Since the patch has anyone else noticed that they take a lot more damage during mounted combat. I used to be able to solo all wb except bugud and kramp, now I get killed in 5 hits by the Norcroft troll. Also getting dismounted all the time. Was there any warning this was coming?
It's just annoying that I worked out a routine of how to kill certain wb now I'm going to have to start all over again. I'm also critting less often and for less. Wish they'd put their time to fixing issues like the constant lag rather than fiddling with things that are less important
Last edited by Sheldoc87; Nov 14 2012 at 12:13 PM.
I honestly can't say I've noticed this. I actually got to solo Bugud a lot longer this morning without being interrupted (logged on right after the update) and didn't run into any problems of taking more damage, not critting as much, being dismounted, etc.
Are people SERIOUSLY whining about warbands being made harder? I can't think of anything so ridiculously easy from past years.
I wouldn't mind if Turbine made them ten times harder, at least we would have something that encourages grouping for a change.
Many philosophical problems are caused by such things as the simple inability to shut up.
Since the patch has anyone else noticed that they take a lot more damage during mounted combat. I used to be able to solo all wb except bugud and kramp, now I get killed in 5 hits by the Norcroft troll. Also getting dismounted all the time. Was there any warning this was coming?
After spending the last few weeks listening to people complain in glff about how boring and easy Rohan is and pasting their ridiculous damage numbers from mounted attacks, are you absolutely sure that 8.1 is the bugged version? It seems logical to me that you were never supposed to be able to solo warbands, and the overpowered damage and near invulnerability has been fixed with this release.
Don't think anyone is moaning about them being harder. Was just wondering if anyone else noticed it, jeez. I'm all for harder content, would just be nice to be given a heads up before hand.
I honestly can't say I've noticed this. I actually got to solo Bugud a lot longer this morning without being interrupted (logged on right after the update) and didn't run into any problems of taking more damage, not critting as much, being dismounted, etc.
Is because not everything was changed. Infact Bugud is more stupid than before and it runs away instead charge when mounted, sometimes it does not attack when melee. Its add seems to debuf more and their damage output seems increased.
Some other damage outputs were "adjusted". So far Dal and his gang is op now. I got hit by 6.6k non crit from Dal and 2.6k from his Uruk Captain on my Warden, Mirz was "tweaked" too.
I was in one of the instances for Hytbold, the one where you kill 6 mounted orcs for Eaworth. Took 3 hits for one of them to dismount me, and 1 more for me to die. Retreated, went back to do it again, same thing. 4 hits and dead. I can't even complete the instance and it's one I've been doing almost daily since Hytbold came available for me last week.
It's not about warbands made actually challenging. It's about that dumb and mind-numbling mounted combat. My champion has half a dozen skills he can use. That was already very boring. If it takes now longer to kill a warband with such a limited choice of skills I might just fall asleep.
Additionally, I loathe to be encouraged to group to get things done. I prefer to do things when I have the time for it, not when I happen to find enough other players for it.
Don't think anyone is moaning about them being harder. Was just wondering if anyone else noticed it, jeez. I'm all for harder content, would just be nice to be given a heads up before hand.
No, you were whining and complaining about a 'mounted combat nerf,' so don't try to back peddle. The nature of MMO's is change, so I'm glad they made these encounters harder.
Well I dont seen any of you hardcore players soloing anything on foot here. You want to make it harder?, unmount and face them without a healer keeping you alive.
The warsteed is supposed to be and advantage not a deathtrap for squichies. Yes these important changes were not included in the patchnotes, guess why +1
I used to be abel to solo Kramp but not now!! , and haglob almost kills me aswell now!
I'm also on a heavy steed and do way less damage.
Why can't the release notes tell us all that has been updated not just what they want to tell us.
It's not cool and it's not clever to keep us un-informed as in the long run most of us pay your wages so keep us(players) happy and tell us all that your going to change next time please.
Well I dont seen any of you hardcore players soloing anything on foot here. You want to make it harder?, unmount and face them without a healer keeping you alive.
The warsteed is supposed to be and advantage not a deathtrap for squichies. Yes these important changes were not included in the patchnotes, guess why +1
The "WS advantage" is intended to make raid level bosses easy to solo?
