-)
    Just one question: do you like warm beer?
    What i and other players i know would appreciate: fixing the lag-hitching-rubberbanding problem and fixing that hundreds of reported bugs.

    Regards
    CA

  12. #252
    Senior Member Online status: CaerArianrhod is offline Reputation: CaerArianrhod has disabled reputation
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    Quote Originally Posted by SNy-lotrolinux-EU View Post
    Those inductions for changing stances are not inductions per se, though. The changes are not instant, but you can run, jump, get hit by mobs etc. while the "induction" timer is running. So it probably isn't interruptable in that sense.
    It is interruptable, i have been interrupted with my guardian when i try to change in fight to overpower. it means: the timer was running from 0 up --> interrupt: timer was running again from 0 but no CD on skill. With the changes, if interrupt, you will have the CD.

    Regards
    CA

  13. #253
    Senior Member Online status: CaerArianrhod is offline Reputation: CaerArianrhod has disabled reputation
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    Quote Originally Posted by JellyBlobOfDoom View Post
    I think the fact that they changed it at all is proof that they are listening. The vast majority of people didn't like the original induction change, so they switched things around a bit. It might still change even further.
    I can see the point in the OP's posting. No one liked the change and many asked, what was wrong that had to be changed? And instead to realize that this change was a all in one a bad idea and take it back, turbine is clinging to the idea and say "ok, we change it not so much, but we do the change, even if you don't want. Eat or die."
    That's not really a kind of listening to the players rather the usual "we said, what we have done, but not why we have done it".

    Regards
    CA

  14. #254
    Junior Member Online status: edeblack is offline Reputation: edeblack the Neutral
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    Eyes and Guard Tavern?

    Is the tavern open yet?

  15. #255
    Grand Member Online status: Aethniniel is offline Reputation: Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend Aethniniel the Bounders-friend
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    Overall, the changes are either good or something that I either won't use (new stuff to push us into store) or doesn't affect me. There are obviously from my posts a couple of items that greatly concern me: mostly under combat revisions, but also the changes to the mini map radar in the Ettenmoors.

    Also, someone just posted a screenie of a change to critical defence rating that was not mentioned in the notes. &Could we please have more info on this if it is to go live so we can test it?

    Anyway, I still think any changes to interrupts are not only unnecessary, but will greatly punish induction classes in pvp even with the revision to 4s of disabling the skill. DR was separated out in RoR which increased the amount of time induction classes sit with grey skills as it is (ie: fears on separate timer from stuns and slows, etc.) and adding in additional 4s of greybars is getting to be too much. Not to mention, this basically nerfs audacity which is pretty much required out there now to be effective. (I do like the change to warg dot though, even though I really don't want even more induction time, it seems a lot more reasonable than a dot that interrupts constantly.) &It seems that all of the progress to take away the annoyance factor of constantly being unable to use our skills to actually fight in the Moors are being taken away again under the guise of rebalancing. &Its just not good gameplay imo to base a win off of which player is able to use their skills vs one who is not because of CC. &


    I like the crafting xp idea, but hope this is unlockable in the store and not automatically granted to every crafter. &Either that or provide us with a toggle so we can actually complete the content to level if we want (and please dont make us pay to disable it - that seems a little odd.)


    Like:
    Breevamp, open tapping extended, repositioning on mounts, fixes, pvp item updates

    Dislike:&
    Interrupt changes, mapnotes in moors (pve its fine if we can toggle it off), fast travel system (ui is bad and difficult to read), travel to quest npc (not advertised that this is store item like the landscape soldier was) i dont dislike the idea just tired of not getting full details on these great new additions not being noted as requiring TP.

    Need to test:
    Remote looting for raids ( on paper it sounds good to prevent the greedy looters from taking the valuables or misrolls on other classes items)
    New instances an revamps - sounds good
    Moria revamp

    Missing fixes:
    Female minstrel pvp pants are broken and disfguring!! Really disgusting graphic that needs to be corrected
    Ping pong ball warsteed lag movements (still having issues with this in beta)
    Freep maps in moors (creeps were given travel maps to compensate for being strategically underpowered to freeps. This should be rebalanced for travel access with their new buffs - they not only travel faster but have better in combat rez options due to long freep cds and the interrupt changes)
    Last edited by Aethniniel; Nov 30 2012 at 10:08 AM. Reason: stupid phone added ampersands

    L a n d r o v a l | Aethrien || Aerlise || Mumsy || Aethirien |

  16. #256
    Junior Member Online status: Traubon is offline Reputation: Traubon the Neutral
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    First of all, I must say I rather agree with the general idea of this thread. Most of this update is unnecessary, unexplained by the devs and unwanted by a large percentage of the players and I really hope the devs will listen to the community and change/scrap the worst ones.

