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    Community Manager & Harbinger of Soon Online status: Sapience is offline
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    Update 9: Against the Shadow PRELIMINARY Release Notes - SUBJECT TO CHANGE

    The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

    Please be aware that everything listed here is subject to change. These notes are not final.






    Bullroarer Update 9.0 Release Notes



    Of Special Note

    New instances
    Three new 3 man instances are now available in the instance finder: Iorbar’s Peak, Seat of the Great Goblin, and Webs of the Scuttledells. These instances scale from level 20 – 85 (no, 20 is not a typo). Look for a full developer diary closer to the release of Update 9.

    The Scaling of Dol Guldur
    We have scaled the entire Dol Guldur instance cluster. All of these instances now scale from level 65 – 85. Please note not all of the rewards are in this build. They will be added prior to Update 9 release.

    Open Tapping & Remote Looting
    Open Tapping and remote looting are now available across Middle-earth! We look forward to hearing your feedback.

    Remote Looting on Chests
    We’ve added the ability for chests to support the Remote Looting tech introduced in Rohan. Within the new update, chests in scaling Dol Guldur and the new 3-mans will automatically create rewards for each member of the group’s pending loot-list as soon as the chest is opened by someone. Each person will get their own loot at their own odds, independent of everyone else in their fellowship. This completely bypasses the standard loot rules currently seen in game, such as Master Looter, etc. In addition, equipment rewards will be based off of your class. All equipment within your personal loot-list will be something your character can potentially use. As a result, most rewards will be Bind on Equip, to allow trading between players to still occur.


    Moria Revamp Part II
    The second half of our Moria revamp is now complete! A full developer diary will be available prior to release.

    Combat Revisions

    Deflection
    NPC Monsters that are 4+ levels higher than their attackers have a chance to negate incoming attacks. When this happens the player will be notified that their attack has been 'Deflected'.

    Interruption Revision
    We've altered how Interrupt skills function in the game to give them more impact. When an induction is now interrupted by an Interruption Skill, the induction will be canceled and the skill will go on cooldown.
    In PvE, we have adjusted many monsters so that they will generally not hit a player with an interrupt more than once every 15-20s.

    Miss Chance Revision
    1H and 2H Swords now grant bonus Parry chance instead of Hit-chance. 1% for 1Hand Swords and 2% for 2H Swords.

    Base Miss Rate
    We have removed the base miss rate for all classes (freep & creep) and pets. This means, when fighting an on-level or lower level monster, you will not miss. It's important to note that Miss Chance can still be debuffed, so in some cases missing will be possible. Due to this change, the following have been altered:
    • Champion: Deadly Storm 2-set bonus no longer reduces AoE Miss Chance.
    • Burglar: Hidden Dagger trait no longer reduces Miss Chance.
    • Hunter: Precision Stance no longer reduces Miss Chance.

    Induction Setback
    To ensure that Induction Setbacks are applied equally to all skills, we are adjusting the policy so that when a player is hit during an induction the induction will be extended by .5s. This penalty is only applied once. These changes have been made to all player and monster player skills that are usable in combat.

    It’s the Little things…

    Graphical updates to Bree and Archet
    Bree-town and Archet have received some graphical improvements! Be sure to visit your favorite landmarks and see how they’ve changed.

    Experience Added to Craft Nodes and Recipes
    Use of craft nodes and crafting recipes now awards characters with experience upon use for nodes or completion for recipes.

    Fast Travel Stable-master System
    The Stable-master system underwent a structural and functional change. The UI will look very different and is not entirely finished. You will now see ALL available travel options, regardless of any restrictions on going to each location. You will be able to travel to locations for gold/silver/copper as usual, with all restrictions applying, or use a specially made writ to go anywhere, regardless of restrictions.

    Travel to Quest NPC tech
    You will now see little check marks next to your quests at the quest tracker if your final quest objective is to go talk to an NPC to complete the quest. You should be able to use these check marks to get the option to fast travel back to the Quest NPC.

    Festival Currency Unification
    If you use a character previously present on Bullroarer, or copy a character in, you’ll notice that your festival currencies from the different festivals transforms into a single festival currency. It should convert on a one to one basis (one old token for one new unified token). Race tokens obtained from running festival races in Bree and the Shire will also convert into this new unified token, but at a higher rate.

    Release notes

    General
    • Hytbold Armour can now be placed in shared storage and be accessed by any character on your account.
    • Players will no longer be able to equip Mounted Combat bridles until they have completed the quest "Devastation in the North"
    • Picking up items in the world while mounted will now auto-dismount you.
    • Fixed a bug that caused Sticky Gourd, Sticky Tar, Warding Lore, and Press Onward skills to be interrupted when setback. These skills will now suffer setback penalties, but the induction will not break.
    • A number of NPCs and Monsters have had a good talking to and will now show up where they were intended to show up and not wherever the heck they darn well pleased.

    Classes

    Burglar
    • The Gambler 5 Set Trick Resist Rating trait bonus now properly reduces the target's Trick Removal resist chances

    Champion
    • Rune of the Second Age - Incoming Healing Rating now increase properly when going up to Rank 5.

    Guardian
    • Several skills in Overpower were not properly incrementing deeds. They should work correctly now.
    • Salt the Wound skill description now properly reflects that it interacts with the bleeds from both Thrust and Sweeping Cut

    Hunter
    • The hunter legacies “Induction Bow Threat Down” and “Focus Bow Induction Down” should now have a Rating 19, as well as a reasonably priced rank up cost for Rating 20.
    • Books and Tomes of the Wind-rider now reduce the Power Cost of Split Shot and Improved Split Shot.
    • Mounted Combat: Seeking Arrow, Noble Arrow, and Spread of Arrows now maintain the appropriate stance bonuses when using oils.
    • The “Intent Concentration recovers all Archer's Art skills” set bonus will properly reset Archer's Art skills again.

    Minstrel
    • Fixed a bug that was preventing 'Anthem of the Third Age' from changing to the 'Anthem of the Third Age (Warspeech)' when traited 4 into Protector of Song.

    Rune-keeper
    • Mounted Combat: Fixation of Flame now properly displays the Damage Over Time information on skill examination

    Warden
    • The 5-piece bonus from the Warden's Lady's Favour armour set should now appropriately grant a 10% increase to Tactical Mitigation while using Shield Tactics
    • The Boot, Onslaught, and Wall of Steel share a single interrupt effect which can only be triggered once every 12 seconds.
    • “Muster in...” skills will no longer be usable in combat.

    Mounted Combat
    • The 3 discipline skills (Red Dawn, Riddermark, and Rohirrim) are now usable outside of Rohan and areas not supporting mounted combat.
    • Burglars can no longer stealth and ride a war-steed.
    • Slightly changed the wording of the War-steed level increase string.
    • Revised the wording of the warning seen when changing character traits at a bard to reduce confusion around legendary traits
    • The 20% steed speed buff sold in the LOTRO Store will no longer work on war-steeds. The speed increase is only to affect standard horses & goats.
    • The buff provided from the mounted relic “Insignia of Ending” should now accurately provide the next Resolution cast with an additional 25% crit chance.
    • The “Break Free” Mounted Combat skill should now work on all movement impairing effects.
    • The “Knocked Down” and “Stunned” Mounted Combat debuffs should now accurately describe their effects.
    • Warsteed jumping should be smoother.
    The Ettenmoors
    • Removed the 80 meters distance check on PvMP kill credit. Now grouped players anywhere in the Ettenmoors will receive credit for PvMP kills, in the form of Commendations and/or Infamy/Glory.
    • The Weaver's Scytode Brood Hatchling will now properly respect the 1s cooldown on its default attack. No, really.
    • Potions and Consumables no longer drop from bosses and other mobs in the Ettenmoors.
    • Set Trap for Black Arrow's will now give information on what the trap does instead of nothing...
    • Improved Punctured Target for Black Arrows should properly keep the armour debuff from Punctured Target.
    • Eye Gash should now properly gain the additional 20% chance to apply its Brute Bonus from the skill Brute.
    • Penetrating Arrows Trait for Black Arrows should no longer reference the hunter skill Penetrating Shot.
    • Continuous Blood Rage's Morale cost should now scale appropriately.
    Several skill adjustments have been made to Player and Monster Player interrupt skills:
    • Burglar Addled cooldown has been increased from 15s to 20s.
    • Champion Clobber cooldown has been increased from 5s to 10s
    • Hunter Blindside cooldown has been reduced from 20s to 12s.
    • Reaver Gut Punch cooldown reduced from 15s to 10s.
    • Warleader Fracture cooldown increased from 10s to 15s. Brawler Stance now reduces Fractore cooldown by 5s.
    • Stalker Pounce and Sudden Pounce cooldowns increased from 10s to 15s. Raking Claw Brute bonus has been replaced with a 50% Induction Duration debuff.

