Assuming no extra Fury Bonus Rating from a Legendary Bridle,
Extra Fury Damage = [(Fury)/(2000 - Fury)]*[Damage Without Fury]
Total Damage = [Damage Without Fury]*[(2000)/(2000 - Fury)]
This equation was found through many tests at different Fury levels. It was found that at 0 Fury, Extra Fury Damage was 0% of the Total Damage; at 50 Fury, Extra Fury Damage was 2.5% of the Total Damage; at 100 Fury, Extra Fury Damage was 5% of the Total Damage; and so on until 1000 Fury, where Extra Fury Damage was 50% of the Total Damage.
Notice that the base Fury Bonus Rating (0 Fury Bonus Rating) is 5% per 100 Fury; we now know what this stat means. Extra Fury Damage as a proportion of total damage is 5% times Fury/100.
Fury Contribution Bonus, the Legacy we see on all Bridles as a default, adds even more damage from Fury. A general formula dependent on Fury Contribution Bonus percentage, then, is as follows:
Extra Fury Damage = [Damage Without Fury]*[0.0001*(Fury)*(Fury Contribution Bonus Percentage)]/[1 - 0.0001*(Fury)*(Fury Contribution Bonus Percentage)]
Total Damage = [Damage Without Fury]/[1 - 0.0001*(Fury)*(Fury Contribution Bonus Percentage)]
For a Fury Contribution Bonus Percentage of 5.0, then, we get the original situation, where 1000 Fury yields a hit that is 200% of a normal hit. This also tells us that at 1000 Fury with maximum Fury Contribution Bonus Percentage (7.2 with a Second Age Bridle), a hit does 357% the damage of a normal hit.
Note, however, that this is only for DIRECT damage. There is a different formula for applied effects (such as Damage Over Time or the Lore-masters' Sign of Power: Inspiration). For such effects, the Fury Contribution Bonus Percentage is treated much more simply as a multiplier.
Extra Fury Damage from Effect = [Damage from Effect Without Fury]*[0.0001*(Fury)*(Fury Contribution Bonus Percentage)]
Total Damage = [Damage Without Fury]*[1 + 0.0001*(Fury)*(Fury Contribution Bonus Percentage)]
For a Fury Contribution Bonus Percentage of 5.0, then, we get the original situation, where 1000 Fury yields a DoT that is 150% of a normal DoT. This also tells us that at 1000 Fury with maximum Fury Contribution Bonus Percentage (7.2 with a Second Age Bridle), a hit does 172% the damage of a normal hit.
Interestingly, this Damage from Effect mechanic allows us to calculate precise Fury Contribution Bonus Percentages from a given Fury Contribution Bonus Rating. Oddly, however, it seems that Fury Contribution Bonus Rating from the Legendary Bridles has a few bugs-- Having 3718 Rating versus 3549 Rating actually DECREASES your Fury Contribution Bonus Percentage.
Most interesting. However, it just doesn't fit with what I have been experiencing
I don't know how much you have tested it on the field, by actually using the skills. I have done it extensively. What I have found doesn't fit with yours.
I'll give an example:
Yalras scored a critical hit with Strategic Strike on the Mordor Orc for 9,383 (0 from 0 Fury) Beleriand damage to Morale.
Yalras scored a critical hit with Strategic Strike on the Mordor Orc for 10,983 (3,728 from 500 Fury) Beleriand damage to Morale.
Yalras scored a critical hit with Strategic Strike on the Mordor Orc for 12,583 (8,541 from 1,000 Fury) Beleriand damage to Morale.
I have 4225 Fury rating, which translates to a 6.8 Percentage Bonus.
All of those attacks were done on level 84 Mordor Orcs. No buffs on me, no debuffs on the enemy. My stats consistent across all hits, except for the Fury bar. I specifically picked a critical hit so that the base damage is static. I've repeated the attack several times on several enemies to make sure the numbers were not wrong. I was getting these three consistently.
The problem is quite apparent when you take a look at the numbers. Using your formula, I should be hitting for %151,5 damage with 500 Fury and %312,5 damage with 1000 Fury.
According to the imaginary base numbers in my attacks, the formula fits perfectly:
10,983-3,728 = 7,255 Imaginary base for 500 Fury for 10,983/7,255 = %151,3 damage
12,583-8,541 = 4,042 Imaginary base for 1000 Fury for 12,583/4,042 = %311,3 damage
But as it can be clearly seen, my real base damage with 0 Fury is 9,383. Fury is actually reducing my base damage as it builds up. It's inflating the fury bonus number seen on the combat log instead. Making itself look like it does more than it normally does.
Fury is, literally, a fraud.
In reality, I'm getting:
10,983/9,383 = %117 damage with 500 Fury.
12,583/9,383 = %133,6 damage with 1000 Fury.
Basically, Fury is broken. It's not giving nearly as much of a benefit it says, no matter how I interpret it.
I'll add another comparison using a different skill. This time on level 83 Mordor Orcs. Just for more data.
Yalras scored a critical hit with Ride By on the Mordor Orc for 3,409 (0 from 0 Fury) Beleriand damage to Morale.