    1. Scaling of dol guldur? Don't you think you pushed us into enough sg farming already? Besides, scaled dg instances as part of the rohan instance cluster? I actually paid to get something new, not to get some already eaten stuff on my platter. Spending a lot of time on old instance scaling and delaying new content (again) doesn't sound fair to your customers.

    2. Remote instance/raid looting is very very bad; it will degrade the game into an auction hall grinding festival with a horde of players running around with all the best stuff and no idea of how to play their character. This will only result in a lot of frustration when grouping with random players. This might sound elitist, but the best equipment should be a reward for completing a hard challenge and not available for trading.

    3. So, rolling a lvl 1 toon, picking the farming vocation and putting him on auto farm for one day nets you enough experience to cap; I suppose the next step is going to the auction hall to buy all high level equipment you want and voila, finished. Is this really the way you want the game to be played, turbine? It's already easy enough without dumbing it down even more. Crafting is simply not interesting or rewarding enough in this game to make it a full path to follow. Or revise crafting seriously to make it a fun and worthwile alternative of playing the game or remove this craft exp feature completely.

    4. Similar thinking about the travel writs on quest finishing; exploration and travelling is always a big part of a good rp game. Do we really need more of the 'follow the arrow on your screen, click the npc, be sure NOT to read the quest description and port back as fast as you can' story? I frankly say no and even a louder NO to even more shop buttons.

    5. Those map changes in the moors, what's the point of it? Not only does it make tracking and sneaking around to scout useless, it also kills tactical play (flanking, breaking line of sight etc.) completely. And making a toggle as someone mentioned doesn't help either, since players using it will get too much of an advantage forcing the others to use it too or make the moors rather unplayable for them.

    6. Open tapping: although I sort of like open tapping, can you please alter it a bit so you need at least more then one autoattack to be a contributor? There are too many people out there running around wild, tagging every mob which is in fight and running off to the next without 'contributing' to the fight.

    7. What's wrong with the current interruption system? Cause this change is a nightmare and will upset the class balance to a huge extent, in both pve and pvp. If this change was proposed with some future, new game mechanic in mind, please inform us about that; but simply changing a good working mechanic because you can or you want, is not a good idea in my opinion.
    Either change, losing the cd on interrupt or getting a delay of 4s on interrupt, has a big negative impact on the current gameplay. Losing a precious x minutes cd on interrupt was already a bad idea, but this 4s delay in combination with longer cds on the interrupts is nearly as bad. First you make the long induction skills useless, now you make the interrupts nearly obsolete. Unless you want us to focus on interrupt rotations only of course
    When it comes to pve, there are so many inductions which can/need to be interrupted, that giving the most important interrupters a longer cd is nearly the same as saying 'don't bother at all with inductions, guys!'.
    Take a venomous bloodarrow as example, if you want to interrupt him all time in a raid skirmish you need 2-3 people with a 5s interrupt, cause he has a handfull of inductions he can play. With this change, don't even think about it. And there are many more examples of mobs with various inductions or bosses with extremely dangerous inductions which has to be interrupted or you wipe. In pvp, you'll be facing so many opponents able to interrupt that induction based classes simply can't get a skill off, making them unplayable in the moors.
    Is this what you intended with this change? I seriously doubt it, it rather feels like an idea which wasn't given a good thought about and now you don't want to give in, to the worse of us all.

    Anyway, like so many other people already voiced, please do something about real issues like lag, rubberbanding and persistent bugs instead of messing around with well established game mechanics.

  17. #257
    Grand Member Online status: Darmokk is offline Reputation: Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated
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    To summarize the bigger posts:

    Why?

    Why is the development time invested in all of this, none of which was asked for by a single player, ever, more important than bugfixes, a housing update or any of the other things actually requested?

  18. #258
    Grand Member Online status: Thorgrum is offline Reputation: Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated
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    Quote Originally Posted by Darmokk View Post
    To summarize the bigger posts:

    Why?

    Why is the development time invested in all of this, none of which was asked for by a single player, ever, more important than bugfixes, a housing update or any of the other things actually requested?
    I suspect its an attempt to compete with other MMO's and increase subscriptions and sales. Ive found very little evidence in my time here to suggest that sales were not a major driver in design decision and implementation. They may also believe its good for the game (like the instance finder, lol) but someone over there must think it will drive sales.