    Freep Off-hands, Shields, and Class Items
    • Level 85 versions of the PvMP Off-hands, Shields, and Class Items have been added to the class vendors. The new items cost 4000 Comendations each, but players can turn in the level 75 versions for a 10% discount.

    Troll & Ranger Sessions
    • Removed the Min Range requirements from the Troll's ranged attacks and the Ranger's ranged auto-attack.
    Stalker
    • Eye Gash brute bonus BPE debuff now scales with level.

    Defiler
    • Fixed a bug that was granting the Reaver's Relentless buff to existing Defilers.
    Raids, Instances, Skirmishes
    • You are now able to start the Helegrod Dragon Raid with more than 12 players in the raid.
    • Players can no longer join instances that have been scaled to more than 10 levels above their current level.
    • The original Barad Guldur sets are now available from the Classic skirmish vendors. New level 85 versions, with updated stats and different appearances are also available.

    Legendary items
    • Players will be unable to use Experience Runes on IA weapons until they have completed all quests in Volume II Book 1.
    • Crafted class insignias for IA Bridles will now denote that they can be equipped to any relic slot.
    • The “Spears Will be Shaken Slow Duration” legacy replace scroll should now work with heavy bridles, not medium ones.
    • The names of various class legacies have been updated. The legacy, legacy replacement scrolls, and store offers should all reflect the same name now.
    • The Heavy Hytbold armoursmiths have decided to stop making the sets they were awarding out of paper. They are now more durable.
    Crafting
    • Clicking the “Make” or “Make All” crafting buttons when mounted will now dismount you automatically
    • Players can expect to receive xp while gathering from Farmer, Forester, Prospecter, and Scholar nodes and will also receive varying amounts of xp through the completion of all crafting recipes.
    • Bulk crafting recipes should now be on the Crafting skirmish vendor and on the Eastemnet Miscellany Quartermaster.
    • Added a heavy shield option to the auto-granted and vendored metalsmith recipes in tiers 3-5. These recipes have been converted to multi-output.
    • The medium armor outputs on the Wayfarer's Recipes (Tier 7 Raid) have had their name changed from "Wayfarer's" to "Ranger's" to distinguish them from the light armor outputs.

    Items
    • The stats on Leofmar's Broad Axe have been adjusted to make it fall in-line with other weapons of the same level and quality.
    • Some Store-purchased perks have had their durations increased to 90 minutes.
    • A small number of heavy shoulders had far too much armour. Those have had their armour values reduced to a more expected amount. Also adjusted the armour values of rare and uncommon heavy shoulders slightly.
    • The Silver Box of Sutcrofts Spoils will now call the correct relics.
    • The Entwash Iron Necklace will no longer have the same stats as the Entwash Brass Necklace. It will now give Incoming Healing in place of Physical Mastery.
    Quests
    • New auto-bestow quests are now available as you level up through the game (pre-moria).
    • Some of the quest rewards in the Redhorn lodes have been updated/changed.
    • Patching Friendships now has “Brunstan's Copper Ring” as a potential quest reward, in place of the “Failed Assassin's Ring.”
    • 'The Corrupted Matrons' will reward players with the Light Halter of the Norcrofts. Those who have already completed the quest will be given the appearance as well.
    • The quest rewards from “The Tourney Field: Mounted Combat Tutorial” can now be used at Level 71
    • Langhold - quest flow fix: “An Unnerving Display of Confidence,” crucial to the quest chain of Langhold, is no longer a remote-bestowed quest. It has switched places with “Brigands of the Wold”. Unnerving Display is now offered by Dala, and Brigands is remote-bestowed.

    Three changes have been made to quest items for better use with the war-steed in Rohan:
    • Quest items can now be used while mounted.
    • Quest items no longer require that you face them in order to use them.
    • Quest items now have a broader usage range.


    The following quests have been removed as part of the second half of Moria's revamp, replaced as new quests.
    • The Carver's Stash
    • Gredbyg in the Camp
    • Thoughts Left Behind
    • Piercing the Walls
    • Expulsion

    • Balin's Camp in Nud-melek is ready to reward those brave enough to explore!
    • For the later zones that previously had little organized content, much of the content will be exploration-based. Quest chains won't vector there, but quests can be discovered using the new Remote Bestowal tech by finding interesting locations in the second half of Moria.
    • In case you want to visit Balin's camp in Moria, it will be a bit easier to get to now. The monsters have been thinned out along that path.
    • The quest “Back and Forth” from the 21st Hall has been removed. This quest was a prerequisite for part of the Moria instance cluster, and this content will now be open without the trip from the 21st Hall to the middle of the Redhorn Lodes. No rewards were associated with this quest.
    • Some quests in Zelem-melek are being deleted and replaced with similar versions of themselves so that new quest arcs are not confusing to players who have already completed the quests. Affected quests took place in the monster camp Gazatu-ru in Zelem-melek. Quests that have been replaced are as follows: “Giving the Durub a good Drubbing,” “A Multitude of Durub,” “The Killing Blow,” and “Death to the Puny Mine Dwellers.” Some titles have been retained in the replacement quests, but others have been changed.
    • Limlight Gorge rep will now have deeds and titles associated with it.
    Tasks
    • Great River tasks can now be turned in through level 80, and can be started at level 68.

    User Interface
    • The objective information for the second stage of the quest 'The Cat's Meow' will no longer disappear automatically unless the player moves out of range.
    • The experience bar on the main toolbar has been updated to show experience gained and required relative to the player's current level, rather than the overall total.
    • The XP bar tooltip was showing information that overlaps with what was already displayed by the bar itself. This duplicate information has been removed from the tooltip.
    • Attempting to use an item or NPC which is outside usage distance will now trigger autonomous movement into range This will work for mounted or dismounted players.There is a new game option which can be used to toggle this functionality called Move To Use, which you will find on the Misc section of the UI Settings Option page.
    • When a skill is re-learned it will attempt to go back to it's last known quickslot bar location.
    • Encounters within Instance Finder are now sorted alphabetically.
    • If you are in an Instance Finder queue and attempt to join a session play you will now be warned that doing this will kick you from the queue.
    • The escape key now functions properly when a browser window is open
    • Fixed a problem that would sometimes cause Quest Guide colors on the map to all become red.
    • “Next/Previous Item” keyboard shortcuts will now start over with the nearest item when you have a non-item selected.
    • You can now see up to four escort vital UIs in instances
    • Fixed an issue with the keyboard shortcuts like “select next item” where there was potential for them to not cycle through all the available choices
    • “Track Nearby Quests” no longer adds trivial quests to the quest tracker if the option “Show Trivial Quest Icons in Radar” is turned off.
    • When you first open up the Mounted Combat panel, the player should have the correct weapon displaying,
    • Players can now map a new action key to Follow Selection. This works exactly the same as /follow. The new mapping is present on the Key Mapping portion of the Options Panel, under the Miscellaneous header.
    • Clicking on the New Title alert should properly open and scroll to the new title in the Titles panel
    • Milestone skill names will now include the region name of the destination, e.g. “Return to The Prancing Pony (Bree-Land)”
    • We now have a track mounted XP button on the mounted combat stats page which will give you an floating XP bar.
    A new radar mapnote which tracks nearby enemies, the Enemy mapnote, is now available.
    • Any nearby character (player or non-player) which is a valid combat target will be tracked in this way. Stealthed enemies are handled correctly - the mapnote will disappear as the enemy enters stealth, re-appear when the enemy is detected, and disappear again when the enemy re-enters stealth.
    • This new mapnote has ONLY an on-screen indicator. When the tracked character moves off the radar screen, thee is no arrow pointing to it.
    • Note: The track enemy mapnote is not shown in the instance clusters and any other private encounters without instance quests. Public instances and private enounters with instance quests (such as skirmishes) retain the track enemy mapnote.
    • Note: The track enemy mapnote is not shown for enemies that will not aggro on you (trivial or neutral mobs).

