I don't want to necro this thread on the topic from Feb., but wanted to add my experience playing a level 48 mini with a group of five on the Fellowship quests in the basement of Sarnur last night.
Not being 72+, I don't have access to the HoTs talked about there, and I have used the ICMR anthem to good effect before, but when the proverbial bleep hit the fan, in the past I'd drop out of War-speech. I also couldn't trait the red that gives a chance to unlock healing skills, having limited trait slots at this level.
After learning the techniques described in the document in that original thread, I practiced a bit on group trolls in Dol Dinen to get my rotation down, then fully embraced it with the encouragement of our group's cappy, whose main is a mini, as he said he'd avoid heals and skip shield-brother. (We also did purely damaging FMs.)
I wasn't surprised things were hunky-dory upstairs in Sarnur, even when the tank merrily pulled entire rooms in the back section, downstairs, same deal, three trolls? No issue, in fact most fights nobody got down to half morale. I kept encouraging to pull even more trolls at once. The lowest I saw was the tank at a third morale with a bunch of wounds stacked, but came right back up.
It didn't surprise me that it was viable, what shocked me was how effective this technique is, having a burg main, I know how useful it is to minimize incoming damage, so it doesn't have to be healed back. What's more, I was able to contribute to DPS, contribute more buffs, I didn't have to switch targets since the heals affect the entire group, and everything worked on the move. The unnerving part? Come the end of the night, I realized I had healed the group without touching a single green skill!
The original thread queries doing this at lower levels, but few thoughts were shared, I just wanted to confirm that without legacies or traits supporting it, it's viable, it's more about a rotation, the traits/legacies just enhance it and expand the options.
PS: I did not use Symphony of the Hopeful Heart, opting for Cry of the Wizards instead, because Symphony only increased the healing about 10%, has such a long cooldown and can't move, while Wizards reduces attack speed dramatically and is available more frequently. (Fewer incoming attacks means less to heal and fewer effects to pot.)
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
Would be interesting to see your setup (traits, anthem duration etc.) and your use of skills. Are you using herald's strike and major ballads as much as possible? Which anthems do you keep up and how often? Is Prowess the most important for unlocking 3 Herald's Strikes?
Per the guide, traiting isn't so specific, and at that level you have limited traits anyway. :-) (I was 4y/1b.)
Yes, Anthem of Prowess is key.
I did not use three major ballads, as much of my "healing" was coming from the ICMR with reduction of incoming damage, in the future I'll try Minor/Perfect/Minor instead of Minor/Perfect/Major.
At higher levels, or if one traits the 10% to unlock healing skills, then I could see three majors being of more use perhaps? In my case, it was more about boosting my damage to shorten fights/reduce incoming damage. I was also providing more healing than necessary for the circumstances.
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
Would be interesting to see your setup (traits, anthem duration etc.) and your use of skills. Are you using herald's strike and major ballads as much as possible? Which anthems do you keep up and how often? Is Prowess the most important for unlocking 3 Herald's Strikes?
When I use it my traits are; Class- Herald's hammer - glorious anthem -smooth voice - heralded saviour - life singer - silver tounge - enduring morale Legendary -Fellowships heart - Rally - Cry of the Wizards
With this set up my anthem duration is 30s on a 5s CD. For anthems I always start with free peoples, then prowess/composure depending on situation (composure for tact mit and resistance not power regen with coda). Prowess is important for noble cause but atm you can use old anthems with coda, So if prowess is over and you use free peoples then coda you will get noble cause and the HoT.
Last edited by Nerglor; Sep 11 2012 at 10:10 AM.
Reason: Mixed up a trait ^^
Ssupermann: I hate minis, they have satellite lazers
I was being silly about major ballads: you can't heal with them in Warspeech ofcourse, so there's indeed not much use to it.
In the case of a young minstrel of level 48 you basically the fellows basically only get the heals from the herald's strikes and the ICMR from the Anthem of the Free Peoples. I believe the Cry of the Valar gives ICMR to the crier only and has no HoT at that level, Chord of Salvation neither). Then there's damage-reducing skills like Cry of the Wizards, Tale of War, 2-3 anthems and maybe Invocation of Elbereth.
Pretty impressive that you can keep your fellowship up like this, but it makes sense as you rarely have to pull out maximum healing in my level 75 4/5y-2/3b setup.