    The balancing act is of course retaining your long term paying customers and attracting new ones. Dosent mean some of these changes are unnecessary and will be disliked but you asked and thats the only logical answer I can come up with.
    Fix the lag

  19. #259
    Grand Member Online status: Eartholloth is offline Reputation: Eartholloth has disabled reputation
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    There are a few things I like with this update however I think Turbine needs to rethink on a few things-

    Reduction/CD- bad news. Still we have no answer why this was done.

    XP from crafting- to make everyone happy add a free toggle to turn this off! Not holding my breath on that though & I have my suspicion on why.

    Festival tokens- now just having 1 token for all festivals is great. However why cant these be account bound going into your basic wallet like the marks/med/seals?

    Race token- why must this be taken away? This whole doing deeds to get a mount I just don't like. This seems like it's going to be more work especially for ones who have multiple toons. Why can't we have both options? Quite frankly I usually dont bother doing most deeds from the festivals because it usually involves a quest or 2 that I dont like doing.

  20. #260
    Grand Member Online status: Darmokk is offline Reputation: Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated
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    Quote Originally Posted by Thorgrum View Post
    I suspect its an attempt to compete with other MMO's and increase subscriptions and sales. Ive found very little evidence in my time here to suggest that sales were not a major driver in design decision and implementation. They may also believe its good for the game (like the instance finder, lol) but someone over there must think it will drive sales.

    The balancing act is of course retaining your long term paying customers and attracting new ones. Dosent mean some of these changes are unnecessary and will be disliked but you asked and thats the only logical answer I can come up with.
    Sure. But...

    What can you imagine better: a website ad for LOTRO saying
    • Misses removed! Never miss again.
    • New housing system!

    I don't see how any of this recruits new players or makes veterans re-join, much less re-subscribe.

    No, these changes are not to get new players. They are for extracting more money from existing players. Sorry to say but the financial opportunities of the XP disabler need to be accounted for here.

    As you have seen, the old form of XP disabler, a much more expensive form, was rejected so harshly that even Turbine didn't pull it through. It was a time-limited disabler that you had to re-buy based on real-world time passed (also extra screwing casual players).

    Now they had to do a one-time purchase XP disabler.

    I don't think that it is a coincidence that more forms of unwanted XP appear in the same patch as the XP disabler.

  21. #261
    Grand Member Online status: Eartholloth is offline Reputation: Eartholloth has disabled reputation
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    Quote Originally Posted by Darmokk View Post
    I don't think that it is a coincidence that more forms of unwanted XP appear in the same patch as the XP disabler.
    ................

  22. #262
    Grand Member Online status: Thorgrum is offline Reputation: Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated Thorgrum the Undefeated
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    Quote Originally Posted by Darmokk View Post
    Sure. But...

    What can you imagine better: a website ad for LOTRO saying
    • Misses removed! Never miss again.
    • New housing system!
    I don't see how any of this recruits new players or makes veterans re-join, much less re-subscribe.

    No, these changes are to get new players. They are for extracting more money from existing players. Sorry to say but the financial opportunities of the XP disabler need to be accounted for here.

    As you have seen, the old form of XP disabler, a much more expensive form, was rejected so harshly that even Turbine didn't pull it through. It was a time-limited disabler that you had to re-buy based on real-world time passed (also extra screwing casual players).

    Now they had to do a one-time purchase XP disabler.

    I don't think that it is a coincidence that more forms of unwanted XP appear in the same patch as the XP disabler.
    As I said (perhaps not directly)its to increase sales. The means in which sales increases (new players, old players) isnt important really. The one aspect i dont subscribe to is that increasing sales is in anyway a problem. On the contrary I hope they flourish and continue to put out more content and make a ton of cash out of it.

    What does concern me is the impact on the actual game play. I see some of these changes as trying to mimic what other MMO's have done (instance finder, auto loot, crafting xp) thats fine but its dumbing down the lotro MMO and thats a very dangerous tight rope for them to walk. A lot of people are here (myself included) because this is thee LOTRO MMO, its always got to be unique but the story isnt enough the game play has to be unique as well. If they go to far toward other MMO's style thats compramised and the bumps they get from the movies wont be enough to sustain the mmo beyond (maybe they dont intend too, who knows).