If we are finding the flagship system of the new expansion too easy as designed, we are supposed to just avoid using it entirely?
I soloed several of the warbands I usually do this morning (not Bugud, but most of the others), and it went fine. Haven't tried them all, but I've found that the primary factor that defeats me is server lag. If it's running smoothly, I can generally keep up with heals and try to stay away from as many of the ranged attackers as I can until I can take them all down one at a time. If it's laggy, I'll often wind up getting hit by all the ranged attackers at once, and soon find myself dismounted, defeated, or both .
I did join a group of about 4 to do Bugud this morning, and didn't notice that it was taking longer than usual. Of course, one data point doesn't make a trend - I'll keep an eye out.
Well I dont seen any of you hardcore players soloing anything on foot here. You want to make it harder?, unmount and face them without a healer keeping you alive.
The warsteed is supposed to be and advantage not a deathtrap for squichies. Yes these important changes were not included in the patchnotes, guess why +1
Someone horribly failed to understand the whole contept of MC even so long after RoR launch.
War steed is supposed to be an advantage, yes, MAYBE.
On the other hand, you are NOT SUPPOSED to fight warbands on foot. If you do, you are stupid. It's that simple.
edit:
Anyway, stupid arguing aside: I soloed most of Kramp on my runekeeper today just fine. I ignored all the adds throwing stuff at me just like I've always done, and didn't notice anything out of "ordinary". I also had no problems dismounting Bugud on my LM either.
Last edited by The-Walrus; Nov 14 2012 at 01:03 PM.
Many philosophical problems are caused by such things as the simple inability to shut up.
On the other hand, you are NOT SUPPOSED to fight warbands on foot. If you do, you are stupid. It's that simple.
Except Cinder, because if you can't beat him on foot you probably don't know your class well enough and should worry about learning your class before worrying about Mounted Combat.
The "WS advantage" is intended to make raid level bosses easy to solo?
It's not "easy" to solo, but it's definitely possible as long as server lag isn't too bad. I don't think they should go overboard on making anything harder until they get well past the initial "wave" of people in Rohan and see what it's like to get ad hoc groups together to defeat the warbands.
Right now, group formation is easy... the longest I've had to wait for anyone else to show up could be counted in minutes on the fingers of one hand. Later, it won't be so easy - and may already be a problem for some of the least populated servers. If ad hoc groups become too sparse and people have to start arranging groups to do warbands, that content will see a ton less use. That would not be a good outcome.
Except Cinder, because if you can't beat him on foot you probably don't know your class well enough and should worry about learning your class before worrying about Mounted Combat.
Haha To be honest I haven't seen anyone like that yet. And please don't tell me there are such people out there who fail to play their classes properly after 75 levels :P
Many philosophical problems are caused by such things as the simple inability to shut up.
Haha To be honest I haven't seen anyone like that yet. And please don't tell me there are such people out there who fail to play their classes properly after 75 levels :P
I still see hunters at 85 wearing several pieces of gear with Might.
For those that didnt have any issues with playability before the patch nerfs and changes might make things more challenging but what about those with problems that turbine are unwilling to talk about in any definitive or practical way, namely the rubberbanding and laggy gameplay that a lot of us are suffering from.
See to the stuff thats broken or needing sorted first before taking a big pointy stick and start poking at stuff that does in theory work.
No, you were whining and complaining about a 'mounted combat nerf,' so don't try to back peddle. The nature of MMO's is change, so I'm glad they made these encounters harder.
That's not what I read. The OP made no statements as to his opinion if it was good or bad, but rather that they were annoyed about this change having no warning whatsoever.
Personally I agree. I don't mind a difficulty increase (though it won't be fun to have boring ol' Hytbold dailies take more time potentially) but if the devs are going to make a change like that they should make it well known.
It's just annoying that I worked out a routine of how to kill certain wb now I'm going to have to start all over again. I'm also critting less often and for less. Wish they'd put their time to fixing issues like the constant lag rather than fiddling with things that are less important
Ever stop & think that just maybe the issues with lag is more of a complex issue to fix then some of this other stuff?
Since the patch has anyone else noticed that they take a lot more damage during mounted combat. I used to be able to solo all wb except bugud and kramp, now I get killed in 5 hits by the Norcroft troll. Also getting dismounted all the time. Was there any warning this was coming?