Yalras scored a critical hit with Ride By on the Mordor Orc for 4,148 (1,415 from 500 Fury) Beleriand damage to Morale.
Yalras scored a critical hit with Ride By on the Mordor Orc for 4,896 (3,339 from 1,000 Fury) Beleriand damage to Morale.
That's interesting. I never bothered looking at the numbers beyond the fraction that was Fury Damage... It's possible that you're experiencing a case of Standard Deviation, but I think I'll do more testing today and see what I come up with.
Okay, I've done some testing. The findings are very strange and probably bugged.
I did my testing on the mobs in the Snowbourn Hytbold instance, "The Farms of the Sutcrofts." I used the Lore-master skill Enduring Embers. I reset all of my Mount points except for the ones that increased my Speed, Acceleration, and Turn Rate. I equipped no Bridle. I found several strange things:
With 0 Fury, Normal Hits seemed to hit in two places: at around 1100 damage and at around 2200 damage.
With 0 Fury, Critical Hits always hit the exact same two values; exactly 1947 or exactly 3895 (two times 1947).
With 0 Fury, Devastating Hits always hit the exact same two values; exactly 2694 or exactly 5388 (two times 2694).
With 250 Fury, Critical Hits always hit the exact same value; 4382 (548 from Fury), which means that the hits were 98.4% of the without-Fury damage of 3895.
With 250 Fury, Devastating Hits always hit the exact same value; 6061 (758 from Fury), which means that the hits were (again) 98.4% of the without-Fury damage of 5388. (No, I don't know why it was always the higher value and not the lower value. I probably didn't hit enough Criticals to see the other value, too.)
With 500 Fury, Critical Hits always hit the exact same two values; exactly 2434 (609) or 4869 (1217), which means that the hits were always 93.7% of the without-Fury values of 1947 and 3895.
With 500 Fury, Devastating Hits always hit the exact same value; exactly 3367 (842), which means that the hits were always 93.7% of the without-Fury value of 2694. (Again, probably didn't have enough trials to see the upper hit.)
With 750 Fury, Critical Hits always hit the exact same two values; exactly 5355 (2008) or 2678 (1004), which means that the hits were always 86% of the without-Fury values of 1947 and 3895.
With 1000 Fury, Critical Hits always hit the exact same value of 5842 (2921), which means that the hits were always exactly the average of the two without-Fury values of 1947 and 3895.
With 1000 Fury, Devastating Hits always hit the exact same value of 8082 (4041), which means that the hits were always exactly the average of the two without-Fury values of 2694 and 5388.
So, yes, very bugged. My hits are split in two, Crits and Devs always hit the exact same two values, Fury values aside from 0 and 1000 gimp your damage.
I dont think fury is broken. Fury just ADDS to your mastery bonus.
For example the person above who posted these numbers
9,383 at 0 fury
10,983 at 500 fury
12,583 at 1000 fury
you said your fury bonus is 6.5% per 100 fury so
0% bonus at 0 fury
32.5% bonus at 500 fury
65% bonus at 1000 fury
Id be willing to bet your normal mastery bonus is about 90.5%. That means your base crit is about 4925.459 (9,383 / 1.905)
So I would expect to see:
0 fury is 4925.495 * 1.905 = 9383
500 fury is 4925.495 * (1.905 + .325) = 10,983.77
1000 fury is 4925.495 * (1.905 + .65) = 12,584.55
That's pretty spot on with the actual numbers
UPSHOT:
1.) Fury bonus damage just adds to your existing mastery damage bonus
2.) The amount of damage attributed to fury in the combat log is wrong/useless/misleading
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Fury is reported incorrectly in the Combat Log
Fury is working as advertised. When it say it adds 72% for 1,000 Fury, it does.
Example: 100 points of damage becomes 172
Where the issue is coming into play is the Combat Log. There is an error in the way it reports the bonus added by Fury. What it does is take the final damage, computes 72% of that, and reports it as the Fury bonus.
Example of what the CL reports: X damage ( {X*(((Y/50)*3.6)*0.01)} from Y Fury )
Reads: 172 damage (124 from 1,000 Fury)
A Dev either did not know this was an incorrect way to figure the Fury bonus, or wanted to mislead players.
Example of what the formula should be: X damage ( {X-(X/((((Y/50)*3.6)*0.01)+1))} from Y Fury )
Should read: 172 damage (72 from 1,000 Fury)
The 3.6 is assuming your Fury is at 7.2%. This should of course be adjusted by LOTRO for each persons Fury rate when posting to the combat log.
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After checking math as well I have to say that:
1) Toranoga's assumption is incorrect. Numbers don't support the statement of it just being an incorrect usage of percentages in the display (To sum it up, it's not that they did 100+50%=150 and then tried to show that 75 (50% of 150) is the bonus damage)
2) Mystarr's theory seems to be sound and is also coherent with what is usually done in this cases: avoid stacking bonuses on one another. Fury itself gives already a quite huge bonus, stacking it on top of the mastery bonus would get out of control pretty quickly, either allowing people with top end gear to steamroll through stuff, or negating access to content altogether for ungeared people
Last edited by GeckoOBac; Feb 04 2013 at 01:25 PM.