I was being silly about major ballads: you can't heal with them in Warspeech ofcourse, so there's indeed not much use to it.
>snip<
Warspeech healing sounds great ^^
Major ballad is pretty key in WS healing (at least the way i do it), with enduring morale you get a 10% chance to unlock rise the spirit or chord of salvation using any war speech call, so your tossing out heals every so often and need all the outgoing healing you can get for those silly tanks that take damage ^^
Ssupermann: I hate minis, they have satellite lazers
Major ballad is pretty key in WS healing (at least the way i do it)
Yeah exactly, I was talking about the level 48 minstrel who only has herald's strike to actually restore morale points unto fellows. I thought he could also heal with major ballads but ofcourse you can't in Warspeech.
Out of curiosity: what level 75 content can be Warspeech-healed?
all the Isen 3 mans T1 / T2 with a Warden tanking , Draig T2 phases 1 & 2 (no healer on Warden tanking) , I usually drop WS in phase 3 you know someone will stand in fire
Getting a Gold Class Item "Soon™" - Currently running 999th ITA Instance
Out of curiosity: what level 75 content can be Warspeech-healed?
I have healed all 3 mans T1 and T2 with the occasional drop of WS for when something goes wrong or we get to the boss *with warden you dont have to drop as often, but works with guards as well*. I have also healed foundry T1 and T2 with the exception of the bosses as I was the only healer in the group ^^. Not a big raider so I personally have not tried ToO
Ssupermann: I hate minis, they have satellite lazers
For those who "usually drop out of War-speech" for a particular section of something, do you do it preemptively in anticipation of the upcoming damage, or do you let the HoTs and ICMR carry on and drop in reaction to a need (since the shift is fairly instant)?
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
For those who "usually drop out of War-speech" for a particular section of something, do you do it preemptively in anticipation of the upcoming damage, or do you let the HoTs and ICMR carry on and drop in reaction to a need (since the shift is fairly instant)?
It all really comes down to the situation. In Darg the fight with huva you cant really heal it in WS unless you got a warden that can outheal the damage and a RK to deal with his aoe, or the bosses on fang (cause i kite the adds not the tank :P).
Ssupermann: I hate minis, they have satellite lazers
Great read! I would also add that another underrated skill is Soliloquy of Spirit and can do some extra heal for you and your fellowship and it can be incremented (pulses) by legendary weapons also. I'm not entirely sure how +healing effects affect this one but it should fall under those healing buffs also.
Ramiros 66 (HNT) + Romiriel 78 (MNS)
Educate yourself in the matters of reality for they have no precise line between good and evil.
It all really comes down to the situation. In Darg the fight with huva you cant really heal it in WS unless you got a warden that can outheal the damage and a RK to deal with his aoe, or the bosses on fang (cause i kite the adds not the tank :P).
*nods, ty.
Another experience was tonight with a higher level mini WS healing with my 73 level cappy in a 75 duo skirm on tier III.
Only a couple times did I see my morale get down a quarter, once a half, both times it came right back up. I never needed my self heals, and always hit the attack speed debuff or threat skill instead of Rallying Cry when there was a defeat response (I'm geared for tanking, not healing anyway, if you can call quest gear, "geared").
We were both a bit surprised/impressed with the results.
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
This, this right here, this is the sort of stuff I'm talking about when I say that the new mounted combat stuff will be terribly limiting -- we're going to lose a lot of options.
As a level 1 burglar, Bilbo got a pony from the Smaug The Dragon raid. Then he rolled on a 1st age Arkenstone for an alt. Tevye Topol
This, this right here, this is the sort of stuff I'm talking about when I say that the new mounted combat stuff will be terribly limiting -- we're going to lose a lot of options.
Why? War steeds actually use a similar mechanic. I can heal my fellow decently on my burg.. or I could try and tank.. although the lack of straight up morale is sort of limiting. I have heal-tanked the raid warband in rohan thou, prior to 5.3. bearing in mind that Burg heals are currently broken.. I was using light steed with motivation through aggression for my healing.
Mini is no different really. You could be red traited on your mini while on your steed and still get decent heals. Steeds have alot of flexibility really, Although they do remove the class roles somewhat.