I haven't played yet today, but I do hope so -- it's ridiculous that a RK can solo a boss meant for a large group. MC is really god-mode, pandering to people who want everything handed to them rather than having to work through a challenge.
Informed by Science, Inspired by Art
RK/Mini/Capt/Hnt/Champ -- Raiding on Brandywine and Meneldor.
Well I dont seen any of you hardcore players soloing anything on foot here. You want to make it harder?, unmount and face them without a healer keeping you alive.
The warsteed is supposed to be and advantage not a deathtrap for squichies. Yes these important changes were not included in the patchnotes, guess why +1
Maybe if we had OUR skills back, you know, stuns, roots, etc, instead of these stupid slows!
Someone horribly failed to understand the whole contept of MC even so long after RoR launch.
War steed is supposed to be an advantage, yes, MAYBE.
On the other hand, you are NOT SUPPOSED to fight warbands on foot. If you do, you are stupid. It's that simple.
Yes and thats why the old group label does not apply in MC it just describes the type of boss. So if you thought you were doing "a raid" just kitting Bugud then you can apply your namecalling to yourself.
edit:
Anyway, stupid arguing aside: I soloed most of Kramp on my runekeeper today just fine. I ignored all the adds throwing stuff at me just like I've always done, and didn't notice anything out of "ordinary". I also had no problems dismounting Bugud on my LM either.
Try Dal or Urgai instead those that weren't changed.
Haven't tried it yet so maybe they have overdone it and maybe they should have mentioned something...
Seriously though, something had to be done (imo). To be able to do 6 (and even 12!) -man level 85 content on ONE level 80+ toon is more than just not WAI. It is a bug and should be treated as such, which they appearantly have done.
So my take is: Well done devs!
If it is to hard now (like in impossible to do Haglob with 3 decently geared level 80's who know their class) just /bug it. (He is small fellow iirc, correct me if i am wrong)
Let me put it this way:
If one of the the upcomming 3-man instances would be easy soloable in 45 seconds (like Haglob was) i think 'some' people would regret bying the new IC unseen
That's not what I read. The OP made no statements as to his opinion if it was good or bad, but rather that they were annoyed about this change having no warning whatsoever.
Personally I agree. I don't mind a difficulty increase (though it won't be fun to have boring ol' Hytbold dailies take more time potentially) but if the devs are going to make a change like that they should make it well known.
So they didn't announce a change. So what? I've been playing MMO's since EQ, and I can't remember one single patch/update where every single thing addressed was announced. Big flippin' deal. The nature of MMO's is dynamic content, and change. Doesn't bother me in the least that it wasn't announced, and frankly it's a welcome change.
Try Dal or Urgai instead those that weren't changed.
Actually, those are the two I had the most trouble with before today... if the server was laggy, I was virtually guaranteed to be defeated. Only if it was running smoothly could I survive long enough to whittle down the mounted allies.
I'll try one of those at 3AM to see if I can still beat them when the server's running well.
Actually, those are the two I had the most trouble with before today... if the server was laggy, I was virtually guaranteed to be defeated. Only if it was running smoothly could I survive long enough to whittle down the mounted allies.
I'll try one of those at 3AM to see if I can still beat them when the server's running well.
Khafar
Update
I soloed both on my Warden, heavy classes are fine too. The hunter was almost one shooted.
The difficult increase seems to affect only mounted Uruks at least (Urgai is half orc). The road to Thornhope instance has now elite Uruks that hit like a truck, normal ones just hit more often.
I tanked Bugud for 4th time today and its output damage seems the same. The adds of all warbands seems to debuff and fight better (except Gundul birds)
In beta we got a nice welcome with badgers hitting for like 2k so this can be a Uruk bug
The mobs in Road to Thornhope is a little bit of an overkill IF you do it outside of the "rush hour" when chances are several people would be in there, but generally still nothing one couldn't handle (I just got hit for 3500 non-crit on my rk by them, lol).
What I DO see as a problem though are those illogical transparent red walls you get blocked by everywhere in instances, and THEN the "improved" mobs could kill you easily. Someone from Turbine could comment on that because with lack of any information, I see that as a bug of some sort.
Many philosophical problems are caused by such things as the simple inability to shut up.