    Town Services
    • The Bartenders in Ered Luin, The Shire, Breeland, Evendim, The Trollshaws, and Rohan should now all offer draughts and salves for all levels.
    • The Eastemnet Shields, Weapons, Jewellery Quartermaster will now offer Silver Necklaces and Baubles for each of the 4 major areas.
    • A Relic-master, Forge-master, and Healer can now be found in Feldburg.
    • A cooking fire has been added in Harwick, located between the crafting hall and mead hall.

    Maps, Travel, and Travel Steeds
    • Festival mounts no longer require Documents of Mount Ownership or Race Tokens for purchase. The current festival mounts will, however, require a new currency - the Golden Festival Token which can be achieved through completing new festival related deeds. Our mount vendors, Will Peartree in Hengstacer Farm and his new associates Dawson Berwick and Amanda Browning in Frostbluff, have updated their inventory to reflect the new pricing. The festival horse races will still be present, but now will only award normal festival tokens.
    • The Steed of the Captain's coat has been changed to match the color shown in promotional material. It is no longer a blonde-sorrel, and has been changed to a rich brown color.
    • You can now ask the stable-masters to take you somewhere while you are mounted. This will dismount you and mount you on the stable horse.
    Last edited by Sapience; Nov 27 2012 at 04:06 PM.
    Rick Heaton, Community Manager, The Lord of the Rings Online.

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  2. #2
    Member Online status: Brastin is offline Reputation: Brastin the Neutral
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    hehe thats some big update :P nothing nothing, and more nothing :P

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    it has more than the first time I looked at it. Slowly but surely it's getting there. (I know don't call me Shirley).

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    Grand Member Online status: Boraxxe is online now Reputation: Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads Boraxxe the Watcher of Roads
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    Not final?
    Heck, I'd say they are pre-preliminary.

    Like I told you... What I said... Steal your face right off your head.

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    Senior Member Online status: Lenton is offline Reputation: Lenton the Wary Lenton the Wary
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    The trick here is to read between the lines.

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    Member Online status: Killycal is offline Reputation: Killycal the Neutral
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    It'd better be subject to change, seeing as there's nothing in this update so far hehe

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    Poster of Note Online status: Belnavar is offline Reputation: Belnavar the Bounders-friend Belnavar the Bounders-friend Belnavar the Bounders-friend Belnavar the Bounders-friend Belnavar the Bounders-friend Belnavar the Bounders-friend Belnavar the Bounders-friend Belnavar the Bounders-friend Belnavar the Bounders-friend
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    Turbine has responded to some customer complaints and removed the 3-mans from the update. The good news is that with no content being added it will release sooner!

    Joking aside, looking forward to seeing what we're getting, if anything, in addition to the instances

    -Bel

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    Senior Member Online status: Agost is offline Reputation: Agost the Wary Agost the Wary
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    Quote Originally Posted by Sapience View Post
    Incredisoon...
    Deffinition: "Incredisoon" >>

    "OK! We’re done messin’ around. We have a date, we’ve found the calendar we wrote it on, and we are going to tell you. Like right freakin’ shortly! Seriously!"

    For those who may be wondering xD

    {Evogash R8 Warg} {Webz R7 Weaver} To the King!

  9. #9
    Grand Member Online status: Galuhad is offline Reputation: Galuhad Protector of the Shire Galuhad Protector of the Shire Galuhad Protector of the Shire Galuhad Protector of the Shire Galuhad Protector of the Shire Galuhad Protector of the Shire Galuhad Protector of the Shire Galuhad Protector of the Shire Galuhad Protector of the Shire Galuhad Protector of the Shire Galuhad Protector of the Shire
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    Quote Originally Posted by Sapience View Post
    The Scaling of Dol Guldur
    We have scaled the Dol Guldur instances. These instances now scale from level 65 – 85. Please note: Not all of the rewards are in this build. They will be added prior to Update 9 release.
    Does this include Barad Guldur?



    Galuhad - Kin Leader - Lore Breakers (Eldar)

    Be not so eager to advance that you fail to experience the moment, in life and in all things.






  10. #10
    Poster of Note Online status: MessyR is online now Reputation: MessyR the Wary MessyR the Wary MessyR the Wary
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    It says Instances so i doubt it :-(

    Nice to see DG instances scaled though

  11. #11
    Senior Member Online status: Armisayl191 is offline Reputation: Armisayl191 the Neophyte Armisayl191 the Neophyte Armisayl191 the Neophyte Armisayl191 the Neophyte Armisayl191 the Neophyte Armisayl191 the Neophyte Armisayl191 the Neophyte
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    You know what needs a revamp? Trollshaws. Big time. I love the zone, but I despise questing in it. In fact, I usually skip it altogether.

  12. #12
    Senior Member Online status: Aethelwald is offline Reputation: Aethelwald the Wary Aethelwald the Wary Aethelwald the Wary Aethelwald the Wary Aethelwald the Wary
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    Cool.

    Just two questions:

    1. When does this come to the Test server?

    2. Can you copy a character from your regular production server to Test?

    Many thanks!

  13. #13
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    Saw this thread with Bullroarer forums page up, so naturaly tried to play on BR, and i get "Value cannot be null". Any hints on when we can get in?

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    Senior Member Online status: AaylaKheledlire is offline Reputation: AaylaKheledlire the Neophyte AaylaKheledlire the Neophyte AaylaKheledlire the Neophyte AaylaKheledlire the Neophyte AaylaKheledlire the Neophyte AaylaKheledlire the Neophyte
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    Very nice changes!!! Love it! Thanks for it!

  15. #15
    Grand Member Online status: Nyrion is offline Reputation: Nyrion the Undefeated Nyrion the Undefeated Nyrion the Undefeated Nyrion the Undefeated Nyrion the Undefeated Nyrion the Undefeated Nyrion the Undefeated Nyrion the Undefeated Nyrion the Undefeated Nyrion the Undefeated Nyrion the Undefeated
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    I have to second the request with regards to the rewards. Scaling instances is all well and good, but if the rewards are rubbish nobody is going to do them. This can be seen with.. well, all of the scaled instances we currently have. Fornost is an especially pertinent example.

    It is nice to see you doing some more scaling though. That should hopefully(going back to the rewards thing) make the wait until Feb(?) a bit easier for grouping peeps to bear.

    Also nice to see the second part of the Moria revamp done already. Being honest I, and suspect other people too, expected it to be put on the backburner for ages.

    Gonna be sure to check out Bree as soon as the server comes up.

    Finally, does OT come with Autoloot? If not, can it? Pleeeeeaaaase?
    Morlenil Barkolomew Turmuz Shurz Gruubluk

  16. #16
    Grand Member Online status: Crell_1 is offline Reputation: Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable
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    Quote Originally Posted by Nyrion View Post

    Finally, does OT come with Autoloot? If not, can it? Pleeeeeaaaase?
    Since last I checked open-tap mobs automatically equaled auto-loot (as demonstrated by the few non-open-tap mobs in the crafting instances that ARENT autoloot. Presumably.