    So yeah no one is asking for these changes that pretty much indicates to me these are industry driven. Not necessarily bad given the pending flood of tolkien related press with the hobbit coming out. Still not necessarily good for the dedicated LOTRO fan who like the unique LOTRO expirence, they are the ones who are really being taken for granted here.

    Will be interesting.
    Fix the lag

  23. #263
    Grand Member Online status: Darmokk is offline Reputation: Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated Darmokk the Undefeated
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    I don't want to sound too harsh, BTW.

    I don't have a problem with charging for the XP disabler if it is a reasonable one-time fee. 700 TPs for an account-wide item is fine with me as long as it is not a pocket item (it needs to be something that applies without wasting an equipment slot).

    I also don't mind that you *can* earn XPs on crafting. (ETA I said TP which would be cool )

    But I think there should be a toggle in the crafting panel to turn off crafting XP separately. Even if I have the XP limiter I would want that because then I can "naturally" gain levels from fighting but don't have to fiddle with it if it is *also* a crafting alt.

  24. #264
    Poster of Note Online status: Thoroval is offline Reputation: Thoroval has disabled reputation
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    Quote Originally Posted by Darmokk View Post
    I don't think that it is a coincidence that more forms of unwanted XP appear in the same patch as the XP disabler.
    Oh I also doubt it's a coincidence.

    Moving on (so as to not double post) ----------

    I very much wish that we had been given a Disable feature for free. I personally wanted a "Disable Leveling" button right on my Character sheet, just like on each of my Legendar Item tabs. Simple, clean.

    But it's just not going to happen. Turbine has made it quite clear that the only way we get a Disable feature is as a store purchased item. I even proposed that the feature be a VIP benefit instead of charging for it to encourage subs. No go. The disabler we are getting is about as good a compromise as I think we can expect under the circumstances. At least it isn't the ridiculous expiring items that we almost got. And amlug has stated that they will keep raising the max level as caps increase, so it is a permanent item unlike the Accelerator pocket items.

    And now the availability of the Disable item allows Turbine to do something they likely have wanted to do for some time - add adventuring XP to crafting. I'm sure the idea started as a way to even the playing field between Foresters that must kill mobs (thus getting XP) to get hides and Prospectors, Farmers, and Scholars that don't have to kill anything when gathering nodes. Then it likely expanded to cover all of crafting.

    In a world with a free Disable feature, I would be unequivocally thrilled to have as much XP from crafting as they'd allow. This resolves a serious issue I've had with my crafting alts ever since Turbine decided to start locking many of the best recipes behind higher level reputation/content, a decision I vehemently opposed at the time (and still do).

    But we don't live in a world of a free Disable feature. Not going to happen in this reality, as much as that annoys me. So I say fine, I will purchase the disabler on the character(s) I want to hold back. I will sacrifice the one inventory space required and I will lament the fact that it cost me points and that it is character-bound, not account-bound after use. But at the same time it also seems fair enough since the same holds true for the Accelerator pocket items.

    I will also welcome the additional XP on my crafting alts. And I don't think that 1.5 million XP (the amount crafting all 8 tiers to mastery gets you) out of nearly 21.5 million to current cap is somehow powerleveling or gamebreaking. That's like less than 7% of the XP needed to get to cap. Sure, tweak the numbers if they're a bit higher than intended, but don't nerf hammer the thing into oblivion.

    These changes aren't perfect, they aren't how I'd design them, and they aren't what I've asked for or proposed in the past. But they're better than nothing. An overall net positive. I'm looking forward to them as things will be a bit improved from the current state.
    Last edited by Thoroval; Nov 30 2012 at 12:29 PM.
    "I think we can all agree that more options for everyone is always a positive thing." --Sapience

  25. #265
    Member Online status: Ayaria1988 is offline Reputation: Ayaria1988 the Neutral
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    Champion Clobber cooldown has been increased from 5s to 10s


    Is that change only for the ettenmoors ?

  26. #266
    Senior Member Online status: Draculetta is offline Reputation: Draculetta the Wary Draculetta the Wary Draculetta the Wary Draculetta the Wary
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    is bullroar down?

  27. #267
    Member Online status: Ayaria1988 is offline Reputation: Ayaria1988 the Neutral
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    Quote Originally Posted by Draculetta View Post
    is bullroar down?
    Yes, it is.

  28. #268
    Poster of Note Online status: Nickysmom is offline Reputation: Nickysmom the Neophyte Nickysmom the Neophyte Nickysmom the Neophyte Nickysmom the Neophyte Nickysmom the Neophyte Nickysmom the Neophyte
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    A patch is now being applied in my launcher.

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