The Lord of the Rings Online Team Turbine, Inc.
Hello, everyone! I’m Nate, the newest addition to the LotRO game systems engineering team, having joined the development of Riders of Rohan near the end of June. I have entered into this effort with great excitement for several reasons. The evident (dare I say "rabid"?) care for the game shown by both the community and the development team is not the least of these; your supportive response to the Rohan delay was a pleasant surprise, and I assure you that my bug-fixing efforts benefit from the extra time - but I am getting ahead of myself. First, please indulge me a brief explanation of my background.
I was first driven to game programming by the dearth of games for the pre-OSX Macintosh, my only gaming platform at that time. An avid roleplaying and fantasy gamer of all sorts, among other interests, I come to professional game development primarily through the world of open-source games. Having a limited income as a student, I came to greatly appreciate those who devoted part of their time to creating games for everyone to enjoy. Once I had learned enough to contribute, I put my efforts towards assisting with the Thousand Parsec project, a couple of MUDs, and two college-projects-turned-open-source-releases, Leges Motus and Beat Back the Horde.
You may see, then, the source of my enthusiasm for LotRO. It combines my passion for epic high-fantasy worlds (the original, even!) with my appreciation for high-quality, substantially free gameplay, and even, with the upcoming native Mac client, cross-platform support.
I have found that there is nothing more satisfying than producing a new feature, or fixing a bug, and seeing the enjoyment it brings to my fellow gamers. You will see the beginnings of my contributions in Riders of Rohan (you will fall, bug count!), and I am eagerly awaiting that small mark I will have made on your experience in the Mark. May there be many more to come.
Once I had learned enough to contribute, I put my efforts towards assisting with the Thousand Parsec project, a couple of MUDs, and two college-projects-turned-open-source-releases, Leges Motus and Beat Back the Horde.
BBtH is excellent! Does that mean we might get some rhythm based gameplay for the Minstrel, perhaps?
Thanks for taking the time to introduce yourself here, I hope all goes well for you and RoR.
Originally Posted by Nakiami
But does P equal NP?
I laughed at this and then died a little inside once I realised I was laughing at this. Thanks for the laugh though.
Welcome! Good to know you love your job - it's always obvious when a game is filled with love vs. obligation. God speed on your crusade against the plague that is Lotro bugs. ~throws flowers in the path of your war steed~
..... The evident (dare I say "rabid"?) care for the game shown by both the community and the development team is not the least of these....
I've played a lot of computer games over the years and played lotro exponentially more than any other game. I've always believed that the lotro team cared above and beyond for this game based on how fun it was to play and how well it captured the spirit of middle-earth. Welcome NPComplete and best wishes to you and all the devs/Turbine staff!
other favorite middle-earth related games: The One Ring RPG, published by Cubicle 7; LotR: The Card Game, published by FFG