    Champion: Deadly Storm 2-set bonus no longer reduces AoE Miss Chance.
    Burglar: Hidden Dagger trait no longer reduces Miss Chance.
    Hunter: Precision Stance no longer reduces Miss Chance.
    Can you publish what they do now instead?
    Last edited by Crell_1; Nov 27 2012 at 03:35 PM.

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    Grand Member Online status: Crell_1 is offline Reputation: Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable
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    The Scaling of Dol Guldur
    We have scaled the Dol Guldur instances. These instances now scale from level 65 – 85. Please note: Not all of the rewards are in this build. They will be added prior to Update 9 release.
    Can we please have someone from itemization put up the expected rewards since they wont be in our build?
    Seems to me the best time to give input on what we want to see with itemization is BEFORE it goes live after all.

    <sarcasm> Because clearly, we want lots and lots of warden shields like orthanc.. </sarcasm>

  18. #18
    Poster of Note Online status: JDCass is offline Reputation: JDCass the Neophyte JDCass the Neophyte JDCass the Neophyte JDCass the Neophyte JDCass the Neophyte JDCass the Neophyte
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    Quote Originally Posted by Sapience View Post
    Open Tapping is now available across Middle-earth! We look forward to hearing your feedback.
    I'm very impressed that ya'll got on the worldwide open tapping that quickly. I figured it'd be another project thrown on the back-burners for another year or so. Props.
    Cirq - r12 LM - Apex - Elendilmir
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  19. #19
    Poster of Note Online status: Thoroval is offline Reputation: Thoroval has disabled reputation
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    Quote Originally Posted by Sapience View Post
    Experience Added to Craft Nodes and Recipes
    Use of craft nodes and crafting recipes now awards characters with experience upon use for nodes or completion for recipes.
    While I'm sure my crafting alts will enjoy this, my main character levels way too fast as is requiring me to constantly avoid fights, instances, helping others, etc. I don't want to get too far ahead of my leveling partners.

    Now I must avoid crafting as well? Obviously I don't know how much XP comes from this, but I suspect it could be several levels working Tier 8 to max.

    I don't see it, but will this Update include the oft-requested, repeatedly pulled "Halted Experience" toggle, item or otherwise? If not then I guess I'll need to rapidly finish my Tier 8 crafting before this Update goes Live. Turbine, please just give us the toggle so that we have that option. You know... options... (see sig)
    "I think we can all agree that more options for everyone is always a positive thing." --Sapience

  20. #20
    Grand Member Online status: Crell_1 is offline Reputation: Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable
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    Festival mounts no longer require Documents of Mount Ownership or Race Tokens for purchase. The current festival mounts will, however, require a new currency - the Golden Festival Token which can be achieved through completing new festival related deeds. Our mount vendors, Will Peartree in Hengstacer Farm and his new associates Dawson Berwick and Amanda Browning in Frostbluff, have updated their inventory to reflect the new pricing. The festival horse races will still be present, but now will only award normal festival tokens.
    Will the Yule fest be turned on to test this content?

    Will we still be able to acquire the horses via IL/AA token turnins?

  21. #21
    Senior Member Online status: Loriandra1979 is offline Reputation: Loriandra1979 the Wary Loriandra1979 the Wary
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    Quote Originally Posted by Sapience View Post

    Experience Added to Craft Nodes and Recipes
    Use of craft nodes and crafting recipes now awards characters with experience upon use for nodes or completion for recipes.
    Sure.... make it even easier to level, why not?

    in other words: I hope this does not get implemented...

    Grishmath - (Blackarrow)/Dragaz - (Warleader) - member of Dances with Wargs

  22. #22
    Grand Member Online status: Lohi is offline Reputation: Lohi Protector of the Shire Lohi Protector of the Shire Lohi Protector of the Shire Lohi Protector of the Shire Lohi Protector of the Shire Lohi Protector of the Shire Lohi Protector of the Shire Lohi Protector of the Shire Lohi Protector of the Shire Lohi Protector of the Shire Lohi Protector of the Shire
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    Quote Originally Posted by Loriandra1979 View Post
    Sure.... make it even easier to level, why not?

    in other words: I hope this does not get implemented...
    I agree. The other stuff is ok, even stuff I don't personally care for that much (warden interrupts). But getting XP for crafting is just too much of a bad change! Many players have lower level alts that they do NOT want to level up without doing quests or other things. Now we have to double the number of low level alts we have, some for crafting and some for adventuring at low level? I can see this being a very upsetting move for many role players as well.

    I strongly advise that this crafting xp change not be implemented until after the XP disabler is up and running and tested (and affordable!).

  23. #23
    Community Manager & Harbinger of Soon Online status: Sapience is offline
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    Quote Originally Posted by Lohi View Post
    I strongly advise that this crafting xp change not be implemented until after the XP disabler is up and running and tested (and affordable!).
    It's not mentioned (my fault), but there is a new XP disabler coming with Update 9 that is much closer to what players have asked for (it's basically the opposite of the XP stones currently available in the store).
    Rick Heaton, Community Manager, The Lord of the Rings Online.

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  24. #24
    Poster of Note Online status: Thoroval is offline Reputation: Thoroval has disabled reputation
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    Quote Originally Posted by Sapience View Post
    It's not mentioned (my fault), but there is a new XP disabler coming with Update 9 that is much closer to what players have asked for (it's basically the opposite of the XP stones currently available in the store).
    I hope so, but you'll pardon me if I wait until I actually see it, try it out, etc... déjà vu and all...

    Still have the whole interrupt thing though. LM and minstrel are my favorite classes and this change looks like a severe hit to them, esp the LM. Is there nothing to counter this hit? A single interrupt can seriously rob me of my 20 minute skill? Or 10 minute skill? Or 5? Where is the NPC monster precedent for that? I've never had a semi-lengthy fight, boss or otherwise, where a single interrupt by me disables a major NPC monster skill for the remainder of the fight. Should be "We've altered how Interrupt skills function in the game to give them more DEEP IMPACT" (ala meteor strike).

    Otherwise the update looks pretty okay (after a quick skim through).

  25. #25
    Poster of Note Online status: cossieuk is offline Reputation: cossieuk the Watcher of Roads cossieuk the Watcher of Roads cossieuk the Watcher of Roads cossieuk the Watcher of Roads cossieuk the Watcher of Roads cossieuk the Watcher of Roads cossieuk the Watcher of Roads cossieuk the Watcher of Roads cossieuk the Watcher of Roads cossieuk the Watcher of Roads cossieuk the Watcher of Roads
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    Making it quicker to level up by giving xp for crafting seems strange to me. This will allow players to skip buying regions as they can just craft for leveling gaps.

    People are always complaining that leveling is to quick and wanting a way to stop getting xp, which we will get via the store, and now you go and add more xp for normal day to day game play

    Unless this is a move to encourage people to buy the xp disabler.

  26. #26
    Senior Member Online status: GingerAj is offline Reputation: GingerAj the Neutral
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    Quote Originally Posted by cossieuk View Post
    Making it quicker to level up by giving xp for crafting seems strange to me. This will allow players to skip buying regions as they can just craft for leveling gaps.

    People are always complaining that leveling is to quick and wanting a way to stop getting xp, which we will get via the store, and now you go and add more xp for normal day to day game play

    Unless this is a move to encourage people to buy the xp disabler.
    I think you misread it ...their giving crafting exp for the tier required to use the node, not combat experience ...If I read it correctly.

  27. #27
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    I know this is not mentioned, but just in case ya'll decide to take pity. The Rohan housing items have many issues. And this seems little enough to fix! chandeliers chain go through the house into the floor and you can't see them; bereau's, cradenza's and bookcases are large furniture which doesn't make sense, they look very strange in the middle of the floor instead of against a wall; the window is sideways in the wall and you can not rotate correctly. pls fix!

  28. #28
    Poster of Note Online status: Thoroval is offline Reputation: Thoroval has disabled reputation
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    Quote Originally Posted by GingerAj View Post
    I think you misread it ...their giving crafting exp for the tier required to use the node, not combat experience ...If I read it correctly.
    Well it does say...

    Quote Originally Posted by Sapience View Post
    Use of craft nodes and crafting recipes now awards characters with experience upon use for nodes or completion for recipes.
    And Sapience appears to confirm crafting will give character experience with this response...

    Quote Originally Posted by Sapience View Post
    It's not mentioned (my fault), but there is a new XP disabler coming with Update 9 that is much closer to what players have asked for (it's basically the opposite of the XP stones currently available in the store).
    Guess we'll know for sure when we can get on BR...
    Last edited by Thoroval; Nov 27 2012 at 05:36 PM.

  29. #29
    Junior Member Online status: DarthNemesis is offline Reputation: DarthNemesis the Neutral
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    Quote Originally Posted by Sapience View Post
    Interruption Revision
    We've altered how Interrupt skills function in the game to give them more impact. When an induction is now interrupted by an Interruption Skill, the induction will be canceled and the skill will go on cooldown.
    Some very nice changes overall, but I'm concerned about this one. If my LM tries to use Lightning Storm on a group of enemies and gets interrupted, will it go back on cooldown for another 5 minutes? Will my Minstrel have to wait another 10 minutes for Fellowship's Heart, or 20 minutes for Rally? Will Captains lose potentially another half an hour for Escape from Darkness?

  30. #30
    Poster of Note Online status: Thoroval is offline Reputation: Thoroval has disabled reputation
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    Quote Originally Posted by DarthNemesis View Post
    If my LM tries to use Lightning Storm on a group of enemies and gets interrupted, will it go back on cooldown for another 5 minutes? Will my Minstrel have to wait another 10 minutes for Fellowship's Heart, or 20 minutes for Rally? Will Captains lose potentially another half an hour for Escape from Darkness?
    That's how I read it. Might as well remove long cooldown skills from the game since they will likely never get a chance to be used in combat, especially in PvMP. Sad.

  31. #31
    Senior Member Online status: Rishnakh is offline Reputation: Rishnakh the Neutral
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    Quote Originally Posted by Thoroval View Post
    Might as well remove long cooldown skills from the game since they will likely never get a chance to be used in combat, especially in PvMP. Sad.
    You got it Thats exactly the problem i tried to explain.

    Krish - Stalker R12 (Vanyar - [AmW]) ; Selleth - Burglar R11 ; Fabielle - Hunter R8 ; Soura - Mini R6

  32. #32
    Grand Member Online status: Saelyth is offline Reputation: Saelyth has disabled reputation
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    My apologies for being mad and dissapointed the past 2-3 days when the instances and raids were announced. But now BG raid scalated has make me happy.

    wasn't that hard to add BG into the initial message of U9 instances?

    Again my apologies about my attitude these past 2 days.

    And....... this sounds fun so far.

  33. #33
    Senior Member Online status: garetjax8 is offline Reputation: garetjax8 the Wary garetjax8 the Wary garetjax8 the Wary garetjax8 the Wary garetjax8 the Wary
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    "Miss Chance Revision
    1H and 2H Swords now grant bonus Parry chance instead of Hit-chance. 1% for 1Hand Swords and 2% for 2H Swords"
    "Champion Clobber cooldown has been increased from 5s to 10s"


    So champs basically get the shaft on this one. Parry does nothing for most champs so we lose out by using swords but because of the man bonus for swords we are stuck using them.

    Thanks for lessening one of our defining skills by reducing the benefits of clobber.

    Also clobber has become part of a standard in the rotation for most champs so it will be interesting to see the impact of the extra 5 sec cooldown on the skill.
    Last edited by garetjax8; Nov 27 2012 at 05:13 PM.
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  34. #34
    Junior Member Online status: duck1545 is offline Reputation: duck1545 the Wary duck1545 the Wary
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    Rather than contributing to the spam of complaints and whines thinly veiled as "suggestions" from a playerbase that at times seems impossible to please, I'd just like to say thanks for your hard work on the Rohan-era content. My toons will finish Dressage when they can. From a person who has admin'ed servers in the past on other mmorpgs, and worked closely with scripters, (while remaining blissfully noobtacular in a toolset), my appreciation for all the new things far outweighs my criticisms of a computer game with a brutal schedule and bottom line not being flawless. Namaste.

  35. #35
    Grand Member Online status: Lestache is online now Reputation: Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying
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    Quote Originally Posted by Sapience View Post
    Miss Chance Revision
    1H and 2H Swords now grant bonus Parry chance instead of Hit-chance. 1% for 1Hand Swords and 2% for 2H Swords.
    • Champion: Deadly Storm 2-set bonus no longer reduces AoE Miss Chance.

    Several skill adjustments have been made to Player and Monster Player interrupt skills:
    • Burglar Addled cooldown has been increased from 15s to 20s.
    • Champion Clobber cooldown has been increased from 5s to 10s
    • Hunter Blindside cooldown has been reduced from 20s to 12s.
    Three things:

    1) Poor Elf and Man Champs. At least axes still do something useful - that is why you roll a dwarf Champ, people.

    2) Is something replacing the reduced AoE Miss Chance?

    3) Are these interrupt changes only in the Ettenmoors, or will they affect PvE-land as well?


    "Sam thinks it a queer place, but I think he likes it, too." - Frodo

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  36. #36
    Junior Member Online status: kerda2000 is offline Reputation: kerda2000 the Neutral
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    thanks!

    Really nice, guys. Some significant landscape and play-style changes here. Good thinking, and quick moving!

    Thank you!


    Quote Originally Posted by Sapience View Post
    The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

    Please be aware that everything listed here is subject to change. These notes are not final.







    Bullroarer Update 9.0 Release Notes



    Of Special Note

    New instances
    Three new 3 man instances are now available in the instance finder: Iorbar’s Peak, Seat of the Great Goblin, and Webs of the Scuttledells. These instances scale from level 20 – 85 (no, 20 is not a typo). Look for a full developer diary closer to the release of Update 9.

    The Scaling of Dol Guldur
    We have scaled the entire Dol Guldur instance cluster. All of these instances now scale from level 65 – 85. Please note not all of the rewards are in this build. They will be added prior to Update 9 release.

    Open Tapping & Remote Looting
    Open Tapping and remote looting are now available across Middle-earth! We look forward to hearing your feedback.

    Remote Looting on Chests
    We’ve added the ability for chests to support the Remote Looting tech introduced in Rohan. Within the new update, chests in scaling Dol Guldur and the new 3-mans will automatically create rewards for each member of the group’s pending loot-list as soon as the chest is opened by someone. Each person will get their own loot at their own odds, independent of everyone else in their fellowship. This completely bypasses the standard loot rules currently seen in game, such as Master Looter, etc. In addition, equipment rewards will be based off of your class. All equipment within your personal loot-list will be something your character can potentially use. As a result, most rewards will be Bind on Equip, to allow trading between players to still occur.


    Moria Revamp Part II
    The second half of our Moria revamp is now complete! A full developer diary will be available prior to release.

    Combat Revisions

    Deflection
    NPC Monsters that are 4+ levels higher than their attackers have a chance to negate incoming attacks. When this happens the player will be notified that their attack has been 'Deflected'.

    Interruption Revision
    We've altered how Interrupt skills function in the game to give them more impact. When an induction is now interrupted by an Interruption Skill, the induction will be canceled and the skill will go on cooldown.
    In PvE, we have adjusted many monsters so that they will generally not hit a player with an interrupt more than once every 15-20s.

    Miss Chance Revision
    1H and 2H Swords now grant bonus Parry chance instead of Hit-chance. 1% for 1Hand Swords and 2% for 2H Swords.

    Base Miss Rate
    We have removed the base miss rate for all classes (freep & creep) and pets. This means, when fighting an on-level or lower level monster, you will not miss. It's important to note that Miss Chance can still be debuffed, so in some cases missing will be possible. Due to this change, the following have been altered:
    • Champion: Deadly Storm 2-set bonus no longer reduces AoE Miss Chance.
    • Burglar: Hidden Dagger trait no longer reduces Miss Chance.
    • Hunter: Precision Stance no longer reduces Miss Chance.
    Induction Setback
    To ensure that Induction Setbacks are applied equally to all skills, we are adjusting the policy so that when a player is hit during an induction the induction will be extended by .5s. This penalty is only applied once. These changes have been made to all player and monster player skills that are usable in combat.

    It’s the Little things…

    Graphical updates to Bree and Archet
    Bree-town and Archet have received some graphical improvements! Be sure to visit your favorite landmarks and see how they’ve changed.

    Experience Added to Craft Nodes and Recipes
    Use of craft nodes and crafting recipes now awards characters with experience upon use for nodes or completion for recipes.

    Fast Travel Stable-master System
    The Stable-master system underwent a structural and functional change. The UI will look very different and is not entirely finished. You will now see ALL available travel options, regardless of any restrictions on going to each location. You will be able to travel to locations for gold/silver/copper as usual, with all restrictions applying, or use a specially made writ to go anywhere, regardless of restrictions.

    Travel to Quest NPC tech
    You will now see little check marks next to your quests at the quest tracker if your final quest objective is to go talk to an NPC to complete the quest. You should be able to use these check marks to get the option to fast travel back to the Quest NPC.

    Festival Currency Unification
    If you use a character previously present on Bullroarer, or copy a character in, you’ll notice that your festival currencies from the different festivals transforms into a single festival currency. It should convert on a one to one basis (one old token for one new unified token). Race tokens obtained from running festival races in Bree and the Shire will also convert into this new unified token, but at a higher rate.

    Release notes

    General
    • Hytbold Armour can now be placed in shared storage and be accessed by any character on your account.
    • Players will no longer be able to equip Mounted Combat bridles until they have completed the quest "Devastation in the North"
    • Picking up items in the world while mounted will now auto-dismount you.
    • Fixed a bug that caused Sticky Gourd, Sticky Tar, Warding Lore, and Press Onward skills to be interrupted when setback. These skills will now suffer setback penalties, but the induction will not break.
    • A number of NPCs and Monsters have had a good talking to and will now show up where they were intended to show up and not wherever the heck they darn well pleased.
    Classes

    Burglar
    • The Gambler 5 Set Trick Resist Rating trait bonus now properly reduces the target's Trick Removal resist chances
    Champion
    • Rune of the Second Age - Incoming Healing Rating now increase properly when going up to Rank 5.
    Guardian
    • Several skills in Overpower were not properly incrementing deeds. They should work correctly now.
    • Salt the Wound skill description now properly reflects that it interacts with the bleeds from both Thrust and Sweeping Cut
    Hunter
    • The hunter legacies “Induction Bow Threat Down” and “Focus Bow Induction Down” should now have a Rating 19, as well as a reasonably priced rank up cost for Rating 20.
    • Books and Tomes of the Wind-rider now reduce the Power Cost of Split Shot and Improved Split Shot.
    • Mounted Combat: Seeking Arrow, Noble Arrow, and Spread of Arrows now maintain the appropriate stance bonuses when using oils.
    • The “Intent Concentration recovers all Archer's Art skills” set bonus will properly reset Archer's Art skills again.
    Minstrel
    • Fixed a bug that was preventing 'Anthem of the Third Age' from changing to the 'Anthem of the Third Age (Warspeech)' when traited 4 into Protector of Song.
    Rune-keeper
    • Mounted Combat: Fixation of Flame now properly displays the Damage Over Time information on skill examination
    Warden
    • The 5-piece bonus from the Warden's Lady's Favour armour set should now appropriately grant a 10% increase to Tactical Mitigation while using Shield Tactics
    • The Boot, Onslaught, and Wall of Steel share a single interrupt effect which can only be triggered once every 12 seconds.
    • “Muster in...” skills will no longer be usable in combat.
    Mounted Combat
    • The 3 discipline skills (Red Dawn, Riddermark, and Rohirrim) are now usable outside of Rohan and areas not supporting mounted combat.
    • Burglars can no longer stealth and ride a war-steed.
    • Slightly changed the wording of the War-steed level increase string.
    • Revised the wording of the warning seen when changing character traits at a bard to reduce confusion around legendary traits
    • The 20% steed speed buff sold in the LOTRO Store will no longer work on war-steeds. The speed increase is only to affect standard horses &amp; goats.
    • The buff provided from the mounted relic “Insignia of Ending” should now accurately provide the next Resolution cast with an additional 25% crit chance.
    • The “Break Free” Mounted Combat skill should now work on all movement impairing effects.
    • The “Knocked Down” and “Stunned” Mounted Combat debuffs should now accurately describe their effects.
    • Warsteed jumping should be smoother.
    The Ettenmoors
    • Removed the 80 meters distance check on PvMP kill credit. Now grouped players anywhere in the Ettenmoors will receive credit for PvMP kills, in the form of Commendations and/or Infamy/Glory.
    • The Weaver's Scytode Brood Hatchling will now properly respect the 1s cooldown on its default attack. No, really.
    • Potions and Consumables no longer drop from bosses and other mobs in the Ettenmoors.
    • Set Trap for Black Arrow's will now give information on what the trap does instead of nothing...
    • Improved Punctured Target for Black Arrows should properly keep the armour debuff from Punctured Target.
    • Eye Gash should now properly gain the additional 20% chance to apply its Brute Bonus from the skill Brute.
    • Penetrating Arrows Trait for Black Arrows should no longer reference the hunter skill Penetrating Shot.
    • Continuous Blood Rage's Morale cost should now scale appropriately.
    Several skill adjustments have been made to Player and Monster Player interrupt skills:
    • Burglar Addled cooldown has been increased from 15s to 20s.
    • Champion Clobber cooldown has been increased from 5s to 10s
    • Hunter Blindside cooldown has been reduced from 20s to 12s.
    • Reaver Gut Punch cooldown reduced from 15s to 10s.
    • Warleader Fracture cooldown increased from 10s to 15s. Brawler Stance now reduces Fractore cooldown by 5s.
    • Stalker Pounce and Sudden Pounce cooldowns increased from 10s to 15s. Raking Claw Brute bonus has been replaced with a 50% Induction Duration debuff.
    Freep Off-hands, Shields, and Class Items
    • Level 85 versions of the PvMP Off-hands, Shields, and Class Items have been added to the class vendors. The new items cost 4000 Comendations each, but players can turn in the level 75 versions for a 10% discount.
    Troll & Ranger Sessions
    • Removed the Min Range requirements from the Troll's ranged attacks and the Ranger's ranged auto-attack.
    Stalker
    • Eye Gash brute bonus BPE debuff now scales with level.
    Defiler
    • Fixed a bug that was granting the Reaver's Relentless buff to existing Defilers.
    Raids, Instances, Skirmishes
    • You are now able to start the Helegrod Dragon Raid with more than 12 players in the raid.
    • Players can no longer join instances that have been scaled to more than 10 levels above their current level.
    • The original Barad Guldur sets are now available from the Classic skirmish vendors. New level 85 versions, with updated stats and different appearances are also available.
    Legendary items
    • Players will be unable to use Experience Runes on IA weapons until they have completed all quests in Volume II Book 1.
    • Crafted class insignias for IA Bridles will now denote that they can be equipped to any relic slot.
    • The “Spears Will be Shaken Slow Duration” legacy replace scroll should now work with heavy bridles, not medium ones.
    • The names of various class legacies have been updated. The legacy, legacy replacement scrolls, and store offers should all reflect the same name now.
    • The Heavy Hytbold armoursmiths have decided to stop making the sets they were awarding out of paper. They are now more durable.
    Crafting
    • Clicking the “Make” or “Make All” crafting buttons when mounted will now dismount you automatically
    • Players can expect to receive xp while gathering from Farmer, Forester, Prospecter, and Scholar nodes and will also receive varying amounts of xp through the completion of all crafting recipes.
    • Bulk crafting recipes should now be on the Crafting skirmish vendor and on the Eastemnet Miscellany Quartermaster.
    • Added a heavy shield option to the auto-granted and vendored metalsmith recipes in tiers 3-5. These recipes have been converted to multi-output.
    • The medium armor outputs on the Wayfarer's Recipes (Tier 7 Raid) have had their name changed from "Wayfarer's" to "Ranger's" to distinguish them from the light armor outputs.
    Items
    • The stats on Leofmar's Broad Axe have been adjusted to make it fall in-line with other weapons of the same level and quality.
    • Some Store-purchased perks have had their durations increased to 90 minutes.
    • A small number of heavy shoulders had far too much armour. Those have had their armour values reduced to a more expected amount. Also adjusted the armour values of rare and uncommon heavy shoulders slightly.
    • The Silver Box of Sutcrofts Spoils will now call the correct relics.
    • The Entwash Iron Necklace will no longer have the same stats as the Entwash Brass Necklace. It will now give Incoming Healing in place of Physical Mastery.
    Quests
    • New auto-bestow quests are now available as you level up through the game (pre-moria).
    • Some of the quest rewards in the Redhorn lodes have been updated/changed.
    • Patching Friendships now has “Brunstan's Copper Ring” as a potential quest reward, in place of the “Failed Assassin's Ring.”
    • 'The Corrupted Matrons' will reward players with the Light Halter of the Norcrofts. Those who have already completed the quest will be given the appearance as well.
    • The quest rewards from “The Tourney Field: Mounted Combat Tutorial” can now be used at Level 71
    • Langhold - quest flow fix: “An Unnerving Display of Confidence,” crucial to the quest chain of Langhold, is no longer a remote-bestowed quest. It has switched places with “Brigands of the Wold”. Unnerving Display is now offered by Dala, and Brigands is remote-bestowed.
    Three changes have been made to quest items for better use with the war-steed in Rohan:
    • Quest items can now be used while mounted.
    • Quest items no longer require that you face them in order to use them.
    • Quest items now have a broader usage range.

    The following quests have been removed as part of the second half of Moria's revamp, replaced as new quests.
    • The Carver's Stash
    • Gredbyg in the Camp
    • Thoughts Left Behind
    • Piercing the Walls
    • Expulsion
    • Balin's Camp in Nud-melek is ready to reward those brave enough to explore!
    • For the later zones that previously had little organized content, much of the content will be exploration-based. Quest chains won't vector there, but quests can be discovered using the new Remote Bestowal tech by finding interesting locations in the second half of Moria.
    • In case you want to visit Balin's camp in Moria, it will be a bit easier to get to now. The monsters have been thinned out along that path.
    • The quest “Back and Forth” from the 21st Hall has been removed. This quest was a prerequisite for part of the Moria instance cluster, and this content will now be open without the trip from the 21st Hall to the middle of the Redhorn Lodes. No rewards were associated with this quest.
    • Some quests in Zelem-melek are being deleted and replaced with similar versions of themselves so that new quest arcs are not confusing to players who have already completed the quests. Affected quests took place in the monster camp Gazatu-ru in Zelem-melek. Quests that have been replaced are as follows: “Giving the Durub a good Drubbing,” “A Multitude of Durub,” “The Killing Blow,” and “Death to the Puny Mine Dwellers.” Some titles have been retained in the replacement quests, but others have been changed.
    • Limlight Gorge rep will now have deeds and titles associated with it.
    Tasks
    • Great River tasks can now be turned in through level 80, and can be started at level 68.
    User Interface
    • The objective information for the second stage of the quest 'The Cat's Meow' will no longer disappear automatically unless the player moves out of range.
    • The experience bar on the main toolbar has been updated to show experience gained and required relative to the player's current level, rather than the overall total.
    • The XP bar tooltip was showing information that overlaps with what was already displayed by the bar itself. This duplicate information has been removed from the tooltip.
    • Attempting to use an item or NPC which is outside usage distance will now trigger autonomous movement into range This will work for mounted or dismounted players.There is a new game option which can be used to toggle this functionality called Move To Use, which you will find on the Misc section of the UI Settings Option page.
    • When a skill is re-learned it will attempt to go back to it's last known quickslot bar location.
    • Encounters within Instance Finder are now sorted alphabetically.
    • If you are in an Instance Finder queue and attempt to join a session play you will now be warned that doing this will kick you from the queue.
    • The escape key now functions properly when a browser window is open
    • Fixed a problem that would sometimes cause Quest Guide colors on the map to all become red.
    • “Next/Previous Item” keyboard shortcuts will now start over with the nearest item when you have a non-item selected.
    • You can now see up to four escort vital UIs in instances
    • Fixed an issue with the keyboard shortcuts like “select next item” where there was potential for them to not cycle through all the available choices
    • “Track Nearby Quests” no longer adds trivial quests to the quest tracker if the option “Show Trivial Quest Icons in Radar” is turned off.
    • When you first open up the Mounted Combat panel, the player should have the correct weapon displaying,
    • Players can now map a new action key to Follow Selection. This works exactly the same as /follow. The new mapping is present on the Key Mapping portion of the Options Panel, under the Miscellaneous header.
    • Clicking on the New Title alert should properly open and scroll to the new title in the Titles panel
    • Milestone skill names will now include the region name of the destination, e.g. “Return to The Prancing Pony (Bree-Land)”
    • We now have a track mounted XP button on the mounted combat stats page which will give you an floating XP bar.
    A new radar mapnote which tracks nearby enemies, the Enemy mapnote, is now available.
    • Any nearby character (player or non-player) which is a valid combat target will be tracked in this way. Stealthed enemies are handled correctly - the mapnote will disappear as the enemy enters stealth, re-appear when the enemy is detected, and disappear again when the enemy re-enters stealth.
    • This new mapnote has ONLY an on-screen indicator. When the tracked character moves off the radar screen, thee is no arrow pointing to it.
    • Note: The track enemy mapnote is not shown in the instance clusters and any other private encounters without instance quests. Public instances and private enounters with instance quests (such as skirmishes) retain the track enemy mapnote.
    • Note: The track enemy mapnote is not shown for enemies that will not aggro on you (trivial or neutral mobs).
    Town Services
    • The Bartenders in Ered Luin, The Shire, Breeland, Evendim, The Trollshaws, and Rohan should now all offer draughts and salves for all levels.
    • The Eastemnet Shields, Weapons, Jewellery Quartermaster will now offer Silver Necklaces and Baubles for each of the 4 major areas.
    • A Relic-master, Forge-master, and Healer can now be found in Feldburg.
    • A cooking fire has been added in Harwick, located between the crafting hall and mead hall.
    Maps, Travel, and Travel Steeds
    • Festival mounts no longer require Documents of Mount Ownership or Race Tokens for purchase. The current festival mounts will, however, require a new currency - the Golden Festival Token which can be achieved through completing new festival related deeds. Our mount vendors, Will Peartree in Hengstacer Farm and his new associates Dawson Berwick and Amanda Browning in Frostbluff, have updated their inventory to reflect the new pricing. The festival horse races will still be present, but now will only award normal festival tokens.
    • The Steed of the Captain's coat has been changed to match the color shown in promotional material. It is no longer a blonde-sorrel, and has been changed to a rich brown color.
    • You can now ask the stable-masters to take you somewhere while you are mounted. This will dismount you and mount you on the stable horse.

  37. #37
    Grand Member Online status: Cloudie-wan is offline Reputation: Cloudie-wan the Indomitable Cloudie-wan the Indomitable Cloudie-wan the Indomitable Cloudie-wan the Indomitable Cloudie-wan the Indomitable Cloudie-wan the Indomitable Cloudie-wan the Indomitable Cloudie-wan the Indomitable Cloudie-wan the Indomitable Cloudie-wan the Indomitable Cloudie-wan the Indomitable
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    Quote Originally Posted by Sapience View Post
    Interruption Revision
    We've altered how Interrupt skills function in the game to give them more impact. When an induction is now interrupted by an Interruption Skill, the induction will be canceled and the skill will go on cooldown.
    In PvE, we have adjusted many monsters so that they will generally not hit a player with an interrupt more than once every 15-20s.
    A lot of things in this update looks very good, but the above concerns me greatly.

    There are skills that are on long cooldowns that also have inductions that will become impossible to use in PvMP if this change makes it to live. Think about a Lore-master's Legendary Trait skill Ents go to War. This has a rather long induction, has a very obvious graphic, and is one of the hardest-hitting tools in a LM's arsenal... and it is so very easy to interrupt. With this change, it will go on a 5 minute (or 3 minute, if traited all red) cooldown. There is also Lightening-storm with a 5 minute cooldown and a long and obvious induction. Not to mention that most all of a LM's DPS (and heals!) is induction-based.

    And what about healers? Many of the heals that a Minstrel uses in the Ettenmoors can be used on the move or are inductionless, but not all of them. Bolster Courage does not have a cooldown, but Raise the Spirit does, and our Legendary Skill Fellowship's Heart has a 10 minute cooldown! One interrupt should NOT put the skill on cooldown! The same goes for Warleaders. Crack The Whip only has a 4 second cooldown, but Quit Whining and Fight! has a cooldown of 10 seconds (unless in Brawler's Stance, obviously).

    How about Hunters? They need their inductions to go off to build Focus, but with this one change they could become completely neutered in terms of their RvR DPS potential. Same goes for Blackarrows.

    I absolutely think that the interrupt skills that all classes have should work, but they absolutely SHOULD NOT put the skill being interrupted on cooldown. This isn't even just a PvMP matter, either. Hopefully, I have misinterpreted the quote above and it doesn't mean what I think it means. Please let me know, if so, and I will breathe a sigh of relief. If it does work like I think it does, hopefully it will be changed due to my feedback and the feedback of the testers.
    Last edited by Cloudie-wan; Nov 27 2012 at 05:36 PM.
    Narlinde, level 85 Minstrel, Rank 10, Member of Trucido ~ Windfola

  38. #38
    Grand Member Online status: Namesse is offline Reputation: Namesse the Watcher of Roads Namesse the Watcher of Roads Namesse the Watcher of Roads Namesse the Watcher of Roads Namesse the Watcher of Roads Namesse the Watcher of Roads Namesse the Watcher of Roads Namesse the Watcher of Roads Namesse the Watcher of Roads Namesse the Watcher of Roads Namesse the Watcher of Roads
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    Quote Originally Posted by Cloudie-wan View Post
    A lot of things in this update looks very good, but the above concerns me greatly.

    There are skills that are on long cooldowns that also have inductions that will become impossible to use in PvMP if this change makes it to live. Think about a Lore-master's Legendary Trait skill Ents go to War. This has a rather long induction, has a very obvious graphic, and is one of the hardest-hitting tools in a LM's arsenal... and it is so very easy to interrupt. With this change, it will go on a 5 minute (or 3 minute, if traited all red) cooldown. There is also Lightening-storm with a 5 minute cooldown and a long and obvious induction. Not to mention that most all of a LM's DPS (and heals!) is induction-based.

    And what about healers? Many of the heals that a Minstrel uses in the Ettenmoors can be used on the move or are inductionless, but not all of them. Bolster Courage does not have a cooldown, but Raise the Spirit does, and our Legendary Skill Fellowship's Heart has a 10 minute cooldown! One interrupt should NOT put the skill on cooldown! The same goes for Warleaders. Crack The Whip only has a 4 second cooldown, but Quit Whining and Fight! has a cooldown of 10 seconds (unless in Brawler's Stance, obviously).

    How about Hunters? They need their inductions to go off to build Focus, but with this one change they could become completely neutered in terms of their RvR DPS potential. Same goes for Blackarrows.

    I absolutely think that the interrupt skills that all classes have should work, but they absolutely SHOULD NOT put the skill being interrupted on cooldown. This isn't even just a PvMP matter, either. Hopefully, I have misinterpreted the quote above and it doesn't mean what I think it means. Please let me know, if so, and I will breathe a sigh of relief. If it does work like I think it does, hopefully it will be changed due to my feedback and the feedback of the testers.
    The obvious answer is that minis will just go warspeech and LMs will be so frustrated they won't come out. Hunters are used to all sorts of insults to their game play so what's one more?

  39. #39
    Junior Member Online status: cwew is offline Reputation: cwew the Neutral
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    Quote Originally Posted by Sapience View Post

    Open Tapping & Remote Looting
    Open Tapping and remote looting are now available across Middle-earth! We look forward to hearing your feedback.
    Just awesome. Love it. One of the best ideas.


    Moria Revamp Part II
    The second half of our Moria revamp is now complete! A full developer diary will be available prior to release.
    Honestly thought this would never come out. Very cool

    Interruption Revision
    We've altered how Interrupt skills function in the game to give them more impact. When an induction is now interrupted by an Interruption Skill, the induction will be canceled and the skill will go on cooldown.
    In PvE, we have adjusted many monsters so that they will generally not hit a player with an interrupt more than once every 15-20s.
    Not sure how I feel about this. Sounds good for short cooldowns, but long ones? I mean, I guess it gives more power to interrupts, but it may be too uneven. We will have to see.

    Base Miss Rate
    We have removed the base miss rate for all classes (freep & creep) and pets. This means, when fighting an on-level or lower level monster, you will not miss.
    This drove me nuts. Thank you.

    Induction Setback
    To ensure that Induction Setbacks are applied equally to all skills, we are adjusting the policy so that when a player is hit during an induction the induction will be extended by .5s. This penalty is only applied once. These changes have been made to all player and monster player skills that are usable in combat.
    I may not understand this correctly, but does this mean that if a caster class is getting wailed on by like 10 mobs, we will only be penalized .5s? Cause that's great. Always felt weird that I couldn't take on multiple mobs as easily.

    Experience Added to Craft Nodes and Recipes
    Use of craft nodes and crafting recipes now awards characters with experience upon use for nodes or completion for recipes.
    I think this just makes sense.

    Fast Travel Stable-master System
    The Stable-master system underwent a structural and functional change. The UI will look very different and is not entirely finished. You will now see ALL available travel options, regardless of any restrictions on going to each location. You will be able to travel to locations for gold/silver/copper as usual, with all restrictions applying, or use a specially made writ to go anywhere, regardless of restrictions.
    Thank you so so so much. As a new player, it's been a real struggle to learn which places connect to where and to remember them. I've taken several long pony rides to find out the town I thought was one place, was actually in another, and I went the wrong way and I need to have a 20 minute ride back. Thanks you so much for this.


    There are other things I like, but I want to keep it short. I'm excited from what I've seen so far!

  40. #40
    Senior Member Online status: uvm.tp is offline Reputation: uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte
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    Quote Originally Posted by Sapience View Post
    Base Miss Rate
    We have removed the base miss rate for all classes (freep & creep) and pets. This means, when fighting an on-level or lower level monster, you will not miss. It's important to note that Miss Chance can still be debuffed, so in some cases missing will be possible. Due to this change, the following have been altered:
    • Champion: Deadly Storm 2-set bonus no longer reduces AoE Miss Chance.
    • Burglar: Hidden Dagger trait no longer reduces Miss Chance.
    • Hunter: Precision Stance no longer reduces Miss Chance.
    Shouldn't Hunter's Heart Seeker also be buffed to improve hit chance since part of the value of the skill was it couldn't miss on-level enemies? So shouldn't it auto-hit yellow enemies or something?

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